skinview3d/js/skinpreview3d.js

1196 lines
42 KiB
JavaScript

/*
A 3D Minecraft skin renderer
Project link: https://github.com/Hacksore/skinpreview3d.js
*/
function SkinUtil(){
this.convert6432To6464 = function(context) {
this.copyImage(context, 4, 16, 4, 4, 20, 48, true); // Top Leg
this.copyImage(context, 8, 16, 4, 4, 24, 48, true); // Bottom Leg
this.copyImage(context, 0, 20, 4, 12, 24, 52, true); // Outer Leg
this.copyImage(context, 4, 20, 4, 12, 20, 52, true); // Front Leg
this.copyImage(context, 8, 20, 4, 12, 16, 52, true); // Inner Leg
this.copyImage(context, 12, 20, 4, 12, 28, 52, true); // Back Leg
this.copyImage(context, 44, 16, 4, 4, 36, 48, true); // Top Arm
this.copyImage(context, 48, 16, 4, 4, 40, 48, true); // Bottom Arm
this.copyImage(context, 40, 20, 4, 12, 40, 52, true); // Outer Arm
this.copyImage(context, 44, 20, 4, 12, 36, 52, true); // Front Arm
this.copyImage(context, 48, 20, 4, 12, 32, 52, true); // Inner Arm
this.copyImage(context, 52, 20, 4, 12, 44, 52, true); // Back Arm
}
this.copyImage = function(context, sX, sY, w, h, dX, dY, flipHorizontal) {
var imgData = context.getImageData(sX, sY, w, h);
if(flipHorizontal){
for(y = 0; y < h; y++) {
for(x = 0; x < (w / 2); x++) {
index = (x + y * w) * 4;
index2 = ((w - x - 1) + y * w) * 4;
var pA1 = imgData.data[index];
var pA2 = imgData.data[index+1];
var pA3 = imgData.data[index+2];
var pA4 = imgData.data[index+3];
var pB1 = imgData.data[index2];
var pB2 = imgData.data[index2+1];
var pB3 = imgData.data[index2+2];
var pB4 = imgData.data[index2+3];
imgData.data[index] = pB1;
imgData.data[index+1] = pB2;
imgData.data[index+2] = pB3;
imgData.data[index+3] = pB4;
imgData.data[index2] = pA1;
imgData.data[index2+1] = pA2;
imgData.data[index2+2] = pA3;
imgData.data[index2+3] = pA4;
}
}
}
context.putImageData(imgData,dX,dY);
}
this.fixOverlay = function(context) {
this.fixHead2(context);
this.fixBody2(context);
this.fixRightArm2(context);
this.fixLeftArm2(context);
this.fixRightLeg2(context);
this.fixLeftLeg2(context);
}
this.fixHead2 = function(context) {
// Front
if(this.hasTransparency(context, 40, 8, 8, 8)) return;
// Top, Bottom, Right, Left, Back
if(this.hasTransparency(context, 40, 0, 8, 8)) return;
if(this.hasTransparency(context, 48, 0, 8, 8)) return;
if(this.hasTransparency(context, 32, 8, 8, 8)) return;
if(this.hasTransparency(context, 48, 8, 8, 8)) return;
if(this.hasTransparency(context, 56, 8, 8, 8)) return;
// Didn't have transparency, clearing the head overlay area.
context.clearRect(40, 0, 8, 8);
context.clearRect(48, 0, 8, 8);
context.clearRect(32, 8, 8, 8);
context.clearRect(40, 8, 8, 8);
context.clearRect(48, 8, 8, 8);
context.clearRect(56, 8, 8, 8);
}
this.fixBody2 = function(context) {
// Front
if(this.hasTransparency(context, 20, 36, 8, 12)) return;
// Top, Bottom, Right, Left, Back
if(this.hasTransparency(context, 20, 32, 8, 4)) return;
if(this.hasTransparency(context, 28, 32, 8, 4)) return;
if(this.hasTransparency(context, 16, 36, 4, 12)) return;
if(this.hasTransparency(context, 28, 36, 4, 12)) return;
if(this.hasTransparency(context, 32, 36, 8, 12)) return;
// Didn't have transparency, clearing the body overlay area.
context.clearRect(20, 32, 8, 4);
context.clearRect(28, 32, 8, 4);
context.clearRect(16, 36, 4, 12);
context.clearRect(20, 36, 8, 12);
context.clearRect(28, 36, 4, 12);
context.clearRect(32, 36, 8, 12);
}
this.fixRightArm2 = function(context) {
// Front
if(this.hasTransparency(context, 44, 36, 4, 12)) return;
// Top, Bottom, Right, Left, Back
if(this.hasTransparency(context, 44, 32, 4, 4)) return;
if(this.hasTransparency(context, 48, 32, 4, 4)) return;
if(this.hasTransparency(context, 40, 36, 4, 12)) return;
if(this.hasTransparency(context, 48, 36, 4, 12)) return;
if(this.hasTransparency(context, 52, 36, 4, 12)) return;
// Didn't have transparency, clearing the right arm overlay area.
context.clearRect(44, 32, 4, 4);
context.clearRect(48, 32, 4, 4);
context.clearRect(40, 36, 4, 12);
context.clearRect(44, 36, 4, 12);
context.clearRect(48, 36, 4, 12);
context.clearRect(52, 36, 4, 12);
}
this.fixLeftArm2 = function(context) {
// Front
if(this.hasTransparency(context, 52, 52, 4, 12)) return;
// Top, Bottom, Right, Left, Back
if(this.hasTransparency(context, 52, 48, 4, 4)) return;
if(this.hasTransparency(context, 56, 48, 4, 4)) return;
if(this.hasTransparency(context, 48, 52, 4, 12)) return;
if(this.hasTransparency(context, 56, 52, 4, 12)) return;
if(this.hasTransparency(context, 60, 52, 4, 12)) return;
// Didn't have transparency, clearing the left arm overlay area.
context.clearRect(52, 48, 4, 4);
context.clearRect(56, 48, 4, 4);
context.clearRect(48, 52, 4, 12);
context.clearRect(52, 52, 4, 12);
context.clearRect(56, 52, 4, 12);
context.clearRect(60, 52, 4, 12);
}
this.fixRightLeg2 = function(context) {
// Front
if(this.hasTransparency(context, 4, 36, 4, 12)) return;
// Top, Bottom, Right, Left, Back
if(this.hasTransparency(context, 4, 32, 4, 4)) return;
if(this.hasTransparency(context, 8, 32, 4, 4)) return;
if(this.hasTransparency(context, 0, 36, 4, 12)) return;
if(this.hasTransparency(context, 8, 36, 4, 12)) return;
if(this.hasTransparency(context, 12, 36, 4, 12)) return;
// Didn't have transparency, clearing the right leg overlay area.
context.clearRect(4, 32, 4, 4);
context.clearRect(8, 32, 4, 4);
context.clearRect(0, 36, 4, 12);
context.clearRect(4, 36, 4, 12);
context.clearRect(8, 36, 4, 12);
context.clearRect(12, 36, 4, 12);
}
this.fixLeftLeg2 = function(context) {
// Front
if(this.hasTransparency(context, 4, 52, 4, 12)) return;
// Top, Bottom, Right, Left, Back
if(this.hasTransparency(context, 4, 48, 4, 4)) return;
if(this.hasTransparency(context, 8, 48, 4, 4)) return;
if(this.hasTransparency(context, 0, 52, 4, 12)) return;
if(this.hasTransparency(context, 8, 52, 4, 12)) return;
if(this.hasTransparency(context, 12, 52, 4, 12)) return;
// Didn't have transparency, clearing the left leg overlay area.
context.clearRect(4, 48, 4, 4);
context.clearRect(8, 48, 4, 4);
context.clearRect(0, 52, 4, 12);
context.clearRect(4, 52, 4, 12);
context.clearRect(8, 52, 4, 12);
context.clearRect(12, 52, 4, 12);
}
this.fixNonVisible = function(context) {
// 64x32 and 64x64 skin parts
context.clearRect(0, 0, 8, 8);
context.clearRect(24, 0, 16, 8);
context.clearRect(56, 0, 8, 8);
context.clearRect(0, 16, 4, 4);
context.clearRect(12, 16, 8, 4);
context.clearRect(36, 16, 8, 4);
context.clearRect(52, 16, 4, 4);
context.clearRect(56, 16, 8, 32);
// 64x64 skin parts
context.clearRect(0, 32, 4, 4);
context.clearRect(12, 32, 8, 4);
context.clearRect(36, 32, 8, 4);
context.clearRect(52, 32, 4, 4);
context.clearRect(0, 48, 4, 4);
context.clearRect(12, 48, 8, 4);
context.clearRect(28, 48, 8, 4);
context.clearRect(44, 48, 8, 4);
context.clearRect(60, 48, 8, 4);
}
this.hasTransparency = function(context, x, y, w, h) {
var imgData = context.getImageData(x, y, w, h);
for(y = 0; y < h; y++) {
for(x = 0; x < w; x++) {
var index = (x + y * w) * 4;
if(imgData.data[index + 3] == 0) return true; // Has transparency
}
}
return false;
}
}
(function ($) {
'use strict';
$.fn.skinPreview3D = function (options) {
var sp = new SkinPreview3D(this, options.canvasID, options.capeUrl);
sp.setSkin(options.skinUrl);
if(options.capeUrl){
sp.setCape(options.capeUrl);
}
};
} (window.jQuery));
function SkinPreview3D(model, canvasID, hasCape){
var scene, camera, renderer;
var geometry, material, mesh;
var rightLeg2Box, leftLeg2Box;
var radius = 32;
var canvasW = 470;
var canvasH = 620;
var isPaused = false;
var originMouseX = 0;
var rotating = false;
var modelRot = 0;
var angleRot = 0;
var mouseDown = false;
var util = new SkinUtil();
camera = new THREE.PerspectiveCamera(75, canvasW / canvasH, 1, 10000);
camera.position.y = -12;
scene = new THREE.Scene();
canvas = document.getElementById(canvasID);
canvas.width = 64;
canvas.height = 64;
var context = canvas.getContext("2d");
//Cape Part
var canvas2 = document.getElementById('cape');
canvas2.width = 22;
canvas2.height = 17;
var context2 = canvas2.getContext("2d");
var capeTexture = new THREE.Texture(canvas2);
capeTexture.magFilter = THREE.NearestFilter;
capeTexture.minFilter = THREE.NearestMipMapNearestFilter;
var skinTexture = new THREE.Texture(canvas);
skinTexture.magFilter = THREE.NearestFilter;
skinTexture.minFilter = THREE.NearestMipMapNearestFilter;
material = new THREE.MeshBasicMaterial({map: skinTexture, side: THREE.FrontSide});
material2 = new THREE.MeshBasicMaterial({map: skinTexture, transparent: true, opacity: 1, angleRotTest: 0.5, side: THREE.DoubleSide});
// Get the texture for the cape
material3 = new THREE.MeshBasicMaterial({map: capeTexture});
var img = new Image();
img.crossOrigin = '';
var hasAnimate = false;
img.onload = function() {
context.clearRect(0, 0, 64, 64);
context.drawImage(img, 0, 0);
if(img.height == 32) util.convert6432To6464(context);
//these need work
//util.fixNonVisible(context);
//util.fixOverlay(context);
skinTexture.needsUpdate = true;
material.needsUpdate = true;
material2.needsUpdate = true;
if(!hasAnimate)
{
initializeSkin();
hasAnimate = true;
drawSkin();
}
}
img.onerror = function() {
console.log("Failed loading " + img.src);
}
var img2=new Image();
img2.crossOrigin = '';
img2.onload = function() {
console.log("Loaded Cape");
// Erase what was on the canvas before
context2.clearRect(0, 0, canvas2.width, canvas2.height);
// Draw the image to the canvas
context2.drawImage(img2, 0, 0);
capeTexture.needsUpdate = true;
material3.needsUpdate = true;
capeLoaded=true;
}
this.setSkin = function(url){
img.src = url;
}
this.setCape = function(url){
img2.src = url;
}
function initializeSkin() {
// Head Parts
var headTop = [
new THREE.Vector2(0.125, 0.875),
new THREE.Vector2(0.25, 0.875),
new THREE.Vector2(0.25, 1),
new THREE.Vector2(0.125, 1)
];
var headBottom = [
new THREE.Vector2(0.25, 0.875),
new THREE.Vector2(0.375, 0.875),
new THREE.Vector2(0.375, 1),
new THREE.Vector2(0.25, 1)
];
var headLeft = [
new THREE.Vector2(0, 0.75),
new THREE.Vector2(0.125, 0.75),
new THREE.Vector2(0.125, 0.875),
new THREE.Vector2(0, 0.875)
];
var headFront = [
new THREE.Vector2(0.125, 0.75),
new THREE.Vector2(0.25, 0.75),
new THREE.Vector2(0.25 ,0.875),
new THREE.Vector2(0.125 ,0.875)
];
var headRight = [
new THREE.Vector2(0.25, 0.75),
new THREE.Vector2(0.375, 0.75),
new THREE.Vector2(0.375, 0.875),
new THREE.Vector2(0.25, 0.875)
];
var headBack = [
new THREE.Vector2(0.375, 0.75),
new THREE.Vector2(0.5, 0.75),
new THREE.Vector2(0.5, 0.875),
new THREE.Vector2(0.375, 0.875)
];
headBox = new THREE.BoxGeometry(8, 8, 8, 0, 0, 0);
headBox.faceVertexUvs[0] = [];
headBox.faceVertexUvs[0][0] = [headRight[3], headRight[0], headRight[2]];
headBox.faceVertexUvs[0][1] = [headRight[0], headRight[1], headRight[2]];
headBox.faceVertexUvs[0][2] = [headLeft[3], headLeft[0], headLeft[2]];
headBox.faceVertexUvs[0][3] = [headLeft[0], headLeft[1], headLeft[2]];
headBox.faceVertexUvs[0][4] = [headTop[3], headTop[0], headTop[2]];
headBox.faceVertexUvs[0][5] = [headTop[0], headTop[1], headTop[2]];
headBox.faceVertexUvs[0][6] = [headBottom[0], headBottom[3], headBottom[1]];
headBox.faceVertexUvs[0][7] = [headBottom[3], headBottom[2], headBottom[1]];
headBox.faceVertexUvs[0][8] = [headFront[3], headFront[0], headFront[2]];
headBox.faceVertexUvs[0][9] = [headFront[0], headFront[1], headFront[2]];
headBox.faceVertexUvs[0][10] = [headBack[3], headBack[0], headBack[2]];
headBox.faceVertexUvs[0][11] = [headBack[0], headBack[1], headBack[2]];
headMesh = new THREE.Mesh(headBox, material);
headMesh.name = "head";
scene.add(headMesh);
// Body Parts
var bodyTop = [
new THREE.Vector2(0.3125, 0.6875),
new THREE.Vector2(0.4375, 0.6875),
new THREE.Vector2(0.4375, 0.75),
new THREE.Vector2(0.3125, 0.75)
];
var bodyBottom = [
new THREE.Vector2(0.4375, 0.6875),
new THREE.Vector2(0.5625, 0.6875),
new THREE.Vector2(0.5625, 0.75),
new THREE.Vector2(0.4375, 0.75)
];
var bodyLeft = [
new THREE.Vector2(0.25, 0.5),
new THREE.Vector2(0.3125, 0.5),
new THREE.Vector2(0.3125, 0.6875),
new THREE.Vector2(0.25, 0.6875)
];
var bodyFront = [
new THREE.Vector2(0.3125, 0.5),
new THREE.Vector2(0.4375, 0.5),
new THREE.Vector2(0.4375, 0.6875),
new THREE.Vector2(0.3125, 0.6875)
];
var bodyRight = [
new THREE.Vector2(0.4375, 0.5),
new THREE.Vector2(0.5, 0.5),
new THREE.Vector2(0.5, 0.6875),
new THREE.Vector2(0.4375, 0.6875)
];
var bodyBack = [
new THREE.Vector2(0.5, 0.5),
new THREE.Vector2(0.625, 0.5),
new THREE.Vector2(0.625, 0.6875),
new THREE.Vector2(0.5, 0.6875)
];
bodyBox = new THREE.BoxGeometry(8, 12, 4, 0, 0, 0);
bodyBox.faceVertexUvs[0] = [];
bodyBox.faceVertexUvs[0][0] = [bodyRight[3], bodyRight[0], bodyRight[2]];
bodyBox.faceVertexUvs[0][1] = [bodyRight[0], bodyRight[1], bodyRight[2]];
bodyBox.faceVertexUvs[0][2] = [bodyLeft[3], bodyLeft[0], bodyLeft[2]];
bodyBox.faceVertexUvs[0][3] = [bodyLeft[0], bodyLeft[1], bodyLeft[2]];
bodyBox.faceVertexUvs[0][4] = [bodyTop[3], bodyTop[0], bodyTop[2]];
bodyBox.faceVertexUvs[0][5] = [bodyTop[0], bodyTop[1], bodyTop[2]];
bodyBox.faceVertexUvs[0][6] = [bodyBottom[0], bodyBottom[3], bodyBottom[1]];
bodyBox.faceVertexUvs[0][7] = [bodyBottom[3], bodyBottom[2], bodyBottom[1]];
bodyBox.faceVertexUvs[0][8] = [bodyFront[3], bodyFront[0], bodyFront[2]];
bodyBox.faceVertexUvs[0][9] = [bodyFront[0], bodyFront[1], bodyFront[2]];
bodyBox.faceVertexUvs[0][10] = [bodyBack[3], bodyBack[0], bodyBack[2]];
bodyBox.faceVertexUvs[0][11] = [bodyBack[0], bodyBack[1], bodyBack[2]];
bodyMesh = new THREE.Mesh(bodyBox, material);
bodyMesh.name = "body";
bodyMesh.position.y = -10;
scene.add(bodyMesh);
// Right Arm Parts
var rightArmTop = [
new THREE.Vector2(0.6875, 0.6875),
new THREE.Vector2(0.75, 0.6875),
new THREE.Vector2(0.75, 0.75),
new THREE.Vector2(0.6875, 0.75),
];
var rightArmBottom = [
new THREE.Vector2(0.75, 0.6875),
new THREE.Vector2(0.8125, 0.6875),
new THREE.Vector2(0.8125, 0.75),
new THREE.Vector2(0.75, 0.75)
];
var rightArmLeft = [
new THREE.Vector2(0.625, 0.5),
new THREE.Vector2(0.6875, 0.5),
new THREE.Vector2(0.6875, 0.6875),
new THREE.Vector2(0.625, 0.6875)
];
var rightArmFront = [
new THREE.Vector2(0.6875, 0.5),
new THREE.Vector2(0.75, 0.5),
new THREE.Vector2(0.75, 0.6875),
new THREE.Vector2(0.6875, 0.6875)
];
var rightArmRight = [
new THREE.Vector2(0.75, 0.5),
new THREE.Vector2(0.8125, 0.5),
new THREE.Vector2(0.8125, 0.6875),
new THREE.Vector2(0.75, 0.6875)
];
var rightArmBack = [
new THREE.Vector2(0.8125, 0.5),
new THREE.Vector2(0.875, 0.5),
new THREE.Vector2(0.875, 0.6875),
new THREE.Vector2(0.8125, 0.6875)
];
rightArmBox = new THREE.BoxGeometry(4, 12, 4, 0, 0, 0);
rightArmBox.faceVertexUvs[0] = [];
rightArmBox.faceVertexUvs[0][0] = [rightArmRight[3], rightArmRight[0], rightArmRight[2]];
rightArmBox.faceVertexUvs[0][1] = [rightArmRight[0], rightArmRight[1], rightArmRight[2]];
rightArmBox.faceVertexUvs[0][2] = [rightArmLeft[3], rightArmLeft[0], rightArmLeft[2]];
rightArmBox.faceVertexUvs[0][3] = [rightArmLeft[0], rightArmLeft[1], rightArmLeft[2]];
rightArmBox.faceVertexUvs[0][4] = [rightArmTop[3], rightArmTop[0], rightArmTop[2]];
rightArmBox.faceVertexUvs[0][5] = [rightArmTop[0], rightArmTop[1], rightArmTop[2]];
rightArmBox.faceVertexUvs[0][6] = [rightArmBottom[0], rightArmBottom[3], rightArmBottom[1]];
rightArmBox.faceVertexUvs[0][7] = [rightArmBottom[3], rightArmBottom[2], rightArmBottom[1]];
rightArmBox.faceVertexUvs[0][8] = [rightArmFront[3], rightArmFront[0], rightArmFront[2]];
rightArmBox.faceVertexUvs[0][9] = [rightArmFront[0], rightArmFront[1], rightArmFront[2]];
rightArmBox.faceVertexUvs[0][10] = [rightArmBack[3], rightArmBack[0], rightArmBack[2]];
rightArmBox.faceVertexUvs[0][11] = [rightArmBack[0], rightArmBack[1], rightArmBack[2]];
rightArmMesh = new THREE.Mesh(rightArmBox, material);
rightArmMesh.name = "rightArm";
rightArmMesh.position.y = -10;
rightArmMesh.position.x = -6;
scene.add(rightArmMesh);
// Left Arm Parts
var leftArmTop = [
new THREE.Vector2(0.5625, 0.1875),
new THREE.Vector2(0.625, 0.1875),
new THREE.Vector2(0.625, 0.25),
new THREE.Vector2(0.5625, 0.25),
];
var leftArmBottom = [
new THREE.Vector2(0.625, 0.1875),
new THREE.Vector2(0.6875, 0.1875),
new THREE.Vector2(0.6875, 0.25),
new THREE.Vector2(0.625, 0.25)
];
var leftArmLeft = [
new THREE.Vector2(0.5, 0),
new THREE.Vector2(0.5625, 0),
new THREE.Vector2(0.5625, 0.1875),
new THREE.Vector2(0.5, 0.1875)
];
var leftArmFront = [
new THREE.Vector2(0.5625, 0),
new THREE.Vector2(0.625, 0),
new THREE.Vector2(0.625, 0.1875),
new THREE.Vector2(0.5625, 0.1875)
];
var leftArmRight = [
new THREE.Vector2(0.625, 0),
new THREE.Vector2(0.6875, 0),
new THREE.Vector2(0.6875, 0.1875),
new THREE.Vector2(0.625, 0.1875)
];
var leftArmBack = [
new THREE.Vector2(0.6875, 0),
new THREE.Vector2(0.75, 0),
new THREE.Vector2(0.75, 0.1875),
new THREE.Vector2(0.6875, 0.1875)
];
leftArmBox = new THREE.BoxGeometry(4, 12, 4, 0, 0, 0);
leftArmBox.faceVertexUvs[0] = [];
leftArmBox.faceVertexUvs[0][0] = [leftArmRight[3], leftArmRight[0], leftArmRight[2]];
leftArmBox.faceVertexUvs[0][1] = [leftArmRight[0], leftArmRight[1], leftArmRight[2]];
leftArmBox.faceVertexUvs[0][2] = [leftArmLeft[3], leftArmLeft[0], leftArmLeft[2]];
leftArmBox.faceVertexUvs[0][3] = [leftArmLeft[0], leftArmLeft[1], leftArmLeft[2]];
leftArmBox.faceVertexUvs[0][4] = [leftArmTop[3], leftArmTop[0], leftArmTop[2]];
leftArmBox.faceVertexUvs[0][5] = [leftArmTop[0], leftArmTop[1], leftArmTop[2]];
leftArmBox.faceVertexUvs[0][6] = [leftArmBottom[0], leftArmBottom[3], leftArmBottom[1]];
leftArmBox.faceVertexUvs[0][7] = [leftArmBottom[3], leftArmBottom[2], leftArmBottom[1]];
leftArmBox.faceVertexUvs[0][8] = [leftArmFront[3], leftArmFront[0], leftArmFront[2]];
leftArmBox.faceVertexUvs[0][9] = [leftArmFront[0], leftArmFront[1], leftArmFront[2]];
leftArmBox.faceVertexUvs[0][10] = [leftArmBack[3], leftArmBack[0], leftArmBack[2]];
leftArmBox.faceVertexUvs[0][11] = [leftArmBack[0], leftArmBack[1], leftArmBack[2]];
leftArmMesh = new THREE.Mesh(leftArmBox, material);
leftArmMesh.name = "leftArm";
leftArmMesh.position.y = -10;
leftArmMesh.position.x = 6;
scene.add(leftArmMesh);
// Right Leg Parts
var rightLegTop = [
new THREE.Vector2(0.0625, 0.6875),
new THREE.Vector2(0.125, 0.6875),
new THREE.Vector2(0.125, 0.75),
new THREE.Vector2(0.0625, 0.75),
];
var rightLegBottom = [
new THREE.Vector2(0.125, 0.6875),
new THREE.Vector2(0.1875, 0.6875),
new THREE.Vector2(0.1875, 0.75),
new THREE.Vector2(0.125, 0.75)
];
var rightLegLeft = [
new THREE.Vector2(0, 0.5),
new THREE.Vector2(0.0625, 0.5),
new THREE.Vector2(0.0625, 0.6875),
new THREE.Vector2(0, 0.6875)
];
var rightLegFront = [
new THREE.Vector2(0.0625, 0.5),
new THREE.Vector2(0.125, 0.5),
new THREE.Vector2(0.125, 0.6875),
new THREE.Vector2(0.0625, 0.6875)
];
var rightLegRight = [
new THREE.Vector2(0.125, 0.5),
new THREE.Vector2(0.1875, 0.5),
new THREE.Vector2(0.1875, 0.6875),
new THREE.Vector2(0.125, 0.6875)
];
var rightLegBack = [
new THREE.Vector2(0.1875, 0.5),
new THREE.Vector2(0.25, 0.5),
new THREE.Vector2(0.25, 0.6875),
new THREE.Vector2(0.1875, 0.6875)
];
rightLegBox = new THREE.BoxGeometry(4, 12, 4, 0, 0, 0);
rightLegBox.faceVertexUvs[0] = [];
rightLegBox.faceVertexUvs[0][0] = [rightLegRight[3], rightLegRight[0], rightLegRight[2]];
rightLegBox.faceVertexUvs[0][1] = [rightLegRight[0], rightLegRight[1], rightLegRight[2]];
rightLegBox.faceVertexUvs[0][2] = [rightLegLeft[3], rightLegLeft[0], rightLegLeft[2]];
rightLegBox.faceVertexUvs[0][3] = [rightLegLeft[0], rightLegLeft[1], rightLegLeft[2]];
rightLegBox.faceVertexUvs[0][4] = [rightLegTop[3], rightLegTop[0], rightLegTop[2]];
rightLegBox.faceVertexUvs[0][5] = [rightLegTop[0], rightLegTop[1], rightLegTop[2]];
rightLegBox.faceVertexUvs[0][6] = [rightLegBottom[0], rightLegBottom[3], rightLegBottom[1]];
rightLegBox.faceVertexUvs[0][7] = [rightLegBottom[3], rightLegBottom[2], rightLegBottom[1]];
rightLegBox.faceVertexUvs[0][8] = [rightLegFront[3], rightLegFront[0], rightLegFront[2]];
rightLegBox.faceVertexUvs[0][9] = [rightLegFront[0], rightLegFront[1], rightLegFront[2]];
rightLegBox.faceVertexUvs[0][10] = [rightLegBack[3], rightLegBack[0], rightLegBack[2]];
rightLegBox.faceVertexUvs[0][11] = [rightLegBack[0], rightLegBack[1], rightLegBack[2]];
rightLegMesh = new THREE.Mesh(rightLegBox, material);
rightLegMesh.name = "rightLeg"
rightLegMesh.position.y = -22;
rightLegMesh.position.x = -2;
scene.add(rightLegMesh);
// Left Leg Parts
var leftLegTop = [
new THREE.Vector2(0.3125, 0.1875),
new THREE.Vector2(0.375, 0.1875),
new THREE.Vector2(0.375, 0.25),
new THREE.Vector2(0.3125, 0.25),
];
var leftLegBottom = [
new THREE.Vector2(0.375, 0.1875),
new THREE.Vector2(0.4375, 0.1875),
new THREE.Vector2(0.4375, 0.25),
new THREE.Vector2(0.375, 0.25)
];
var leftLegLeft = [
new THREE.Vector2(0.25, 0),
new THREE.Vector2(0.3125, 0),
new THREE.Vector2(0.3125, 0.1875),
new THREE.Vector2(0.25, 0.1875)
];
var leftLegFront = [
new THREE.Vector2(0.3125, 0),
new THREE.Vector2(0.375, 0),
new THREE.Vector2(0.375, 0.1875),
new THREE.Vector2(0.3125, 0.1875)
];
var leftLegRight = [
new THREE.Vector2(0.375, 0),
new THREE.Vector2(0.4375, 0),
new THREE.Vector2(0.4375, 0.1875),
new THREE.Vector2(0.375, 0.1875)
];
var leftLegBack = [
new THREE.Vector2(0.4375, 0),
new THREE.Vector2(0.5, 0),
new THREE.Vector2(0.5, 0.1875),
new THREE.Vector2(0.4375, 0.1875)
];
leftLegBox = new THREE.BoxGeometry(4, 12, 4, 0, 0, 0);
leftLegBox.faceVertexUvs[0] = [];
leftLegBox.faceVertexUvs[0][0] = [leftLegRight[3], leftLegRight[0], leftLegRight[2]];
leftLegBox.faceVertexUvs[0][1] = [leftLegRight[0], leftLegRight[1], leftLegRight[2]];
leftLegBox.faceVertexUvs[0][2] = [leftLegLeft[3], leftLegLeft[0], leftLegLeft[2]];
leftLegBox.faceVertexUvs[0][3] = [leftLegLeft[0], leftLegLeft[1], leftLegLeft[2]];
leftLegBox.faceVertexUvs[0][4] = [leftLegTop[3], leftLegTop[0], leftLegTop[2]];
leftLegBox.faceVertexUvs[0][5] = [leftLegTop[0], leftLegTop[1], leftLegTop[2]];
leftLegBox.faceVertexUvs[0][6] = [leftLegBottom[0], leftLegBottom[3], leftLegBottom[1]];
leftLegBox.faceVertexUvs[0][7] = [leftLegBottom[3], leftLegBottom[2], leftLegBottom[1]];
leftLegBox.faceVertexUvs[0][8] = [leftLegFront[3], leftLegFront[0], leftLegFront[2]];
leftLegBox.faceVertexUvs[0][9] = [leftLegFront[0], leftLegFront[1], leftLegFront[2]];
leftLegBox.faceVertexUvs[0][10] = [leftLegBack[3], leftLegBack[0], leftLegBack[2]];
leftLegBox.faceVertexUvs[0][11] = [leftLegBack[0], leftLegBack[1], leftLegBack[2]];
leftLegMesh = new THREE.Mesh(leftLegBox, material);
leftLegMesh.name = "leftLeg";
leftLegMesh.position.y = -22;
leftLegMesh.position.x = 2;
scene.add(leftLegMesh);
// Head Overlay Parts
var head2Top = [
new THREE.Vector2(0.625, 0.875),
new THREE.Vector2(0.75, 0.875),
new THREE.Vector2(0.75, 1),
new THREE.Vector2(0.625, 1)
];
var head2Bottom = [
new THREE.Vector2(0.75, 0.875),
new THREE.Vector2(0.875, 0.875),
new THREE.Vector2(0.875, 1),
new THREE.Vector2(0.75, 1)
];
var head2Left = [
new THREE.Vector2(0.5, 0.75),
new THREE.Vector2(0.625, 0.75),
new THREE.Vector2(0.625, 0.875),
new THREE.Vector2(0.5, 0.875)
];
var head2Front = [
new THREE.Vector2(0.625, 0.75),
new THREE.Vector2(0.75, 0.75),
new THREE.Vector2(0.75, 0.875),
new THREE.Vector2(0.625, 0.875)
];
var head2Right = [
new THREE.Vector2(0.75, 0.75),
new THREE.Vector2(0.875, 0.75),
new THREE.Vector2(0.875, 0.875),
new THREE.Vector2(0.75, 0.875)
];
var head2Back = [
new THREE.Vector2(0.875, 0.75),
new THREE.Vector2(1, 0.75),
new THREE.Vector2(1, 0.875),
new THREE.Vector2(0.875, 0.875)
];
head2Box = new THREE.BoxGeometry(9, 9, 9, 0, 0, 0);
head2Box.faceVertexUvs[0] = [];
head2Box.faceVertexUvs[0][0] = [head2Right[3], head2Right[0], head2Right[2]];
head2Box.faceVertexUvs[0][1] = [head2Right[0], head2Right[1], head2Right[2]];
head2Box.faceVertexUvs[0][2] = [head2Left[3], head2Left[0], head2Left[2]];
head2Box.faceVertexUvs[0][3] = [head2Left[0], head2Left[1], head2Left[2]];
head2Box.faceVertexUvs[0][4] = [head2Top[3], head2Top[0], head2Top[2]];
head2Box.faceVertexUvs[0][5] = [head2Top[0], head2Top[1], head2Top[2]];
head2Box.faceVertexUvs[0][6] = [head2Bottom[0], head2Bottom[3], head2Bottom[1]];
head2Box.faceVertexUvs[0][7] = [head2Bottom[3], head2Bottom[2], head2Bottom[1]];
head2Box.faceVertexUvs[0][8] = [head2Front[3], head2Front[0], head2Front[2]];
head2Box.faceVertexUvs[0][9] = [head2Front[0], head2Front[1], head2Front[2]];
head2Box.faceVertexUvs[0][10] = [head2Back[3], head2Back[0], head2Back[2]];
head2Box.faceVertexUvs[0][11] = [head2Back[0], head2Back[1], head2Back[2]];
head2Mesh = new THREE.Mesh(head2Box, material2);
head2Mesh.name = "head2"
scene.add(head2Mesh);
// Body Overlay Parts
var body2Top = [
new THREE.Vector2(0.3125, 0.4375),
new THREE.Vector2(0.4375, 0.4375),
new THREE.Vector2(0.4375, 0.5),
new THREE.Vector2(0.3125, 0.5)
];
var body2Bottom = [
new THREE.Vector2(0.4375, 0.4375),
new THREE.Vector2(0.5625, 0.4375),
new THREE.Vector2(0.5625, 0.5),
new THREE.Vector2(0.4375, 0.5)
];
var body2Left = [
new THREE.Vector2(0.25, 0.25),
new THREE.Vector2(0.3125, 0.25),
new THREE.Vector2(0.3125, 0.4375),
new THREE.Vector2(0.25, 0.4375)
];
var body2Front = [
new THREE.Vector2(0.3125, 0.25),
new THREE.Vector2(0.4375, 0.25),
new THREE.Vector2(0.4375, 0.4375),
new THREE.Vector2(0.3125, 0.4375)
];
var body2Right = [
new THREE.Vector2(0.4375, 0.25),
new THREE.Vector2(0.5, 0.25),
new THREE.Vector2(0.5, 0.4375),
new THREE.Vector2(0.4375, 0.4375)
];
var body2Back = [
new THREE.Vector2(0.5, 0.25),
new THREE.Vector2(0.625, 0.25),
new THREE.Vector2(0.625, 0.4375),
new THREE.Vector2(0.5, 0.4375)
];
body2Box = new THREE.BoxGeometry(9, 13.5, 4.5, 0, 0, 0);
body2Box.faceVertexUvs[0] = [];
body2Box.faceVertexUvs[0][0] = [body2Right[3], body2Right[0], body2Right[2]];
body2Box.faceVertexUvs[0][1] = [body2Right[0], body2Right[1], body2Right[2]];
body2Box.faceVertexUvs[0][2] = [body2Left[3], body2Left[0], body2Left[2]];
body2Box.faceVertexUvs[0][3] = [body2Left[0], body2Left[1], body2Left[2]];
body2Box.faceVertexUvs[0][4] = [body2Top[3], body2Top[0], body2Top[2]];
body2Box.faceVertexUvs[0][5] = [body2Top[0], body2Top[1], body2Top[2]];
body2Box.faceVertexUvs[0][6] = [body2Bottom[0], body2Bottom[3], body2Bottom[1]];
body2Box.faceVertexUvs[0][7] = [body2Bottom[3], body2Bottom[2], body2Bottom[1]];
body2Box.faceVertexUvs[0][8] = [body2Front[3], body2Front[0], body2Front[2]];
body2Box.faceVertexUvs[0][9] = [body2Front[0], body2Front[1], body2Front[2]];
body2Box.faceVertexUvs[0][10] = [body2Back[3], body2Back[0], body2Back[2]];
body2Box.faceVertexUvs[0][11] = [body2Back[0], body2Back[1], body2Back[2]];
body2Mesh = new THREE.Mesh(body2Box, material2);
body2Mesh.name = "body2";
body2Mesh.position.y = -10;
scene.add(body2Mesh);
// Right Arm Overlay Parts
var rightArm2Top = [
new THREE.Vector2(0.6875, 0.4375),
new THREE.Vector2(0.75, 0.4375),
new THREE.Vector2(0.75, 0.5),
new THREE.Vector2(0.6875, 0.5),
];
var rightArm2Bottom = [
new THREE.Vector2(0.75, 0.4375),
new THREE.Vector2(0.8125, 0.4375),
new THREE.Vector2(0.8125, 0.5),
new THREE.Vector2(0.75, 0.5)
];
var rightArm2Left = [
new THREE.Vector2(0.625, 0.25),
new THREE.Vector2(0.6875, 0.25),
new THREE.Vector2(0.6875, 0.4375),
new THREE.Vector2(0.625, 0.4375)
];
var rightArm2Front = [
new THREE.Vector2(0.6875, 0.25),
new THREE.Vector2(0.75, 0.25),
new THREE.Vector2(0.75, 0.4375),
new THREE.Vector2(0.6875, 0.4375)
];
var rightArm2Right = [
new THREE.Vector2(0.75, 0.25),
new THREE.Vector2(0.8125, 0.25),
new THREE.Vector2(0.8125, 0.4375),
new THREE.Vector2(0.75, 0.4375)
];
var rightArm2Back = [
new THREE.Vector2(0.8125, 0.25),
new THREE.Vector2(0.875, 0.25),
new THREE.Vector2(0.875, 0.4375),
new THREE.Vector2(0.8125, 0.4375)
];
rightArm2Box = new THREE.BoxGeometry(4.5, 13.5, 4.5, 0, 0, 0);
rightArm2Box.faceVertexUvs[0] = [];
rightArm2Box.faceVertexUvs[0][0] = [rightArm2Right[3], rightArm2Right[0], rightArm2Right[2]];
rightArm2Box.faceVertexUvs[0][1] = [rightArm2Right[0], rightArm2Right[1], rightArm2Right[2]];
rightArm2Box.faceVertexUvs[0][2] = [rightArm2Left[3], rightArm2Left[0], rightArm2Left[2]];
rightArm2Box.faceVertexUvs[0][3] = [rightArm2Left[0], rightArm2Left[1], rightArm2Left[2]];
rightArm2Box.faceVertexUvs[0][4] = [rightArm2Top[3], rightArm2Top[0], rightArm2Top[2]];
rightArm2Box.faceVertexUvs[0][5] = [rightArm2Top[0], rightArm2Top[1], rightArm2Top[2]];
rightArm2Box.faceVertexUvs[0][6] = [rightArm2Bottom[0], rightArm2Bottom[3], rightArm2Bottom[1]];
rightArm2Box.faceVertexUvs[0][7] = [rightArm2Bottom[3], rightArm2Bottom[2], rightArm2Bottom[1]];
rightArm2Box.faceVertexUvs[0][8] = [rightArm2Front[3], rightArm2Front[0], rightArm2Front[2]];
rightArm2Box.faceVertexUvs[0][9] = [rightArm2Front[0], rightArm2Front[1], rightArm2Front[2]];
rightArm2Box.faceVertexUvs[0][10] = [rightArm2Back[3], rightArm2Back[0], rightArm2Back[2]];
rightArm2Box.faceVertexUvs[0][11] = [rightArm2Back[0], rightArm2Back[1], rightArm2Back[2]];
rightArm2Mesh = new THREE.Mesh(rightArm2Box, material2);
rightArm2Mesh.name = "rightArm2";
rightArm2Mesh.position.y = -10;
rightArm2Mesh.position.x = -6;
scene.add(rightArm2Mesh);
// Left Arm Overlay Parts
var leftArm2Top = [
new THREE.Vector2(0.8125, 0.1875),
new THREE.Vector2(0.875, 0.1875),
new THREE.Vector2(0.875, 0.25),
new THREE.Vector2(0.8125, 0.25),
];
var leftArm2Bottom = [
new THREE.Vector2(0.875, 0.1875),
new THREE.Vector2(0.9375, 0.1875),
new THREE.Vector2(0.9375, 0.25),
new THREE.Vector2(0.875, 0.25)
];
var leftArm2Left = [
new THREE.Vector2(0.75, 0),
new THREE.Vector2(0.8125, 0),
new THREE.Vector2(0.8125, 0.1875),
new THREE.Vector2(0.75, 0.1875)
];
var leftArm2Front = [
new THREE.Vector2(0.8125, 0),
new THREE.Vector2(0.875, 0),
new THREE.Vector2(0.875, 0.1875),
new THREE.Vector2(0.8125, 0.1875)
];
var leftArm2Right = [
new THREE.Vector2(0.875, 0),
new THREE.Vector2(0.9375, 0),
new THREE.Vector2(0.9375, 0.1875),
new THREE.Vector2(0.875, 0.1875)
];
var leftArm2Back = [
new THREE.Vector2(0.9375, 0),
new THREE.Vector2(1, 0),
new THREE.Vector2(1, 0.1875),
new THREE.Vector2(0.9375, 0.1875)
];
leftArm2Box = new THREE.BoxGeometry(4.5, 13.5, 4.5, 0, 0, 0);
leftArm2Box.faceVertexUvs[0] = [];
leftArm2Box.faceVertexUvs[0][0] = [leftArm2Right[3], leftArm2Right[0], leftArm2Right[2]];
leftArm2Box.faceVertexUvs[0][1] = [leftArm2Right[0], leftArm2Right[1], leftArm2Right[2]];
leftArm2Box.faceVertexUvs[0][2] = [leftArm2Left[3], leftArm2Left[0], leftArm2Left[2]];
leftArm2Box.faceVertexUvs[0][3] = [leftArm2Left[0], leftArm2Left[1], leftArm2Left[2]];
leftArm2Box.faceVertexUvs[0][4] = [leftArm2Top[3], leftArm2Top[0], leftArm2Top[2]];
leftArm2Box.faceVertexUvs[0][5] = [leftArm2Top[0], leftArm2Top[1], leftArm2Top[2]];
leftArm2Box.faceVertexUvs[0][6] = [leftArm2Bottom[0], leftArm2Bottom[3], leftArm2Bottom[1]];
leftArm2Box.faceVertexUvs[0][7] = [leftArm2Bottom[3], leftArm2Bottom[2], leftArm2Bottom[1]];
leftArm2Box.faceVertexUvs[0][8] = [leftArm2Front[3], leftArm2Front[0], leftArm2Front[2]];
leftArm2Box.faceVertexUvs[0][9] = [leftArm2Front[0], leftArm2Front[1], leftArm2Front[2]];
leftArm2Box.faceVertexUvs[0][10] = [leftArm2Back[3], leftArm2Back[0], leftArm2Back[2]];
leftArm2Box.faceVertexUvs[0][11] = [leftArm2Back[0], leftArm2Back[1], leftArm2Back[2]];
leftArm2Mesh = new THREE.Mesh(leftArm2Box, material2);
leftArm2Mesh.name = "leftArm2";
leftArm2Mesh.position.y = -10;
leftArm2Mesh.position.x = 6;
// leftArm2Mesh.visible = true;
scene.add(leftArm2Mesh);
// Right Leg Overlay Parts
var rightLeg2Top = [
new THREE.Vector2(0.0625, 0.4375),
new THREE.Vector2(0.125, 0.4375),
new THREE.Vector2(0.125, 0.5),
new THREE.Vector2(0.0625, 0.5),
];
var rightLeg2Bottom = [
new THREE.Vector2(0.125, 0.4375),
new THREE.Vector2(0.1875, 0.4375),
new THREE.Vector2(0.1875, 0.5),
new THREE.Vector2(0.125, 0.5)
];
var rightLeg2Left = [
new THREE.Vector2(0, 0.25),
new THREE.Vector2(0.0625, 0.25),
new THREE.Vector2(0.0625, 0.4375),
new THREE.Vector2(0, 0.4375)
];
var rightLeg2Front = [
new THREE.Vector2(0.0625, 0.25),
new THREE.Vector2(0.125, 0.25),
new THREE.Vector2(0.125, 0.4375),
new THREE.Vector2(0.0625, 0.4375)
];
var rightLeg2Right = [
new THREE.Vector2(0.125, 0.25),
new THREE.Vector2(0.1875, 0.25),
new THREE.Vector2(0.1875, 0.4375),
new THREE.Vector2(0.125, 0.4375)
];
var rightLeg2Back = [
new THREE.Vector2(0.1875, 0.25),
new THREE.Vector2(0.25, 0.25),
new THREE.Vector2(0.25, 0.4375),
new THREE.Vector2(0.1875, 0.4375)
];
rightLeg2Box = new THREE.BoxGeometry(4.5, 13.5, 4.5, 0, 0, 0);
rightLeg2Box.faceVertexUvs[0] = [];
rightLeg2Box.faceVertexUvs[0][0] = [rightLeg2Right[3], rightLeg2Right[0], rightLeg2Right[2]];
rightLeg2Box.faceVertexUvs[0][1] = [rightLeg2Right[0], rightLeg2Right[1], rightLeg2Right[2]];
rightLeg2Box.faceVertexUvs[0][2] = [rightLeg2Left[3], rightLeg2Left[0], rightLeg2Left[2]];
rightLeg2Box.faceVertexUvs[0][3] = [rightLeg2Left[0], rightLeg2Left[1], rightLeg2Left[2]];
rightLeg2Box.faceVertexUvs[0][4] = [rightLeg2Top[3], rightLeg2Top[0], rightLeg2Top[2]];
rightLeg2Box.faceVertexUvs[0][5] = [rightLeg2Top[0], rightLeg2Top[1], rightLeg2Top[2]];
rightLeg2Box.faceVertexUvs[0][6] = [rightLeg2Bottom[0], rightLeg2Bottom[3], rightLeg2Bottom[1]];
rightLeg2Box.faceVertexUvs[0][7] = [rightLeg2Bottom[3], rightLeg2Bottom[2], rightLeg2Bottom[1]];
rightLeg2Box.faceVertexUvs[0][8] = [rightLeg2Front[3], rightLeg2Front[0], rightLeg2Front[2]];
rightLeg2Box.faceVertexUvs[0][9] = [rightLeg2Front[0], rightLeg2Front[1], rightLeg2Front[2]];
rightLeg2Box.faceVertexUvs[0][10] = [rightLeg2Back[3], rightLeg2Back[0], rightLeg2Back[2]];
rightLeg2Box.faceVertexUvs[0][11] = [rightLeg2Back[0], rightLeg2Back[1], rightLeg2Back[2]];
rightLeg2Mesh = new THREE.Mesh(rightLeg2Box, material2);
rightLeg2Mesh.name = "rightLeg2"
rightLeg2Mesh.position.y = -22;
rightLeg2Mesh.position.x = -2;
scene.add(rightLeg2Mesh);
// Left Leg Overlay Parts
var leftLeg2Top = [
new THREE.Vector2(0.0625, 0.1875),
new THREE.Vector2(0.125, 0.1875),
new THREE.Vector2(0.125, 0.25),
new THREE.Vector2(0.0625, 0.25),
];
var leftLeg2Bottom = [
new THREE.Vector2(0.125, 0.1875),
new THREE.Vector2(0.1875, 0.1875),
new THREE.Vector2(0.1875, 0.25),
new THREE.Vector2(0.125, 0.25)
];
var leftLeg2Left = [
new THREE.Vector2(0, 0),
new THREE.Vector2(0.0625, 0),
new THREE.Vector2(0.0625, 0.1875),
new THREE.Vector2(0, 0.1875)
];
var leftLeg2Front = [
new THREE.Vector2(0.0625, 0),
new THREE.Vector2(0.125, 0),
new THREE.Vector2(0.125, 0.1875),
new THREE.Vector2(0.0625, 0.1875)
];
var leftLeg2Right = [
new THREE.Vector2(0.125, 0),
new THREE.Vector2(0.1875, 0),
new THREE.Vector2(0.1875, 0.1875),
new THREE.Vector2(0.125, 0.1875)
];
var leftLeg2Back = [
new THREE.Vector2(0.1875, 0),
new THREE.Vector2(0.25, 0),
new THREE.Vector2(0.25, 0.1875),
new THREE.Vector2(0.1875, 0.1875)
];
var leftLeg2Box = new THREE.BoxGeometry(4.5, 13.5, 4.5, 0, 0, 0);
leftLeg2Box.faceVertexUvs[0] = [];
leftLeg2Box.faceVertexUvs[0][0] = [leftLeg2Right[3], leftLeg2Right[0], leftLeg2Right[2]];
leftLeg2Box.faceVertexUvs[0][1] = [leftLeg2Right[0], leftLeg2Right[1], leftLeg2Right[2]];
leftLeg2Box.faceVertexUvs[0][2] = [leftLeg2Left[3], leftLeg2Left[0], leftLeg2Left[2]];
leftLeg2Box.faceVertexUvs[0][3] = [leftLeg2Left[0], leftLeg2Left[1], leftLeg2Left[2]];
leftLeg2Box.faceVertexUvs[0][4] = [leftLeg2Top[3], leftLeg2Top[0], leftLeg2Top[2]];
leftLeg2Box.faceVertexUvs[0][5] = [leftLeg2Top[0], leftLeg2Top[1], leftLeg2Top[2]];
leftLeg2Box.faceVertexUvs[0][6] = [leftLeg2Bottom[0], leftLeg2Bottom[3], leftLeg2Bottom[1]];
leftLeg2Box.faceVertexUvs[0][7] = [leftLeg2Bottom[3], leftLeg2Bottom[2], leftLeg2Bottom[1]];
leftLeg2Box.faceVertexUvs[0][8] = [leftLeg2Front[3], leftLeg2Front[0], leftLeg2Front[2]];
leftLeg2Box.faceVertexUvs[0][9] = [leftLeg2Front[0], leftLeg2Front[1], leftLeg2Front[2]];
leftLeg2Box.faceVertexUvs[0][10] = [leftLeg2Back[3], leftLeg2Back[0], leftLeg2Back[2]];
leftLeg2Box.faceVertexUvs[0][11] = [leftLeg2Back[0], leftLeg2Back[1], leftLeg2Back[2]];
leftLeg2Mesh = new THREE.Mesh(leftLeg2Box, material2);
leftLeg2Mesh.name = "leftLeg2";
leftLeg2Mesh.position.y = -22;
leftLeg2Mesh.position.x = 2;
scene.add(leftLeg2Mesh);
// Cape Parts
var capeTop = [
new THREE.Vector2(1/22, 21/17),
new THREE.Vector2(11/22, 21/17),
new THREE.Vector2(11/22, 22/17),
new THREE.Vector2(1/22, 22/17),
];
var capeBottom = [
new THREE.Vector2(11/22, 16/17),
new THREE.Vector2(21/22, 16/17),
new THREE.Vector2(21/22, 16/17),
new THREE.Vector2(11/22, 16/17)
];
var capeLeft = [
new THREE.Vector2(11/22, 0/17),
new THREE.Vector2(12/22, 0/17),
new THREE.Vector2(12/22, 16/17),
new THREE.Vector2(11/22, 16/17)
];
var capeFront = [
new THREE.Vector2(12/22, 0/17),
new THREE.Vector2(1, 0/17),
new THREE.Vector2(1, 16/17),
new THREE.Vector2(12/22, 16/17)
];
var capeRight = [
new THREE.Vector2(0, 0/17),
new THREE.Vector2(1/22, 0/17),
new THREE.Vector2(1/22, 16/17),
new THREE.Vector2(0, 16/17)
];
var capeBack = [
new THREE.Vector2(1/22, 0/17),
new THREE.Vector2(11/22, 0/17),
new THREE.Vector2(11/22, 16/17),
new THREE.Vector2(1/22, 16/17)
];
var capeBox = new THREE.BoxGeometry(10, 16, 1, 0, 0, 0);
capeBox.faceVertexUvs[0] = [];
capeBox.faceVertexUvs[0][0] = [capeRight[3], capeRight[0], capeRight[2]];
capeBox.faceVertexUvs[0][1] = [capeRight[0], capeRight[1], capeRight[2]];
capeBox.faceVertexUvs[0][2] = [capeLeft[3], capeLeft[0], capeLeft[2]];
capeBox.faceVertexUvs[0][3] = [capeLeft[0], capeLeft[1], capeLeft[2]];
capeBox.faceVertexUvs[0][4] = [capeTop[3], capeTop[0], capeTop[2]];
capeBox.faceVertexUvs[0][5] = [capeTop[0], capeTop[1], capeTop[2]];
capeBox.faceVertexUvs[0][6] = [capeBottom[0], capeBottom[3], capeBottom[1]];
capeBox.faceVertexUvs[0][7] = [capeBottom[3], capeBottom[2], capeBottom[1]];
capeBox.faceVertexUvs[0][8] = [capeFront[3], capeFront[0], capeFront[2]];
capeBox.faceVertexUvs[0][9] = [capeFront[0], capeFront[1], capeFront[2]];
capeBox.faceVertexUvs[0][10] = [capeBack[3], capeBack[0], capeBack[2]];
capeBox.faceVertexUvs[0][11] = [capeBack[0], capeBack[1], capeBack[2]];
capeMesh = new THREE.Mesh(capeBox, material3);
capeMesh.name = "cape";
capePivot = new THREE.Group();
scene.add( capePivot );
capeMesh.position.y = -12.75;
capeMesh.position.z = -0.55;
capePivot.rotation.x = 25 * (Math.PI/180);
if(hasCape != null){
capePivot.add(capeMesh);
}
renderer = new THREE.WebGLRenderer({angleRot: true});
renderer.setSize(canvasW, canvasH);
model.append(renderer.domElement);
}
var startTime = Date.now();
function drawSkin() {
requestAnimationFrame(drawSkin);
var time = (Date.now() - startTime)/1000;
if(!mouseDown && !isPaused){
modelRot += 0.5;
angleRot += 0.01;
}
var ang = -(modelRot * Math.PI / 180);
camera.rotation.y = ang;
camera.position.z = radius*Math.cos(ang);
camera.position.x = radius*Math.sin(ang);
var speed = 3;
//Leg Swing
leftLeg2Mesh.rotation.x = leftLegMesh.rotation.x = Math.cos(angleRot*speed);
leftLeg2Mesh.position.z = leftLegMesh.position.z = 0 - 6*Math.sin(leftLegMesh.rotation.x);
leftLeg2Mesh.position.y = leftLegMesh.position.y = -16 - 6*Math.abs(Math.cos(leftLegMesh.rotation.x));
rightLeg2Mesh.rotation.x = rightLegMesh.rotation.x = Math.cos(angleRot*speed + (Math.PI));
rightLeg2Mesh.position.z = rightLegMesh.position.z = 0 - 6*Math.sin(rightLegMesh.rotation.x);
rightLeg2Mesh.position.y = rightLegMesh.position.y = -16 - 6*Math.abs(Math.cos(rightLegMesh.rotation.x));
//Arm Swing
leftArm2Mesh.rotation.x = leftArmMesh.rotation.x = Math.cos(angleRot*speed + (Math.PI));
leftArm2Mesh.position.z = leftArmMesh.position.z = 0 - 6*Math.sin(leftArmMesh.rotation.x);
leftArm2Mesh.position.y = leftArmMesh.position.y = -4 - 6*Math.abs(Math.cos(leftArmMesh.rotation.x));
rightArm2Mesh.rotation.x = rightArmMesh.rotation.x = Math.cos(angleRot*speed);
rightArm2Mesh.position.z = rightArmMesh.position.z = 0 - 6*Math.sin(rightArmMesh.rotation.x);
rightArm2Mesh.position.y = rightArmMesh.position.y = -4 - 6*Math.abs(Math.cos(rightArmMesh.rotation.x));
renderer.render(scene, camera);
if(angleRot > 360){
angleRot = 0;
}
}
model.mousedown(function(e){
originMouseX = (e.pageX - this.offsetLeft) - modelRot;
mouseDown = true;
});
$(document).mouseup(function(){
mouseDown = false;
});
model.bind("contextmenu", function(e){
e.preventDefault();
isPaused = !isPaused;
});
model.mousemove(function(e){
if(!mouseDown){ return; }
var x = (e.pageX - this.offsetLeft) - originMouseX;
var y = e.pageY - this.offsetTop;
modelRot = x;
});
//checkbox control logic
$(".toggle-head").click(function(){
var checked = $(this)[0].checked;
var part = scene.getObjectByName("head2", false);
part.visible = !part.visible;
});
var layer2parts = [
"head2", "leftArm2", "body2", "rightArm2", "leftLeg2", "rightLeg2"
];
$(".toggle-cape").click(function(){
var part = scene.getObjectByName("cape", false);
part.visible = !part.visible;
});
$(".toggle-layer2").click(function(){
var head = scene.getObjectByName("head2", false);
$("#head2").prop("checked", !head.visible);
var checked = $(this)[0].checked;
for(var i=0; i<layer2parts.length; i++){
var part = scene.getObjectByName(layer2parts[i], false);
part.visible = !part.visible;
}
});
}