Merge remote-tracking branch 'upstream/master'

This commit is contained in:
James Harrison 2021-02-23 18:49:40 +00:00
commit 0b4589de05
5 changed files with 302 additions and 3698 deletions

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@ -1,7 +1,7 @@
MIT License
Copyright (c) 2014-2018 Kent Rasmussen
Copyright (c) 2017-2020 Haowei Wen, Sean Boult and contributors
Copyright (c) 2017-2021 Haowei Wen, Sean Boult and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

3899
package-lock.json generated

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@ -1,6 +1,6 @@
{
"name": "skinview3d",
"version": "2.0.0-beta.1",
"version": "2.0.0",
"description": "Three.js powered Minecraft skin viewer",
"main": "libs/skinview3d.js",
"type": "module",
@ -38,21 +38,21 @@
"bundles"
],
"dependencies": {
"skinview-utils": "file:../skinview-utils",
"three": "^0.122.0"
"skinview-utils": "^0.6.0",
"three": "^0.125.2"
},
"devDependencies": {
"@rollup/plugin-node-resolve": "^10.0.0",
"@rollup/plugin-typescript": "^6.1.0",
"@typescript-eslint/eslint-plugin": "^4.8.1",
"@typescript-eslint/parser": "^4.8.1",
"@rollup/plugin-node-resolve": "^11.2.0",
"@rollup/plugin-typescript": "^8.2.0",
"@typescript-eslint/eslint-plugin": "^4.15.1",
"@typescript-eslint/parser": "^4.15.1",
"@yushijinhun/three-minifier-rollup": "^0.2.0",
"eslint": "^7.13.0",
"eslint": "^7.20.0",
"local-web-server": "^4.2.1",
"npm-run-all": "^4.1.5",
"rimraf": "^3.0.2",
"rollup": "^2.33.3",
"rollup": "^2.39.0",
"rollup-plugin-terser": "^7.0.2",
"typescript": "^4.0.5"
"typescript": "^4.1.5"
}
}

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@ -1,5 +1,5 @@
import { ModelType } from "skinview-utils";
import { BoxGeometry, DoubleSide, FrontSide, Group, Mesh, MeshBasicMaterial, Object3D, Texture, Vector2 } from "three";
import { BoxGeometry, BufferAttribute, DoubleSide, FrontSide, Group, Mesh, MeshBasicMaterial, Object3D, Texture, Vector2 } from "three";
function setUVs(box: BoxGeometry, u: number, v: number, width: number, height: number, depth: number, textureWidth: number, textureHeight: number): void {
const toFaceVertices = (x1: number, y1: number, x2: number, y2: number) => [
@ -16,20 +16,16 @@ function setUVs(box: BoxGeometry, u: number, v: number, width: number, height: n
const right = toFaceVertices(u + width + depth, v + depth, u + width + depth * 2, v + height + depth);
const back = toFaceVertices(u + width + depth * 2, v + depth, u + width * 2 + depth * 2, v + height + depth);
box.faceVertexUvs[0] = [
[right[3], right[0], right[2]],
[right[0], right[1], right[2]],
[left[3], left[0], left[2]],
[left[0], left[1], left[2]],
[top[3], top[0], top[2]],
[top[0], top[1], top[2]],
[bottom[0], bottom[3], bottom[1]],
[bottom[3], bottom[2], bottom[1]],
[front[3], front[0], front[2]],
[front[0], front[1], front[2]],
[back[3], back[0], back[2]],
[back[0], back[1], back[2]]
];
const uvAttr = box.attributes.uv as BufferAttribute;
uvAttr.copyVector2sArray([
right[3], right[2], right[0], right[1],
left[3], left[2], left[0], left[1],
top[3], top[2], top[0], top[1],
bottom[0], bottom[1], bottom[3], bottom[2],
front[3], front[2], front[0], front[1],
back[3], back[2], back[0], back[1]
]);
uvAttr.needsUpdate = true;
}
function setSkinUVs(box: BoxGeometry, u: number, v: number, width: number, height: number, depth: number): void {
@ -133,8 +129,6 @@ export class SkinObject extends Group {
rightArmMesh.scale.y = 12;
rightArmMesh.scale.z = 4;
setSkinUVs(rightArmBox, 40, 16, this.slim ? 3 : 4, 12, 4);
rightArmBox.uvsNeedUpdate = true;
rightArmBox.elementsNeedUpdate = true;
});
const rightArm2Box = new BoxGeometry();
@ -144,8 +138,6 @@ export class SkinObject extends Group {
rightArm2Mesh.scale.y = 12.5;
rightArm2Mesh.scale.z = 4.5;
setSkinUVs(rightArm2Box, 40, 32, this.slim ? 3 : 4, 12, 4);
rightArm2Box.uvsNeedUpdate = true;
rightArm2Box.elementsNeedUpdate = true;
});
const rightArmPivot = new Group();
@ -170,8 +162,6 @@ export class SkinObject extends Group {
leftArmMesh.scale.y = 12;
leftArmMesh.scale.z = 4;
setSkinUVs(leftArmBox, 32, 48, this.slim ? 3 : 4, 12, 4);
leftArmBox.uvsNeedUpdate = true;
leftArmBox.elementsNeedUpdate = true;
});
const leftArm2Box = new BoxGeometry();
@ -181,8 +171,6 @@ export class SkinObject extends Group {
leftArm2Mesh.scale.y = 12.5;
leftArm2Mesh.scale.z = 4.5;
setSkinUVs(leftArm2Box, 48, 48, this.slim ? 3 : 4, 12, 4);
leftArm2Box.uvsNeedUpdate = true;
leftArm2Box.elementsNeedUpdate = true;
});
const leftArmPivot = new Group();

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@ -1,4 +1,4 @@
import { applyMixins, CapeContainer, EarsContainer, ModelType, SkinContainer, RemoteImage, TextureSource } from "skinview-utils";
import { inferModelType, isTextureSource, loadCapeToCanvas, loadImage, loadSkinToCanvas, ModelType, RemoteImage, TextureSource } from "skinview-utils";
import { NearestFilter, PerspectiveCamera, Scene, Texture, Vector2, WebGLRenderer } from "three";
import { RootAnimation } from "./animation.js";
import { BackEquipment, PlayerObject } from "./model.js";
@ -49,7 +49,7 @@ export interface SkinViewerOptions {
renderPaused?: boolean;
}
class SkinViewer {
export class SkinViewer {
readonly canvas: HTMLCanvasElement;
readonly scene: Scene;
readonly camera: PerspectiveCamera;
@ -132,19 +132,35 @@ class SkinViewer {
}
}
protected skinLoaded(model: ModelType, options: LoadOptions = {}): void {
this.skinTexture.needsUpdate = true;
this.playerObject.skin.modelType = model;
if (options.makeVisible !== false) {
this.playerObject.skin.visible = true;
loadSkin(empty: null): void;
loadSkin<S extends TextureSource | RemoteImage>(
source: S,
model?: ModelType | "auto-detect",
options?: LoadOptions
): S extends TextureSource ? void : Promise<void>;
loadSkin(
source: TextureSource | RemoteImage | null,
model: ModelType | "auto-detect" = "auto-detect",
options: LoadOptions = {}
): void | Promise<void> {
if (source === null) {
this.resetSkin();
} else if (isTextureSource(source)) {
loadSkinToCanvas(this.skinCanvas, source);
const actualModel = model === "auto-detect" ? inferModelType(this.skinCanvas) : model;
this.skinTexture.needsUpdate = true;
this.playerObject.skin.modelType = actualModel;
if (options.makeVisible !== false) {
this.playerObject.skin.visible = true;
}
} else {
return loadImage(source).then(image => this.loadSkin(image, model, options));
}
}
protected capeLoaded(options: CapeLoadOptions = {}): void {
this.capeTexture.needsUpdate = true;
if (options.makeVisible !== false) {
this.playerObject.backEquipment = options.backEquipment === undefined ? "cape" : options.backEquipment;
}
resetSkin(): void {
this.playerObject.skin.visible = false;
}
protected earsLoaded(options: LoadOptions = {}): void {
@ -158,7 +174,7 @@ class SkinViewer {
this.playerObject.skin.visible = false;
}
protected resetCape(): void {
resetCape(): void {
this.playerObject.backEquipment = null;
}
@ -238,6 +254,3 @@ class SkinViewer {
this.setSize(this.width, newHeight);
}
}
interface SkinViewer extends SkinContainer<LoadOptions>, CapeContainer<CapeLoadOptions>, EarsContainer<LoadOptions> { }
applyMixins(SkinViewer, [SkinContainer, CapeContainer, EarsContainer]);
export { SkinViewer };