Commit Graph

405 Commits

Author SHA1 Message Date
Haowei Wen 2174a0ee12
Force opaque background when using FXAA 2021-08-25 02:07:24 +08:00
Haowei Wen 7fabf579eb
update dependencies 2021-08-25 01:09:32 +08:00
Haowei Wen 825c2311ee
update dependencies 2021-06-26 02:33:44 +08:00
Pig Fang 22412938d7
tweak ESLint 2021-06-12 16:07:21 +08:00
Pig Fang 45b6737a44
update Rollup 2021-06-12 16:01:49 +08:00
Pig Fang 8b92012349
update TypeScript 2021-06-12 15:58:46 +08:00
Haowei Wen 5dca37f0b4
2.0.1 2021-05-18 22:47:15 +08:00
Haowei Wen 3a808713e8
update three.js to r128 2021-05-18 22:43:52 +08:00
Haowei Wen 3f7ff52930
update devDependencies 2021-05-18 22:30:00 +08:00
Haowei Wen 32cc449cc9
add 'model' param to SkinViewerOptions (#84) 2021-05-18 22:17:10 +08:00
Haowei Wen 3de8b09730
2.0.0 2021-02-18 04:39:47 +08:00
Haowei Wen 4c4acf9501
change license year to 2021 2021-02-18 04:09:35 +08:00
Haowei Wen 00414b6fff
update dev dependencies 2021-02-18 04:06:34 +08:00
Haowei Wen 4dcca770ca
upgrade three.js to r125 2021-02-18 01:12:15 +08:00
Haowei Wen f5c7692c8d
integrate viewer-mixins.ts into viewer.ts 2020-12-25 02:56:59 +08:00
Haowei Wen 4cdd21661b
update dependencies 2020-11-01 14:57:12 +08:00
Haowei Wen 968f803caa
2.0.0-beta.1 2020-10-11 12:07:08 +08:00
Haowei Wen 84d0180dca
update dependencies 2020-10-11 12:05:30 +08:00
Haowei Wen 6c0bc016ed
Merge pull request #77 from bs-community/elytra
Add elytra support
2020-10-11 11:10:34 +08:00
Haowei Wen cc90328881
fix z-fighting between body and arms when flying 2020-10-10 19:26:25 +08:00
Haowei Wen 3c39d912e7
Add FlyingAnimation 2020-10-10 17:32:54 +08:00
Haowei Wen 61aa9753af
Add PlayerObject.backEquipment property 2020-10-10 10:26:58 +08:00
yushijinhun 61572b6824
Add elytra model 2020-10-10 09:05:59 +08:00
Haowei Wen 52e809138d
remove renderOrder 2020-10-10 09:05:21 +08:00
Haowei Wen e7c9399875
refactor setUVs 2020-10-09 22:24:02 +08:00
Haowei Wen 400eecb9e9
refactor uvs 2020-10-09 16:45:08 +08:00
Haowei Wen d3f3cb422c
use inside of cape as its front face 2020-10-09 16:12:13 +08:00
Haowei Wen 7df054c7ec
2.0.0-alpha.11 2020-10-05 17:59:16 +08:00
Haowei Wen 4df5bc8c72
update dependencies (three=>0.121.1) 2020-10-05 17:58:29 +08:00
Haowei Wen d6a41acc0b
update skinview-utils to 0.5.9 2020-10-04 23:30:01 +08:00
Haowei Wen bd9bc29684
fix pivot of arms & legs 2020-10-04 00:43:21 +08:00
Haowei Wen a79d5b4ba9
move camera up by 4m 2020-10-03 23:09:55 +08:00
Haowei Wen a579f7bf26
move player up by 4m
so we have the same pivot as it's in real Minecraft
2020-10-03 22:59:59 +08:00
Haowei Wen eff80c1f02
fix skin layer2 has wrong size 2020-10-03 20:42:22 +08:00
Haowei Wen a5a70d13c7
change LoadOptions & SkinViewerOptions to interface 2020-09-16 22:39:42 +08:00
Haowei Wen 798a111ade
fix memory leak
see also https://github.com/mrdoob/three.js/issues/20346
2020-09-16 22:34:22 +08:00
Haowei Wen c8ddc277eb
examples: dispose OrbitControls 2020-09-14 16:48:51 +08:00
Haowei Wen f75ffb0e4c
2.0.0-alpha.10 2020-09-13 02:03:29 +08:00
Haowei Wen ee80896de9
update dependencies (skinview-utils=>0.5.8, three=>0.120.1) 2020-09-13 02:02:25 +08:00
Haowei Wen ee9a27b34e
examples: fix validation errors 2020-09-12 17:51:18 +08:00
Haowei Wen 5931532f9b
examples: use static layers_table
so its contents are preserved after refresh
2020-09-12 17:32:50 +08:00
Haowei Wen ae48acfff7
change default rotation angle of cape to 10.8 deg 2020-09-12 17:20:54 +08:00
Haowei Wen c68492ffa7
2.0.0-alpha.9 2020-09-11 22:47:37 +08:00
Haowei Wen dac2e23d61
Merge pull request #75 from james090500/cape-texture-fix
Swap textures
2020-09-11 22:46:08 +08:00
James Harrison ffb99bd998 Swap textures 2020-09-10 23:52:46 +01:00
Haowei Wen 9d4915cb57
gh-pages: fix build 2020-09-10 01:43:49 +08:00
Haowei Wen 80bb7a049c
examples: add example 'offscreen-render' 2020-09-10 01:39:19 +08:00
Haowei Wen da09d950aa
add 'renderPaused' option to SkinViewerOptions 2020-09-10 00:23:32 +08:00
Haowei Wen 3aa66bfae0
Merge pull request #74 from bs-community/manual-preserveDrawingBuffer
add 'preserveDrawingBuffer' option
2020-09-09 20:26:41 +08:00
Haowei Wen 0b9cccfa68
add 'preserveDrawingBuffer' option
The default value of 'preserveDrawingBuffer' is changed back to false
due to performance concern. To turn it on, you have to specify
'preserveDrawingBuffer: true' in SkinViewerOptions.

Related: #65, #67
2020-09-09 14:06:53 +08:00