Use NearestFilter instead of NearestMipMapNearestFilter

It is unnecessary to use NearestMipMapNearestFilter
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yushijinhun 2018-04-21 19:10:36 +08:00
parent acb662fc68
commit e6a8a37aa1
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GPG Key ID: 5BC167F73EA558E4
1 changed files with 2 additions and 2 deletions

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@ -65,13 +65,13 @@ class SkinViewer {
this.skinCanvas = document.createElement("canvas");
this.skinTexture = new THREE.Texture(this.skinCanvas);
this.skinTexture.magFilter = THREE.NearestFilter;
this.skinTexture.minFilter = THREE.NearestMipMapNearestFilter;
this.skinTexture.minFilter = THREE.NearestFilter;
this.capeImg = new Image();
this.capeCanvas = document.createElement("canvas");
this.capeTexture = new THREE.Texture(this.capeCanvas);
this.capeTexture.magFilter = THREE.NearestFilter;
this.capeTexture.minFilter = THREE.NearestMipMapNearestFilter;
this.capeTexture.minFilter = THREE.NearestFilter;
this.layer1Material = new THREE.MeshBasicMaterial({ map: this.skinTexture, side: THREE.FrontSide });
this.layer2Material = new THREE.MeshBasicMaterial({ map: this.skinTexture, transparent: true, opacity: 1, side: THREE.DoubleSide, alphaTest: 0.5 });