move camera up by 4m
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@ -51,7 +51,7 @@
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skinViewer.camera.rotation.y = 0.534;
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skinViewer.camera.rotation.z = 0.348;
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skinViewer.camera.position.x = 30.5;
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skinViewer.camera.position.y = 18.0;
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skinViewer.camera.position.y = 22.0;
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skinViewer.camera.position.z = 42.0;
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for (const { skin, cape } of textures) {
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@ -81,7 +81,7 @@ class SkinViewer {
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// Use smaller fov to avoid distortion
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this.camera = new PerspectiveCamera(40);
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this.camera.position.y = -12;
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this.camera.position.y = -8;
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this.camera.position.z = 60;
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this.renderer = new WebGLRenderer({
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