Allow model to be changed on the fly

This commit is contained in:
yushijinhun 2018-07-02 15:46:48 +08:00
parent 0a8dafff4e
commit df3be7ab51
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GPG Key ID: 5BC167F73EA558E4
3 changed files with 134 additions and 90 deletions

View File

@ -36,10 +36,10 @@ function setVertices(box, top, bottom, left, front, right, back) {
const esp = 0.002; const esp = 0.002;
class SkinObject extends THREE.Group { class SkinObject extends THREE.Group {
constructor(slim, layer1Material, layer2Material) { constructor(layer1Material, layer2Material) {
super(); super();
this.slim = slim; this.modelListeners = []; // called when model(slim property) is changed
// Head // Head
this.head = new THREE.Group(); this.head = new THREE.Group();
@ -107,57 +107,73 @@ class SkinObject extends THREE.Group {
this.rightArm = new THREE.Group(); this.rightArm = new THREE.Group();
let rightArmPivot = new THREE.Group(); let rightArmPivot = new THREE.Group();
let rightArmBox = new THREE.BoxGeometry((slim ? 3 : 4) - esp, 12 - esp, 4 - esp, 0, 0, 0); let rightArmBox = new THREE.BoxGeometry(1, 1, 1, 0, 0, 0); // w/d/h is model-related
if (slim) {
setVertices(rightArmBox,
toSkinVertices(44, 16, 47, 20),
toSkinVertices(47, 16, 50, 20),
toSkinVertices(40, 20, 44, 32),
toSkinVertices(44, 20, 47, 32),
toSkinVertices(47, 20, 51, 32),
toSkinVertices(51, 20, 54, 32)
);
} else {
setVertices(rightArmBox,
toSkinVertices(44, 16, 48, 20),
toSkinVertices(48, 16, 52, 20),
toSkinVertices(40, 20, 44, 32),
toSkinVertices(44, 20, 48, 32),
toSkinVertices(48, 20, 52, 32),
toSkinVertices(52, 20, 56, 32)
);
}
let rightArmMesh = new THREE.Mesh(rightArmBox, layer1Material); let rightArmMesh = new THREE.Mesh(rightArmBox, layer1Material);
rightArmPivot.add(rightArmMesh); rightArmPivot.add(rightArmMesh);
this.modelListeners.push(() => {
rightArmMesh.scale.x = (this.slim ? 3 : 4) - esp;
rightArmMesh.scale.y = 12 - esp;
rightArmMesh.scale.z = 4 - esp;
if (this.slim) {
setVertices(rightArmBox,
toSkinVertices(44, 16, 47, 20),
toSkinVertices(47, 16, 50, 20),
toSkinVertices(40, 20, 44, 32),
toSkinVertices(44, 20, 47, 32),
toSkinVertices(47, 20, 51, 32),
toSkinVertices(51, 20, 54, 32)
);
} else {
setVertices(rightArmBox,
toSkinVertices(44, 16, 48, 20),
toSkinVertices(48, 16, 52, 20),
toSkinVertices(40, 20, 44, 32),
toSkinVertices(44, 20, 48, 32),
toSkinVertices(48, 20, 52, 32),
toSkinVertices(52, 20, 56, 32)
);
}
rightArmBox.uvsNeedUpdate = true;
rightArmBox.elementsNeedUpdate = true;
});
let rightArm2Box = new THREE.BoxGeometry((slim ? 3.375 : 4.5) - esp, 13.5 - esp, 4.5 - esp, 0, 0, 0); let rightArm2Box = new THREE.BoxGeometry(1, 1, 1, 0, 0, 0); // w/d/h is model-related
if (slim) {
setVertices(rightArm2Box,
toSkinVertices(44, 32, 47, 36),
toSkinVertices(47, 32, 50, 36),
toSkinVertices(40, 36, 44, 48),
toSkinVertices(44, 36, 47, 48),
toSkinVertices(47, 36, 51, 48),
toSkinVertices(51, 36, 54, 48)
);
} else {
setVertices(rightArm2Box,
toSkinVertices(44, 32, 48, 36),
toSkinVertices(48, 32, 52, 36),
toSkinVertices(40, 36, 44, 48),
toSkinVertices(44, 36, 48, 48),
toSkinVertices(48, 36, 52, 48),
toSkinVertices(52, 36, 56, 48)
);
}
let rightArm2Mesh = new THREE.Mesh(rightArm2Box, layer2Material); let rightArm2Mesh = new THREE.Mesh(rightArm2Box, layer2Material);
rightArm2Mesh.renderOrder = 1; rightArm2Mesh.renderOrder = 1;
rightArmPivot.add(rightArm2Mesh); rightArmPivot.add(rightArm2Mesh);
this.modelListeners.push(() => {
rightArm2Mesh.scale.x = (this.slim ? 3.375 : 4.5) - esp;
rightArm2Mesh.scale.y = 13.5 - esp;
rightArm2Mesh.scale.z = 4.5 - esp;
if (this.slim) {
setVertices(rightArm2Box,
toSkinVertices(44, 32, 47, 36),
toSkinVertices(47, 32, 50, 36),
toSkinVertices(40, 36, 44, 48),
toSkinVertices(44, 36, 47, 48),
toSkinVertices(47, 36, 51, 48),
toSkinVertices(51, 36, 54, 48)
);
} else {
setVertices(rightArm2Box,
toSkinVertices(44, 32, 48, 36),
toSkinVertices(48, 32, 52, 36),
toSkinVertices(40, 36, 44, 48),
toSkinVertices(44, 36, 48, 48),
toSkinVertices(48, 36, 52, 48),
toSkinVertices(52, 36, 56, 48)
);
}
rightArm2Box.uvsNeedUpdate = true;
rightArm2Box.elementsNeedUpdate = true;
});
rightArmPivot.position.y = -6; rightArmPivot.position.y = -6;
this.rightArm.add(rightArmPivot); this.rightArm.add(rightArmPivot);
this.rightArm.position.y = -4; this.rightArm.position.y = -4;
this.rightArm.position.x = slim ? -5.5 : -6; this.modelListeners.push(() => {
this.rightArm.position.x = this.slim ? -5.5 : -6;
});
this.add(this.rightArm); this.add(this.rightArm);
@ -165,57 +181,73 @@ class SkinObject extends THREE.Group {
this.leftArm = new THREE.Group(); this.leftArm = new THREE.Group();
let leftArmPivot = new THREE.Group(); let leftArmPivot = new THREE.Group();
let leftArmBox = new THREE.BoxGeometry((slim ? 3 : 4) - esp, 12 - esp, 4 - esp, 0, 0, 0); let leftArmBox = new THREE.BoxGeometry(1, 1, 1, 0, 0, 0); // w/d/h is model-related
if (slim) {
setVertices(leftArmBox,
toSkinVertices(36, 48, 39, 52),
toSkinVertices(39, 48, 42, 52),
toSkinVertices(32, 52, 36, 64),
toSkinVertices(36, 52, 39, 64),
toSkinVertices(39, 52, 43, 64),
toSkinVertices(43, 52, 46, 64)
);
} else {
setVertices(leftArmBox,
toSkinVertices(36, 48, 40, 52),
toSkinVertices(40, 48, 44, 52),
toSkinVertices(32, 52, 36, 64),
toSkinVertices(36, 52, 40, 64),
toSkinVertices(40, 52, 44, 64),
toSkinVertices(44, 52, 48, 64)
);
}
let leftArmMesh = new THREE.Mesh(leftArmBox, layer1Material); let leftArmMesh = new THREE.Mesh(leftArmBox, layer1Material);
leftArmPivot.add(leftArmMesh); leftArmPivot.add(leftArmMesh);
this.modelListeners.push(() => {
leftArmMesh.scale.x = (this.slim ? 3 : 4) - esp;
leftArmMesh.scale.y = 12 - esp;
leftArmMesh.scale.z = 4 - esp;
if (this.slim) {
setVertices(leftArmBox,
toSkinVertices(36, 48, 39, 52),
toSkinVertices(39, 48, 42, 52),
toSkinVertices(32, 52, 36, 64),
toSkinVertices(36, 52, 39, 64),
toSkinVertices(39, 52, 43, 64),
toSkinVertices(43, 52, 46, 64)
);
} else {
setVertices(leftArmBox,
toSkinVertices(36, 48, 40, 52),
toSkinVertices(40, 48, 44, 52),
toSkinVertices(32, 52, 36, 64),
toSkinVertices(36, 52, 40, 64),
toSkinVertices(40, 52, 44, 64),
toSkinVertices(44, 52, 48, 64)
);
}
leftArmBox.uvsNeedUpdate = true;
leftArmBox.elementsNeedUpdate=true;
});
let leftArm2Box = new THREE.BoxGeometry((slim ? 3.375 : 4.5) - esp, 13.5 - esp, 4.5 - esp, 0, 0, 0); let leftArm2Box = new THREE.BoxGeometry(1, 1, 1, 0, 0, 0); // w/d/h is model-related
if (slim) {
setVertices(leftArm2Box,
toSkinVertices(52, 48, 55, 52),
toSkinVertices(55, 48, 58, 52),
toSkinVertices(48, 52, 52, 64),
toSkinVertices(52, 52, 55, 64),
toSkinVertices(55, 52, 59, 64),
toSkinVertices(59, 52, 62, 64)
);
} else {
setVertices(leftArm2Box,
toSkinVertices(52, 48, 56, 52),
toSkinVertices(56, 48, 60, 52),
toSkinVertices(48, 52, 52, 64),
toSkinVertices(52, 52, 56, 64),
toSkinVertices(56, 52, 60, 64),
toSkinVertices(60, 52, 64, 64)
);
}
let leftArm2Mesh = new THREE.Mesh(leftArm2Box, layer2Material); let leftArm2Mesh = new THREE.Mesh(leftArm2Box, layer2Material);
leftArm2Mesh.renderOrder = 1; leftArm2Mesh.renderOrder = 1;
leftArmPivot.add(leftArm2Mesh); leftArmPivot.add(leftArm2Mesh);
this.modelListeners.push(() => {
leftArm2Mesh.scale.x = (this.slim ? 3.375 : 4.5) - esp;
leftArm2Mesh.scale.y = 13.5 - esp;
leftArm2Mesh.scale.z = 4.5 - esp;
if (this.slim) {
setVertices(leftArm2Box,
toSkinVertices(52, 48, 55, 52),
toSkinVertices(55, 48, 58, 52),
toSkinVertices(48, 52, 52, 64),
toSkinVertices(52, 52, 55, 64),
toSkinVertices(55, 52, 59, 64),
toSkinVertices(59, 52, 62, 64)
);
} else {
setVertices(leftArm2Box,
toSkinVertices(52, 48, 56, 52),
toSkinVertices(56, 48, 60, 52),
toSkinVertices(48, 52, 52, 64),
toSkinVertices(52, 52, 56, 64),
toSkinVertices(56, 52, 60, 64),
toSkinVertices(60, 52, 64, 64)
);
}
leftArm2Box.uvsNeedUpdate = true;
leftArm2Box.elementsNeedUpdate = true;
});
leftArmPivot.position.y = -6; leftArmPivot.position.y = -6;
this.leftArm.add(leftArmPivot); this.leftArm.add(leftArmPivot);
this.leftArm.position.y = -4; this.leftArm.position.y = -4;
this.leftArm.position.x = slim ? 5.5 : 6; this.modelListeners.push(() => {
this.leftArm.position.x = this.slim ? 5.5 : 6;
});
this.add(this.leftArm); this.add(this.leftArm);
@ -288,6 +320,19 @@ class SkinObject extends THREE.Group {
this.leftLeg.position.y = -16; this.leftLeg.position.y = -16;
this.leftLeg.position.x = 2; this.leftLeg.position.x = 2;
this.add(this.leftLeg); this.add(this.leftLeg);
this.slim = false;
}
get slim() {
return this._slim;
}
set slim(value) {
if (this._slim !== value) {
this._slim = value;
this.modelListeners.forEach(listener => listener());
}
} }
} }
@ -314,10 +359,10 @@ class CapeObject extends THREE.Group {
} }
class PlayerObject extends THREE.Group { class PlayerObject extends THREE.Group {
constructor(slim, layer1Material, layer2Material, capeMaterial) { constructor(layer1Material, layer2Material, capeMaterial) {
super(); super();
this.skin = new SkinObject(slim, layer1Material, layer2Material); this.skin = new SkinObject(layer1Material, layer2Material);
this.skin.visible = false; this.skin.visible = false;
this.add(this.skin); this.add(this.skin);

View File

@ -90,7 +90,8 @@ class SkinViewer {
this.renderer.context.getShaderInfoLog = () => ""; // shut firefox up this.renderer.context.getShaderInfoLog = () => ""; // shut firefox up
this.domElement.appendChild(this.renderer.domElement); this.domElement.appendChild(this.renderer.domElement);
this.playerObject = new PlayerObject(options.slim === true, this.layer1Material, this.layer2Material, this.capeMaterial); this.playerObject = new PlayerObject(this.layer1Material, this.layer2Material, this.capeMaterial);
this.playerObject.skin.slim = options.slim === true;
this.scene.add(this.playerObject); this.scene.add(this.playerObject);
// texture loading // texture loading

4
types/model.d.ts vendored
View File

@ -1,7 +1,7 @@
import * as THREE from "three"; import * as THREE from "three";
export class SkinObject extends THREE.Group { export class SkinObject extends THREE.Group {
public readonly slim: boolean; public slim: boolean;
public readonly head: THREE.Group; public readonly head: THREE.Group;
public readonly body: THREE.Group; public readonly body: THREE.Group;
public readonly rightArm: THREE.Group; public readonly rightArm: THREE.Group;
@ -10,7 +10,6 @@ export class SkinObject extends THREE.Group {
public readonly leftLeg: THREE.Group; public readonly leftLeg: THREE.Group;
constructor( constructor(
slim: boolean,
layer1Material: THREE.Material, layer1Material: THREE.Material,
layer2Material: THREE.Material, layer2Material: THREE.Material,
); );
@ -27,7 +26,6 @@ export class PlayerObject extends THREE.Group {
public readonly cape: CapeObject; public readonly cape: CapeObject;
constructor( constructor(
slim: boolean,
layer1Material: THREE.Material, layer1Material: THREE.Material,
layer2Material: THREE.Material, layer2Material: THREE.Material,
capeMaterial: THREE.Material, capeMaterial: THREE.Material,