Add preserveDrawingBuffer to WebGLRenderer

This commit is contained in:
Sean Boult 2020-08-13 12:59:36 +00:00
parent c10bb34fcd
commit 538a175b5e
1 changed files with 1 additions and 1 deletions

View File

@ -61,7 +61,7 @@ class SkinViewer {
this.camera.position.y = -12; this.camera.position.y = -12;
this.camera.position.z = 60; this.camera.position.z = 60;
this.renderer = new WebGLRenderer({ alpha: true }); this.renderer = new WebGLRenderer({ alpha: true, preserveDrawingBuffer: true });
this.domElement.appendChild(this.renderer.domElement); this.domElement.appendChild(this.renderer.domElement);
this.playerObject = new PlayerObject(this.skinTexture, this.capeTexture); this.playerObject = new PlayerObject(this.skinTexture, this.capeTexture);