Haowei Wen
2174a0ee12
Force opaque background when using FXAA
2021-08-25 02:07:24 +08:00
Haowei Wen
7fabf579eb
update dependencies
2021-08-25 01:09:32 +08:00
Haowei Wen
825c2311ee
update dependencies
2021-06-26 02:33:44 +08:00
Pig Fang
22412938d7
tweak ESLint
2021-06-12 16:07:21 +08:00
Pig Fang
45b6737a44
update Rollup
2021-06-12 16:01:49 +08:00
Pig Fang
8b92012349
update TypeScript
2021-06-12 15:58:46 +08:00
Haowei Wen
5dca37f0b4
2.0.1
2021-05-18 22:47:15 +08:00
Haowei Wen
3a808713e8
update three.js to r128
2021-05-18 22:43:52 +08:00
Haowei Wen
3f7ff52930
update devDependencies
2021-05-18 22:30:00 +08:00
Haowei Wen
32cc449cc9
add 'model' param to SkinViewerOptions ( #84 )
2021-05-18 22:17:10 +08:00
Haowei Wen
3de8b09730
2.0.0
2021-02-18 04:39:47 +08:00
Haowei Wen
4c4acf9501
change license year to 2021
2021-02-18 04:09:35 +08:00
Haowei Wen
00414b6fff
update dev dependencies
2021-02-18 04:06:34 +08:00
Haowei Wen
4dcca770ca
upgrade three.js to r125
2021-02-18 01:12:15 +08:00
Haowei Wen
f5c7692c8d
integrate viewer-mixins.ts into viewer.ts
2020-12-25 02:56:59 +08:00
Haowei Wen
4cdd21661b
update dependencies
2020-11-01 14:57:12 +08:00
Haowei Wen
968f803caa
2.0.0-beta.1
2020-10-11 12:07:08 +08:00
Haowei Wen
84d0180dca
update dependencies
2020-10-11 12:05:30 +08:00
Haowei Wen
6c0bc016ed
Merge pull request #77 from bs-community/elytra
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Add elytra support
2020-10-11 11:10:34 +08:00
Haowei Wen
cc90328881
fix z-fighting between body and arms when flying
2020-10-10 19:26:25 +08:00
Haowei Wen
3c39d912e7
Add FlyingAnimation
2020-10-10 17:32:54 +08:00
Haowei Wen
61aa9753af
Add PlayerObject.backEquipment property
2020-10-10 10:26:58 +08:00
yushijinhun
61572b6824
Add elytra model
2020-10-10 09:05:59 +08:00
Haowei Wen
52e809138d
remove renderOrder
2020-10-10 09:05:21 +08:00
Haowei Wen
e7c9399875
refactor setUVs
2020-10-09 22:24:02 +08:00
Haowei Wen
400eecb9e9
refactor uvs
2020-10-09 16:45:08 +08:00
Haowei Wen
d3f3cb422c
use inside of cape as its front face
2020-10-09 16:12:13 +08:00
Haowei Wen
7df054c7ec
2.0.0-alpha.11
2020-10-05 17:59:16 +08:00
Haowei Wen
4df5bc8c72
update dependencies (three=>0.121.1)
2020-10-05 17:58:29 +08:00
Haowei Wen
d6a41acc0b
update skinview-utils to 0.5.9
2020-10-04 23:30:01 +08:00
Haowei Wen
bd9bc29684
fix pivot of arms & legs
2020-10-04 00:43:21 +08:00
Haowei Wen
a79d5b4ba9
move camera up by 4m
2020-10-03 23:09:55 +08:00
Haowei Wen
a579f7bf26
move player up by 4m
...
so we have the same pivot as it's in real Minecraft
2020-10-03 22:59:59 +08:00
Haowei Wen
eff80c1f02
fix skin layer2 has wrong size
2020-10-03 20:42:22 +08:00
Haowei Wen
a5a70d13c7
change LoadOptions & SkinViewerOptions to interface
2020-09-16 22:39:42 +08:00
Haowei Wen
798a111ade
fix memory leak
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see also https://github.com/mrdoob/three.js/issues/20346
2020-09-16 22:34:22 +08:00
Haowei Wen
c8ddc277eb
examples: dispose OrbitControls
2020-09-14 16:48:51 +08:00
Haowei Wen
f75ffb0e4c
2.0.0-alpha.10
2020-09-13 02:03:29 +08:00
Haowei Wen
ee80896de9
update dependencies (skinview-utils=>0.5.8, three=>0.120.1)
2020-09-13 02:02:25 +08:00
Haowei Wen
ee9a27b34e
examples: fix validation errors
2020-09-12 17:51:18 +08:00
Haowei Wen
5931532f9b
examples: use static layers_table
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so its contents are preserved after refresh
2020-09-12 17:32:50 +08:00
Haowei Wen
ae48acfff7
change default rotation angle of cape to 10.8 deg
2020-09-12 17:20:54 +08:00
Haowei Wen
c68492ffa7
2.0.0-alpha.9
2020-09-11 22:47:37 +08:00
Haowei Wen
dac2e23d61
Merge pull request #75 from james090500/cape-texture-fix
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Swap textures
2020-09-11 22:46:08 +08:00
James Harrison
ffb99bd998
Swap textures
2020-09-10 23:52:46 +01:00
Haowei Wen
9d4915cb57
gh-pages: fix build
2020-09-10 01:43:49 +08:00
Haowei Wen
80bb7a049c
examples: add example 'offscreen-render'
2020-09-10 01:39:19 +08:00
Haowei Wen
da09d950aa
add 'renderPaused' option to SkinViewerOptions
2020-09-10 00:23:32 +08:00
Haowei Wen
3aa66bfae0
Merge pull request #74 from bs-community/manual-preserveDrawingBuffer
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add 'preserveDrawingBuffer' option
2020-09-09 20:26:41 +08:00
Haowei Wen
0b9cccfa68
add 'preserveDrawingBuffer' option
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The default value of 'preserveDrawingBuffer' is changed back to false
due to performance concern. To turn it on, you have to specify
'preserveDrawingBuffer: true' in SkinViewerOptions.
Related: #65 , #67
2020-09-09 14:06:53 +08:00