Fix #64, only call the event on the client.

This commit is contained in:
Alexander 2016-03-26 14:47:15 -04:00
parent 8be3c5ea97
commit 0aae1ff334
1 changed files with 3 additions and 0 deletions

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@ -4,12 +4,15 @@ import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.fml.client.FMLClientHandler;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraftforge.fml.relauncher.Side;
public class IronChestEventHandler
{
public static IronChestEventHandler INSTANCE = new IronChestEventHandler();
@SubscribeEvent
@SideOnly(Side.CLIENT)
public void onPreTextureStiching(TextureStitchEvent.Pre event)
{
if (event.getMap() == FMLClientHandler.instance().getClient().getTextureMapBlocks())