fix skin layer2 has wrong size
This commit is contained in:
parent
a5a70d13c7
commit
eff80c1f02
14
src/model.ts
14
src/model.ts
|
@ -126,7 +126,7 @@ export class SkinObject extends Group {
|
|||
);
|
||||
const bodyMesh = new Mesh(bodyBox, layer1Material);
|
||||
|
||||
const body2Box = new BoxGeometry(9, 13.5, 4.5);
|
||||
const body2Box = new BoxGeometry(8.5, 12.5, 4.5);
|
||||
setVertices(body2Box,
|
||||
toSkinVertices(20, 32, 28, 36),
|
||||
toSkinVertices(28, 32, 36, 36),
|
||||
|
@ -177,8 +177,8 @@ export class SkinObject extends Group {
|
|||
const rightArm2Mesh = new Mesh(rightArm2Box, layer2MaterialBiased);
|
||||
rightArm2Mesh.renderOrder = 1;
|
||||
this.modelListeners.push(() => {
|
||||
rightArm2Mesh.scale.x = this.slim ? 3.375 : 4.5;
|
||||
rightArm2Mesh.scale.y = 13.5;
|
||||
rightArm2Mesh.scale.x = this.slim ? 3.5 : 4.5;
|
||||
rightArm2Mesh.scale.y = 12.5;
|
||||
rightArm2Mesh.scale.z = 4.5;
|
||||
if (this.slim) {
|
||||
setVertices(rightArm2Box,
|
||||
|
@ -250,8 +250,8 @@ export class SkinObject extends Group {
|
|||
const leftArm2Mesh = new Mesh(leftArm2Box, layer2MaterialBiased);
|
||||
leftArm2Mesh.renderOrder = 1;
|
||||
this.modelListeners.push(() => {
|
||||
leftArm2Mesh.scale.x = this.slim ? 3.375 : 4.5;
|
||||
leftArm2Mesh.scale.y = 13.5;
|
||||
leftArm2Mesh.scale.x = this.slim ? 3.5 : 4.5;
|
||||
leftArm2Mesh.scale.y = 12.5;
|
||||
leftArm2Mesh.scale.z = 4.5;
|
||||
if (this.slim) {
|
||||
setVertices(leftArm2Box,
|
||||
|
@ -301,7 +301,7 @@ export class SkinObject extends Group {
|
|||
);
|
||||
const rightLegMesh = new Mesh(rightLegBox, layer1MaterialBiased);
|
||||
|
||||
const rightLeg2Box = new BoxGeometry(4.5, 13.5, 4.5);
|
||||
const rightLeg2Box = new BoxGeometry(4.5, 12.5, 4.5);
|
||||
setVertices(rightLeg2Box,
|
||||
toSkinVertices(4, 32, 8, 36),
|
||||
toSkinVertices(8, 32, 12, 36),
|
||||
|
@ -336,7 +336,7 @@ export class SkinObject extends Group {
|
|||
);
|
||||
const leftLegMesh = new Mesh(leftLegBox, layer1MaterialBiased);
|
||||
|
||||
const leftLeg2Box = new BoxGeometry(4.5, 13.5, 4.5);
|
||||
const leftLeg2Box = new BoxGeometry(4.5, 12.5, 4.5);
|
||||
setVertices(leftLeg2Box,
|
||||
toSkinVertices(4, 48, 8, 52),
|
||||
toSkinVertices(8, 48, 12, 52),
|
||||
|
|
Loading…
Reference in New Issue