Use NearestFilter instead of NearestMipMapNearestFilter
It is unnecessary to use NearestMipMapNearestFilter
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@ -65,13 +65,13 @@ class SkinViewer {
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this.skinCanvas = document.createElement("canvas");
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this.skinCanvas = document.createElement("canvas");
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this.skinTexture = new THREE.Texture(this.skinCanvas);
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this.skinTexture = new THREE.Texture(this.skinCanvas);
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this.skinTexture.magFilter = THREE.NearestFilter;
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this.skinTexture.magFilter = THREE.NearestFilter;
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this.skinTexture.minFilter = THREE.NearestMipMapNearestFilter;
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this.skinTexture.minFilter = THREE.NearestFilter;
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this.capeImg = new Image();
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this.capeImg = new Image();
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this.capeCanvas = document.createElement("canvas");
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this.capeCanvas = document.createElement("canvas");
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this.capeTexture = new THREE.Texture(this.capeCanvas);
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this.capeTexture = new THREE.Texture(this.capeCanvas);
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this.capeTexture.magFilter = THREE.NearestFilter;
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this.capeTexture.magFilter = THREE.NearestFilter;
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this.capeTexture.minFilter = THREE.NearestMipMapNearestFilter;
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this.capeTexture.minFilter = THREE.NearestFilter;
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this.layer1Material = new THREE.MeshBasicMaterial({ map: this.skinTexture, side: THREE.FrontSide });
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this.layer1Material = new THREE.MeshBasicMaterial({ map: this.skinTexture, side: THREE.FrontSide });
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this.layer2Material = new THREE.MeshBasicMaterial({ map: this.skinTexture, transparent: true, opacity: 1, side: THREE.DoubleSide, alphaTest: 0.5 });
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this.layer2Material = new THREE.MeshBasicMaterial({ map: this.skinTexture, transparent: true, opacity: 1, side: THREE.DoubleSide, alphaTest: 0.5 });
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