Swap textures
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@ -402,8 +402,8 @@ export class CapeObject extends Group {
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// front = inside
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const capeBox = new BoxGeometry(10, 16, 1);
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setVertices(capeBox,
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toCapeVertices(1, 0, 11, 1),
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toCapeVertices(11, 0, 21, 1),
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toCapeVertices(11, 1, 1, 0),
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toCapeVertices(21, 1, 11, 0),
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toCapeVertices(11, 1, 12, 17),
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toCapeVertices(12, 1, 22, 17),
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toCapeVertices(0, 1, 1, 17),
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