commit
6c0bc016ed
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@ -12,6 +12,7 @@ Three.js powered Minecraft skin viewer.
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* 1.8 Skins
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* HD Skins
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* Capes
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* Elytras
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* Slim Arms
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* Automatic model detection (Slim / Default)
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@ -37,7 +38,10 @@ Three.js powered Minecraft skin viewer.
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// Load a cape
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skinViewer.loadCape("img/cape.png");
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// Unload(hide) the cape
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// Load a elytra (from a cape texture)
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skinViewer.loadCape("img/cape.png", { backEquipment: "elytra" });
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// Unload(hide) the cape / elytra
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skinViewer.loadCape(null);
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// Control objects with your mouse!
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@ -128,11 +128,12 @@
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<label class="control">Speed: <input id="rotate_animation_speed" type="number" value="1" step="0.1"></label>
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</div>
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<div>
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<h2>Walk / Run</h2>
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<h2>Walk / Run / Fly</h2>
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<div class="control">
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<label><input type="radio" id="primary_animation_none" name="primary_animation" value="" checked> None</label>
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<label><input type="radio" id="primary_animation_walk" name="primary_animation" value="walk"> Walk</label>
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<label><input type="radio" id="primary_animation_run" name="primary_animation" value="run"> Run</label>
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<label><input type="radio" id="primary_animation_fly" name="primary_animation" value="fly"> Fly</label>
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</div>
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<label class="control">Speed: <input id="primary_animation_speed" type="number" value="1" step="0.1"></label>
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</div>
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@ -182,6 +183,13 @@
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</tr>
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</tbody>
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</table>
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<div>
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<h2>Back Equipment</h2>
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<div class="control">
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<label><input type="radio" id="back_equipment_cape" name="back_equipment" value="cape" checked> Cape</label>
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<label><input type="radio" id="back_equipment_elytra" name="back_equipment" value="elytra"> Elytra</label>
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</div>
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</div>
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</div>
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<div class="control-section">
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@ -253,7 +261,8 @@
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const skinLayers = ["innerLayer", "outerLayer"];
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const availableAnimations = {
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walk: skinview3d.WalkingAnimation,
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run: skinview3d.RunningAnimation
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run: skinview3d.RunningAnimation,
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fly: skinview3d.FlyingAnimation
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};
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let skinViewer;
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@ -284,7 +293,8 @@
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skinViewer.loadCape(null);
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input.setCustomValidity("");
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} else {
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skinViewer.loadCape(url)
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const selectedBackEquipment = document.querySelector('input[type="radio"][name="back_equipment"]:checked');
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skinViewer.loadCape(url, { backEquipment: selectedBackEquipment.value })
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.then(() => input.setCustomValidity(""))
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.catch(e => {
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input.setCustomValidity("Image can't be loaded.");
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@ -363,6 +373,18 @@
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document.getElementById("skin_url").addEventListener("change", () => reloadSkin());
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document.getElementById("skin_model").addEventListener("change", () => reloadSkin());
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document.getElementById("cape_url").addEventListener("change", () => reloadCape());
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for (const el of document.querySelectorAll('input[type="radio"][name="back_equipment"]')) {
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el.addEventListener("change", e => {
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if (skinViewer.playerObject.backEquipment === null) {
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// cape texture hasn't been loaded yet
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// this option will be processed on texture loading
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} else {
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skinViewer.playerObject.backEquipment = e.target.value;
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}
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});
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}
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document.getElementById("reset_all").addEventListener("click", () => {
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skinViewer.dispose();
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orbitControl.dispose();
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@ -12,7 +12,7 @@
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<div id="rendered_imgs"></div>
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<script src="../bundles/skinview3d.bundle.js"></script>
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<script>
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const textures = [
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const configurations = [
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{
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skin: "img/1_8_texturemap_redux.png",
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cape: null
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@ -23,11 +23,12 @@
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},
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{
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skin: "img/haka.png",
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cape: null
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cape: "img/mojang_cape.png"
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},
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{
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skin: "img/hatsune_miku.png",
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cape: "img/mojang_cape.png"
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cape: "img/mojang_cape.png",
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backEquipment: "elytra"
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},
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{
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skin: "img/ironman_hd.png",
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@ -54,8 +55,11 @@
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skinViewer.camera.position.y = 22.0;
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skinViewer.camera.position.z = 42.0;
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for (const { skin, cape } of textures) {
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await Promise.all([skinViewer.loadSkin(skin), skinViewer.loadCape(cape)]);
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for (const config of configurations) {
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await Promise.all([
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skinViewer.loadSkin(config.skin),
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skinViewer.loadCape(config.cape, { backEquipment: config.backEquipment })
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]);
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skinViewer.render();
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const image = skinViewer.canvas.toDataURL();
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@ -195,3 +195,30 @@ export const RunningAnimation: Animation = (player, time) => {
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export const RotatingAnimation: Animation = (player, time) => {
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player.rotation.y = time;
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};
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function clamp(num: number, min: number, max: number): number {
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return num <= min ? min : num >= max ? max : num;
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}
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export const FlyingAnimation: Animation = (player, time) => {
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// body rotation finishes in 0.5s
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// elytra expansion finishes in 3.3s
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if (time < 0) time = 0;
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time *= 20;
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const startProgress = clamp((time * time) / 100, 0, 1);
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player.rotation.x = startProgress * Math.PI / 2;
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player.skin.head.rotation.x = startProgress > .5 ? Math.PI / 4 - player.rotation.x : 0;
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const basicArmRotationZ = Math.PI * .25 * startProgress;
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player.skin.leftArm.rotation.z = basicArmRotationZ;
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player.skin.rightArm.rotation.z = -basicArmRotationZ;
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const elytraRotationX = .34906584;
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const elytraRotationZ = Math.PI / 2;
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const interpolation = Math.pow(.9, time);
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player.elytra.leftWing.rotation.x = elytraRotationX + interpolation * (.2617994 - elytraRotationX);
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player.elytra.leftWing.rotation.z = elytraRotationZ + interpolation * (.2617994 - elytraRotationZ);
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player.elytra.updateRightWing();
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};
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84
src/model.ts
84
src/model.ts
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@ -123,7 +123,7 @@ export class SkinObject extends Group {
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// Right Arm
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const rightArmBox = new BoxGeometry();
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const rightArmMesh = new Mesh(rightArmBox, layer1Material);
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const rightArmMesh = new Mesh(rightArmBox, layer1MaterialBiased);
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this.modelListeners.push(() => {
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rightArmMesh.scale.x = this.slim ? 3 : 4;
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rightArmMesh.scale.y = 12;
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@ -160,7 +160,7 @@ export class SkinObject extends Group {
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// Left Arm
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const leftArmBox = new BoxGeometry();
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const leftArmMesh = new Mesh(leftArmBox, layer1Material);
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const leftArmMesh = new Mesh(leftArmBox, layer1MaterialBiased);
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this.modelListeners.push(() => {
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leftArmMesh.scale.x = this.slim ? 3 : 4;
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leftArmMesh.scale.y = 12;
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@ -287,10 +287,69 @@ export class CapeObject extends Group {
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}
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}
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export class ElytraObject extends Group {
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readonly leftWing: Group;
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readonly rightWing: Group;
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constructor(texture: Texture) {
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super();
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const elytraMaterial = new MeshBasicMaterial({
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map: texture,
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side: DoubleSide,
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transparent: true,
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alphaTest: 1e-5
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});
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const leftWingBox = new BoxGeometry(12, 22, 4);
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setCapeUVs(leftWingBox, 22, 0, 10, 20, 2);
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const leftWingMesh = new Mesh(leftWingBox, elytraMaterial);
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leftWingMesh.position.x = -5;
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leftWingMesh.position.y = -10;
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leftWingMesh.position.z = -1;
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this.leftWing = new Group();
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this.leftWing.add(leftWingMesh);
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this.add(this.leftWing);
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const rightWingBox = new BoxGeometry(12, 22, 4);
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setCapeUVs(rightWingBox, 22, 0, 10, 20, 2);
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const rightWingMesh = new Mesh(rightWingBox, elytraMaterial);
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rightWingMesh.scale.x = -1;
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rightWingMesh.position.x = 5;
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rightWingMesh.position.y = -10;
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rightWingMesh.position.z = -1;
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this.rightWing = new Group();
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this.rightWing.add(rightWingMesh);
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this.add(this.rightWing);
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this.leftWing.position.x = 5;
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this.leftWing.rotation.x = .2617994;
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this.leftWing.rotation.y = .01; // to avoid z-fighting
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this.leftWing.rotation.z = .2617994;
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this.updateRightWing();
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}
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/**
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* Mirrors the position & rotation of left wing,
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* and apply them to the right wing.
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*/
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updateRightWing(): void {
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this.rightWing.position.x = -this.leftWing.position.x;
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this.rightWing.position.y = this.leftWing.position.y;
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this.rightWing.rotation.x = this.leftWing.rotation.x;
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this.rightWing.rotation.y = -this.leftWing.rotation.y;
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this.rightWing.rotation.z = -this.leftWing.rotation.z;
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}
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}
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export type BackEquipment = "cape" | "elytra";
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export class PlayerObject extends Group {
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readonly skin: SkinObject;
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readonly cape: CapeObject;
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readonly elytra: ElytraObject;
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constructor(skinTexture: Texture, capeTexture: Texture) {
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super();
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@ -305,5 +364,26 @@ export class PlayerObject extends Group {
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this.cape.rotation.x = 10.8 * Math.PI / 180;
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this.cape.rotation.y = Math.PI;
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this.add(this.cape);
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this.elytra = new ElytraObject(capeTexture);
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this.elytra.name = "elytra";
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this.elytra.position.z = -2;
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this.elytra.visible = false;
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this.add(this.elytra);
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}
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get backEquipment(): BackEquipment | null {
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if (this.cape.visible) {
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return "cape";
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} else if (this.elytra.visible) {
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return "elytra";
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} else {
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return null;
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}
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}
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set backEquipment(value: BackEquipment | null) {
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this.cape.visible = value === "cape";
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this.elytra.visible = value === "elytra";
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}
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}
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@ -1,7 +1,7 @@
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import { applyMixins, CapeContainer, ModelType, SkinContainer, RemoteImage, TextureSource } from "skinview-utils";
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import { NearestFilter, PerspectiveCamera, Scene, Texture, Vector2, WebGLRenderer } from "three";
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import { RootAnimation } from "./animation.js";
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import { PlayerObject } from "./model.js";
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import { BackEquipment, PlayerObject } from "./model.js";
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export interface LoadOptions {
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/**
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@ -10,6 +10,14 @@ export interface LoadOptions {
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makeVisible?: boolean;
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}
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export interface CapeLoadOptions extends LoadOptions {
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/**
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* The equipment (cape or elytra) to show, defaults to "cape".
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* If makeVisible is set to false, this option will have no effect.
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*/
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backEquipment?: BackEquipment;
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}
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export interface SkinViewerOptions {
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width?: number;
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height?: number;
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@ -40,13 +48,6 @@ export interface SkinViewerOptions {
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renderPaused?: boolean;
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}
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function toMakeVisible(options?: LoadOptions): boolean {
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if (options && options.makeVisible === false) {
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return false;
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}
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return true;
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}
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class SkinViewer {
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readonly canvas: HTMLCanvasElement;
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readonly scene: Scene;
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@ -118,18 +119,18 @@ class SkinViewer {
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}
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}
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protected skinLoaded(model: ModelType, options?: LoadOptions): void {
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protected skinLoaded(model: ModelType, options: LoadOptions = {}): void {
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this.skinTexture.needsUpdate = true;
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this.playerObject.skin.modelType = model;
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if (toMakeVisible(options)) {
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if (options.makeVisible !== false) {
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this.playerObject.skin.visible = true;
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}
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}
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protected capeLoaded(options?: LoadOptions): void {
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protected capeLoaded(options: CapeLoadOptions = {}): void {
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this.capeTexture.needsUpdate = true;
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if (toMakeVisible(options)) {
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this.playerObject.cape.visible = true;
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if (options.makeVisible !== false) {
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this.playerObject.backEquipment = options.backEquipment === undefined ? "cape" : options.backEquipment;
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}
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}
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@ -138,7 +139,7 @@ class SkinViewer {
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}
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protected resetCape(): void {
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this.playerObject.cape.visible = false;
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this.playerObject.backEquipment = null;
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}
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private draw(): void {
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@ -208,6 +209,6 @@ class SkinViewer {
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this.setSize(this.width, newHeight);
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}
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}
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interface SkinViewer extends SkinContainer<LoadOptions>, CapeContainer<LoadOptions> { }
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interface SkinViewer extends SkinContainer<LoadOptions>, CapeContainer<CapeLoadOptions> { }
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applyMixins(SkinViewer, [SkinContainer, CapeContainer]);
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export { SkinViewer };
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