Add preserveDrawingBuffer to WebGLRenderer
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@ -61,7 +61,7 @@ class SkinViewer {
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this.camera.position.y = -12;
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this.camera.position.z = 60;
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this.renderer = new WebGLRenderer({ alpha: true });
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this.renderer = new WebGLRenderer({ alpha: true, preserveDrawingBuffer: true });
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this.domElement.appendChild(this.renderer.domElement);
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this.playerObject = new PlayerObject(this.skinTexture, this.capeTexture);
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