Update readme and add newline to .gitignore

This commit is contained in:
Hacksore 2018-02-05 08:18:25 -06:00
parent f19557ac75
commit bc7bb55f48
2 changed files with 2 additions and 53 deletions

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.gitignore vendored
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build/
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package.json.lock
package.json.lock

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skinview3d
========
[![Travis](https://img.shields.io/travis/to2mbn/skinview3d.svg?style=flat-square)](https://travis-ci.org/to2mbn/skinview3d)
[![npm](https://img.shields.io/npm/v/skinview3d.svg?style=flat-square)](https://www.npmjs.com/package/skinview3d)
[![license](https://img.shields.io/github/license/to2mbn/skinview3d.svg?style=flat-square)](https://github.com/to2mbn/skinview3d/blob/master/LICENSE)
Three.js powered Minecraft skin viewer.
# Features
* 1.8 Skins
* HD Skins
* Capes
* Slim arms
# Usage
```html
<div id="skin_container"></div>
<script>
let skinViewer = new skinview3d.SkinViewer({
domElement: document.getElementById("skin_container"),
slim: true,
width: 600,
height: 600,
skinUrl: "img/skin.png",
capeUrl: "img/cape.png"
});
// change the skin and cape
// skinViewer.skinUrl = "img/skin.png";
// skinViewer.capeUrl = "img/cape.png";
// change the width and height
// skinViewer.width = 300;
// skinViewer.height = 400;
// enable the mouse control feature
let control = new skinview3d.SkinControl(skinViewer);
// disable the 'right click to play/pause' feature
// control.enableAnimationControl = false;
skinViewer.animation = new skinview3d.CompositeAnimation();
// add an animation
let walk = skinViewer.animation.add(skinview3d.WalkAnimation);
// set its speed and some others
walk.speed = 1.5;
// walk.paused = true;
</script>
```
# Build
`npm run build`
### The Github pages branch