skinview3d/src/viewer.ts

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import * as THREE from "three";
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import { PlayerObject } from "./model";
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import { invokeAnimation } from "./animation";
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import { loadSkinToCanvas, loadCapeToCanvas, isSlimSkin } from "./utils";
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class SkinViewer {
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domElement: HTMLElement;
animation: Animation;
detectModel: boolean = false;
animationPaused: boolean = false;
animationTime: number = 0;
disposed: boolean = false;
skinImg: HTMLImageElement;
skinCanvas: HTMLCanvasElement;
skinTexture: THREE.Texture;
capeImg: HTMLImageElement;
capeCanvas: HTMLCanvasElement;
capeTexture: THREE.Texture;
layer1Material: THREE.MeshBasicMaterial;
layer2Material: THREE.MeshBasicMaterial;
scene: THREE.Scene;
camera: THREE.PerspectiveCamera;
capeMaterial: THREE.MeshBasicMaterial;
renderer: THREE.WebGLRenderer;
playerObject: PlayerObject;
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constructor(options) {
this.domElement = options.domElement;
this.animation = options.animation || null;
this.detectModel = options.animation !== false; // true by default
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this.animationPaused = false;
this.animationTime = 0;
this.disposed = false;
// texture
this.skinImg = new Image();
this.skinCanvas = document.createElement("canvas");
this.skinTexture = new THREE.Texture(this.skinCanvas);
this.skinTexture.magFilter = THREE.NearestFilter;
this.skinTexture.minFilter = THREE.NearestFilter;
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this.capeImg = new Image();
this.capeCanvas = document.createElement("canvas");
this.capeTexture = new THREE.Texture(this.capeCanvas);
this.capeTexture.magFilter = THREE.NearestFilter;
this.capeTexture.minFilter = THREE.NearestFilter;
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this.layer1Material = new THREE.MeshBasicMaterial({ map: this.skinTexture, side: THREE.FrontSide });
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this.layer2Material = new THREE.MeshBasicMaterial({ map: this.skinTexture, transparent: true, opacity: 1, side: THREE.DoubleSide, alphaTest: 0.5 });
this.capeMaterial = new THREE.MeshBasicMaterial({ map: this.capeTexture, transparent: true, opacity: 1, side: THREE.DoubleSide, alphaTest: 0.5 });
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// scene
this.scene = new THREE.Scene();
// Use smaller fov to avoid distortion
this.camera = new THREE.PerspectiveCamera(40);
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this.camera.position.y = -12;
this.camera.position.z = 60;
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this.renderer = new THREE.WebGLRenderer({ alpha: true, antialias: false });
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this.renderer.setSize(300, 300); // default size
this.renderer.context.getShaderInfoLog = () => ""; // shut firefox up
this.domElement.appendChild(this.renderer.domElement);
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this.playerObject = new PlayerObject(this.layer1Material, this.layer2Material, this.capeMaterial);
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this.scene.add(this.playerObject);
// texture loading
this.skinImg.crossOrigin = "anonymous";
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this.skinImg.onerror = () => console.error("Failed loading " + this.skinImg.src);
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this.skinImg.onload = () => {
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loadSkinToCanvas(this.skinCanvas, this.skinImg);
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if (this.detectModel) {
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this.playerObject.skin.slim = isSlimSkin(this.skinCanvas);
console.log("Loading Slim: " + this.playerObject.skin.slim);
}
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this.skinTexture.needsUpdate = true;
this.layer1Material.needsUpdate = true;
this.layer2Material.needsUpdate = true;
this.playerObject.skin.visible = true;
};
this.capeImg.crossOrigin = "anonymous";
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this.capeImg.onerror = () => console.error("Failed loading " + this.capeImg.src);
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this.capeImg.onload = () => {
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loadCapeToCanvas(this.capeCanvas, this.capeImg);
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this.capeTexture.needsUpdate = true;
this.capeMaterial.needsUpdate = true;
this.playerObject.cape.visible = true;
};
if (options.skinUrl) this.skinUrl = options.skinUrl;
if (options.capeUrl) this.capeUrl = options.capeUrl;
if (options.width) this.width = options.width;
if (options.height) this.height = options.height;
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let draw = () => {
if (this.disposed) return;
window.requestAnimationFrame(draw);
if (!this.animationPaused) {
this.animationTime++;
if (this.animation) {
invokeAnimation(this.animation, this.playerObject, this.animationTime / 100.0);
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}
}
this.renderer.render(this.scene, this.camera);
};
draw();
}
setSize(width, height) {
this.camera.aspect = width / height;
this.camera.updateProjectionMatrix();
this.renderer.setSize(width, height);
}
dispose() {
this.disposed = true;
this.domElement.removeChild(this.renderer.domElement);
this.renderer.dispose();
this.skinTexture.dispose();
this.capeTexture.dispose();
}
get skinUrl() {
return this.skinImg.src;
}
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set skinUrl(url) {
this.skinImg.src = url;
}
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get capeUrl() {
return this.capeImg.src;
}
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set capeUrl(url) {
this.capeImg.src = url;
}
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get width() {
return this.renderer.getSize().width;
}
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set width(newWidth) {
this.setSize(newWidth, this.height);
}
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get height() {
return this.renderer.getSize().height;
}
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set height(newHeight) {
this.setSize(this.width, newHeight);
}
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}
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export { SkinViewer };