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README.md

skinview3d

CI Status NPM Package MIT License Gitter Chat

Three.js powered Minecraft skin viewer.

Features

  • 1.8 Skins
  • HD Skins
  • Capes
  • Elytras
  • Slim Arms
    • Automatic model detection (Slim / Default)

Usage

Example of using skinview3d

<canvas id="skin_container"></canvas>
<script>
	let skinViewer = new skinview3d.SkinViewer({
		canvas: document.getElementById("skin_container"),
		width: 300,
		height: 400,
		skin: "img/skin.png"
	});

	// Change viewer size
	skinViewer.width = 600;
	skinViewer.height = 800;

	// Load another skin
	skinViewer.loadSkin("img/skin2.png");

	// Load a cape
	skinViewer.loadCape("img/cape.png");

	// Load a elytra (from a cape texture)
	skinViewer.loadCape("img/cape.png", { backEquipment: "elytra" });

	// Unload(hide) the cape / elytra
	skinViewer.loadCape(null);

	// Control objects with your mouse!
	let control = skinview3d.createOrbitControls(skinViewer);
	control.enableRotate = true;
	control.enableZoom = false;
	control.enablePan = false;

	// Add an animation
	let walk = skinViewer.animations.add(skinview3d.WalkingAnimation);
	// Add another animation
	let rotate = skinViewer.animations.add(skinview3d.RotatingAnimation);
	// Remove an animation, stop walking dude
	walk.remove();
	// Remove the rotating animation, and make the player face forward
	rotate.resetAndRemove();
	// And run for now!
	let run = skinViewer.animations.add(skinview3d.RunningAnimation);

	// Set the speed of an animation
	run.speed = 3;
	// Pause single animation
	run.paused = true;
	// Pause all animations!
	skinViewer.animations.paused = true;
</script>

Anti-aliasing

skinview3d supports FXAA (fast approximate anti-aliasing). To enable it, you need to replace SkinViewer with FXAASkinViewer.

You must use an opaque background when FXAA is enabled, because FXAA is incompatible with transparent backgrounds.

By default, the background color is white. To use a different color:

let skinViewer = new skinview3d.FXAASkinViewer(...);
// Set the background color to blue
skinViewer.renderer.setClearColor(0x5a76f3);

Build

npm run build