Add detectModel option to allow turning auto-detection off
This commit is contained in:
parent
670647109a
commit
25805bfa59
|
@ -21,6 +21,10 @@
|
|||
skinUrl: "./1_8_texturemap_redux.png"
|
||||
});
|
||||
|
||||
// By default, the skin model is automatically detected. You can turn it off in this way:
|
||||
// skinViewer.detectModel = false;
|
||||
// skinViewer.playerObject.skin.slim = true;
|
||||
|
||||
let control = new skinview3d.createOrbitControls(skinViewer);
|
||||
skinViewer.animation = new skinview3d.CompositeAnimation();
|
||||
|
||||
|
|
|
@ -123,6 +123,7 @@ class SkinViewer {
|
|||
constructor(options) {
|
||||
this.domElement = options.domElement;
|
||||
this.animation = options.animation || null;
|
||||
this.detectModel = options.animation !== false; // true by default
|
||||
this.animationPaused = false;
|
||||
this.animationTime = 0;
|
||||
this.disposed = false;
|
||||
|
@ -189,7 +190,9 @@ class SkinViewer {
|
|||
skinContext.drawImage(this.skinImg, 0, 0, this.skinCanvas.width, this.skinCanvas.height);
|
||||
}
|
||||
|
||||
this.playerObject.skin.slim = isSlimSkin(skinContext, this.skinCanvas.width);
|
||||
if (this.detectModel) {
|
||||
this.playerObject.skin.slim = isSlimSkin(skinContext, this.skinCanvas.width);
|
||||
}
|
||||
|
||||
this.skinTexture.needsUpdate = true;
|
||||
this.layer1Material.needsUpdate = true;
|
||||
|
|
|
@ -9,6 +9,7 @@ export interface SkinViewerOptions {
|
|||
capeUrl?: string;
|
||||
width?: number;
|
||||
height?: number;
|
||||
detectModel?: boolean;
|
||||
}
|
||||
|
||||
export class SkinViewer {
|
||||
|
@ -21,6 +22,7 @@ export class SkinViewer {
|
|||
public animation: Animation;
|
||||
public animationPaused: boolean;
|
||||
public animationTime: number;
|
||||
public detectModel: boolean;
|
||||
public readonly playerObject: PlayerObject;
|
||||
public readonly scene: THREE.Scene;
|
||||
public readonly camera: THREE.PerspectiveCamera;
|
||||
|
|
Loading…
Reference in New Issue