From a79d5b4ba984a88b3c9cb9f9d67a3d0460ed24c6 Mon Sep 17 00:00:00 2001 From: Haowei Wen Date: Sat, 3 Oct 2020 23:09:55 +0800 Subject: [PATCH] move camera up by 4m --- examples/offscreen-render.html | 2 +- src/viewer.ts | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/examples/offscreen-render.html b/examples/offscreen-render.html index 249aaad..5ebbfb2 100644 --- a/examples/offscreen-render.html +++ b/examples/offscreen-render.html @@ -51,7 +51,7 @@ skinViewer.camera.rotation.y = 0.534; skinViewer.camera.rotation.z = 0.348; skinViewer.camera.position.x = 30.5; - skinViewer.camera.position.y = 18.0; + skinViewer.camera.position.y = 22.0; skinViewer.camera.position.z = 42.0; for (const { skin, cape } of textures) { diff --git a/src/viewer.ts b/src/viewer.ts index 7fb353d..996f785 100644 --- a/src/viewer.ts +++ b/src/viewer.ts @@ -81,7 +81,7 @@ class SkinViewer { // Use smaller fov to avoid distortion this.camera = new PerspectiveCamera(40); - this.camera.position.y = -12; + this.camera.position.y = -8; this.camera.position.z = 60; this.renderer = new WebGLRenderer({