diff --git a/examples/offscreen-render.html b/examples/offscreen-render.html
index 249aaad..5ebbfb2 100644
--- a/examples/offscreen-render.html
+++ b/examples/offscreen-render.html
@@ -51,7 +51,7 @@
skinViewer.camera.rotation.y = 0.534;
skinViewer.camera.rotation.z = 0.348;
skinViewer.camera.position.x = 30.5;
- skinViewer.camera.position.y = 18.0;
+ skinViewer.camera.position.y = 22.0;
skinViewer.camera.position.z = 42.0;
for (const { skin, cape } of textures) {
diff --git a/src/viewer.ts b/src/viewer.ts
index 7fb353d..996f785 100644
--- a/src/viewer.ts
+++ b/src/viewer.ts
@@ -81,7 +81,7 @@ class SkinViewer {
// Use smaller fov to avoid distortion
this.camera = new PerspectiveCamera(40);
- this.camera.position.y = -12;
+ this.camera.position.y = -8;
this.camera.position.z = 60;
this.renderer = new WebGLRenderer({