skinview3d/README.md

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skinview3d
========
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Three.js powered Minecraft skin viewer.
# Features
* 1.8 Skins
* HD Skins
* Capes
* Ears
* Elytras
* Slim Arms
* Automatic model detection (Slim / Default)
# Usage
[Example of using skinview3d](https://bs-community.github.io/skinview3d/)
```html
<canvas id="skin_container"></canvas>
<script>
let skinViewer = new skinview3d.SkinViewer({
canvas: document.getElementById("skin_container"),
width: 300,
height: 400,
skin: "img/skin.png"
});
// Change viewer size
skinViewer.width = 600;
skinViewer.height = 800;
// Load another skin
skinViewer.loadSkin("img/skin2.png");
// Load a cape
skinViewer.loadCape("img/cape.png");
// Load an elytra (from a cape texture)
skinViewer.loadCape("img/cape.png", { backEquipment: "elytra" });
// Unload(hide) the cape / elytra
skinViewer.loadCape(null);
// Set the background color
skinViewer.background = 0x5a76f3;
// Set the background to a normal image
skinViewer.loadBackground("img/background.png");
// Set the background to a panoramic image
skinViewer.loadPanorama("img/panorama1.png");
// Change camera FOV
skinViewer.fov = 70;
// Zoom out
skinViewer.zoom = 0.5;
// Control objects with your mouse!
let control = skinview3d.createOrbitControls(skinViewer);
control.enableRotate = true;
control.enableZoom = false;
control.enablePan = false;
// Add an animation
let walk = skinViewer.animations.add(skinview3d.WalkingAnimation);
// Add another animation
let rotate = skinViewer.animations.add(skinview3d.RotatingAnimation);
// Remove an animation, stop walking dude
walk.remove();
// Remove the rotating animation, and make the player face forward
rotate.resetAndRemove();
// And run for now!
let run = skinViewer.animations.add(skinview3d.RunningAnimation);
// Set the speed of an animation
run.speed = 3;
// Pause single animation
run.paused = true;
// Pause all animations!
skinViewer.animations.paused = true;
</script>
```
## Anti-aliasing
skinview3d supports FXAA (fast approximate anti-aliasing).
To enable it, you need to replace `SkinViewer` with `FXAASkinViewer`.
Note that FXAA is incompatible with transparent backgrounds.
So when FXAA is enabled, the default background color will be white instead of transparent.
## Lighting
By default, there are two lights on the scene. One is an ambient light, and the other is a point light from the camera.
To change the light intensity:
```js
skinViewer.cameraLight.intensity = 0.9;
skinViewer.globalLight.intensity = 0.1;
```
Setting `globalLight.intensity` to `1.0` and `cameraLight.intensity` to `0.0`
will completely disable shadows.
## Ears
skinview3d supports two types of ear texture:
* `standalone`: 14x7 image that contains the ear ([example](https://github.com/bs-community/skinview3d/blob/master/examples/img/ears.png))
* `skin`: Skin texture that contains the ear (e.g. [deadmau5's skin](https://minecraft.fandom.com/wiki/Easter_eggs#Deadmau5.27s_ears))
Usage:
```js
// You can specify ears in the constructor:
new skinview3d.SkinViewer({
skin: "img/deadmau5.png",
// Use ears drawn on the current skin (img/deadmau5.png)
ears: "current-skin",
// Or use ears from other textures
ears: {
textureType: "standalone", // "standalone" or "skin"
source: "img/ears.png"
}
});
// Show ears when loading skins:
skinViewer.loadSkin("img/deadmau5.png", { ears: true });
// Use ears from other textures:
skinViewer.loadEars("img/ears.png", { textureType: "standalone" });
skinViewer.loadEars("img/deadmau5.png", { textureType: "skin" });
```
# Build
`npm run build`