refactor
This commit is contained in:
parent
fc129b92dc
commit
30cf976800
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@ -1,23 +0,0 @@
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VAGRANTFILE_API_VERSION = "2"
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Vagrant.configure(VAGRANTFILE_API_VERSION) do |config|
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config.vm.box = "ubuntu/trusty64"
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config.vm.synced_folder ".", "/var/www", type: "nfs"
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config.vm.hostname = "skinpreview3d"
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config.vm.network "forwarded_port", guest: 80, host: 80
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config.vm.provider "virtualbox" do |v|
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v.memory = 2048
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v.cpus = 2
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v.customize ["modifyvm", :id, "--natdnshostresolver1", "on"]
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v.customize ["modifyvm", :id, "--natdnsproxy1", "on"]
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end
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# Shell provisioning
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config.vm.provision "shell" do |s|
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s.path = "config/init.sh"
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end
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end
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@ -1,10 +0,0 @@
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#!/bin/bash
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apt-get update > /dev/null
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apt-get install nginx -y > /dev/null
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echo "nginx Config files"
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rm -rf /etc/nginx/sites-available/default
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rm -rf /etc/nginx/sites-enabled/default
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ln -s /var/www/config/nginx_vhost /etc/nginx/sites-enabled/
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service nginx restart
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@ -1,10 +0,0 @@
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server {
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listen 80;
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root /var/www;
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index example.html;
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server_name localhost;
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sendfile off; #needed for nfs
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}
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36
example.html
36
example.html
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@ -7,43 +7,29 @@
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display: none;
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}
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#canvas_container{
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width: 470px;
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background: #000;
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}
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</style>
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</head>
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<body>
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<div id="canvas_container">
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<canvas id="canvas" width="64" height="64"></canvas>
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<canvas id="cape" width="22" height="17"></canvas>
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<canvas id="canvas"></canvas>
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<canvas id="cape"></canvas>
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</div>
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<script type="text/javascript" src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r71/three.min.js"></script>
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/87/three.min.js"></script>
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<script type="text/javascript" src="/js/skinpreview3d.js"></script>
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<script type="text/javascript" src="js/skinpreview3d.js"></script>
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<script>
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$(function() {
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$("#canvas_container").skinPreview3D({
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skinUrl: "/img/Dinnerbone.png",
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capeUrl: "/img/cape.png",
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canvasID: "canvas"
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});
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skinUrl: "img/Dinnerbone.png",
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capeUrl: "img/cape.png",
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skinCanvas: $('#canvas'),
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capeCanvas: $('#cape')
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});
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});
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</script>
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<label>
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<input id="head2" class="toggle-head" type="checkbox" checked> Head
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</label>
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<label>
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<input class="toggle-layer2" type="checkbox" checked> Second Layer
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</label>
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<label>
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<input class="toggle-cape" type="checkbox" checked> Cape
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</label>
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</body>
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</html>
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</html>
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@ -11,7 +11,7 @@ function SkinUtil(){
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this.copyImage(context, 4, 20, 4, 12, 20, 52, true); // Front Leg
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this.copyImage(context, 8, 20, 4, 12, 16, 52, true); // Inner Leg
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this.copyImage(context, 12, 20, 4, 12, 28, 52, true); // Back Leg
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this.copyImage(context, 44, 16, 4, 4, 36, 48, true); // Top Arm
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this.copyImage(context, 48, 16, 4, 4, 40, 48, true); // Bottom Arm
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this.copyImage(context, 40, 20, 4, 12, 40, 52, true); // Outer Arm
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@ -22,7 +22,7 @@ function SkinUtil(){
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this.copyImage = function(context, sX, sY, w, h, dX, dY, flipHorizontal) {
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var imgData = context.getImageData(sX, sY, w, h);
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if(flipHorizontal){
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for(y = 0; y < h; y++) {
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for(x = 0; x < (w / 2); x++) {
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@ -32,17 +32,17 @@ function SkinUtil(){
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var pA2 = imgData.data[index+1];
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var pA3 = imgData.data[index+2];
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var pA4 = imgData.data[index+3];
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var pB1 = imgData.data[index2];
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var pB2 = imgData.data[index2+1];
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var pB3 = imgData.data[index2+2];
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var pB4 = imgData.data[index2+3];
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imgData.data[index] = pB1;
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imgData.data[index+1] = pB2;
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imgData.data[index+2] = pB3;
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imgData.data[index+3] = pB4;
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imgData.data[index2] = pA1;
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imgData.data[index2+1] = pA2;
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imgData.data[index2+2] = pA3;
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@ -50,10 +50,10 @@ function SkinUtil(){
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}
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}
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}
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context.putImageData(imgData,dX,dY);
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}
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this.fixOverlay = function(context) {
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this.fixHead2(context);
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this.fixBody2(context);
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@ -66,14 +66,14 @@ function SkinUtil(){
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this.fixHead2 = function(context) {
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// Front
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if(this.hasTransparency(context, 40, 8, 8, 8)) return;
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// Top, Bottom, Right, Left, Back
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if(this.hasTransparency(context, 40, 0, 8, 8)) return;
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if(this.hasTransparency(context, 48, 0, 8, 8)) return;
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if(this.hasTransparency(context, 32, 8, 8, 8)) return;
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if(this.hasTransparency(context, 48, 8, 8, 8)) return;
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if(this.hasTransparency(context, 56, 8, 8, 8)) return;
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// Didn't have transparency, clearing the head overlay area.
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context.clearRect(40, 0, 8, 8);
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context.clearRect(48, 0, 8, 8);
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this.fixBody2 = function(context) {
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// Front
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if(this.hasTransparency(context, 20, 36, 8, 12)) return;
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// Top, Bottom, Right, Left, Back
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if(this.hasTransparency(context, 20, 32, 8, 4)) return;
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if(this.hasTransparency(context, 28, 32, 8, 4)) return;
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if(this.hasTransparency(context, 16, 36, 4, 12)) return;
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if(this.hasTransparency(context, 28, 36, 4, 12)) return;
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if(this.hasTransparency(context, 32, 36, 8, 12)) return;
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// Didn't have transparency, clearing the body overlay area.
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context.clearRect(20, 32, 8, 4);
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context.clearRect(28, 32, 8, 4);
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this.fixRightArm2 = function(context) {
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// Front
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if(this.hasTransparency(context, 44, 36, 4, 12)) return;
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// Top, Bottom, Right, Left, Back
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if(this.hasTransparency(context, 44, 32, 4, 4)) return;
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if(this.hasTransparency(context, 48, 32, 4, 4)) return;
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if(this.hasTransparency(context, 40, 36, 4, 12)) return;
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if(this.hasTransparency(context, 48, 36, 4, 12)) return;
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if(this.hasTransparency(context, 52, 36, 4, 12)) return;
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// Didn't have transparency, clearing the right arm overlay area.
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context.clearRect(44, 32, 4, 4);
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context.clearRect(48, 32, 4, 4);
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this.fixLeftArm2 = function(context) {
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// Front
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if(this.hasTransparency(context, 52, 52, 4, 12)) return;
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// Top, Bottom, Right, Left, Back
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if(this.hasTransparency(context, 52, 48, 4, 4)) return;
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if(this.hasTransparency(context, 56, 48, 4, 4)) return;
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if(this.hasTransparency(context, 48, 52, 4, 12)) return;
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if(this.hasTransparency(context, 56, 52, 4, 12)) return;
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if(this.hasTransparency(context, 60, 52, 4, 12)) return;
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// Didn't have transparency, clearing the left arm overlay area.
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context.clearRect(52, 48, 4, 4);
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context.clearRect(56, 48, 4, 4);
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this.fixRightLeg2 = function(context) {
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// Front
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if(this.hasTransparency(context, 4, 36, 4, 12)) return;
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// Top, Bottom, Right, Left, Back
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if(this.hasTransparency(context, 4, 32, 4, 4)) return;
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if(this.hasTransparency(context, 8, 32, 4, 4)) return;
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if(this.hasTransparency(context, 0, 36, 4, 12)) return;
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if(this.hasTransparency(context, 8, 36, 4, 12)) return;
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if(this.hasTransparency(context, 12, 36, 4, 12)) return;
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// Didn't have transparency, clearing the right leg overlay area.
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context.clearRect(4, 32, 4, 4);
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context.clearRect(8, 32, 4, 4);
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this.fixLeftLeg2 = function(context) {
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// Front
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if(this.hasTransparency(context, 4, 52, 4, 12)) return;
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// Top, Bottom, Right, Left, Back
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if(this.hasTransparency(context, 4, 48, 4, 4)) return;
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if(this.hasTransparency(context, 8, 48, 4, 4)) return;
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if(this.hasTransparency(context, 0, 52, 4, 12)) return;
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if(this.hasTransparency(context, 8, 52, 4, 12)) return;
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if(this.hasTransparency(context, 12, 52, 4, 12)) return;
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// Didn't have transparency, clearing the left leg overlay area.
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context.clearRect(4, 48, 4, 4);
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context.clearRect(8, 48, 4, 4);
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context.clearRect(36, 16, 8, 4);
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context.clearRect(52, 16, 4, 4);
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context.clearRect(56, 16, 8, 32);
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// 64x64 skin parts
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context.clearRect(0, 32, 4, 4);
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context.clearRect(12, 32, 8, 4);
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@ -208,14 +208,14 @@ function SkinUtil(){
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this.hasTransparency = function(context, x, y, w, h) {
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var imgData = context.getImageData(x, y, w, h);
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for(y = 0; y < h; y++) {
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for(x = 0; x < w; x++) {
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var index = (x + y * w) * 4;
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if(imgData.data[index + 3] == 0) return true; // Has transparency
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}
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}
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return false;
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}
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@ -224,21 +224,19 @@ function SkinUtil(){
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(function ($) {
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'use strict';
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$.fn.skinPreview3D = function (options) {
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var sp = new SkinPreview3D(this, options.canvasID, options.capeUrl);
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$.fn.skinPreview3D = function (options) {
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var sp = new SkinPreview3D(this, options.skinCanvas.get(0), options.capeCanvas.get(0));
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sp.setSkin(options.skinUrl);
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if(options.capeUrl){
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if(options.capeUrl!=null){
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sp.setCape(options.capeUrl);
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}
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};
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} (window.jQuery));
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function SkinPreview3D(model, canvasID, hasCape){
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function SkinPreview3D(model, skinCanvas, capeCanvas){
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var scene, camera, renderer;
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var geometry, material, mesh;
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var geometry, mesh;
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var rightLeg2Box, leftLeg2Box;
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@ -246,14 +244,14 @@ function SkinPreview3D(model, canvasID, hasCape){
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var canvasW = 470;
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var canvasH = 620;
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var isPaused = false;
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var originMouseX = 0;
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var rotating = false;
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var modelRot = 0;
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var angleRot = 0;
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var mouseDown = false;
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var util = new SkinUtil();
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camera = new THREE.PerspectiveCamera(75, canvasW / canvasH, 1, 10000);
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@ -261,86 +259,74 @@ function SkinPreview3D(model, canvasID, hasCape){
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scene = new THREE.Scene();
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canvas = document.getElementById(canvasID);
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canvas.width = 64;
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canvas.height = 64;
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var context = canvas.getContext("2d");
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skinCanvas.width = 64;
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skinCanvas.height = 64;
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var skinContext = skinCanvas.getContext("2d");
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//Cape Part
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var canvas2 = document.getElementById('cape');
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canvas2.width = 22;
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canvas2.height = 17;
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var context2 = canvas2.getContext("2d");
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var capeTexture = new THREE.Texture(canvas2);
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capeCanvas.width = 22;
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capeCanvas.height = 17;
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var capeContext = capeCanvas.getContext("2d");
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var capeTexture = new THREE.Texture(capeCanvas);
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capeTexture.magFilter = THREE.NearestFilter;
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capeTexture.minFilter = THREE.NearestMipMapNearestFilter;
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var skinTexture = new THREE.Texture(canvas);
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var skinTexture = new THREE.Texture(skinCanvas);
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skinTexture.magFilter = THREE.NearestFilter;
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skinTexture.minFilter = THREE.NearestMipMapNearestFilter;
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material = new THREE.MeshBasicMaterial({map: skinTexture, side: THREE.FrontSide});
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material2 = new THREE.MeshBasicMaterial({map: skinTexture, transparent: true, opacity: 1, angleRotTest: 0.5, side: THREE.DoubleSide});
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layer1Material = new THREE.MeshBasicMaterial({map: skinTexture, side: THREE.FrontSide});
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layer2Material = new THREE.MeshBasicMaterial({map: skinTexture, transparent: true, opacity: 1, angleRotTest: 0.5, side: THREE.DoubleSide});
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capeMaterial = new THREE.MeshBasicMaterial({map: capeTexture});
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// Get the texture for the cape
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material3 = new THREE.MeshBasicMaterial({map: capeTexture});
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var img = new Image();
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img.crossOrigin = '';
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var skinImg = new Image();
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skinImg.crossOrigin = '';
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var hasAnimate = false;
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img.onload = function() {
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skinImg.onload = () => {
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skinContext.clearRect(0, 0, 64, 64);
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skinContext.drawImage(skinImg, 0, 0);
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if(skinImg.height == 32) util.convert6432To6464(skinContext);
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context.clearRect(0, 0, 64, 64);
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context.drawImage(img, 0, 0);
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if(img.height == 32) util.convert6432To6464(context);
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//these need work
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//util.fixNonVisible(context);
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//util.fixOverlay(context);
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//util.fixNonVisible(skinContext);
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//util.fixOverlay(skinContext);
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skinTexture.needsUpdate = true;
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material.needsUpdate = true;
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material2.needsUpdate = true;
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if(!hasAnimate)
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{
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layer1Material.needsUpdate = true;
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layer2Material.needsUpdate = true;
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if(!hasAnimate) {
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initializeSkin();
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hasAnimate = true;
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drawSkin();
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}
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}
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img.onerror = function() {
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console.log("Failed loading " + img.src);
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}
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};
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var img2=new Image();
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img2.crossOrigin = '';
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img2.onload = function() {
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skinImg.onerror = () => console.log("Failed loading " + skinImg.src);
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var capeImg=new Image();
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capeImg.crossOrigin = '';
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capeImg.onload = () => {
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capePivot.add(capeMesh);
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console.log("Loaded Cape");
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// Erase what was on the canvas before
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context2.clearRect(0, 0, canvas2.width, canvas2.height);
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capeContext.clearRect(0, 0, capeCanvas.width, capeCanvas.height);
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// Draw the image to the canvas
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context2.drawImage(img2, 0, 0);
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capeContext.drawImage(capeImg, 0, 0);
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capeTexture.needsUpdate = true;
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material3.needsUpdate = true;
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capeMaterial.needsUpdate = true;
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capeLoaded=true;
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}
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this.setSkin = function(url){
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img.src = url;
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}
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this.setCape = function(url){
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img2.src = url;
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}
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};
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capeImg.onerror = () => console.log("Failed loading " + capeImg.src);
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this.setSkin = url => skinImg.src = url;
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this.setCape = url => capeImg.src = url;
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function initializeSkin() {
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// Head Parts
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@ -380,7 +366,7 @@ function SkinPreview3D(model, canvasID, hasCape){
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new THREE.Vector2(0.5, 0.875),
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new THREE.Vector2(0.375, 0.875)
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];
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headBox = new THREE.BoxGeometry(8, 8, 8, 0, 0, 0);
|
||||
headBox.faceVertexUvs[0] = [];
|
||||
headBox.faceVertexUvs[0][0] = [headRight[3], headRight[0], headRight[2]];
|
||||
|
@ -395,10 +381,10 @@ function SkinPreview3D(model, canvasID, hasCape){
|
|||
headBox.faceVertexUvs[0][9] = [headFront[0], headFront[1], headFront[2]];
|
||||
headBox.faceVertexUvs[0][10] = [headBack[3], headBack[0], headBack[2]];
|
||||
headBox.faceVertexUvs[0][11] = [headBack[0], headBack[1], headBack[2]];
|
||||
headMesh = new THREE.Mesh(headBox, material);
|
||||
headMesh = new THREE.Mesh(headBox, layer1Material);
|
||||
headMesh.name = "head";
|
||||
scene.add(headMesh);
|
||||
|
||||
|
||||
// Body Parts
|
||||
var bodyTop = [
|
||||
new THREE.Vector2(0.3125, 0.6875),
|
||||
|
@ -436,7 +422,7 @@ function SkinPreview3D(model, canvasID, hasCape){
|
|||
new THREE.Vector2(0.625, 0.6875),
|
||||
new THREE.Vector2(0.5, 0.6875)
|
||||
];
|
||||
|
||||
|
||||
bodyBox = new THREE.BoxGeometry(8, 12, 4, 0, 0, 0);
|
||||
bodyBox.faceVertexUvs[0] = [];
|
||||
bodyBox.faceVertexUvs[0][0] = [bodyRight[3], bodyRight[0], bodyRight[2]];
|
||||
|
@ -451,11 +437,11 @@ function SkinPreview3D(model, canvasID, hasCape){
|
|||
bodyBox.faceVertexUvs[0][9] = [bodyFront[0], bodyFront[1], bodyFront[2]];
|
||||
bodyBox.faceVertexUvs[0][10] = [bodyBack[3], bodyBack[0], bodyBack[2]];
|
||||
bodyBox.faceVertexUvs[0][11] = [bodyBack[0], bodyBack[1], bodyBack[2]];
|
||||
bodyMesh = new THREE.Mesh(bodyBox, material);
|
||||
bodyMesh = new THREE.Mesh(bodyBox, layer1Material);
|
||||
bodyMesh.name = "body";
|
||||
bodyMesh.position.y = -10;
|
||||
scene.add(bodyMesh);
|
||||
|
||||
|
||||
// Right Arm Parts
|
||||
var rightArmTop = [
|
||||
new THREE.Vector2(0.6875, 0.6875),
|
||||
|
@ -493,7 +479,7 @@ function SkinPreview3D(model, canvasID, hasCape){
|
|||
new THREE.Vector2(0.875, 0.6875),
|
||||
new THREE.Vector2(0.8125, 0.6875)
|
||||
];
|
||||
|
||||
|
||||
rightArmBox = new THREE.BoxGeometry(4, 12, 4, 0, 0, 0);
|
||||
rightArmBox.faceVertexUvs[0] = [];
|
||||
rightArmBox.faceVertexUvs[0][0] = [rightArmRight[3], rightArmRight[0], rightArmRight[2]];
|
||||
|
@ -508,12 +494,12 @@ function SkinPreview3D(model, canvasID, hasCape){
|
|||
rightArmBox.faceVertexUvs[0][9] = [rightArmFront[0], rightArmFront[1], rightArmFront[2]];
|
||||
rightArmBox.faceVertexUvs[0][10] = [rightArmBack[3], rightArmBack[0], rightArmBack[2]];
|
||||
rightArmBox.faceVertexUvs[0][11] = [rightArmBack[0], rightArmBack[1], rightArmBack[2]];
|
||||
rightArmMesh = new THREE.Mesh(rightArmBox, material);
|
||||
rightArmMesh = new THREE.Mesh(rightArmBox, layer1Material);
|
||||
rightArmMesh.name = "rightArm";
|
||||
rightArmMesh.position.y = -10;
|
||||
rightArmMesh.position.x = -6;
|
||||
scene.add(rightArmMesh);
|
||||
|
||||
|
||||
// Left Arm Parts
|
||||
var leftArmTop = [
|
||||
new THREE.Vector2(0.5625, 0.1875),
|
||||
|
@ -551,7 +537,7 @@ function SkinPreview3D(model, canvasID, hasCape){
|
|||
new THREE.Vector2(0.75, 0.1875),
|
||||
new THREE.Vector2(0.6875, 0.1875)
|
||||
];
|
||||
|
||||
|
||||
leftArmBox = new THREE.BoxGeometry(4, 12, 4, 0, 0, 0);
|
||||
leftArmBox.faceVertexUvs[0] = [];
|
||||
leftArmBox.faceVertexUvs[0][0] = [leftArmRight[3], leftArmRight[0], leftArmRight[2]];
|
||||
|
@ -566,12 +552,12 @@ function SkinPreview3D(model, canvasID, hasCape){
|
|||
leftArmBox.faceVertexUvs[0][9] = [leftArmFront[0], leftArmFront[1], leftArmFront[2]];
|
||||
leftArmBox.faceVertexUvs[0][10] = [leftArmBack[3], leftArmBack[0], leftArmBack[2]];
|
||||
leftArmBox.faceVertexUvs[0][11] = [leftArmBack[0], leftArmBack[1], leftArmBack[2]];
|
||||
leftArmMesh = new THREE.Mesh(leftArmBox, material);
|
||||
leftArmMesh = new THREE.Mesh(leftArmBox, layer1Material);
|
||||
leftArmMesh.name = "leftArm";
|
||||
leftArmMesh.position.y = -10;
|
||||
leftArmMesh.position.x = 6;
|
||||
scene.add(leftArmMesh);
|
||||
|
||||
|
||||
// Right Leg Parts
|
||||
var rightLegTop = [
|
||||
new THREE.Vector2(0.0625, 0.6875),
|
||||
|
@ -609,7 +595,7 @@ function SkinPreview3D(model, canvasID, hasCape){
|
|||
new THREE.Vector2(0.25, 0.6875),
|
||||
new THREE.Vector2(0.1875, 0.6875)
|
||||
];
|
||||
|
||||
|
||||
rightLegBox = new THREE.BoxGeometry(4, 12, 4, 0, 0, 0);
|
||||
rightLegBox.faceVertexUvs[0] = [];
|
||||
rightLegBox.faceVertexUvs[0][0] = [rightLegRight[3], rightLegRight[0], rightLegRight[2]];
|
||||
|
@ -624,12 +610,12 @@ function SkinPreview3D(model, canvasID, hasCape){
|
|||
rightLegBox.faceVertexUvs[0][9] = [rightLegFront[0], rightLegFront[1], rightLegFront[2]];
|
||||
rightLegBox.faceVertexUvs[0][10] = [rightLegBack[3], rightLegBack[0], rightLegBack[2]];
|
||||
rightLegBox.faceVertexUvs[0][11] = [rightLegBack[0], rightLegBack[1], rightLegBack[2]];
|
||||
rightLegMesh = new THREE.Mesh(rightLegBox, material);
|
||||
rightLegMesh = new THREE.Mesh(rightLegBox, layer1Material);
|
||||
rightLegMesh.name = "rightLeg"
|
||||
rightLegMesh.position.y = -22;
|
||||
rightLegMesh.position.x = -2;
|
||||
scene.add(rightLegMesh);
|
||||
|
||||
|
||||
// Left Leg Parts
|
||||
var leftLegTop = [
|
||||
new THREE.Vector2(0.3125, 0.1875),
|
||||
|
@ -681,12 +667,12 @@ function SkinPreview3D(model, canvasID, hasCape){
|
|||
leftLegBox.faceVertexUvs[0][9] = [leftLegFront[0], leftLegFront[1], leftLegFront[2]];
|
||||
leftLegBox.faceVertexUvs[0][10] = [leftLegBack[3], leftLegBack[0], leftLegBack[2]];
|
||||
leftLegBox.faceVertexUvs[0][11] = [leftLegBack[0], leftLegBack[1], leftLegBack[2]];
|
||||
leftLegMesh = new THREE.Mesh(leftLegBox, material);
|
||||
leftLegMesh = new THREE.Mesh(leftLegBox, layer1Material);
|
||||
leftLegMesh.name = "leftLeg";
|
||||
leftLegMesh.position.y = -22;
|
||||
leftLegMesh.position.x = 2;
|
||||
scene.add(leftLegMesh);
|
||||
|
||||
|
||||
// Head Overlay Parts
|
||||
var head2Top = [
|
||||
new THREE.Vector2(0.625, 0.875),
|
||||
|
@ -738,10 +724,10 @@ function SkinPreview3D(model, canvasID, hasCape){
|
|||
head2Box.faceVertexUvs[0][9] = [head2Front[0], head2Front[1], head2Front[2]];
|
||||
head2Box.faceVertexUvs[0][10] = [head2Back[3], head2Back[0], head2Back[2]];
|
||||
head2Box.faceVertexUvs[0][11] = [head2Back[0], head2Back[1], head2Back[2]];
|
||||
head2Mesh = new THREE.Mesh(head2Box, material2);
|
||||
head2Mesh = new THREE.Mesh(head2Box, layer2Material);
|
||||
head2Mesh.name = "head2"
|
||||
scene.add(head2Mesh);
|
||||
|
||||
|
||||
// Body Overlay Parts
|
||||
var body2Top = [
|
||||
new THREE.Vector2(0.3125, 0.4375),
|
||||
|
@ -793,11 +779,11 @@ function SkinPreview3D(model, canvasID, hasCape){
|
|||
body2Box.faceVertexUvs[0][9] = [body2Front[0], body2Front[1], body2Front[2]];
|
||||
body2Box.faceVertexUvs[0][10] = [body2Back[3], body2Back[0], body2Back[2]];
|
||||
body2Box.faceVertexUvs[0][11] = [body2Back[0], body2Back[1], body2Back[2]];
|
||||
body2Mesh = new THREE.Mesh(body2Box, material2);
|
||||
body2Mesh = new THREE.Mesh(body2Box, layer2Material);
|
||||
body2Mesh.name = "body2";
|
||||
body2Mesh.position.y = -10;
|
||||
scene.add(body2Mesh);
|
||||
|
||||
|
||||
// Right Arm Overlay Parts
|
||||
var rightArm2Top = [
|
||||
new THREE.Vector2(0.6875, 0.4375),
|
||||
|
@ -849,12 +835,12 @@ function SkinPreview3D(model, canvasID, hasCape){
|
|||
rightArm2Box.faceVertexUvs[0][9] = [rightArm2Front[0], rightArm2Front[1], rightArm2Front[2]];
|
||||
rightArm2Box.faceVertexUvs[0][10] = [rightArm2Back[3], rightArm2Back[0], rightArm2Back[2]];
|
||||
rightArm2Box.faceVertexUvs[0][11] = [rightArm2Back[0], rightArm2Back[1], rightArm2Back[2]];
|
||||
rightArm2Mesh = new THREE.Mesh(rightArm2Box, material2);
|
||||
rightArm2Mesh = new THREE.Mesh(rightArm2Box, layer2Material);
|
||||
rightArm2Mesh.name = "rightArm2";
|
||||
rightArm2Mesh.position.y = -10;
|
||||
rightArm2Mesh.position.x = -6;
|
||||
scene.add(rightArm2Mesh);
|
||||
|
||||
|
||||
// Left Arm Overlay Parts
|
||||
var leftArm2Top = [
|
||||
new THREE.Vector2(0.8125, 0.1875),
|
||||
|
@ -892,7 +878,7 @@ function SkinPreview3D(model, canvasID, hasCape){
|
|||
new THREE.Vector2(1, 0.1875),
|
||||
new THREE.Vector2(0.9375, 0.1875)
|
||||
];
|
||||
|
||||
|
||||
leftArm2Box = new THREE.BoxGeometry(4.5, 13.5, 4.5, 0, 0, 0);
|
||||
leftArm2Box.faceVertexUvs[0] = [];
|
||||
leftArm2Box.faceVertexUvs[0][0] = [leftArm2Right[3], leftArm2Right[0], leftArm2Right[2]];
|
||||
|
@ -907,13 +893,13 @@ function SkinPreview3D(model, canvasID, hasCape){
|
|||
leftArm2Box.faceVertexUvs[0][9] = [leftArm2Front[0], leftArm2Front[1], leftArm2Front[2]];
|
||||
leftArm2Box.faceVertexUvs[0][10] = [leftArm2Back[3], leftArm2Back[0], leftArm2Back[2]];
|
||||
leftArm2Box.faceVertexUvs[0][11] = [leftArm2Back[0], leftArm2Back[1], leftArm2Back[2]];
|
||||
leftArm2Mesh = new THREE.Mesh(leftArm2Box, material2);
|
||||
leftArm2Mesh = new THREE.Mesh(leftArm2Box, layer2Material);
|
||||
leftArm2Mesh.name = "leftArm2";
|
||||
leftArm2Mesh.position.y = -10;
|
||||
leftArm2Mesh.position.x = 6;
|
||||
// leftArm2Mesh.visible = true;
|
||||
scene.add(leftArm2Mesh);
|
||||
|
||||
|
||||
// Right Leg Overlay Parts
|
||||
var rightLeg2Top = [
|
||||
new THREE.Vector2(0.0625, 0.4375),
|
||||
|
@ -951,7 +937,7 @@ function SkinPreview3D(model, canvasID, hasCape){
|
|||
new THREE.Vector2(0.25, 0.4375),
|
||||
new THREE.Vector2(0.1875, 0.4375)
|
||||
];
|
||||
|
||||
|
||||
rightLeg2Box = new THREE.BoxGeometry(4.5, 13.5, 4.5, 0, 0, 0);
|
||||
rightLeg2Box.faceVertexUvs[0] = [];
|
||||
rightLeg2Box.faceVertexUvs[0][0] = [rightLeg2Right[3], rightLeg2Right[0], rightLeg2Right[2]];
|
||||
|
@ -966,12 +952,12 @@ function SkinPreview3D(model, canvasID, hasCape){
|
|||
rightLeg2Box.faceVertexUvs[0][9] = [rightLeg2Front[0], rightLeg2Front[1], rightLeg2Front[2]];
|
||||
rightLeg2Box.faceVertexUvs[0][10] = [rightLeg2Back[3], rightLeg2Back[0], rightLeg2Back[2]];
|
||||
rightLeg2Box.faceVertexUvs[0][11] = [rightLeg2Back[0], rightLeg2Back[1], rightLeg2Back[2]];
|
||||
rightLeg2Mesh = new THREE.Mesh(rightLeg2Box, material2);
|
||||
rightLeg2Mesh = new THREE.Mesh(rightLeg2Box, layer2Material);
|
||||
rightLeg2Mesh.name = "rightLeg2"
|
||||
rightLeg2Mesh.position.y = -22;
|
||||
rightLeg2Mesh.position.x = -2;
|
||||
scene.add(rightLeg2Mesh);
|
||||
|
||||
|
||||
// Left Leg Overlay Parts
|
||||
var leftLeg2Top = [
|
||||
new THREE.Vector2(0.0625, 0.1875),
|
||||
|
@ -1023,13 +1009,12 @@ function SkinPreview3D(model, canvasID, hasCape){
|
|||
leftLeg2Box.faceVertexUvs[0][9] = [leftLeg2Front[0], leftLeg2Front[1], leftLeg2Front[2]];
|
||||
leftLeg2Box.faceVertexUvs[0][10] = [leftLeg2Back[3], leftLeg2Back[0], leftLeg2Back[2]];
|
||||
leftLeg2Box.faceVertexUvs[0][11] = [leftLeg2Back[0], leftLeg2Back[1], leftLeg2Back[2]];
|
||||
leftLeg2Mesh = new THREE.Mesh(leftLeg2Box, material2);
|
||||
leftLeg2Mesh = new THREE.Mesh(leftLeg2Box, layer2Material);
|
||||
leftLeg2Mesh.name = "leftLeg2";
|
||||
leftLeg2Mesh.position.y = -22;
|
||||
leftLeg2Mesh.position.x = 2;
|
||||
scene.add(leftLeg2Mesh);
|
||||
|
||||
|
||||
scene.add(leftLeg2Mesh);
|
||||
|
||||
// Cape Parts
|
||||
var capeTop = [
|
||||
new THREE.Vector2(1/22, 21/17),
|
||||
|
@ -1081,27 +1066,23 @@ function SkinPreview3D(model, canvasID, hasCape){
|
|||
capeBox.faceVertexUvs[0][9] = [capeFront[0], capeFront[1], capeFront[2]];
|
||||
capeBox.faceVertexUvs[0][10] = [capeBack[3], capeBack[0], capeBack[2]];
|
||||
capeBox.faceVertexUvs[0][11] = [capeBack[0], capeBack[1], capeBack[2]];
|
||||
capeMesh = new THREE.Mesh(capeBox, material3);
|
||||
capeMesh = new THREE.Mesh(capeBox, capeMaterial);
|
||||
capeMesh.name = "cape";
|
||||
|
||||
|
||||
capePivot = new THREE.Group();
|
||||
scene.add( capePivot );
|
||||
|
||||
capeMesh.position.y = -12.75;
|
||||
capeMesh.position.z = -0.55;
|
||||
|
||||
|
||||
capePivot.rotation.x = 25 * (Math.PI/180);
|
||||
|
||||
if(hasCape != null){
|
||||
capePivot.add(capeMesh);
|
||||
}
|
||||
|
||||
renderer = new THREE.WebGLRenderer({angleRot: true});
|
||||
|
||||
renderer = new THREE.WebGLRenderer({angleRot: true, alpha: true});
|
||||
renderer.setSize(canvasW, canvasH);
|
||||
|
||||
|
||||
model.append(renderer.domElement);
|
||||
}
|
||||
|
||||
|
||||
var startTime = Date.now();
|
||||
function drawSkin() {
|
||||
requestAnimationFrame(drawSkin);
|
||||
|
@ -1110,22 +1091,22 @@ function SkinPreview3D(model, canvasID, hasCape){
|
|||
modelRot += 0.5;
|
||||
angleRot += 0.01;
|
||||
}
|
||||
|
||||
|
||||
var ang = -(modelRot * Math.PI / 180);
|
||||
|
||||
camera.rotation.y = ang;
|
||||
camera.position.z = radius*Math.cos(ang);
|
||||
camera.position.x = radius*Math.sin(ang);
|
||||
|
||||
|
||||
var speed = 3;
|
||||
//Leg Swing
|
||||
//Leg Swing
|
||||
leftLeg2Mesh.rotation.x = leftLegMesh.rotation.x = Math.cos(angleRot*speed);
|
||||
leftLeg2Mesh.position.z = leftLegMesh.position.z = 0 - 6*Math.sin(leftLegMesh.rotation.x);
|
||||
leftLeg2Mesh.position.y = leftLegMesh.position.y = -16 - 6*Math.abs(Math.cos(leftLegMesh.rotation.x));
|
||||
rightLeg2Mesh.rotation.x = rightLegMesh.rotation.x = Math.cos(angleRot*speed + (Math.PI));
|
||||
rightLeg2Mesh.position.z = rightLegMesh.position.z = 0 - 6*Math.sin(rightLegMesh.rotation.x);
|
||||
rightLeg2Mesh.position.y = rightLegMesh.position.y = -16 - 6*Math.abs(Math.cos(rightLegMesh.rotation.x));
|
||||
|
||||
|
||||
//Arm Swing
|
||||
leftArm2Mesh.rotation.x = leftArmMesh.rotation.x = Math.cos(angleRot*speed + (Math.PI));
|
||||
leftArm2Mesh.position.z = leftArmMesh.position.z = 0 - 6*Math.sin(leftArmMesh.rotation.x);
|
||||
|
@ -1134,15 +1115,14 @@ function SkinPreview3D(model, canvasID, hasCape){
|
|||
rightArm2Mesh.position.z = rightArmMesh.position.z = 0 - 6*Math.sin(rightArmMesh.rotation.x);
|
||||
rightArm2Mesh.position.y = rightArmMesh.position.y = -4 - 6*Math.abs(Math.cos(rightArmMesh.rotation.x));
|
||||
|
||||
|
||||
renderer.render(scene, camera);
|
||||
|
||||
if(angleRot > 360){
|
||||
angleRot = 0;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
model.mousedown(function(e){
|
||||
originMouseX = (e.pageX - this.offsetLeft) - modelRot;
|
||||
mouseDown = true;
|
||||
|
@ -1160,37 +1140,6 @@ function SkinPreview3D(model, canvasID, hasCape){
|
|||
model.mousemove(function(e){
|
||||
if(!mouseDown){ return; }
|
||||
var x = (e.pageX - this.offsetLeft) - originMouseX;
|
||||
var y = e.pageY - this.offsetTop;
|
||||
|
||||
modelRot = x;
|
||||
modelRot = x;
|
||||
});
|
||||
|
||||
//checkbox control logic
|
||||
$(".toggle-head").click(function(){
|
||||
var checked = $(this)[0].checked;
|
||||
var part = scene.getObjectByName("head2", false);
|
||||
part.visible = !part.visible;
|
||||
|
||||
});
|
||||
|
||||
var layer2parts = [
|
||||
"head2", "leftArm2", "body2", "rightArm2", "leftLeg2", "rightLeg2"
|
||||
];
|
||||
|
||||
$(".toggle-cape").click(function(){
|
||||
var part = scene.getObjectByName("cape", false);
|
||||
part.visible = !part.visible;
|
||||
});
|
||||
|
||||
$(".toggle-layer2").click(function(){
|
||||
var head = scene.getObjectByName("head2", false);
|
||||
$("#head2").prop("checked", !head.visible);
|
||||
|
||||
var checked = $(this)[0].checked;
|
||||
for(var i=0; i<layer2parts.length; i++){
|
||||
var part = scene.getObjectByName(layer2parts[i], false);
|
||||
part.visible = !part.visible;
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue