1141 lines
42 KiB
JavaScript
1141 lines
42 KiB
JavaScript
/*
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A 3D Minecraft skin renderer
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Project link: https://github.com/yushijinhun/skinpreview3d.js
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*/
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function SkinUtil(){
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this.convert6432To6464 = context => {
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this.copyImage(context, 4, 16, 4, 4, 20, 48, true); // Top Leg
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this.copyImage(context, 8, 16, 4, 4, 24, 48, true); // Bottom Leg
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this.copyImage(context, 0, 20, 4, 12, 24, 52, true); // Outer Leg
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this.copyImage(context, 4, 20, 4, 12, 20, 52, true); // Front Leg
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this.copyImage(context, 8, 20, 4, 12, 16, 52, true); // Inner Leg
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this.copyImage(context, 12, 20, 4, 12, 28, 52, true); // Back Leg
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this.copyImage(context, 44, 16, 4, 4, 36, 48, true); // Top Arm
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this.copyImage(context, 48, 16, 4, 4, 40, 48, true); // Bottom Arm
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this.copyImage(context, 40, 20, 4, 12, 40, 52, true); // Outer Arm
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this.copyImage(context, 44, 20, 4, 12, 36, 52, true); // Front Arm
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this.copyImage(context, 48, 20, 4, 12, 32, 52, true); // Inner Arm
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this.copyImage(context, 52, 20, 4, 12, 44, 52, true); // Back Arm
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}
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this.copyImage = (context, sX, sY, w, h, dX, dY, flipHorizontal) => {
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var imgData = context.getImageData(sX, sY, w, h);
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if(flipHorizontal){
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for(y = 0; y < h; y++) {
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for(x = 0; x < (w / 2); x++) {
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index = (x + y * w) * 4;
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index2 = ((w - x - 1) + y * w) * 4;
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var pA1 = imgData.data[index];
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var pA2 = imgData.data[index+1];
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var pA3 = imgData.data[index+2];
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var pA4 = imgData.data[index+3];
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var pB1 = imgData.data[index2];
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var pB2 = imgData.data[index2+1];
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var pB3 = imgData.data[index2+2];
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var pB4 = imgData.data[index2+3];
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imgData.data[index] = pB1;
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imgData.data[index+1] = pB2;
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imgData.data[index+2] = pB3;
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imgData.data[index+3] = pB4;
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imgData.data[index2] = pA1;
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imgData.data[index2+1] = pA2;
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imgData.data[index2+2] = pA3;
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imgData.data[index2+3] = pA4;
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}
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}
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}
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context.putImageData(imgData,dX,dY);
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}
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this.fixOverlay = context => {
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this.fixHead2(context);
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this.fixBody2(context);
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this.fixRightArm2(context);
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this.fixLeftArm2(context);
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this.fixRightLeg2(context);
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this.fixLeftLeg2(context);
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}
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this.fixHead2 = context => {
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// Front
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if(this.hasTransparency(context, 40, 8, 8, 8)) return;
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// Top, Bottom, Right, Left, Back
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if(this.hasTransparency(context, 40, 0, 8, 8)) return;
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if(this.hasTransparency(context, 48, 0, 8, 8)) return;
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if(this.hasTransparency(context, 32, 8, 8, 8)) return;
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if(this.hasTransparency(context, 48, 8, 8, 8)) return;
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if(this.hasTransparency(context, 56, 8, 8, 8)) return;
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// Didn't have transparency, clearing the head overlay area.
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context.clearRect(40, 0, 8, 8);
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context.clearRect(48, 0, 8, 8);
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context.clearRect(32, 8, 8, 8);
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context.clearRect(40, 8, 8, 8);
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context.clearRect(48, 8, 8, 8);
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context.clearRect(56, 8, 8, 8);
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}
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this.fixBody2 = context => {
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// Front
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if(this.hasTransparency(context, 20, 36, 8, 12)) return;
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// Top, Bottom, Right, Left, Back
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if(this.hasTransparency(context, 20, 32, 8, 4)) return;
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if(this.hasTransparency(context, 28, 32, 8, 4)) return;
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if(this.hasTransparency(context, 16, 36, 4, 12)) return;
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if(this.hasTransparency(context, 28, 36, 4, 12)) return;
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if(this.hasTransparency(context, 32, 36, 8, 12)) return;
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// Didn't have transparency, clearing the body overlay area.
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context.clearRect(20, 32, 8, 4);
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context.clearRect(28, 32, 8, 4);
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context.clearRect(16, 36, 4, 12);
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context.clearRect(20, 36, 8, 12);
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context.clearRect(28, 36, 4, 12);
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context.clearRect(32, 36, 8, 12);
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}
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this.fixRightArm2 = context => {
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// Front
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if(this.hasTransparency(context, 44, 36, 4, 12)) return;
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// Top, Bottom, Right, Left, Back
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if(this.hasTransparency(context, 44, 32, 4, 4)) return;
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if(this.hasTransparency(context, 48, 32, 4, 4)) return;
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if(this.hasTransparency(context, 40, 36, 4, 12)) return;
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if(this.hasTransparency(context, 48, 36, 4, 12)) return;
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if(this.hasTransparency(context, 52, 36, 4, 12)) return;
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// Didn't have transparency, clearing the right arm overlay area.
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context.clearRect(44, 32, 4, 4);
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context.clearRect(48, 32, 4, 4);
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context.clearRect(40, 36, 4, 12);
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context.clearRect(44, 36, 4, 12);
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context.clearRect(48, 36, 4, 12);
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context.clearRect(52, 36, 4, 12);
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}
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this.fixLeftArm2 = context => {
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// Front
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if(this.hasTransparency(context, 52, 52, 4, 12)) return;
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// Top, Bottom, Right, Left, Back
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if(this.hasTransparency(context, 52, 48, 4, 4)) return;
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if(this.hasTransparency(context, 56, 48, 4, 4)) return;
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if(this.hasTransparency(context, 48, 52, 4, 12)) return;
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if(this.hasTransparency(context, 56, 52, 4, 12)) return;
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if(this.hasTransparency(context, 60, 52, 4, 12)) return;
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// Didn't have transparency, clearing the left arm overlay area.
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context.clearRect(52, 48, 4, 4);
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context.clearRect(56, 48, 4, 4);
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context.clearRect(48, 52, 4, 12);
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context.clearRect(52, 52, 4, 12);
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context.clearRect(56, 52, 4, 12);
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context.clearRect(60, 52, 4, 12);
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}
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this.fixRightLeg2 = context => {
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// Front
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if(this.hasTransparency(context, 4, 36, 4, 12)) return;
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// Top, Bottom, Right, Left, Back
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if(this.hasTransparency(context, 4, 32, 4, 4)) return;
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if(this.hasTransparency(context, 8, 32, 4, 4)) return;
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if(this.hasTransparency(context, 0, 36, 4, 12)) return;
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if(this.hasTransparency(context, 8, 36, 4, 12)) return;
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if(this.hasTransparency(context, 12, 36, 4, 12)) return;
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// Didn't have transparency, clearing the right leg overlay area.
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context.clearRect(4, 32, 4, 4);
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context.clearRect(8, 32, 4, 4);
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context.clearRect(0, 36, 4, 12);
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context.clearRect(4, 36, 4, 12);
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context.clearRect(8, 36, 4, 12);
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context.clearRect(12, 36, 4, 12);
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}
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this.fixLeftLeg2 = context => {
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// Front
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if(this.hasTransparency(context, 4, 52, 4, 12)) return;
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// Top, Bottom, Right, Left, Back
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if(this.hasTransparency(context, 4, 48, 4, 4)) return;
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if(this.hasTransparency(context, 8, 48, 4, 4)) return;
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if(this.hasTransparency(context, 0, 52, 4, 12)) return;
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if(this.hasTransparency(context, 8, 52, 4, 12)) return;
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if(this.hasTransparency(context, 12, 52, 4, 12)) return;
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// Didn't have transparency, clearing the left leg overlay area.
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context.clearRect(4, 48, 4, 4);
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context.clearRect(8, 48, 4, 4);
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context.clearRect(0, 52, 4, 12);
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context.clearRect(4, 52, 4, 12);
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context.clearRect(8, 52, 4, 12);
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context.clearRect(12, 52, 4, 12);
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}
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this.fixNonVisible = context => {
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// 64x32 and 64x64 skin parts
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context.clearRect(0, 0, 8, 8);
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context.clearRect(24, 0, 16, 8);
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context.clearRect(56, 0, 8, 8);
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context.clearRect(0, 16, 4, 4);
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context.clearRect(12, 16, 8, 4);
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context.clearRect(36, 16, 8, 4);
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context.clearRect(52, 16, 4, 4);
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context.clearRect(56, 16, 8, 32);
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// 64x64 skin parts
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context.clearRect(0, 32, 4, 4);
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context.clearRect(12, 32, 8, 4);
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context.clearRect(36, 32, 8, 4);
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context.clearRect(52, 32, 4, 4);
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context.clearRect(0, 48, 4, 4);
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context.clearRect(12, 48, 8, 4);
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context.clearRect(28, 48, 8, 4);
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context.clearRect(44, 48, 8, 4);
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context.clearRect(60, 48, 8, 4);
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}
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this.hasTransparency = (context, x, y, w, h) => {
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var imgData = context.getImageData(x, y, w, h);
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for(y = 0; y < h; y++) {
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for(x = 0; x < w; x++) {
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var index = (x + y * w) * 4;
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if(imgData.data[index + 3] == 0) return true; // Has transparency
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}
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}
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return false;
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}
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}
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(function($) {
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'use strict';
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$.fn.skinPreview3D = function (options) {
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var skinCanvas=document.createElement('canvas');
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var capeCanvas=document.createElement('canvas');
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var sp = new SkinPreview3D(this, skinCanvas, capeCanvas, options.width, options.height);
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sp.setSkin(options.skinUrl);
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if(options.capeUrl!=null){
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sp.setCape(options.capeUrl);
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}
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};
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} (window.jQuery));
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function SkinPreview3D(model, skinCanvas, capeCanvas, canvasW, canvasH){
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var scene, camera, renderer;
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var geometry, mesh;
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var rightLeg2Box, leftLeg2Box;
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var radius = 32;
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var isPaused = false;
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var originMouseX = 0;
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var rotating = false;
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var modelRot = 0;
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var angleRot = 0;
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var mouseDown = false;
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var util = new SkinUtil();
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camera = new THREE.PerspectiveCamera(75, canvasW / canvasH, 1, 10000);
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camera.position.y = -12;
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scene = new THREE.Scene();
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skinCanvas.width = 64;
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skinCanvas.height = 64;
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var skinContext = skinCanvas.getContext("2d");
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//Cape Part
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capeCanvas.width = 32;
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capeCanvas.height = 32;
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var capeContext = capeCanvas.getContext("2d");
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var capeTexture = new THREE.Texture(capeCanvas);
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capeTexture.magFilter = THREE.NearestFilter;
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capeTexture.minFilter = THREE.NearestMipMapNearestFilter;
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var skinTexture = new THREE.Texture(skinCanvas);
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skinTexture.magFilter = THREE.NearestFilter;
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skinTexture.minFilter = THREE.NearestMipMapNearestFilter;
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layer1Material = new THREE.MeshBasicMaterial({map: skinTexture, side: THREE.FrontSide});
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layer2Material = new THREE.MeshBasicMaterial({map: skinTexture, transparent: true, opacity: 1, side: THREE.DoubleSide});
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capeMaterial = new THREE.MeshBasicMaterial({map: capeTexture});
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var skinImg = new Image();
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skinImg.crossOrigin = '';
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var hasAnimate = false;
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skinImg.onload = () => {
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skinContext.clearRect(0, 0, 64, 64);
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skinContext.drawImage(skinImg, 0, 0);
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if(skinImg.height == 32) util.convert6432To6464(skinContext);
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//these need work
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//util.fixNonVisible(skinContext);
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//util.fixOverlay(skinContext);
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skinTexture.needsUpdate = true;
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layer1Material.needsUpdate = true;
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layer2Material.needsUpdate = true;
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if(!hasAnimate) {
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initializeSkin();
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hasAnimate = true;
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drawSkin();
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}
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};
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skinImg.onerror = () => console.log("Failed loading " + skinImg.src);
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var capeImg=new Image();
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capeImg.crossOrigin = '';
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capeImg.onload = () => {
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capePivot.add(capeMesh);
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// Erase what was on the canvas before
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capeContext.clearRect(0, 0, capeCanvas.width, capeCanvas.height);
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// Draw the image to the canvas
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capeContext.drawImage(capeImg, 0, 0, capeCanvas.width, capeCanvas.height);
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capeTexture.needsUpdate = true;
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capeMaterial.needsUpdate = true;
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capeLoaded=true;
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};
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capeImg.onerror = () => console.log("Failed loading " + capeImg.src);
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this.setSkin = url => skinImg.src = url;
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this.setCape = url => capeImg.src = url;
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function initializeSkin() {
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// Head Parts
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var headTop = [
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new THREE.Vector2(0.125, 0.875),
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new THREE.Vector2(0.25, 0.875),
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new THREE.Vector2(0.25, 1),
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new THREE.Vector2(0.125, 1)
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];
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var headBottom = [
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new THREE.Vector2(0.25, 0.875),
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new THREE.Vector2(0.375, 0.875),
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new THREE.Vector2(0.375, 1),
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new THREE.Vector2(0.25, 1)
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];
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var headLeft = [
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new THREE.Vector2(0, 0.75),
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new THREE.Vector2(0.125, 0.75),
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new THREE.Vector2(0.125, 0.875),
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new THREE.Vector2(0, 0.875)
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];
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var headFront = [
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new THREE.Vector2(0.125, 0.75),
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new THREE.Vector2(0.25, 0.75),
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new THREE.Vector2(0.25 ,0.875),
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new THREE.Vector2(0.125 ,0.875)
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];
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var headRight = [
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new THREE.Vector2(0.25, 0.75),
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new THREE.Vector2(0.375, 0.75),
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new THREE.Vector2(0.375, 0.875),
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new THREE.Vector2(0.25, 0.875)
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];
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var headBack = [
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new THREE.Vector2(0.375, 0.75),
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new THREE.Vector2(0.5, 0.75),
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new THREE.Vector2(0.5, 0.875),
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new THREE.Vector2(0.375, 0.875)
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];
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headBox = new THREE.BoxGeometry(8, 8, 8, 0, 0, 0);
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headBox.faceVertexUvs[0] = [];
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headBox.faceVertexUvs[0][0] = [headRight[3], headRight[0], headRight[2]];
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headBox.faceVertexUvs[0][1] = [headRight[0], headRight[1], headRight[2]];
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headBox.faceVertexUvs[0][2] = [headLeft[3], headLeft[0], headLeft[2]];
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headBox.faceVertexUvs[0][3] = [headLeft[0], headLeft[1], headLeft[2]];
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headBox.faceVertexUvs[0][4] = [headTop[3], headTop[0], headTop[2]];
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headBox.faceVertexUvs[0][5] = [headTop[0], headTop[1], headTop[2]];
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headBox.faceVertexUvs[0][6] = [headBottom[0], headBottom[3], headBottom[1]];
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headBox.faceVertexUvs[0][7] = [headBottom[3], headBottom[2], headBottom[1]];
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headBox.faceVertexUvs[0][8] = [headFront[3], headFront[0], headFront[2]];
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headBox.faceVertexUvs[0][9] = [headFront[0], headFront[1], headFront[2]];
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headBox.faceVertexUvs[0][10] = [headBack[3], headBack[0], headBack[2]];
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headBox.faceVertexUvs[0][11] = [headBack[0], headBack[1], headBack[2]];
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headMesh = new THREE.Mesh(headBox, layer1Material);
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headMesh.name = "head";
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scene.add(headMesh);
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// Body Parts
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var bodyTop = [
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new THREE.Vector2(0.3125, 0.6875),
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new THREE.Vector2(0.4375, 0.6875),
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new THREE.Vector2(0.4375, 0.75),
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new THREE.Vector2(0.3125, 0.75)
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];
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var bodyBottom = [
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new THREE.Vector2(0.4375, 0.6875),
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new THREE.Vector2(0.5625, 0.6875),
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new THREE.Vector2(0.5625, 0.75),
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new THREE.Vector2(0.4375, 0.75)
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];
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var bodyLeft = [
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new THREE.Vector2(0.25, 0.5),
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new THREE.Vector2(0.3125, 0.5),
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new THREE.Vector2(0.3125, 0.6875),
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new THREE.Vector2(0.25, 0.6875)
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];
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var bodyFront = [
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new THREE.Vector2(0.3125, 0.5),
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new THREE.Vector2(0.4375, 0.5),
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new THREE.Vector2(0.4375, 0.6875),
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new THREE.Vector2(0.3125, 0.6875)
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];
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var bodyRight = [
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new THREE.Vector2(0.4375, 0.5),
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new THREE.Vector2(0.5, 0.5),
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new THREE.Vector2(0.5, 0.6875),
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new THREE.Vector2(0.4375, 0.6875)
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];
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var bodyBack = [
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new THREE.Vector2(0.5, 0.5),
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new THREE.Vector2(0.625, 0.5),
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new THREE.Vector2(0.625, 0.6875),
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new THREE.Vector2(0.5, 0.6875)
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];
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bodyBox = new THREE.BoxGeometry(8, 12, 4, 0, 0, 0);
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bodyBox.faceVertexUvs[0] = [];
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bodyBox.faceVertexUvs[0][0] = [bodyRight[3], bodyRight[0], bodyRight[2]];
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bodyBox.faceVertexUvs[0][1] = [bodyRight[0], bodyRight[1], bodyRight[2]];
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bodyBox.faceVertexUvs[0][2] = [bodyLeft[3], bodyLeft[0], bodyLeft[2]];
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bodyBox.faceVertexUvs[0][3] = [bodyLeft[0], bodyLeft[1], bodyLeft[2]];
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bodyBox.faceVertexUvs[0][4] = [bodyTop[3], bodyTop[0], bodyTop[2]];
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bodyBox.faceVertexUvs[0][5] = [bodyTop[0], bodyTop[1], bodyTop[2]];
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bodyBox.faceVertexUvs[0][6] = [bodyBottom[0], bodyBottom[3], bodyBottom[1]];
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bodyBox.faceVertexUvs[0][7] = [bodyBottom[3], bodyBottom[2], bodyBottom[1]];
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bodyBox.faceVertexUvs[0][8] = [bodyFront[3], bodyFront[0], bodyFront[2]];
|
|
bodyBox.faceVertexUvs[0][9] = [bodyFront[0], bodyFront[1], bodyFront[2]];
|
|
bodyBox.faceVertexUvs[0][10] = [bodyBack[3], bodyBack[0], bodyBack[2]];
|
|
bodyBox.faceVertexUvs[0][11] = [bodyBack[0], bodyBack[1], bodyBack[2]];
|
|
bodyMesh = new THREE.Mesh(bodyBox, layer1Material);
|
|
bodyMesh.name = "body";
|
|
bodyMesh.position.y = -10;
|
|
scene.add(bodyMesh);
|
|
|
|
// Right Arm Parts
|
|
var rightArmTop = [
|
|
new THREE.Vector2(0.6875, 0.6875),
|
|
new THREE.Vector2(0.75, 0.6875),
|
|
new THREE.Vector2(0.75, 0.75),
|
|
new THREE.Vector2(0.6875, 0.75),
|
|
];
|
|
var rightArmBottom = [
|
|
new THREE.Vector2(0.75, 0.6875),
|
|
new THREE.Vector2(0.8125, 0.6875),
|
|
new THREE.Vector2(0.8125, 0.75),
|
|
new THREE.Vector2(0.75, 0.75)
|
|
];
|
|
var rightArmLeft = [
|
|
new THREE.Vector2(0.625, 0.5),
|
|
new THREE.Vector2(0.6875, 0.5),
|
|
new THREE.Vector2(0.6875, 0.6875),
|
|
new THREE.Vector2(0.625, 0.6875)
|
|
];
|
|
var rightArmFront = [
|
|
new THREE.Vector2(0.6875, 0.5),
|
|
new THREE.Vector2(0.75, 0.5),
|
|
new THREE.Vector2(0.75, 0.6875),
|
|
new THREE.Vector2(0.6875, 0.6875)
|
|
];
|
|
var rightArmRight = [
|
|
new THREE.Vector2(0.75, 0.5),
|
|
new THREE.Vector2(0.8125, 0.5),
|
|
new THREE.Vector2(0.8125, 0.6875),
|
|
new THREE.Vector2(0.75, 0.6875)
|
|
];
|
|
var rightArmBack = [
|
|
new THREE.Vector2(0.8125, 0.5),
|
|
new THREE.Vector2(0.875, 0.5),
|
|
new THREE.Vector2(0.875, 0.6875),
|
|
new THREE.Vector2(0.8125, 0.6875)
|
|
];
|
|
|
|
rightArmBox = new THREE.BoxGeometry(4, 12, 4, 0, 0, 0);
|
|
rightArmBox.faceVertexUvs[0] = [];
|
|
rightArmBox.faceVertexUvs[0][0] = [rightArmRight[3], rightArmRight[0], rightArmRight[2]];
|
|
rightArmBox.faceVertexUvs[0][1] = [rightArmRight[0], rightArmRight[1], rightArmRight[2]];
|
|
rightArmBox.faceVertexUvs[0][2] = [rightArmLeft[3], rightArmLeft[0], rightArmLeft[2]];
|
|
rightArmBox.faceVertexUvs[0][3] = [rightArmLeft[0], rightArmLeft[1], rightArmLeft[2]];
|
|
rightArmBox.faceVertexUvs[0][4] = [rightArmTop[3], rightArmTop[0], rightArmTop[2]];
|
|
rightArmBox.faceVertexUvs[0][5] = [rightArmTop[0], rightArmTop[1], rightArmTop[2]];
|
|
rightArmBox.faceVertexUvs[0][6] = [rightArmBottom[0], rightArmBottom[3], rightArmBottom[1]];
|
|
rightArmBox.faceVertexUvs[0][7] = [rightArmBottom[3], rightArmBottom[2], rightArmBottom[1]];
|
|
rightArmBox.faceVertexUvs[0][8] = [rightArmFront[3], rightArmFront[0], rightArmFront[2]];
|
|
rightArmBox.faceVertexUvs[0][9] = [rightArmFront[0], rightArmFront[1], rightArmFront[2]];
|
|
rightArmBox.faceVertexUvs[0][10] = [rightArmBack[3], rightArmBack[0], rightArmBack[2]];
|
|
rightArmBox.faceVertexUvs[0][11] = [rightArmBack[0], rightArmBack[1], rightArmBack[2]];
|
|
rightArmMesh = new THREE.Mesh(rightArmBox, layer1Material);
|
|
rightArmMesh.name = "rightArm";
|
|
rightArmMesh.position.y = -10;
|
|
rightArmMesh.position.x = -6;
|
|
scene.add(rightArmMesh);
|
|
|
|
// Left Arm Parts
|
|
var leftArmTop = [
|
|
new THREE.Vector2(0.5625, 0.1875),
|
|
new THREE.Vector2(0.625, 0.1875),
|
|
new THREE.Vector2(0.625, 0.25),
|
|
new THREE.Vector2(0.5625, 0.25),
|
|
];
|
|
var leftArmBottom = [
|
|
new THREE.Vector2(0.625, 0.1875),
|
|
new THREE.Vector2(0.6875, 0.1875),
|
|
new THREE.Vector2(0.6875, 0.25),
|
|
new THREE.Vector2(0.625, 0.25)
|
|
];
|
|
var leftArmLeft = [
|
|
new THREE.Vector2(0.5, 0),
|
|
new THREE.Vector2(0.5625, 0),
|
|
new THREE.Vector2(0.5625, 0.1875),
|
|
new THREE.Vector2(0.5, 0.1875)
|
|
];
|
|
var leftArmFront = [
|
|
new THREE.Vector2(0.5625, 0),
|
|
new THREE.Vector2(0.625, 0),
|
|
new THREE.Vector2(0.625, 0.1875),
|
|
new THREE.Vector2(0.5625, 0.1875)
|
|
];
|
|
var leftArmRight = [
|
|
new THREE.Vector2(0.625, 0),
|
|
new THREE.Vector2(0.6875, 0),
|
|
new THREE.Vector2(0.6875, 0.1875),
|
|
new THREE.Vector2(0.625, 0.1875)
|
|
];
|
|
var leftArmBack = [
|
|
new THREE.Vector2(0.6875, 0),
|
|
new THREE.Vector2(0.75, 0),
|
|
new THREE.Vector2(0.75, 0.1875),
|
|
new THREE.Vector2(0.6875, 0.1875)
|
|
];
|
|
|
|
leftArmBox = new THREE.BoxGeometry(4, 12, 4, 0, 0, 0);
|
|
leftArmBox.faceVertexUvs[0] = [];
|
|
leftArmBox.faceVertexUvs[0][0] = [leftArmRight[3], leftArmRight[0], leftArmRight[2]];
|
|
leftArmBox.faceVertexUvs[0][1] = [leftArmRight[0], leftArmRight[1], leftArmRight[2]];
|
|
leftArmBox.faceVertexUvs[0][2] = [leftArmLeft[3], leftArmLeft[0], leftArmLeft[2]];
|
|
leftArmBox.faceVertexUvs[0][3] = [leftArmLeft[0], leftArmLeft[1], leftArmLeft[2]];
|
|
leftArmBox.faceVertexUvs[0][4] = [leftArmTop[3], leftArmTop[0], leftArmTop[2]];
|
|
leftArmBox.faceVertexUvs[0][5] = [leftArmTop[0], leftArmTop[1], leftArmTop[2]];
|
|
leftArmBox.faceVertexUvs[0][6] = [leftArmBottom[0], leftArmBottom[3], leftArmBottom[1]];
|
|
leftArmBox.faceVertexUvs[0][7] = [leftArmBottom[3], leftArmBottom[2], leftArmBottom[1]];
|
|
leftArmBox.faceVertexUvs[0][8] = [leftArmFront[3], leftArmFront[0], leftArmFront[2]];
|
|
leftArmBox.faceVertexUvs[0][9] = [leftArmFront[0], leftArmFront[1], leftArmFront[2]];
|
|
leftArmBox.faceVertexUvs[0][10] = [leftArmBack[3], leftArmBack[0], leftArmBack[2]];
|
|
leftArmBox.faceVertexUvs[0][11] = [leftArmBack[0], leftArmBack[1], leftArmBack[2]];
|
|
leftArmMesh = new THREE.Mesh(leftArmBox, layer1Material);
|
|
leftArmMesh.name = "leftArm";
|
|
leftArmMesh.position.y = -10;
|
|
leftArmMesh.position.x = 6;
|
|
scene.add(leftArmMesh);
|
|
|
|
// Right Leg Parts
|
|
var rightLegTop = [
|
|
new THREE.Vector2(0.0625, 0.6875),
|
|
new THREE.Vector2(0.125, 0.6875),
|
|
new THREE.Vector2(0.125, 0.75),
|
|
new THREE.Vector2(0.0625, 0.75),
|
|
];
|
|
var rightLegBottom = [
|
|
new THREE.Vector2(0.125, 0.6875),
|
|
new THREE.Vector2(0.1875, 0.6875),
|
|
new THREE.Vector2(0.1875, 0.75),
|
|
new THREE.Vector2(0.125, 0.75)
|
|
];
|
|
var rightLegLeft = [
|
|
new THREE.Vector2(0, 0.5),
|
|
new THREE.Vector2(0.0625, 0.5),
|
|
new THREE.Vector2(0.0625, 0.6875),
|
|
new THREE.Vector2(0, 0.6875)
|
|
];
|
|
var rightLegFront = [
|
|
new THREE.Vector2(0.0625, 0.5),
|
|
new THREE.Vector2(0.125, 0.5),
|
|
new THREE.Vector2(0.125, 0.6875),
|
|
new THREE.Vector2(0.0625, 0.6875)
|
|
];
|
|
var rightLegRight = [
|
|
new THREE.Vector2(0.125, 0.5),
|
|
new THREE.Vector2(0.1875, 0.5),
|
|
new THREE.Vector2(0.1875, 0.6875),
|
|
new THREE.Vector2(0.125, 0.6875)
|
|
];
|
|
var rightLegBack = [
|
|
new THREE.Vector2(0.1875, 0.5),
|
|
new THREE.Vector2(0.25, 0.5),
|
|
new THREE.Vector2(0.25, 0.6875),
|
|
new THREE.Vector2(0.1875, 0.6875)
|
|
];
|
|
|
|
rightLegBox = new THREE.BoxGeometry(4, 12, 4, 0, 0, 0);
|
|
rightLegBox.faceVertexUvs[0] = [];
|
|
rightLegBox.faceVertexUvs[0][0] = [rightLegRight[3], rightLegRight[0], rightLegRight[2]];
|
|
rightLegBox.faceVertexUvs[0][1] = [rightLegRight[0], rightLegRight[1], rightLegRight[2]];
|
|
rightLegBox.faceVertexUvs[0][2] = [rightLegLeft[3], rightLegLeft[0], rightLegLeft[2]];
|
|
rightLegBox.faceVertexUvs[0][3] = [rightLegLeft[0], rightLegLeft[1], rightLegLeft[2]];
|
|
rightLegBox.faceVertexUvs[0][4] = [rightLegTop[3], rightLegTop[0], rightLegTop[2]];
|
|
rightLegBox.faceVertexUvs[0][5] = [rightLegTop[0], rightLegTop[1], rightLegTop[2]];
|
|
rightLegBox.faceVertexUvs[0][6] = [rightLegBottom[0], rightLegBottom[3], rightLegBottom[1]];
|
|
rightLegBox.faceVertexUvs[0][7] = [rightLegBottom[3], rightLegBottom[2], rightLegBottom[1]];
|
|
rightLegBox.faceVertexUvs[0][8] = [rightLegFront[3], rightLegFront[0], rightLegFront[2]];
|
|
rightLegBox.faceVertexUvs[0][9] = [rightLegFront[0], rightLegFront[1], rightLegFront[2]];
|
|
rightLegBox.faceVertexUvs[0][10] = [rightLegBack[3], rightLegBack[0], rightLegBack[2]];
|
|
rightLegBox.faceVertexUvs[0][11] = [rightLegBack[0], rightLegBack[1], rightLegBack[2]];
|
|
rightLegMesh = new THREE.Mesh(rightLegBox, layer1Material);
|
|
rightLegMesh.name = "rightLeg"
|
|
rightLegMesh.position.y = -22;
|
|
rightLegMesh.position.x = -2;
|
|
scene.add(rightLegMesh);
|
|
|
|
// Left Leg Parts
|
|
var leftLegTop = [
|
|
new THREE.Vector2(0.3125, 0.1875),
|
|
new THREE.Vector2(0.375, 0.1875),
|
|
new THREE.Vector2(0.375, 0.25),
|
|
new THREE.Vector2(0.3125, 0.25),
|
|
];
|
|
var leftLegBottom = [
|
|
new THREE.Vector2(0.375, 0.1875),
|
|
new THREE.Vector2(0.4375, 0.1875),
|
|
new THREE.Vector2(0.4375, 0.25),
|
|
new THREE.Vector2(0.375, 0.25)
|
|
];
|
|
var leftLegLeft = [
|
|
new THREE.Vector2(0.25, 0),
|
|
new THREE.Vector2(0.3125, 0),
|
|
new THREE.Vector2(0.3125, 0.1875),
|
|
new THREE.Vector2(0.25, 0.1875)
|
|
];
|
|
var leftLegFront = [
|
|
new THREE.Vector2(0.3125, 0),
|
|
new THREE.Vector2(0.375, 0),
|
|
new THREE.Vector2(0.375, 0.1875),
|
|
new THREE.Vector2(0.3125, 0.1875)
|
|
];
|
|
var leftLegRight = [
|
|
new THREE.Vector2(0.375, 0),
|
|
new THREE.Vector2(0.4375, 0),
|
|
new THREE.Vector2(0.4375, 0.1875),
|
|
new THREE.Vector2(0.375, 0.1875)
|
|
];
|
|
var leftLegBack = [
|
|
new THREE.Vector2(0.4375, 0),
|
|
new THREE.Vector2(0.5, 0),
|
|
new THREE.Vector2(0.5, 0.1875),
|
|
new THREE.Vector2(0.4375, 0.1875)
|
|
];
|
|
leftLegBox = new THREE.BoxGeometry(4, 12, 4, 0, 0, 0);
|
|
leftLegBox.faceVertexUvs[0] = [];
|
|
leftLegBox.faceVertexUvs[0][0] = [leftLegRight[3], leftLegRight[0], leftLegRight[2]];
|
|
leftLegBox.faceVertexUvs[0][1] = [leftLegRight[0], leftLegRight[1], leftLegRight[2]];
|
|
leftLegBox.faceVertexUvs[0][2] = [leftLegLeft[3], leftLegLeft[0], leftLegLeft[2]];
|
|
leftLegBox.faceVertexUvs[0][3] = [leftLegLeft[0], leftLegLeft[1], leftLegLeft[2]];
|
|
leftLegBox.faceVertexUvs[0][4] = [leftLegTop[3], leftLegTop[0], leftLegTop[2]];
|
|
leftLegBox.faceVertexUvs[0][5] = [leftLegTop[0], leftLegTop[1], leftLegTop[2]];
|
|
leftLegBox.faceVertexUvs[0][6] = [leftLegBottom[0], leftLegBottom[3], leftLegBottom[1]];
|
|
leftLegBox.faceVertexUvs[0][7] = [leftLegBottom[3], leftLegBottom[2], leftLegBottom[1]];
|
|
leftLegBox.faceVertexUvs[0][8] = [leftLegFront[3], leftLegFront[0], leftLegFront[2]];
|
|
leftLegBox.faceVertexUvs[0][9] = [leftLegFront[0], leftLegFront[1], leftLegFront[2]];
|
|
leftLegBox.faceVertexUvs[0][10] = [leftLegBack[3], leftLegBack[0], leftLegBack[2]];
|
|
leftLegBox.faceVertexUvs[0][11] = [leftLegBack[0], leftLegBack[1], leftLegBack[2]];
|
|
leftLegMesh = new THREE.Mesh(leftLegBox, layer1Material);
|
|
leftLegMesh.name = "leftLeg";
|
|
leftLegMesh.position.y = -22;
|
|
leftLegMesh.position.x = 2;
|
|
scene.add(leftLegMesh);
|
|
|
|
// Head Overlay Parts
|
|
var head2Top = [
|
|
new THREE.Vector2(0.625, 0.875),
|
|
new THREE.Vector2(0.75, 0.875),
|
|
new THREE.Vector2(0.75, 1),
|
|
new THREE.Vector2(0.625, 1)
|
|
];
|
|
var head2Bottom = [
|
|
new THREE.Vector2(0.75, 0.875),
|
|
new THREE.Vector2(0.875, 0.875),
|
|
new THREE.Vector2(0.875, 1),
|
|
new THREE.Vector2(0.75, 1)
|
|
];
|
|
var head2Left = [
|
|
new THREE.Vector2(0.5, 0.75),
|
|
new THREE.Vector2(0.625, 0.75),
|
|
new THREE.Vector2(0.625, 0.875),
|
|
new THREE.Vector2(0.5, 0.875)
|
|
];
|
|
var head2Front = [
|
|
new THREE.Vector2(0.625, 0.75),
|
|
new THREE.Vector2(0.75, 0.75),
|
|
new THREE.Vector2(0.75, 0.875),
|
|
new THREE.Vector2(0.625, 0.875)
|
|
];
|
|
var head2Right = [
|
|
new THREE.Vector2(0.75, 0.75),
|
|
new THREE.Vector2(0.875, 0.75),
|
|
new THREE.Vector2(0.875, 0.875),
|
|
new THREE.Vector2(0.75, 0.875)
|
|
];
|
|
var head2Back = [
|
|
new THREE.Vector2(0.875, 0.75),
|
|
new THREE.Vector2(1, 0.75),
|
|
new THREE.Vector2(1, 0.875),
|
|
new THREE.Vector2(0.875, 0.875)
|
|
];
|
|
head2Box = new THREE.BoxGeometry(9, 9, 9, 0, 0, 0);
|
|
head2Box.faceVertexUvs[0] = [];
|
|
head2Box.faceVertexUvs[0][0] = [head2Right[3], head2Right[0], head2Right[2]];
|
|
head2Box.faceVertexUvs[0][1] = [head2Right[0], head2Right[1], head2Right[2]];
|
|
head2Box.faceVertexUvs[0][2] = [head2Left[3], head2Left[0], head2Left[2]];
|
|
head2Box.faceVertexUvs[0][3] = [head2Left[0], head2Left[1], head2Left[2]];
|
|
head2Box.faceVertexUvs[0][4] = [head2Top[3], head2Top[0], head2Top[2]];
|
|
head2Box.faceVertexUvs[0][5] = [head2Top[0], head2Top[1], head2Top[2]];
|
|
head2Box.faceVertexUvs[0][6] = [head2Bottom[0], head2Bottom[3], head2Bottom[1]];
|
|
head2Box.faceVertexUvs[0][7] = [head2Bottom[3], head2Bottom[2], head2Bottom[1]];
|
|
head2Box.faceVertexUvs[0][8] = [head2Front[3], head2Front[0], head2Front[2]];
|
|
head2Box.faceVertexUvs[0][9] = [head2Front[0], head2Front[1], head2Front[2]];
|
|
head2Box.faceVertexUvs[0][10] = [head2Back[3], head2Back[0], head2Back[2]];
|
|
head2Box.faceVertexUvs[0][11] = [head2Back[0], head2Back[1], head2Back[2]];
|
|
head2Mesh = new THREE.Mesh(head2Box, layer2Material);
|
|
head2Mesh.name = "head2"
|
|
scene.add(head2Mesh);
|
|
|
|
// Body Overlay Parts
|
|
var body2Top = [
|
|
new THREE.Vector2(0.3125, 0.4375),
|
|
new THREE.Vector2(0.4375, 0.4375),
|
|
new THREE.Vector2(0.4375, 0.5),
|
|
new THREE.Vector2(0.3125, 0.5)
|
|
];
|
|
var body2Bottom = [
|
|
new THREE.Vector2(0.4375, 0.4375),
|
|
new THREE.Vector2(0.5625, 0.4375),
|
|
new THREE.Vector2(0.5625, 0.5),
|
|
new THREE.Vector2(0.4375, 0.5)
|
|
];
|
|
var body2Left = [
|
|
new THREE.Vector2(0.25, 0.25),
|
|
new THREE.Vector2(0.3125, 0.25),
|
|
new THREE.Vector2(0.3125, 0.4375),
|
|
new THREE.Vector2(0.25, 0.4375)
|
|
];
|
|
var body2Front = [
|
|
new THREE.Vector2(0.3125, 0.25),
|
|
new THREE.Vector2(0.4375, 0.25),
|
|
new THREE.Vector2(0.4375, 0.4375),
|
|
new THREE.Vector2(0.3125, 0.4375)
|
|
];
|
|
var body2Right = [
|
|
new THREE.Vector2(0.4375, 0.25),
|
|
new THREE.Vector2(0.5, 0.25),
|
|
new THREE.Vector2(0.5, 0.4375),
|
|
new THREE.Vector2(0.4375, 0.4375)
|
|
];
|
|
var body2Back = [
|
|
new THREE.Vector2(0.5, 0.25),
|
|
new THREE.Vector2(0.625, 0.25),
|
|
new THREE.Vector2(0.625, 0.4375),
|
|
new THREE.Vector2(0.5, 0.4375)
|
|
];
|
|
body2Box = new THREE.BoxGeometry(9, 13.5, 4.5, 0, 0, 0);
|
|
body2Box.faceVertexUvs[0] = [];
|
|
body2Box.faceVertexUvs[0][0] = [body2Right[3], body2Right[0], body2Right[2]];
|
|
body2Box.faceVertexUvs[0][1] = [body2Right[0], body2Right[1], body2Right[2]];
|
|
body2Box.faceVertexUvs[0][2] = [body2Left[3], body2Left[0], body2Left[2]];
|
|
body2Box.faceVertexUvs[0][3] = [body2Left[0], body2Left[1], body2Left[2]];
|
|
body2Box.faceVertexUvs[0][4] = [body2Top[3], body2Top[0], body2Top[2]];
|
|
body2Box.faceVertexUvs[0][5] = [body2Top[0], body2Top[1], body2Top[2]];
|
|
body2Box.faceVertexUvs[0][6] = [body2Bottom[0], body2Bottom[3], body2Bottom[1]];
|
|
body2Box.faceVertexUvs[0][7] = [body2Bottom[3], body2Bottom[2], body2Bottom[1]];
|
|
body2Box.faceVertexUvs[0][8] = [body2Front[3], body2Front[0], body2Front[2]];
|
|
body2Box.faceVertexUvs[0][9] = [body2Front[0], body2Front[1], body2Front[2]];
|
|
body2Box.faceVertexUvs[0][10] = [body2Back[3], body2Back[0], body2Back[2]];
|
|
body2Box.faceVertexUvs[0][11] = [body2Back[0], body2Back[1], body2Back[2]];
|
|
body2Mesh = new THREE.Mesh(body2Box, layer2Material);
|
|
body2Mesh.name = "body2";
|
|
body2Mesh.position.y = -10;
|
|
scene.add(body2Mesh);
|
|
|
|
// Right Arm Overlay Parts
|
|
var rightArm2Top = [
|
|
new THREE.Vector2(0.6875, 0.4375),
|
|
new THREE.Vector2(0.75, 0.4375),
|
|
new THREE.Vector2(0.75, 0.5),
|
|
new THREE.Vector2(0.6875, 0.5),
|
|
];
|
|
var rightArm2Bottom = [
|
|
new THREE.Vector2(0.75, 0.4375),
|
|
new THREE.Vector2(0.8125, 0.4375),
|
|
new THREE.Vector2(0.8125, 0.5),
|
|
new THREE.Vector2(0.75, 0.5)
|
|
];
|
|
var rightArm2Left = [
|
|
new THREE.Vector2(0.625, 0.25),
|
|
new THREE.Vector2(0.6875, 0.25),
|
|
new THREE.Vector2(0.6875, 0.4375),
|
|
new THREE.Vector2(0.625, 0.4375)
|
|
];
|
|
var rightArm2Front = [
|
|
new THREE.Vector2(0.6875, 0.25),
|
|
new THREE.Vector2(0.75, 0.25),
|
|
new THREE.Vector2(0.75, 0.4375),
|
|
new THREE.Vector2(0.6875, 0.4375)
|
|
];
|
|
var rightArm2Right = [
|
|
new THREE.Vector2(0.75, 0.25),
|
|
new THREE.Vector2(0.8125, 0.25),
|
|
new THREE.Vector2(0.8125, 0.4375),
|
|
new THREE.Vector2(0.75, 0.4375)
|
|
];
|
|
var rightArm2Back = [
|
|
new THREE.Vector2(0.8125, 0.25),
|
|
new THREE.Vector2(0.875, 0.25),
|
|
new THREE.Vector2(0.875, 0.4375),
|
|
new THREE.Vector2(0.8125, 0.4375)
|
|
];
|
|
rightArm2Box = new THREE.BoxGeometry(4.5, 13.5, 4.5, 0, 0, 0);
|
|
rightArm2Box.faceVertexUvs[0] = [];
|
|
rightArm2Box.faceVertexUvs[0][0] = [rightArm2Right[3], rightArm2Right[0], rightArm2Right[2]];
|
|
rightArm2Box.faceVertexUvs[0][1] = [rightArm2Right[0], rightArm2Right[1], rightArm2Right[2]];
|
|
rightArm2Box.faceVertexUvs[0][2] = [rightArm2Left[3], rightArm2Left[0], rightArm2Left[2]];
|
|
rightArm2Box.faceVertexUvs[0][3] = [rightArm2Left[0], rightArm2Left[1], rightArm2Left[2]];
|
|
rightArm2Box.faceVertexUvs[0][4] = [rightArm2Top[3], rightArm2Top[0], rightArm2Top[2]];
|
|
rightArm2Box.faceVertexUvs[0][5] = [rightArm2Top[0], rightArm2Top[1], rightArm2Top[2]];
|
|
rightArm2Box.faceVertexUvs[0][6] = [rightArm2Bottom[0], rightArm2Bottom[3], rightArm2Bottom[1]];
|
|
rightArm2Box.faceVertexUvs[0][7] = [rightArm2Bottom[3], rightArm2Bottom[2], rightArm2Bottom[1]];
|
|
rightArm2Box.faceVertexUvs[0][8] = [rightArm2Front[3], rightArm2Front[0], rightArm2Front[2]];
|
|
rightArm2Box.faceVertexUvs[0][9] = [rightArm2Front[0], rightArm2Front[1], rightArm2Front[2]];
|
|
rightArm2Box.faceVertexUvs[0][10] = [rightArm2Back[3], rightArm2Back[0], rightArm2Back[2]];
|
|
rightArm2Box.faceVertexUvs[0][11] = [rightArm2Back[0], rightArm2Back[1], rightArm2Back[2]];
|
|
rightArm2Mesh = new THREE.Mesh(rightArm2Box, layer2Material);
|
|
rightArm2Mesh.name = "rightArm2";
|
|
rightArm2Mesh.position.y = -10;
|
|
rightArm2Mesh.position.x = -6;
|
|
scene.add(rightArm2Mesh);
|
|
|
|
// Left Arm Overlay Parts
|
|
var leftArm2Top = [
|
|
new THREE.Vector2(0.8125, 0.1875),
|
|
new THREE.Vector2(0.875, 0.1875),
|
|
new THREE.Vector2(0.875, 0.25),
|
|
new THREE.Vector2(0.8125, 0.25),
|
|
];
|
|
var leftArm2Bottom = [
|
|
new THREE.Vector2(0.875, 0.1875),
|
|
new THREE.Vector2(0.9375, 0.1875),
|
|
new THREE.Vector2(0.9375, 0.25),
|
|
new THREE.Vector2(0.875, 0.25)
|
|
];
|
|
var leftArm2Left = [
|
|
new THREE.Vector2(0.75, 0),
|
|
new THREE.Vector2(0.8125, 0),
|
|
new THREE.Vector2(0.8125, 0.1875),
|
|
new THREE.Vector2(0.75, 0.1875)
|
|
];
|
|
var leftArm2Front = [
|
|
new THREE.Vector2(0.8125, 0),
|
|
new THREE.Vector2(0.875, 0),
|
|
new THREE.Vector2(0.875, 0.1875),
|
|
new THREE.Vector2(0.8125, 0.1875)
|
|
];
|
|
var leftArm2Right = [
|
|
new THREE.Vector2(0.875, 0),
|
|
new THREE.Vector2(0.9375, 0),
|
|
new THREE.Vector2(0.9375, 0.1875),
|
|
new THREE.Vector2(0.875, 0.1875)
|
|
];
|
|
var leftArm2Back = [
|
|
new THREE.Vector2(0.9375, 0),
|
|
new THREE.Vector2(1, 0),
|
|
new THREE.Vector2(1, 0.1875),
|
|
new THREE.Vector2(0.9375, 0.1875)
|
|
];
|
|
|
|
leftArm2Box = new THREE.BoxGeometry(4.5, 13.5, 4.5, 0, 0, 0);
|
|
leftArm2Box.faceVertexUvs[0] = [];
|
|
leftArm2Box.faceVertexUvs[0][0] = [leftArm2Right[3], leftArm2Right[0], leftArm2Right[2]];
|
|
leftArm2Box.faceVertexUvs[0][1] = [leftArm2Right[0], leftArm2Right[1], leftArm2Right[2]];
|
|
leftArm2Box.faceVertexUvs[0][2] = [leftArm2Left[3], leftArm2Left[0], leftArm2Left[2]];
|
|
leftArm2Box.faceVertexUvs[0][3] = [leftArm2Left[0], leftArm2Left[1], leftArm2Left[2]];
|
|
leftArm2Box.faceVertexUvs[0][4] = [leftArm2Top[3], leftArm2Top[0], leftArm2Top[2]];
|
|
leftArm2Box.faceVertexUvs[0][5] = [leftArm2Top[0], leftArm2Top[1], leftArm2Top[2]];
|
|
leftArm2Box.faceVertexUvs[0][6] = [leftArm2Bottom[0], leftArm2Bottom[3], leftArm2Bottom[1]];
|
|
leftArm2Box.faceVertexUvs[0][7] = [leftArm2Bottom[3], leftArm2Bottom[2], leftArm2Bottom[1]];
|
|
leftArm2Box.faceVertexUvs[0][8] = [leftArm2Front[3], leftArm2Front[0], leftArm2Front[2]];
|
|
leftArm2Box.faceVertexUvs[0][9] = [leftArm2Front[0], leftArm2Front[1], leftArm2Front[2]];
|
|
leftArm2Box.faceVertexUvs[0][10] = [leftArm2Back[3], leftArm2Back[0], leftArm2Back[2]];
|
|
leftArm2Box.faceVertexUvs[0][11] = [leftArm2Back[0], leftArm2Back[1], leftArm2Back[2]];
|
|
leftArm2Mesh = new THREE.Mesh(leftArm2Box, layer2Material);
|
|
leftArm2Mesh.name = "leftArm2";
|
|
leftArm2Mesh.position.y = -10;
|
|
leftArm2Mesh.position.x = 6;
|
|
// leftArm2Mesh.visible = true;
|
|
scene.add(leftArm2Mesh);
|
|
|
|
// Right Leg Overlay Parts
|
|
var rightLeg2Top = [
|
|
new THREE.Vector2(0.0625, 0.4375),
|
|
new THREE.Vector2(0.125, 0.4375),
|
|
new THREE.Vector2(0.125, 0.5),
|
|
new THREE.Vector2(0.0625, 0.5),
|
|
];
|
|
var rightLeg2Bottom = [
|
|
new THREE.Vector2(0.125, 0.4375),
|
|
new THREE.Vector2(0.1875, 0.4375),
|
|
new THREE.Vector2(0.1875, 0.5),
|
|
new THREE.Vector2(0.125, 0.5)
|
|
];
|
|
var rightLeg2Left = [
|
|
new THREE.Vector2(0, 0.25),
|
|
new THREE.Vector2(0.0625, 0.25),
|
|
new THREE.Vector2(0.0625, 0.4375),
|
|
new THREE.Vector2(0, 0.4375)
|
|
];
|
|
var rightLeg2Front = [
|
|
new THREE.Vector2(0.0625, 0.25),
|
|
new THREE.Vector2(0.125, 0.25),
|
|
new THREE.Vector2(0.125, 0.4375),
|
|
new THREE.Vector2(0.0625, 0.4375)
|
|
];
|
|
var rightLeg2Right = [
|
|
new THREE.Vector2(0.125, 0.25),
|
|
new THREE.Vector2(0.1875, 0.25),
|
|
new THREE.Vector2(0.1875, 0.4375),
|
|
new THREE.Vector2(0.125, 0.4375)
|
|
];
|
|
var rightLeg2Back = [
|
|
new THREE.Vector2(0.1875, 0.25),
|
|
new THREE.Vector2(0.25, 0.25),
|
|
new THREE.Vector2(0.25, 0.4375),
|
|
new THREE.Vector2(0.1875, 0.4375)
|
|
];
|
|
|
|
rightLeg2Box = new THREE.BoxGeometry(4.5, 13.5, 4.5, 0, 0, 0);
|
|
rightLeg2Box.faceVertexUvs[0] = [];
|
|
rightLeg2Box.faceVertexUvs[0][0] = [rightLeg2Right[3], rightLeg2Right[0], rightLeg2Right[2]];
|
|
rightLeg2Box.faceVertexUvs[0][1] = [rightLeg2Right[0], rightLeg2Right[1], rightLeg2Right[2]];
|
|
rightLeg2Box.faceVertexUvs[0][2] = [rightLeg2Left[3], rightLeg2Left[0], rightLeg2Left[2]];
|
|
rightLeg2Box.faceVertexUvs[0][3] = [rightLeg2Left[0], rightLeg2Left[1], rightLeg2Left[2]];
|
|
rightLeg2Box.faceVertexUvs[0][4] = [rightLeg2Top[3], rightLeg2Top[0], rightLeg2Top[2]];
|
|
rightLeg2Box.faceVertexUvs[0][5] = [rightLeg2Top[0], rightLeg2Top[1], rightLeg2Top[2]];
|
|
rightLeg2Box.faceVertexUvs[0][6] = [rightLeg2Bottom[0], rightLeg2Bottom[3], rightLeg2Bottom[1]];
|
|
rightLeg2Box.faceVertexUvs[0][7] = [rightLeg2Bottom[3], rightLeg2Bottom[2], rightLeg2Bottom[1]];
|
|
rightLeg2Box.faceVertexUvs[0][8] = [rightLeg2Front[3], rightLeg2Front[0], rightLeg2Front[2]];
|
|
rightLeg2Box.faceVertexUvs[0][9] = [rightLeg2Front[0], rightLeg2Front[1], rightLeg2Front[2]];
|
|
rightLeg2Box.faceVertexUvs[0][10] = [rightLeg2Back[3], rightLeg2Back[0], rightLeg2Back[2]];
|
|
rightLeg2Box.faceVertexUvs[0][11] = [rightLeg2Back[0], rightLeg2Back[1], rightLeg2Back[2]];
|
|
rightLeg2Mesh = new THREE.Mesh(rightLeg2Box, layer2Material);
|
|
rightLeg2Mesh.name = "rightLeg2"
|
|
rightLeg2Mesh.position.y = -22;
|
|
rightLeg2Mesh.position.x = -2;
|
|
scene.add(rightLeg2Mesh);
|
|
|
|
// Left Leg Overlay Parts
|
|
var leftLeg2Top = [
|
|
new THREE.Vector2(0.0625, 0.1875),
|
|
new THREE.Vector2(0.125, 0.1875),
|
|
new THREE.Vector2(0.125, 0.25),
|
|
new THREE.Vector2(0.0625, 0.25),
|
|
];
|
|
var leftLeg2Bottom = [
|
|
new THREE.Vector2(0.125, 0.1875),
|
|
new THREE.Vector2(0.1875, 0.1875),
|
|
new THREE.Vector2(0.1875, 0.25),
|
|
new THREE.Vector2(0.125, 0.25)
|
|
];
|
|
var leftLeg2Left = [
|
|
new THREE.Vector2(0, 0),
|
|
new THREE.Vector2(0.0625, 0),
|
|
new THREE.Vector2(0.0625, 0.1875),
|
|
new THREE.Vector2(0, 0.1875)
|
|
];
|
|
var leftLeg2Front = [
|
|
new THREE.Vector2(0.0625, 0),
|
|
new THREE.Vector2(0.125, 0),
|
|
new THREE.Vector2(0.125, 0.1875),
|
|
new THREE.Vector2(0.0625, 0.1875)
|
|
];
|
|
var leftLeg2Right = [
|
|
new THREE.Vector2(0.125, 0),
|
|
new THREE.Vector2(0.1875, 0),
|
|
new THREE.Vector2(0.1875, 0.1875),
|
|
new THREE.Vector2(0.125, 0.1875)
|
|
];
|
|
var leftLeg2Back = [
|
|
new THREE.Vector2(0.1875, 0),
|
|
new THREE.Vector2(0.25, 0),
|
|
new THREE.Vector2(0.25, 0.1875),
|
|
new THREE.Vector2(0.1875, 0.1875)
|
|
];
|
|
var leftLeg2Box = new THREE.BoxGeometry(4.5, 13.5, 4.5, 0, 0, 0);
|
|
leftLeg2Box.faceVertexUvs[0] = [];
|
|
leftLeg2Box.faceVertexUvs[0][0] = [leftLeg2Right[3], leftLeg2Right[0], leftLeg2Right[2]];
|
|
leftLeg2Box.faceVertexUvs[0][1] = [leftLeg2Right[0], leftLeg2Right[1], leftLeg2Right[2]];
|
|
leftLeg2Box.faceVertexUvs[0][2] = [leftLeg2Left[3], leftLeg2Left[0], leftLeg2Left[2]];
|
|
leftLeg2Box.faceVertexUvs[0][3] = [leftLeg2Left[0], leftLeg2Left[1], leftLeg2Left[2]];
|
|
leftLeg2Box.faceVertexUvs[0][4] = [leftLeg2Top[3], leftLeg2Top[0], leftLeg2Top[2]];
|
|
leftLeg2Box.faceVertexUvs[0][5] = [leftLeg2Top[0], leftLeg2Top[1], leftLeg2Top[2]];
|
|
leftLeg2Box.faceVertexUvs[0][6] = [leftLeg2Bottom[0], leftLeg2Bottom[3], leftLeg2Bottom[1]];
|
|
leftLeg2Box.faceVertexUvs[0][7] = [leftLeg2Bottom[3], leftLeg2Bottom[2], leftLeg2Bottom[1]];
|
|
leftLeg2Box.faceVertexUvs[0][8] = [leftLeg2Front[3], leftLeg2Front[0], leftLeg2Front[2]];
|
|
leftLeg2Box.faceVertexUvs[0][9] = [leftLeg2Front[0], leftLeg2Front[1], leftLeg2Front[2]];
|
|
leftLeg2Box.faceVertexUvs[0][10] = [leftLeg2Back[3], leftLeg2Back[0], leftLeg2Back[2]];
|
|
leftLeg2Box.faceVertexUvs[0][11] = [leftLeg2Back[0], leftLeg2Back[1], leftLeg2Back[2]];
|
|
leftLeg2Mesh = new THREE.Mesh(leftLeg2Box, layer2Material);
|
|
leftLeg2Mesh.name = "leftLeg2";
|
|
leftLeg2Mesh.position.y = -22;
|
|
leftLeg2Mesh.position.x = 2;
|
|
scene.add(leftLeg2Mesh);
|
|
|
|
// Cape Parts
|
|
var capeTop = [
|
|
new THREE.Vector2(1/22, 21/17),
|
|
new THREE.Vector2(11/22, 21/17),
|
|
new THREE.Vector2(11/22, 22/17),
|
|
new THREE.Vector2(1/22, 22/17),
|
|
];
|
|
var capeBottom = [
|
|
new THREE.Vector2(11/22, 16/17),
|
|
new THREE.Vector2(21/22, 16/17),
|
|
new THREE.Vector2(21/22, 16/17),
|
|
new THREE.Vector2(11/22, 16/17)
|
|
];
|
|
var capeLeft = [
|
|
new THREE.Vector2(11/22, 0/17),
|
|
new THREE.Vector2(12/22, 0/17),
|
|
new THREE.Vector2(12/22, 16/17),
|
|
new THREE.Vector2(11/22, 16/17)
|
|
];
|
|
var capeFront = [
|
|
new THREE.Vector2(12/22, 0/17),
|
|
new THREE.Vector2(1, 0/17),
|
|
new THREE.Vector2(1, 16/17),
|
|
new THREE.Vector2(12/22, 16/17)
|
|
];
|
|
var capeRight = [
|
|
new THREE.Vector2(0, 0/17),
|
|
new THREE.Vector2(1/22, 0/17),
|
|
new THREE.Vector2(1/22, 16/17),
|
|
new THREE.Vector2(0, 16/17)
|
|
];
|
|
var capeBack = [
|
|
new THREE.Vector2(1/22, 0/17),
|
|
new THREE.Vector2(11/22, 0/17),
|
|
new THREE.Vector2(11/22, 16/17),
|
|
new THREE.Vector2(1/22, 16/17)
|
|
];
|
|
var capeBox = new THREE.BoxGeometry(10, 16, 1, 0, 0, 0);
|
|
capeBox.faceVertexUvs[0] = [];
|
|
capeBox.faceVertexUvs[0][0] = [capeRight[3], capeRight[0], capeRight[2]];
|
|
capeBox.faceVertexUvs[0][1] = [capeRight[0], capeRight[1], capeRight[2]];
|
|
capeBox.faceVertexUvs[0][2] = [capeLeft[3], capeLeft[0], capeLeft[2]];
|
|
capeBox.faceVertexUvs[0][3] = [capeLeft[0], capeLeft[1], capeLeft[2]];
|
|
capeBox.faceVertexUvs[0][4] = [capeTop[3], capeTop[0], capeTop[2]];
|
|
capeBox.faceVertexUvs[0][5] = [capeTop[0], capeTop[1], capeTop[2]];
|
|
capeBox.faceVertexUvs[0][6] = [capeBottom[0], capeBottom[3], capeBottom[1]];
|
|
capeBox.faceVertexUvs[0][7] = [capeBottom[3], capeBottom[2], capeBottom[1]];
|
|
capeBox.faceVertexUvs[0][8] = [capeFront[3], capeFront[0], capeFront[2]];
|
|
capeBox.faceVertexUvs[0][9] = [capeFront[0], capeFront[1], capeFront[2]];
|
|
capeBox.faceVertexUvs[0][10] = [capeBack[3], capeBack[0], capeBack[2]];
|
|
capeBox.faceVertexUvs[0][11] = [capeBack[0], capeBack[1], capeBack[2]];
|
|
capeMesh = new THREE.Mesh(capeBox, capeMaterial);
|
|
capeMesh.name = "cape";
|
|
|
|
capePivot = new THREE.Group();
|
|
scene.add( capePivot );
|
|
|
|
capeMesh.position.y = -12.75;
|
|
capeMesh.position.z = -0.55;
|
|
|
|
capePivot.rotation.x = 25 * (Math.PI/180);
|
|
|
|
renderer = new THREE.WebGLRenderer({angleRot: true, alpha: true, antialias: true});
|
|
renderer.setSize(canvasW, canvasH);
|
|
|
|
model.append(renderer.domElement);
|
|
}
|
|
|
|
var startTime = Date.now();
|
|
function drawSkin() {
|
|
requestAnimationFrame(drawSkin);
|
|
var time = (Date.now() - startTime)/1000;
|
|
if(!mouseDown && !isPaused){
|
|
modelRot += 0.5;
|
|
angleRot += 0.01;
|
|
}
|
|
|
|
var ang = -(modelRot * Math.PI / 180);
|
|
|
|
camera.rotation.y = ang;
|
|
camera.position.z = radius*Math.cos(ang);
|
|
camera.position.x = radius*Math.sin(ang);
|
|
|
|
var speed = 3;
|
|
//Leg Swing
|
|
leftLeg2Mesh.rotation.x = leftLegMesh.rotation.x = Math.cos(angleRot*speed);
|
|
leftLeg2Mesh.position.z = leftLegMesh.position.z = 0 - 6*Math.sin(leftLegMesh.rotation.x);
|
|
leftLeg2Mesh.position.y = leftLegMesh.position.y = -16 - 6*Math.abs(Math.cos(leftLegMesh.rotation.x));
|
|
rightLeg2Mesh.rotation.x = rightLegMesh.rotation.x = Math.cos(angleRot*speed + (Math.PI));
|
|
rightLeg2Mesh.position.z = rightLegMesh.position.z = 0 - 6*Math.sin(rightLegMesh.rotation.x);
|
|
rightLeg2Mesh.position.y = rightLegMesh.position.y = -16 - 6*Math.abs(Math.cos(rightLegMesh.rotation.x));
|
|
|
|
//Arm Swing
|
|
leftArm2Mesh.rotation.x = leftArmMesh.rotation.x = Math.cos(angleRot*speed + (Math.PI));
|
|
leftArm2Mesh.position.z = leftArmMesh.position.z = 0 - 6*Math.sin(leftArmMesh.rotation.x);
|
|
leftArm2Mesh.position.y = leftArmMesh.position.y = -4 - 6*Math.abs(Math.cos(leftArmMesh.rotation.x));
|
|
rightArm2Mesh.rotation.x = rightArmMesh.rotation.x = Math.cos(angleRot*speed);
|
|
rightArm2Mesh.position.z = rightArmMesh.position.z = 0 - 6*Math.sin(rightArmMesh.rotation.x);
|
|
rightArm2Mesh.position.y = rightArmMesh.position.y = -4 - 6*Math.abs(Math.cos(rightArmMesh.rotation.x));
|
|
|
|
renderer.render(scene, camera);
|
|
|
|
if(angleRot > 360){
|
|
angleRot = 0;
|
|
}
|
|
|
|
}
|
|
|
|
model.mousedown(function(e){
|
|
originMouseX = (e.pageX - this.offsetLeft) - modelRot;
|
|
mouseDown = true;
|
|
});
|
|
|
|
$(document).mouseup(() => mouseDown = false);
|
|
|
|
model.bind("contextmenu", e => {
|
|
e.preventDefault();
|
|
isPaused = !isPaused;
|
|
});
|
|
|
|
model.mousemove(function(e){
|
|
if(!mouseDown){ return; }
|
|
var x = (e.pageX - this.offsetLeft) - originMouseX;
|
|
modelRot = x;
|
|
});
|
|
}
|