From e6a8a37aa108c9757251b8c59abf4efefca822cc Mon Sep 17 00:00:00 2001 From: yushijinhun Date: Sat, 21 Apr 2018 19:10:36 +0800 Subject: [PATCH] Use NearestFilter instead of NearestMipMapNearestFilter It is unnecessary to use NearestMipMapNearestFilter --- src/viewer.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/viewer.js b/src/viewer.js index 3c79ac1..7bff865 100644 --- a/src/viewer.js +++ b/src/viewer.js @@ -65,13 +65,13 @@ class SkinViewer { this.skinCanvas = document.createElement("canvas"); this.skinTexture = new THREE.Texture(this.skinCanvas); this.skinTexture.magFilter = THREE.NearestFilter; - this.skinTexture.minFilter = THREE.NearestMipMapNearestFilter; + this.skinTexture.minFilter = THREE.NearestFilter; this.capeImg = new Image(); this.capeCanvas = document.createElement("canvas"); this.capeTexture = new THREE.Texture(this.capeCanvas); this.capeTexture.magFilter = THREE.NearestFilter; - this.capeTexture.minFilter = THREE.NearestMipMapNearestFilter; + this.capeTexture.minFilter = THREE.NearestFilter; this.layer1Material = new THREE.MeshBasicMaterial({ map: this.skinTexture, side: THREE.FrontSide }); this.layer2Material = new THREE.MeshBasicMaterial({ map: this.skinTexture, transparent: true, opacity: 1, side: THREE.DoubleSide, alphaTest: 0.5 });