skinview3d/examples/index.html

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<!DOCTYPE html>
<html>
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<head>
<meta charset="utf-8">
<title>skinview3d</title>
<link href="https://fonts.googleapis.com/css?family=Archivo+Black" rel="stylesheet">
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</head>
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<body>
<div id="skin_container"></div>
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/92/three.min.js"></script>
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<script type="text/javascript" src="../build/utils.js"></script>
<script type="text/javascript" src="../build/orbit_controls.js"></script>
<script type="text/javascript" src="../build/animation.js"></script>
<script type="text/javascript" src="../build/model.js"></script>
<script type="text/javascript" src="../build/viewer.js"></script>
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<script>
let skinViewer = new skinview3d.SkinViewer({
domElement: document.getElementById("skin_container"),
width: 400,
height: 400,
skinUrl: "./1_8_texturemap_redux.png"
});
// By default, the skin model is automatically detected. You can turn it off in this way:
// skinViewer.detectModel = false;
// skinViewer.playerObject.skin.slim = true;
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let control = new skinview3d.createOrbitControls(skinViewer);
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skinViewer.animation = new skinview3d.CompositeAnimation();
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let walk = skinViewer.animation.add(skinview3d.WalkingAnimation);
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walk.speed = 1.5;
</script>
</body>
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</html>