skinview3d/js/skinpreview3d.js

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JavaScript
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/*
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* skinpreview3d.js
* https://github.com/yushijinhun/skinpreview3d.js
*/
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'use strict';
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// namespace skinpreview3d
var skinpreview3d = new function(){
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var copyImage = (context, sX, sY, w, h, dX, dY, flipHorizontal) => {
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var imgData = context.getImageData(sX, sY, w, h);
if(flipHorizontal){
for(var y = 0; y < h; y++) {
for(var x = 0; x < (w / 2); x++) {
var index = (x + y * w) * 4;
var index2 = ((w - x - 1) + y * w) * 4;
var pA1 = imgData.data[index];
var pA2 = imgData.data[index+1];
var pA3 = imgData.data[index+2];
var pA4 = imgData.data[index+3];
var pB1 = imgData.data[index2];
var pB2 = imgData.data[index2+1];
var pB3 = imgData.data[index2+2];
var pB4 = imgData.data[index2+3];
imgData.data[index] = pB1;
imgData.data[index+1] = pB2;
imgData.data[index+2] = pB3;
imgData.data[index+3] = pB4;
imgData.data[index2] = pA1;
imgData.data[index2+1] = pA2;
imgData.data[index2+2] = pA3;
imgData.data[index2+3] = pA4;
}
}
}
context.putImageData(imgData,dX,dY);
};
var convertSkinTo1_8 = (context, width) => {
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var scale = width/64.0;
var copySkin = (context, sX, sY, w, h, dX, dY, flipHorizontal) => this.copyImage(context, sX*scale, sY*scale, w*scale, h*scale, dX*scale, dY*scale, flipHorizontal);
copySkin(context, 4, 16, 4, 4, 20, 48, true); // Top Leg
copySkin(context, 8, 16, 4, 4, 24, 48, true); // Bottom Leg
copySkin(context, 0, 20, 4, 12, 24, 52, true); // Outer Leg
copySkin(context, 4, 20, 4, 12, 20, 52, true); // Front Leg
copySkin(context, 8, 20, 4, 12, 16, 52, true); // Inner Leg
copySkin(context, 12, 20, 4, 12, 28, 52, true); // Back Leg
copySkin(context, 44, 16, 4, 4, 36, 48, true); // Top Arm
copySkin(context, 48, 16, 4, 4, 40, 48, true); // Bottom Arm
copySkin(context, 40, 20, 4, 12, 40, 52, true); // Outer Arm
copySkin(context, 44, 20, 4, 12, 36, 52, true); // Front Arm
copySkin(context, 48, 20, 4, 12, 32, 52, true); // Inner Arm
copySkin(context, 52, 20, 4, 12, 44, 52, true); // Back Arm
};
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var toFaceVertices = (x1,y1,x2,y2,w,h) => [
new THREE.Vector2(x1/w, 1.0-y2/h),
new THREE.Vector2(x2/w, 1.0-y2/h),
new THREE.Vector2(x2/w, 1.0-y1/h),
new THREE.Vector2(x1/w, 1.0-y1/h)
];
var toSkinVertices = (x1,y1,x2,y2) => toFaceVertices(x1, y1, x2, y2, 64.0, 64.0);
var toCapeVertices = (x1,y1,x2,y2) => toFaceVertices(x1, y1, x2, y2, 64.0, 32.0);
var addVertices = (box,top,bottom,left,front,right,back) => {
box.faceVertexUvs[0] = [];
box.faceVertexUvs[0][0] = [right[3], right[0], right[2]];
box.faceVertexUvs[0][1] = [right[0], right[1], right[2]];
box.faceVertexUvs[0][2] = [left[3], left[0], left[2]];
box.faceVertexUvs[0][3] = [left[0], left[1], left[2]];
box.faceVertexUvs[0][4] = [top[3], top[0], top[2]];
box.faceVertexUvs[0][5] = [top[0], top[1], top[2]];
box.faceVertexUvs[0][6] = [bottom[0], bottom[3], bottom[1]];
box.faceVertexUvs[0][7] = [bottom[3], bottom[2], bottom[1]];
box.faceVertexUvs[0][8] = [front[3], front[0], front[2]];
box.faceVertexUvs[0][9] = [front[0], front[1], front[2]];
box.faceVertexUvs[0][10] = [back[3], back[0], back[2]];
box.faceVertexUvs[0][11] = [back[0], back[1], back[2]];
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};
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this.SkinViewer = function(model, canvasW, canvasH, isSlim){
var angleRot = 0;
var initialized = false;
var camera = new THREE.PerspectiveCamera(75, canvasW / canvasH, 1, 10000);
camera.position.y = -12;
camera.position.z = 32;
var scene = new THREE.Scene();
var skinImg = new Image();
var skinCanvas = document.createElement('canvas');
var skinContext = skinCanvas.getContext('2d');
var skinTexture = new THREE.Texture(skinCanvas);
skinTexture.magFilter = THREE.NearestFilter;
skinTexture.minFilter = THREE.NearestMipMapNearestFilter;
var capeImg = new Image();
var capeCanvas = document.createElement('canvas');
var capeContext = capeCanvas.getContext('2d');
var capeTexture = new THREE.Texture(capeCanvas);
capeTexture.magFilter = THREE.NearestFilter;
capeTexture.minFilter = THREE.NearestMipMapNearestFilter;
var layer1Material = new THREE.MeshBasicMaterial({map: skinTexture, side: THREE.FrontSide});
var layer2Material = new THREE.MeshBasicMaterial({map: skinTexture, transparent: true, opacity: 1, side: THREE.DoubleSide});
var capeMaterial = new THREE.MeshBasicMaterial({map: capeTexture});
var renderer;
var capePivot;
var headBox, headMesh,
bodyBox, bodyMesh,
rightArmBox, rightArmMesh,
leftArmBox, leftArmMesh,
rightLegBox, rightLegMesh,
leftLegBox, leftLegMesh,
head2Box, head2Mesh,
body2Box, body2Mesh,
rightArm2Box, rightArm2Mesh,
leftArm2Box, leftArm2Mesh,
rightLeg2Box, rightLeg2Mesh,
leftLeg2Box, leftLeg2Mesh,
capeBox, capeMesh;
this.paused = false;
this.animationSpeed = 3;
this.setSkin = url => skinImg.src = url;
this.setCape = url => capeImg.src = url;
var initialize = () => {
// Head Parts
headBox = new THREE.BoxGeometry(8, 8, 8, 0, 0, 0);
addVertices(headBox,
toSkinVertices(8, 0, 16, 8),
toSkinVertices(16, 0, 24, 8),
toSkinVertices(0, 8, 8, 16),
toSkinVertices(8, 8, 16, 16),
toSkinVertices(16, 8, 24, 16),
toSkinVertices(24, 8, 32, 16)
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);
headMesh = new THREE.Mesh(headBox, layer1Material);
headMesh.name = 'head';
scene.add(headMesh);
// Body Parts
bodyBox = new THREE.BoxGeometry(8, 12, 4, 0, 0, 0);
addVertices(bodyBox,
toSkinVertices(20, 16, 28, 20),
toSkinVertices(28, 16, 36, 20),
toSkinVertices(16, 20, 20, 32),
toSkinVertices(20, 20, 28, 32),
toSkinVertices(28, 20, 32, 32),
toSkinVertices(32, 20, 40, 32)
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);
bodyMesh = new THREE.Mesh(bodyBox, layer1Material);
bodyMesh.name = 'body';
bodyMesh.position.y = -10;
scene.add(bodyMesh);
// Right Arm Parts
rightArmBox = new THREE.BoxGeometry(isSlim?3:4, 12, 4, 0, 0, 0);
if (isSlim) {
addVertices(rightArmBox,
toSkinVertices(44, 16, 47, 20),
toSkinVertices(47, 16, 50, 20),
toSkinVertices(40, 20, 44, 32),
toSkinVertices(44, 20, 47, 32),
toSkinVertices(47, 20, 51, 32),
toSkinVertices(51, 20, 54, 32)
);
} else {
addVertices(rightArmBox,
toSkinVertices(44, 16, 48, 20),
toSkinVertices(48, 16, 52, 20),
toSkinVertices(40, 20, 44, 32),
toSkinVertices(44, 20, 48, 32),
toSkinVertices(48, 20, 52, 32),
toSkinVertices(52, 20, 56, 32)
);
}
rightArmMesh = new THREE.Mesh(rightArmBox, layer1Material);
rightArmMesh.name = 'rightArm';
rightArmMesh.position.y = -10;
rightArmMesh.position.x = isSlim?-5.5:-6;
scene.add(rightArmMesh);
// Left Arm Parts
leftArmBox = new THREE.BoxGeometry(isSlim?3:4, 12, 4, 0, 0, 0);
if (isSlim) {
addVertices(leftArmBox,
toSkinVertices(36, 48, 39, 52),
toSkinVertices(39, 48, 42, 52),
toSkinVertices(32, 52, 36, 64),
toSkinVertices(36, 52, 39, 64),
toSkinVertices(39, 52, 43, 64),
toSkinVertices(43, 52, 46, 64)
);
} else {
addVertices(leftArmBox,
toSkinVertices(36, 48, 40, 52),
toSkinVertices(40, 48, 44, 52),
toSkinVertices(32, 52, 36, 64),
toSkinVertices(36, 52, 40, 64),
toSkinVertices(40, 52, 44, 64),
toSkinVertices(44, 52, 48, 64)
);
}
leftArmMesh = new THREE.Mesh(leftArmBox, layer1Material);
leftArmMesh.name = 'leftArm';
leftArmMesh.position.y = -10;
leftArmMesh.position.x = isSlim?5.5:6;
scene.add(leftArmMesh);
// Right Leg Parts
rightLegBox = new THREE.BoxGeometry(4, 12, 4, 0, 0, 0);
addVertices(rightLegBox,
toSkinVertices(4, 16, 8, 20),
toSkinVertices(8, 16, 12, 20),
toSkinVertices(0, 20, 4, 32),
toSkinVertices(4, 20, 8, 32),
toSkinVertices(8, 20, 12, 32),
toSkinVertices(12, 20, 16, 32)
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);
rightLegMesh = new THREE.Mesh(rightLegBox, layer1Material);
rightLegMesh.name = 'rightLeg'
rightLegMesh.position.y = -22;
rightLegMesh.position.x = -2;
scene.add(rightLegMesh);
// Left Leg Parts
leftLegBox = new THREE.BoxGeometry(4, 12, 4, 0, 0, 0);
addVertices(leftLegBox,
toSkinVertices(20, 48, 24, 52),
toSkinVertices(24, 48, 28, 52),
toSkinVertices(16, 52, 20, 64),
toSkinVertices(20, 52, 24, 64),
toSkinVertices(24, 52, 28, 64),
toSkinVertices(28, 52, 32, 64)
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);
leftLegMesh = new THREE.Mesh(leftLegBox, layer1Material);
leftLegMesh.name = 'leftLeg';
leftLegMesh.position.y = -22;
leftLegMesh.position.x = 2;
scene.add(leftLegMesh);
// Head Overlay Parts
head2Box = new THREE.BoxGeometry(9, 9, 9, 0, 0, 0);
addVertices(head2Box,
toSkinVertices(40, 0, 48, 8),
toSkinVertices(48, 0, 56, 8),
toSkinVertices(32, 8, 40, 16),
toSkinVertices(40, 8, 48, 16),
toSkinVertices(48, 8, 56, 16),
toSkinVertices(56, 8, 64, 16)
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);
head2Mesh = new THREE.Mesh(head2Box, layer2Material);
head2Mesh.name = 'head2'
scene.add(head2Mesh);
// Body Overlay Parts
body2Box = new THREE.BoxGeometry(9, 13.5, 4.5, 0, 0, 0);
addVertices(body2Box,
toSkinVertices(20, 32, 28, 36),
toSkinVertices(28, 32, 36, 36),
toSkinVertices(16, 36, 20, 48),
toSkinVertices(20, 36, 28, 48),
toSkinVertices(28, 36, 32, 48),
toSkinVertices(32, 36, 40, 48)
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);
body2Mesh = new THREE.Mesh(body2Box, layer2Material);
body2Mesh.name = 'body2';
body2Mesh.position.y = -10;
scene.add(body2Mesh);
// Right Arm Overlay Parts
rightArm2Box = new THREE.BoxGeometry(isSlim?3.375:4.5, 13.5, 4.5, 0, 0, 0);
if (isSlim) {
addVertices(rightArm2Box,
toSkinVertices(44, 32, 47, 36),
toSkinVertices(47, 32, 50, 36),
toSkinVertices(40, 36, 44, 48),
toSkinVertices(44, 36, 47, 48),
toSkinVertices(47, 36, 51, 48),
toSkinVertices(51, 36, 54, 48)
);
} else {
addVertices(rightArm2Box,
toSkinVertices(44, 32, 48, 36),
toSkinVertices(48, 32, 52, 36),
toSkinVertices(40, 36, 44, 48),
toSkinVertices(44, 36, 48, 48),
toSkinVertices(48, 36, 52, 48),
toSkinVertices(52, 36, 56, 48)
);
}
rightArm2Mesh = new THREE.Mesh(rightArm2Box, layer2Material);
rightArm2Mesh.name = 'rightArm2';
rightArm2Mesh.position.y = -10;
rightArm2Mesh.position.x = -6;
scene.add(rightArm2Mesh);
// Left Arm Overlay Parts
leftArm2Box = new THREE.BoxGeometry(isSlim?3.375:4.5, 13.5, 4.5, 0, 0, 0);
if (isSlim) {
addVertices(leftArm2Box,
toSkinVertices(52, 48, 55, 52),
toSkinVertices(55, 48, 58, 52),
toSkinVertices(48, 52, 52, 64),
toSkinVertices(52, 52, 55, 64),
toSkinVertices(55, 52, 59, 64),
toSkinVertices(59, 52, 62, 64)
);
} else {
addVertices(leftArm2Box,
toSkinVertices(52, 48, 56, 52),
toSkinVertices(56, 48, 60, 52),
toSkinVertices(48, 52, 52, 64),
toSkinVertices(52, 52, 56, 64),
toSkinVertices(56, 52, 60, 64),
toSkinVertices(60, 52, 64, 64)
);
}
leftArm2Mesh = new THREE.Mesh(leftArm2Box, layer2Material);
leftArm2Mesh.name = 'leftArm2';
leftArm2Mesh.position.y = -10;
leftArm2Mesh.position.x = 6;
// leftArm2Mesh.visible = true;
scene.add(leftArm2Mesh);
// Right Leg Overlay Parts
rightLeg2Box = new THREE.BoxGeometry(4.5, 13.5, 4.5, 0, 0, 0);
addVertices(rightLeg2Box,
toSkinVertices(4, 32, 8, 36),
toSkinVertices(8, 32, 12, 36),
toSkinVertices(0, 36, 4, 48),
toSkinVertices(4, 36, 8, 48),
toSkinVertices(8, 36, 12, 48),
toSkinVertices(12, 36, 16, 48)
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);
rightLeg2Mesh = new THREE.Mesh(rightLeg2Box, layer2Material);
rightLeg2Mesh.name = 'rightLeg2'
rightLeg2Mesh.position.y = -22;
rightLeg2Mesh.position.x = -2;
scene.add(rightLeg2Mesh);
// Left Leg Overlay Parts
leftLeg2Box = new THREE.BoxGeometry(4.5, 13.5, 4.5, 0, 0, 0);
addVertices(leftLeg2Box,
toSkinVertices(4, 48, 8, 52),
toSkinVertices(8, 48, 12, 52),
toSkinVertices(0, 52, 4, 64),
toSkinVertices(4, 52, 8, 64),
toSkinVertices(8, 52, 12, 64),
toSkinVertices(12, 52, 16, 64)
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);
leftLeg2Mesh = new THREE.Mesh(leftLeg2Box, layer2Material);
leftLeg2Mesh.name = 'leftLeg2';
leftLeg2Mesh.position.y = -22;
leftLeg2Mesh.position.x = 2;
scene.add(leftLeg2Mesh);
// Cape Parts
// back = outside
// front = inside
capeBox = new THREE.BoxGeometry(10, 16, 1, 0, 0, 0);
addVertices(capeBox,
toCapeVertices(1, 0, 11, 0),
toCapeVertices(11, 0, 21, 0),
toCapeVertices(11, 1, 11, 17),
toCapeVertices(12, 1, 22, 17),
toCapeVertices(0, 1, 0, 17),
toCapeVertices(1, 1, 11, 17)
);
capeMesh = new THREE.Mesh(capeBox, capeMaterial);
capeMesh.name = 'cape';
capeMesh.position.y = -12.75;
capeMesh.position.z = -0.55;
capePivot = new THREE.Group();
capePivot.rotation.x = 25 * (Math.PI/180);
scene.add(capePivot);
renderer = new THREE.WebGLRenderer({angleRot: true, alpha: true, antialias: false});
renderer.setSize(canvasW, canvasH);
renderer.context.getShaderInfoLog = () => ''; // shut firefox up
model.append(renderer.domElement);
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}
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skinImg.crossOrigin = '';
skinImg.onload = () => {
var isOldFormat = false;
if (skinImg.width !== skinImg.height) {
if (skinImg.width === 2*skinImg.height) {
isOldFormat = true;
} else {
console.log('Bad skin size');
return;
}
}
if(isOldFormat){
var width = skinImg.width;
skinCanvas.width = width;
skinCanvas.height = width;
skinContext.clearRect(0, 0, width, width);
skinContext.drawImage(skinImg, 0, 0, width, width/2.0);
utils.convertSkinTo1_8(skinContext, width);
} else {
skinCanvas.width = skinImg.width;
skinCanvas.height = skinImg.height;
skinContext.clearRect(0, 0, skinCanvas.width, skinCanvas.height);
skinContext.drawImage(skinImg, 0, 0, skinCanvas.width, skinCanvas.height);
}
skinTexture.needsUpdate = true;
layer1Material.needsUpdate = true;
layer2Material.needsUpdate = true;
if(!initialized) {
initialize();
initialized = true;
drawSkin();
}
};
skinImg.onerror = () => console.log('Failed loading ' + skinImg.src);
capeImg.crossOrigin = '';
capeImg.onload = () => {
if (capeImg.width !== 2*capeImg.height) {
console.log('Bad cape size');
return;
}
capePivot.add(capeMesh);
capeCanvas.width = capeImg.width;
capeCanvas.height = capeImg.height;
capeContext.clearRect(0, 0, capeCanvas.width, capeCanvas.height);
capeContext.drawImage(capeImg, 0, 0, capeCanvas.width, capeCanvas.height);
capeTexture.needsUpdate = true;
capeMaterial.needsUpdate = true;
};
capeImg.onerror = () => console.log('Failed loading ' + capeImg.src);
var startTime = Date.now();
var drawSkin = () => {
requestAnimationFrame(drawSkin);
var time = (Date.now() - startTime)/1000;
if(!this.paused)
angleRot += 0.01;
//Leg Swing
leftLeg2Mesh.rotation.x = leftLegMesh.rotation.x = Math.cos(angleRot*this.animationSpeed);
leftLeg2Mesh.position.z = leftLegMesh.position.z = 0 - 6*Math.sin(leftLegMesh.rotation.x);
leftLeg2Mesh.position.y = leftLegMesh.position.y = -16 - 6*Math.abs(Math.cos(leftLegMesh.rotation.x));
rightLeg2Mesh.rotation.x = rightLegMesh.rotation.x = Math.cos(angleRot*this.animationSpeed + (Math.PI));
rightLeg2Mesh.position.z = rightLegMesh.position.z = 0 - 6*Math.sin(rightLegMesh.rotation.x);
rightLeg2Mesh.position.y = rightLegMesh.position.y = -16 - 6*Math.abs(Math.cos(rightLegMesh.rotation.x));
//Arm Swing
leftArm2Mesh.rotation.x = leftArmMesh.rotation.x = Math.cos(angleRot*this.animationSpeed + (Math.PI));
leftArm2Mesh.position.z = leftArmMesh.position.z = 0 - 6*Math.sin(leftArmMesh.rotation.x);
leftArm2Mesh.position.y = leftArmMesh.position.y = -4 - 6*Math.abs(Math.cos(leftArmMesh.rotation.x));
rightArm2Mesh.rotation.x = rightArmMesh.rotation.x = Math.cos(angleRot*this.animationSpeed);
rightArm2Mesh.position.z = rightArmMesh.position.z = 0 - 6*Math.sin(rightArmMesh.rotation.x);
rightArm2Mesh.position.y = rightArmMesh.position.y = -4 - 6*Math.abs(Math.cos(rightArmMesh.rotation.x));
renderer.render(scene, camera);
if(angleRot > 360)
angleRot = 0;
}
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}
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}
if(window.jQuery){
(function($) {
$.fn.skinPreview3d = function (options) {
var sp = new skinpreview3d.SkinViewer(this, options.width, options.height, options.slim === true);
sp.setSkin(options.skinUrl);
if(options.capeUrl != null)
sp.setCape(options.capeUrl);
if(options.disableControl!==true){
this.bind('contextmenu', e => {
e.preventDefault();
sp.paused = !sp.paused;
});
}
return sp;
};
} (window.jQuery));
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}