Add preserveDrawingBuffer to WebGLRenderer
This commit is contained in:
parent
c10bb34fcd
commit
538a175b5e
|
|
@ -61,7 +61,7 @@ class SkinViewer {
|
||||||
this.camera.position.y = -12;
|
this.camera.position.y = -12;
|
||||||
this.camera.position.z = 60;
|
this.camera.position.z = 60;
|
||||||
|
|
||||||
this.renderer = new WebGLRenderer({ alpha: true });
|
this.renderer = new WebGLRenderer({ alpha: true, preserveDrawingBuffer: true });
|
||||||
this.domElement.appendChild(this.renderer.domElement);
|
this.domElement.appendChild(this.renderer.domElement);
|
||||||
|
|
||||||
this.playerObject = new PlayerObject(this.skinTexture, this.capeTexture);
|
this.playerObject = new PlayerObject(this.skinTexture, this.capeTexture);
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue