skinview3d/README.md

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skinview3d
========
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Three.js powered Minecraft skin viewer.
# Features
* 1.8 Skins
* HD Skins
* Capes
* Elytras
* Slim Arms
* Automatic model detection (Slim / Default)
# Usage
[Example of using skinview3d](https://bs-community.github.io/skinview3d/)
```html
<canvas id="skin_container"></canvas>
<script>
let skinViewer = new skinview3d.SkinViewer({
canvas: document.getElementById("skin_container"),
width: 300,
height: 400,
skin: "img/skin.png"
});
// Change viewer size
skinViewer.width = 600;
skinViewer.height = 800;
// Load another skin
skinViewer.loadSkin("img/skin2.png");
// Load a cape
skinViewer.loadCape("img/cape.png");
// Load a elytra (from a cape texture)
skinViewer.loadCape("img/cape.png", { backEquipment: "elytra" });
// Unload(hide) the cape / elytra
skinViewer.loadCape(null);
// Control objects with your mouse!
let control = skinview3d.createOrbitControls(skinViewer);
control.enableRotate = true;
control.enableZoom = false;
control.enablePan = false;
// Add an animation
let walk = skinViewer.animations.add(skinview3d.WalkingAnimation);
// Add another animation
let rotate = skinViewer.animations.add(skinview3d.RotatingAnimation);
// Remove an animation, stop walking dude
walk.remove();
// Remove the rotating animation, and make the player face forward
rotate.resetAndRemove();
// And run for now!
let run = skinViewer.animations.add(skinview3d.RunningAnimation);
// Set the speed of an animation
run.speed = 3;
// Pause single animation
run.paused = true;
// Pause all animations!
skinViewer.animations.paused = true;
</script>
```
## Anti-aliasing
skinview3d supports FXAA (fast approximate anti-aliasing).
To enable it, you need to replace `SkinViewer` with `FXAASkinViewer`.
You must use an **opaque** background when FXAA is enabled,
because FXAA is incompatible with transparent backgrounds.
By default, the background color is white.
To use a different color:
```javascript
let skinViewer = new skinview3d.FXAASkinViewer(...);
// Set the background color to blue
skinViewer.renderer.setClearColor(0x5a76f3);
```
# Build
`npm run build`