normalize line endings
This commit is contained in:
parent
bc7bb55f48
commit
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@ -0,0 +1,4 @@
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* text eol=lf
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js/* text=auto
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*.png binary
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*.jpg binary
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@ -1,63 +1,63 @@
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# Logs
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logs
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*.log
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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# Runtime data
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pids
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*.pid
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*.seed
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*.pid.lock
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# Directory for instrumented libs generated by jscoverage/JSCover
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lib-cov
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# Coverage directory used by tools like istanbul
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coverage
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# nyc test coverage
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.nyc_output
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# Grunt intermediate storage (http://gruntjs.com/creating-plugins#storing-task-files)
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.grunt
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# Bower dependency directory (https://bower.io/)
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bower_components
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# node-waf configuration
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.lock-wscript
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# Compiled binary addons (https://nodejs.org/api/addons.html)
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build/Release
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# Dependency directories
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node_modules/
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jspm_packages/
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# Typescript v1 declaration files
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typings/
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# Optional npm cache directory
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.npm
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# Optional eslint cache
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.eslintcache
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# Optional REPL history
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.node_repl_history
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# Output of 'npm pack'
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*.tgz
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# Yarn Integrity file
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.yarn-integrity
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# dotenv environment variables file
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.env
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build/
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_ignore/
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package.json.lock
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# Logs
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logs
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*.log
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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# Runtime data
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pids
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*.pid
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*.seed
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*.pid.lock
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# Directory for instrumented libs generated by jscoverage/JSCover
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lib-cov
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# Coverage directory used by tools like istanbul
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coverage
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# nyc test coverage
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.nyc_output
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# Grunt intermediate storage (http://gruntjs.com/creating-plugins#storing-task-files)
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.grunt
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# Bower dependency directory (https://bower.io/)
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bower_components
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# node-waf configuration
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.lock-wscript
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# Compiled binary addons (https://nodejs.org/api/addons.html)
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build/Release
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# Dependency directories
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node_modules/
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jspm_packages/
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# Typescript v1 declaration files
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typings/
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# Optional npm cache directory
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.npm
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# Optional eslint cache
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.eslintcache
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# Optional REPL history
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.node_repl_history
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# Output of 'npm pack'
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*.tgz
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# Yarn Integrity file
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.yarn-integrity
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# dotenv environment variables file
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.env
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build/
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_ignore/
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package.json.lock
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|
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@ -1,4 +1,4 @@
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skinview3d
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========
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skinview3d
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========
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### The Github pages branch
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108
examples/hd.html
108
examples/hd.html
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@ -1,54 +1,54 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>skinview3d example using Javascript</title>
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<style>
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body, html{
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background: #444444;
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color: #fff;
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}
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</style>
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</head>
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<body>
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<h2>HD</h2>
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<div id="skin_container"></div>
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/89/three.min.js"></script>
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<script type="text/javascript" src="../js/skinview3d.min.js"></script>
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<script>
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let skinViewer = new skinview3d.SkinViewer({
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domElement: document.getElementById("skin_container"),
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slim: true,
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width: 600,
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height: 600,
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skinUrl: "../img/ironman_hd.png"
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});
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// change the skin and cape
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// skinViewer.skinUrl = "img/skin.png";
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// skinViewer.capeUrl = "img/cape.png";
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// change the width and height
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// skinViewer.width = 300;
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// skinViewer.height = 400;
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// enable the mouse control feature
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let control = new skinview3d.SkinControl(skinViewer);
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// disable the 'right click to play/pause' feature
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// control.enableAnimationControl = false;
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skinViewer.animation = new skinview3d.CompositeAnimation();
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// add an animation
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let walk = skinViewer.animation.add(skinview3d.WalkAnimation);
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// set its speed and some others
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walk.speed = 1.5;
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// walk.paused = true;
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</script>
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</body>
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</html>
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>skinview3d example using Javascript</title>
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<style>
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body, html{
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background: #444444;
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color: #fff;
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}
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</style>
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</head>
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<body>
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<h2>HD</h2>
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<div id="skin_container"></div>
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/89/three.min.js"></script>
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<script type="text/javascript" src="../js/skinview3d.min.js"></script>
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<script>
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let skinViewer = new skinview3d.SkinViewer({
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domElement: document.getElementById("skin_container"),
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slim: true,
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width: 600,
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height: 600,
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skinUrl: "../img/ironman_hd.png"
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});
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// change the skin and cape
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// skinViewer.skinUrl = "img/skin.png";
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// skinViewer.capeUrl = "img/cape.png";
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// change the width and height
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// skinViewer.width = 300;
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// skinViewer.height = 400;
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// enable the mouse control feature
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let control = new skinview3d.SkinControl(skinViewer);
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// disable the 'right click to play/pause' feature
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// control.enableAnimationControl = false;
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skinViewer.animation = new skinview3d.CompositeAnimation();
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// add an animation
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let walk = skinViewer.animation.add(skinview3d.WalkAnimation);
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// set its speed and some others
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walk.speed = 1.5;
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// walk.paused = true;
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</script>
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</body>
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</html>
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@ -1,54 +1,54 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>skinview3d example using Javascript</title>
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<style>
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body, html{
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background: #444444;
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color: #fff;
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}
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</style>
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</head>
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<body>
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<h2>Native Javascript</h2>
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<div id="skin_container"></div>
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/89/three.min.js"></script>
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<script type="text/javascript" src="../js/skinview3d.min.js"></script>
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<script>
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let skinViewer = new skinview3d.SkinViewer({
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domElement: document.getElementById("skin_container"),
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slim: true,
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width: 600,
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height: 600,
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skinUrl: "../img/hatsune_miku.png",
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capeUrl: "../img/mojang_cape.png"
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});
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// change the skin and cape
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// skinViewer.skinUrl = "img/skin.png";
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// skinViewer.capeUrl = "img/cape.png";
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// change the width and height
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// skinViewer.width = 300;
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// skinViewer.height = 400;
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// enable the mouse control feature
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let control = new skinview3d.SkinControl(skinViewer);
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// disable the 'right click to play/pause' feature
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// control.enableAnimationControl = false;
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skinViewer.animation = new skinview3d.CompositeAnimation();
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// add an animation
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let walk = skinViewer.animation.add(skinview3d.WalkAnimation);
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// set its speed and some others
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walk.speed = 1.5;
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// walk.paused = true;
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</script>
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</body>
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</html>
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>skinview3d example using Javascript</title>
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<style>
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body, html{
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background: #444444;
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color: #fff;
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}
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</style>
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</head>
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<body>
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<h2>Native Javascript</h2>
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<div id="skin_container"></div>
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/89/three.min.js"></script>
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<script type="text/javascript" src="../js/skinview3d.min.js"></script>
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<script>
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let skinViewer = new skinview3d.SkinViewer({
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domElement: document.getElementById("skin_container"),
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slim: true,
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width: 600,
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height: 600,
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skinUrl: "../img/hatsune_miku.png",
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capeUrl: "../img/mojang_cape.png"
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});
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// change the skin and cape
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// skinViewer.skinUrl = "img/skin.png";
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// skinViewer.capeUrl = "img/cape.png";
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// change the width and height
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// skinViewer.width = 300;
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// skinViewer.height = 400;
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// enable the mouse control feature
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let control = new skinview3d.SkinControl(skinViewer);
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// disable the 'right click to play/pause' feature
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// control.enableAnimationControl = false;
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skinViewer.animation = new skinview3d.CompositeAnimation();
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// add an animation
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let walk = skinViewer.animation.add(skinview3d.WalkAnimation);
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// set its speed and some others
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walk.speed = 1.5;
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// walk.paused = true;
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</script>
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</body>
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</html>
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136
index.html
136
index.html
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@ -1,68 +1,68 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>skinview3d examples</title>
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<style>
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body, html{
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background: #444444;
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color: #fff;
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margin: 0;
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padding: 0;
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overflow: hidden;
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}
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.btn{
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font-family: Verdana;
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padding: 32px 12px 32px 12px;
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width: 100%;
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height: auto;
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background: #333333;
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display: block;
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text-align: center;
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color: #fff;
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text-decoration: none;
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font-weight: bold;
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font-size: 32px;
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}
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.btn:hover{
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color: #a7c1e2;
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background: #2d2d2d;
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}
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.description{
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margin: 24px 0 12px 0;
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text-align: center;
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font-weight: bold;
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font-size: 24px;
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}
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a{
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text-decoration: none;
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color: #6a90dd;
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}
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</style>
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</head>
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<body>
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<div class="description">
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<a target="_blank" href="https://github.com/to2mbn/skinview3d">skinview3d</a> lets you display Minecraft charecters on the web with Three.js.
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</div>
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<a href="examples/javascript.html" class="btn">
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Basic example
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</a>
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<a href="examples/hd.html" class="btn">
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HD Skin example
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</a>
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<a href="examples/misc.html" class="btn">
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Miscellaneous example
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</a>
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</body>
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</html>
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>skinview3d examples</title>
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<style>
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body, html{
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background: #444444;
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color: #fff;
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margin: 0;
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padding: 0;
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overflow: hidden;
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}
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.btn{
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font-family: Verdana;
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padding: 32px 12px 32px 12px;
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width: 100%;
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height: auto;
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background: #333333;
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display: block;
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text-align: center;
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color: #fff;
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text-decoration: none;
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font-weight: bold;
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font-size: 32px;
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}
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.btn:hover{
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color: #a7c1e2;
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background: #2d2d2d;
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}
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.description{
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margin: 24px 0 12px 0;
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text-align: center;
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font-weight: bold;
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font-size: 24px;
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||||
}
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a{
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text-decoration: none;
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color: #6a90dd;
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||||
}
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||||
</style>
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||||
</head>
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||||
<body>
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||||
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||||
<div class="description">
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||||
<a target="_blank" href="https://github.com/to2mbn/skinview3d">skinview3d</a> lets you display Minecraft charecters on the web with Three.js.
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</div>
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<a href="examples/javascript.html" class="btn">
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Basic example
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||||
</a>
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<a href="examples/hd.html" class="btn">
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||||
HD Skin example
|
||||
</a>
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||||
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<a href="examples/misc.html" class="btn">
|
||||
Miscellaneous example
|
||||
</a>
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||||
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||||
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||||
</body>
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||||
</html>
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|
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|||
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Reference in New Issue