Work on fixing ears

This commit is contained in:
James Harrison 2021-02-23 18:50:47 +00:00
parent 0b4589de05
commit c0851c2d79
3 changed files with 3043 additions and 55 deletions

3022
package-lock.json generated

File diff suppressed because it is too large Load Diff

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@ -38,20 +38,20 @@
"bundles"
],
"dependencies": {
"skinview-utils": "^0.6.0",
"skinview-utils": "file:../skinview-utils",
"three": "^0.125.2"
},
"devDependencies": {
"@rollup/plugin-node-resolve": "^11.2.0",
"@rollup/plugin-typescript": "^8.2.0",
"@typescript-eslint/eslint-plugin": "^4.15.1",
"@typescript-eslint/parser": "^4.15.1",
"@typescript-eslint/eslint-plugin": "^4.15.2",
"@typescript-eslint/parser": "^4.15.2",
"@yushijinhun/three-minifier-rollup": "^0.2.0",
"eslint": "^7.20.0",
"local-web-server": "^4.2.1",
"npm-run-all": "^4.1.5",
"rimraf": "^3.0.2",
"rollup": "^2.39.0",
"rollup": "^2.39.1",
"rollup-plugin-terser": "^7.0.2",
"typescript": "^4.1.5"
}

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@ -1,4 +1,4 @@
import { inferModelType, isTextureSource, loadCapeToCanvas, loadImage, loadSkinToCanvas, ModelType, RemoteImage, TextureSource } from "skinview-utils";
import { inferModelType, isTextureSource, loadImage, loadSkinToCanvas, loadCapeToCanvas, animateCape, loadEarsToCanvas, ModelType, RemoteImage, TextureSource } from "skinview-utils";
import { NearestFilter, PerspectiveCamera, Scene, Texture, Vector2, WebGLRenderer } from "three";
import { RootAnimation } from "./animation.js";
import { BackEquipment, PlayerObject } from "./model.js";
@ -64,6 +64,8 @@ export class SkinViewer {
private readonly capeTexture: Texture;
private readonly earTexture: Texture;
private capeImage: TextureSource | undefined;
private _disposed: boolean = false;
private _renderPaused: boolean = false;
@ -132,6 +134,9 @@ export class SkinViewer {
}
}
/**
* Loads the Skin
*/
loadSkin(empty: null): void;
loadSkin<S extends TextureSource | RemoteImage>(
source: S,
@ -159,14 +164,61 @@ export class SkinViewer {
}
}
resetSkin(): void {
this.playerObject.skin.visible = false;
/**
* Loads the cape
*/
loadCape(empty: null): void;
loadCape<S extends TextureSource | RemoteImage>(
source: S,
options?: CapeLoadOptions
): S extends TextureSource ? void : Promise<void>;
loadCape(
source: TextureSource | RemoteImage | null,
options: CapeLoadOptions = {}
): void | Promise<void> {
if (source === null) {
this.resetCape();
} else if (isTextureSource(source)) {
loadCapeToCanvas(this.capeCanvas, source);
this.capeTexture.needsUpdate = true;
if (options.makeVisible !== false) {
this.playerObject.backEquipment = options.backEquipment === undefined ? "cape" : options.backEquipment;
}
} else {
return loadImage(source).then(image => {
this.capeImage = image
this.loadCape(image, options)
});
}
}
protected earsLoaded(options: LoadOptions = {}): void {
this.earTexture.needsUpdate = true;
if (options.makeVisible !== false) {
this.playerObject.ears.visible = true;
/**
* Load Ears
*/
loadEars(empty: null): void;
loadEars<S extends TextureSource | RemoteImage>(
source: S,
options?: LoadOptions
): S extends TextureSource ? void : Promise<void>;
loadEars(
source: TextureSource | RemoteImage | null,
options: LoadOptions = {}
): void | Promise<void> {
if (source === null) {
this.resetEars();
} else if (isTextureSource(source)) {
loadEarsToCanvas(this.earsCanvas, source);
this.earTexture.needsUpdate = true;
} else {
return loadImage(source).then(image => this.loadEars(image, options));
}
}
protected animateCape(options?: LoadOptions): void {
if(this.capeImage != undefined) {
animateCape(this.capeCanvas, this.capeImage);
}
}
@ -174,7 +226,7 @@ export class SkinViewer {
this.playerObject.skin.visible = false;
}
resetCape(): void {
protected resetCape(): void {
this.playerObject.backEquipment = null;
}