skinview3d/js/skinpreview3d.js

430 lines
14 KiB
JavaScript

/*
* skinpreview3d.js
* https://github.com/yushijinhun/skinpreview3d.js
*/
'use strict';
(function($) {
$.fn.skinPreview3D = function (options) {
var sp = new SkinPreview3D(this, options.width, options.height, options.slim === true);
sp.setSkin(options.skinUrl);
if(options.capeUrl != null)
sp.setCape(options.capeUrl);
};
} (window.jQuery));
function SkinPreview3D(model, canvasW, canvasH, isSlim){
var radius = 32;
var isPaused = false;
var originMouseX = 0;
var rotating = false;
var modelRot = 0;
var angleRot = 0;
var mouseDown = false;
var camera = new THREE.PerspectiveCamera(75, canvasW / canvasH, 1, 10000);
camera.position.y = -12;
var scene = new THREE.Scene();
var skinCanvas = document.createElement('canvas');
skinCanvas.width = 64;
skinCanvas.height = 64;
var skinContext = skinCanvas.getContext("2d");
var skinTexture = new THREE.Texture(skinCanvas);
skinTexture.magFilter = THREE.NearestFilter;
skinTexture.minFilter = THREE.NearestMipMapNearestFilter;
var capeCanvas = document.createElement('canvas');
capeCanvas.width = 32;
capeCanvas.height = 32;
var capeContext = capeCanvas.getContext("2d");
var capeTexture = new THREE.Texture(capeCanvas);
capeTexture.magFilter = THREE.NearestFilter;
capeTexture.minFilter = THREE.NearestMipMapNearestFilter;
var layer1Material = new THREE.MeshBasicMaterial({map: skinTexture, side: THREE.FrontSide});
var layer2Material = new THREE.MeshBasicMaterial({map: skinTexture, transparent: true, opacity: 1, side: THREE.DoubleSide});
var capeMaterial = new THREE.MeshBasicMaterial({map: capeTexture});
var skinImg = new Image();
skinImg.crossOrigin = '';
var hasAnimate = false;
skinImg.onload = () => {
skinContext.clearRect(0, 0, 64, 64);
skinContext.drawImage(skinImg, 0, 0);
skinTexture.needsUpdate = true;
layer1Material.needsUpdate = true;
layer2Material.needsUpdate = true;
if(!hasAnimate) {
initializeSkin();
hasAnimate = true;
drawSkin();
}
};
skinImg.onerror = () => console.log("Failed loading " + skinImg.src);
var capeImg = new Image();
capeImg.crossOrigin = '';
capeImg.onload = () => {
capePivot.add(capeMesh);
capeContext.clearRect(0, 0, capeCanvas.width, capeCanvas.height);
capeContext.drawImage(capeImg, 0, 0, capeCanvas.width, capeCanvas.height);
capeTexture.needsUpdate = true;
capeMaterial.needsUpdate = true;
};
capeImg.onerror = () => console.log("Failed loading " + capeImg.src);
this.setSkin = url => skinImg.src = url;
this.setCape = url => capeImg.src = url;
var renderer;
var capePivot;
var headBox, headMesh, bodyBox, bodyMesh, rightArmBox, rightArmMesh, leftArmBox, leftArmMesh, rightLegBox, rightLegMesh, leftLegBox, leftLegMesh, head2Box, head2Mesh, body2Box, body2Mesh, rightArm2Box, rightArm2Mesh, leftArm2Box, leftArm2Mesh, rightLeg2Box, rightLeg2Mesh, leftLeg2Box, leftLeg2Mesh, capeBox, capeMesh;
var initializeSkin = () => {
var toFaceVertices = (x1,y1,x2,y2,w,h) => [
new THREE.Vector2(x1/w, 1.0-y2/h),
new THREE.Vector2(x2/w, 1.0-y2/h),
new THREE.Vector2(x2/w, 1.0-y1/h),
new THREE.Vector2(x1/w, 1.0-y1/h)
];
var toSkinVertices = (x1,y1,x2,y2) => toFaceVertices(x1, y1, x2, y2, 64.0, 64.0);
var toCapeVertices = (x1,y1,x2,y2) => toFaceVertices(x1, y1, x2, y2, 22.0, 17.0);
var addVertices = (box,top,bottom,left,front,right,back) => {
box.faceVertexUvs[0] = [];
box.faceVertexUvs[0][0] = [right[3], right[0], right[2]];
box.faceVertexUvs[0][1] = [right[0], right[1], right[2]];
box.faceVertexUvs[0][2] = [left[3], left[0], left[2]];
box.faceVertexUvs[0][3] = [left[0], left[1], left[2]];
box.faceVertexUvs[0][4] = [top[3], top[0], top[2]];
box.faceVertexUvs[0][5] = [top[0], top[1], top[2]];
box.faceVertexUvs[0][6] = [bottom[0], bottom[3], bottom[1]];
box.faceVertexUvs[0][7] = [bottom[3], bottom[2], bottom[1]];
box.faceVertexUvs[0][8] = [front[3], front[0], front[2]];
box.faceVertexUvs[0][9] = [front[0], front[1], front[2]];
box.faceVertexUvs[0][10] = [back[3], back[0], back[2]];
box.faceVertexUvs[0][11] = [back[0], back[1], back[2]];
};
// Head Parts
headBox = new THREE.BoxGeometry(8, 8, 8, 0, 0, 0);
addVertices(headBox,
toSkinVertices(8, 0, 16, 8),
toSkinVertices(16, 0, 24, 8),
toSkinVertices(0, 8, 8, 16),
toSkinVertices(8, 8, 16, 16),
toSkinVertices(16, 8, 24, 16),
toSkinVertices(24, 8, 32, 16)
);
headMesh = new THREE.Mesh(headBox, layer1Material);
headMesh.name = "head";
scene.add(headMesh);
// Body Parts
bodyBox = new THREE.BoxGeometry(8, 12, 4, 0, 0, 0);
addVertices(bodyBox,
toSkinVertices(20, 16, 28, 20),
toSkinVertices(28, 16, 36, 20),
toSkinVertices(16, 20, 20, 32),
toSkinVertices(20, 20, 28, 32),
toSkinVertices(28, 20, 32, 32),
toSkinVertices(32, 20, 40, 32)
);
bodyMesh = new THREE.Mesh(bodyBox, layer1Material);
bodyMesh.name = "body";
bodyMesh.position.y = -10;
scene.add(bodyMesh);
// Right Arm Parts
rightArmBox = new THREE.BoxGeometry(isSlim?3:4, 12, 4, 0, 0, 0);
if (isSlim) {
addVertices(rightArmBox,
toSkinVertices(44, 16, 47, 20),
toSkinVertices(47, 16, 50, 20),
toSkinVertices(40, 20, 44, 32),
toSkinVertices(44, 20, 47, 32),
toSkinVertices(47, 20, 51, 32),
toSkinVertices(51, 20, 54, 32)
);
} else {
addVertices(rightArmBox,
toSkinVertices(44, 16, 48, 20),
toSkinVertices(48, 16, 52, 20),
toSkinVertices(40, 20, 44, 32),
toSkinVertices(44, 20, 48, 32),
toSkinVertices(48, 20, 52, 32),
toSkinVertices(52, 20, 56, 32)
);
}
rightArmMesh = new THREE.Mesh(rightArmBox, layer1Material);
rightArmMesh.name = "rightArm";
rightArmMesh.position.y = -10;
rightArmMesh.position.x = isSlim?-5.5:-6;
scene.add(rightArmMesh);
// Left Arm Parts
leftArmBox = new THREE.BoxGeometry(isSlim?3:4, 12, 4, 0, 0, 0);
if (isSlim) {
addVertices(leftArmBox,
toSkinVertices(36, 48, 39, 52),
toSkinVertices(39, 48, 42, 52),
toSkinVertices(32, 52, 36, 64),
toSkinVertices(36, 52, 39, 64),
toSkinVertices(39, 52, 43, 64),
toSkinVertices(43, 52, 46, 64)
);
} else {
addVertices(leftArmBox,
toSkinVertices(36, 48, 40, 52),
toSkinVertices(40, 48, 44, 52),
toSkinVertices(32, 52, 36, 64),
toSkinVertices(36, 52, 40, 64),
toSkinVertices(40, 52, 44, 64),
toSkinVertices(44, 52, 48, 64)
);
}
leftArmMesh = new THREE.Mesh(leftArmBox, layer1Material);
leftArmMesh.name = "leftArm";
leftArmMesh.position.y = -10;
leftArmMesh.position.x = isSlim?5.5:6;
scene.add(leftArmMesh);
// Right Leg Parts
rightLegBox = new THREE.BoxGeometry(4, 12, 4, 0, 0, 0);
addVertices(rightLegBox,
toSkinVertices(4, 16, 8, 20),
toSkinVertices(8, 16, 12, 20),
toSkinVertices(0, 20, 4, 32),
toSkinVertices(4, 20, 8, 32),
toSkinVertices(8, 20, 12, 32),
toSkinVertices(12, 20, 16, 32)
);
rightLegMesh = new THREE.Mesh(rightLegBox, layer1Material);
rightLegMesh.name = "rightLeg"
rightLegMesh.position.y = -22;
rightLegMesh.position.x = -2;
scene.add(rightLegMesh);
// Left Leg Parts
leftLegBox = new THREE.BoxGeometry(4, 12, 4, 0, 0, 0);
addVertices(leftLegBox,
toSkinVertices(20, 48, 24, 52),
toSkinVertices(24, 48, 28, 52),
toSkinVertices(16, 52, 20, 64),
toSkinVertices(20, 52, 24, 64),
toSkinVertices(24, 52, 28, 64),
toSkinVertices(28, 52, 32, 64)
);
leftLegMesh = new THREE.Mesh(leftLegBox, layer1Material);
leftLegMesh.name = "leftLeg";
leftLegMesh.position.y = -22;
leftLegMesh.position.x = 2;
scene.add(leftLegMesh);
// Head Overlay Parts
head2Box = new THREE.BoxGeometry(9, 9, 9, 0, 0, 0);
addVertices(head2Box,
toSkinVertices(40, 0, 48, 8),
toSkinVertices(48, 0, 56, 8),
toSkinVertices(32, 8, 40, 16),
toSkinVertices(40, 8, 48, 16),
toSkinVertices(48, 8, 56, 16),
toSkinVertices(56, 8, 64, 16)
);
head2Mesh = new THREE.Mesh(head2Box, layer2Material);
head2Mesh.name = "head2"
scene.add(head2Mesh);
// Body Overlay Parts
body2Box = new THREE.BoxGeometry(9, 13.5, 4.5, 0, 0, 0);
addVertices(body2Box,
toSkinVertices(20, 32, 28, 36),
toSkinVertices(28, 32, 36, 36),
toSkinVertices(16, 36, 20, 48),
toSkinVertices(20, 36, 28, 48),
toSkinVertices(28, 36, 32, 48),
toSkinVertices(32, 36, 40, 48)
);
body2Mesh = new THREE.Mesh(body2Box, layer2Material);
body2Mesh.name = "body2";
body2Mesh.position.y = -10;
scene.add(body2Mesh);
// Right Arm Overlay Parts
rightArm2Box = new THREE.BoxGeometry(isSlim?3.375:4.5, 13.5, 4.5, 0, 0, 0);
if (isSlim) {
addVertices(rightArm2Box,
toSkinVertices(44, 32, 47, 36),
toSkinVertices(47, 32, 50, 36),
toSkinVertices(40, 36, 44, 48),
toSkinVertices(44, 36, 47, 48),
toSkinVertices(47, 36, 51, 48),
toSkinVertices(51, 36, 54, 48)
);
} else {
addVertices(rightArm2Box,
toSkinVertices(44, 32, 48, 36),
toSkinVertices(48, 32, 52, 36),
toSkinVertices(40, 36, 44, 48),
toSkinVertices(44, 36, 48, 48),
toSkinVertices(48, 36, 52, 48),
toSkinVertices(52, 36, 56, 48)
);
}
rightArm2Mesh = new THREE.Mesh(rightArm2Box, layer2Material);
rightArm2Mesh.name = "rightArm2";
rightArm2Mesh.position.y = -10;
rightArm2Mesh.position.x = -6;
scene.add(rightArm2Mesh);
// Left Arm Overlay Parts
leftArm2Box = new THREE.BoxGeometry(isSlim?3.375:4.5, 13.5, 4.5, 0, 0, 0);
if (isSlim) {
addVertices(leftArm2Box,
toSkinVertices(52, 48, 55, 52),
toSkinVertices(55, 48, 58, 52),
toSkinVertices(48, 52, 52, 64),
toSkinVertices(52, 52, 55, 64),
toSkinVertices(55, 52, 59, 64),
toSkinVertices(59, 52, 62, 64)
);
} else {
addVertices(leftArm2Box,
toSkinVertices(52, 48, 56, 52),
toSkinVertices(56, 48, 60, 52),
toSkinVertices(48, 52, 52, 64),
toSkinVertices(52, 52, 56, 64),
toSkinVertices(56, 52, 60, 64),
toSkinVertices(60, 52, 64, 64)
);
}
leftArm2Mesh = new THREE.Mesh(leftArm2Box, layer2Material);
leftArm2Mesh.name = "leftArm2";
leftArm2Mesh.position.y = -10;
leftArm2Mesh.position.x = 6;
// leftArm2Mesh.visible = true;
scene.add(leftArm2Mesh);
// Right Leg Overlay Parts
rightLeg2Box = new THREE.BoxGeometry(4.5, 13.5, 4.5, 0, 0, 0);
addVertices(rightLeg2Box,
toSkinVertices(4, 32, 8, 36),
toSkinVertices(8, 32, 12, 36),
toSkinVertices(0, 36, 4, 48),
toSkinVertices(4, 36, 8, 48),
toSkinVertices(8, 36, 12, 48),
toSkinVertices(12, 36, 16, 48)
);
rightLeg2Mesh = new THREE.Mesh(rightLeg2Box, layer2Material);
rightLeg2Mesh.name = "rightLeg2"
rightLeg2Mesh.position.y = -22;
rightLeg2Mesh.position.x = -2;
scene.add(rightLeg2Mesh);
// Left Leg Overlay Parts
leftLeg2Box = new THREE.BoxGeometry(4.5, 13.5, 4.5, 0, 0, 0);
addVertices(leftLeg2Box,
toSkinVertices(4, 48, 8, 52),
toSkinVertices(8, 48, 12, 52),
toSkinVertices(0, 52, 4, 64),
toSkinVertices(4, 52, 8, 64),
toSkinVertices(8, 52, 12, 64),
toSkinVertices(12, 52, 16, 64)
);
leftLeg2Mesh = new THREE.Mesh(leftLeg2Box, layer2Material);
leftLeg2Mesh.name = "leftLeg2";
leftLeg2Mesh.position.y = -22;
leftLeg2Mesh.position.x = 2;
scene.add(leftLeg2Mesh);
// Cape Parts
// back = outside
// front = inside
capeBox = new THREE.BoxGeometry(10, 16, 1, 0, 0, 0);
addVertices(capeBox,
toCapeVertices(1, 0, 11, 0),
toCapeVertices(11, 0, 21, 0),
toCapeVertices(11, 1, 11, 17),
toCapeVertices(12, 1, 22, 17),
toCapeVertices(0, 1, 0, 17),
toCapeVertices(1, 1, 11, 17)
);
capeMesh = new THREE.Mesh(capeBox, capeMaterial);
capeMesh.name = "cape";
capeMesh.position.y = -12.75;
capeMesh.position.z = -0.55;
capePivot = new THREE.Group();
capePivot.rotation.x = 25 * (Math.PI/180);
scene.add(capePivot);
renderer = new THREE.WebGLRenderer({angleRot: true, alpha: true, antialias: false});
renderer.setSize(canvasW, canvasH);
renderer.context.getShaderInfoLog = () => ''; // shut firefox up
model.append(renderer.domElement);
}
var startTime = Date.now();
var drawSkin = () => {
requestAnimationFrame(drawSkin);
var time = (Date.now() - startTime)/1000;
if(!mouseDown && !isPaused){
modelRot += 0.5;
angleRot += 0.01;
}
var ang = -(modelRot * Math.PI / 180);
camera.rotation.y = ang;
camera.position.z = radius*Math.cos(ang);
camera.position.x = radius*Math.sin(ang);
var speed = 3;
//Leg Swing
leftLeg2Mesh.rotation.x = leftLegMesh.rotation.x = Math.cos(angleRot*speed);
leftLeg2Mesh.position.z = leftLegMesh.position.z = 0 - 6*Math.sin(leftLegMesh.rotation.x);
leftLeg2Mesh.position.y = leftLegMesh.position.y = -16 - 6*Math.abs(Math.cos(leftLegMesh.rotation.x));
rightLeg2Mesh.rotation.x = rightLegMesh.rotation.x = Math.cos(angleRot*speed + (Math.PI));
rightLeg2Mesh.position.z = rightLegMesh.position.z = 0 - 6*Math.sin(rightLegMesh.rotation.x);
rightLeg2Mesh.position.y = rightLegMesh.position.y = -16 - 6*Math.abs(Math.cos(rightLegMesh.rotation.x));
//Arm Swing
leftArm2Mesh.rotation.x = leftArmMesh.rotation.x = Math.cos(angleRot*speed + (Math.PI));
leftArm2Mesh.position.z = leftArmMesh.position.z = 0 - 6*Math.sin(leftArmMesh.rotation.x);
leftArm2Mesh.position.y = leftArmMesh.position.y = -4 - 6*Math.abs(Math.cos(leftArmMesh.rotation.x));
rightArm2Mesh.rotation.x = rightArmMesh.rotation.x = Math.cos(angleRot*speed);
rightArm2Mesh.position.z = rightArmMesh.position.z = 0 - 6*Math.sin(rightArmMesh.rotation.x);
rightArm2Mesh.position.y = rightArmMesh.position.y = -4 - 6*Math.abs(Math.cos(rightArmMesh.rotation.x));
renderer.render(scene, camera);
if(angleRot > 360)
angleRot = 0;
}
model.mousedown(function(e){
originMouseX = (e.pageX - this.offsetLeft) - modelRot;
mouseDown = true;
});
window.jQuery(document).mouseup(() => mouseDown = false);
model.bind("contextmenu", e => {
e.preventDefault();
isPaused = !isPaused;
});
model.mousemove(function(e){
if(!mouseDown) return;
var x = (e.pageX - this.offsetLeft) - originMouseX;
modelRot = x;
});
}