skinview3d/dist/skinview3d.module.js

1215 lines
54 KiB
JavaScript

/**
* skinview3d (https://github.com/bs-community/skinview3d)
*
* MIT License
*/
import { Vector2, Group, BoxGeometry, Mesh, Texture, NearestFilter, MeshBasicMaterial, FrontSide, DoubleSide, Scene, PerspectiveCamera, WebGLRenderer, Vector3, MOUSE, Quaternion, Spherical, OrthographicCamera, EventDispatcher } from 'three';
/*! *****************************************************************************
Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
this file except in compliance with the License. You may obtain a copy of the
License at http://www.apache.org/licenses/LICENSE-2.0
THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
MERCHANTABLITY OR NON-INFRINGEMENT.
See the Apache Version 2.0 License for specific language governing permissions
and limitations under the License.
***************************************************************************** */
/* global Reflect, Promise */
var extendStatics = function(d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
function __extends(d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
}
function toFaceVertices(x1, y1, x2, y2, w, h) {
return [
new Vector2(x1 / w, 1.0 - y2 / h),
new Vector2(x2 / w, 1.0 - y2 / h),
new Vector2(x2 / w, 1.0 - y1 / h),
new Vector2(x1 / w, 1.0 - y1 / h)
];
}
function toSkinVertices(x1, y1, x2, y2) {
return toFaceVertices(x1, y1, x2, y2, 64.0, 64.0);
}
function toCapeVertices(x1, y1, x2, y2) {
return toFaceVertices(x1, y1, x2, y2, 64.0, 32.0);
}
function setVertices(box, top, bottom, left, front, right, back) {
box.faceVertexUvs[0] = [];
box.faceVertexUvs[0][0] = [right[3], right[0], right[2]];
box.faceVertexUvs[0][1] = [right[0], right[1], right[2]];
box.faceVertexUvs[0][2] = [left[3], left[0], left[2]];
box.faceVertexUvs[0][3] = [left[0], left[1], left[2]];
box.faceVertexUvs[0][4] = [top[3], top[0], top[2]];
box.faceVertexUvs[0][5] = [top[0], top[1], top[2]];
box.faceVertexUvs[0][6] = [bottom[0], bottom[3], bottom[1]];
box.faceVertexUvs[0][7] = [bottom[3], bottom[2], bottom[1]];
box.faceVertexUvs[0][8] = [front[3], front[0], front[2]];
box.faceVertexUvs[0][9] = [front[0], front[1], front[2]];
box.faceVertexUvs[0][10] = [back[3], back[0], back[2]];
box.faceVertexUvs[0][11] = [back[0], back[1], back[2]];
}
var esp = 0.002;
/**
* Notice that innerLayer and outerLayer may NOT be the direct children of the Group.
*/
var BodyPart = /** @class */ (function (_super) {
__extends(BodyPart, _super);
function BodyPart(innerLayer, outerLayer) {
var _this = _super.call(this) || this;
_this.innerLayer = innerLayer;
_this.outerLayer = outerLayer;
return _this;
}
return BodyPart;
}(Group));
var SkinObject = /** @class */ (function (_super) {
__extends(SkinObject, _super);
function SkinObject(layer1Material, layer2Material) {
var _this = _super.call(this) || this;
_this.modelListeners = []; // called when model(slim property) is changed
_this._slim = false;
// Head
var headBox = new BoxGeometry(8, 8, 8, 0, 0, 0);
setVertices(headBox, toSkinVertices(8, 0, 16, 8), toSkinVertices(16, 0, 24, 8), toSkinVertices(0, 8, 8, 16), toSkinVertices(8, 8, 16, 16), toSkinVertices(16, 8, 24, 16), toSkinVertices(24, 8, 32, 16));
var headMesh = new Mesh(headBox, layer1Material);
var head2Box = new BoxGeometry(9, 9, 9, 0, 0, 0);
setVertices(head2Box, toSkinVertices(40, 0, 48, 8), toSkinVertices(48, 0, 56, 8), toSkinVertices(32, 8, 40, 16), toSkinVertices(40, 8, 48, 16), toSkinVertices(48, 8, 56, 16), toSkinVertices(56, 8, 64, 16));
var head2Mesh = new Mesh(head2Box, layer2Material);
head2Mesh.renderOrder = -1;
_this.head = new BodyPart(headMesh, head2Mesh);
_this.head.add(headMesh, head2Mesh);
_this.add(_this.head);
// Body
var bodyBox = new BoxGeometry(8, 12, 4, 0, 0, 0);
setVertices(bodyBox, toSkinVertices(20, 16, 28, 20), toSkinVertices(28, 16, 36, 20), toSkinVertices(16, 20, 20, 32), toSkinVertices(20, 20, 28, 32), toSkinVertices(28, 20, 32, 32), toSkinVertices(32, 20, 40, 32));
var bodyMesh = new Mesh(bodyBox, layer1Material);
var body2Box = new BoxGeometry(9, 13.5, 4.5, 0, 0, 0);
setVertices(body2Box, toSkinVertices(20, 32, 28, 36), toSkinVertices(28, 32, 36, 36), toSkinVertices(16, 36, 20, 48), toSkinVertices(20, 36, 28, 48), toSkinVertices(28, 36, 32, 48), toSkinVertices(32, 36, 40, 48));
var body2Mesh = new Mesh(body2Box, layer2Material);
_this.body = new BodyPart(bodyMesh, body2Mesh);
_this.body.add(bodyMesh, body2Mesh);
_this.body.position.y = -10;
_this.add(_this.body);
// Right Arm
var rightArmBox = new BoxGeometry(1, 1, 1, 0, 0, 0); // w/d/h is model-related
var rightArmMesh = new Mesh(rightArmBox, layer1Material);
_this.modelListeners.push(function () {
rightArmMesh.scale.x = (_this.slim ? 3 : 4) - esp;
rightArmMesh.scale.y = 12 - esp;
rightArmMesh.scale.z = 4 - esp;
if (_this.slim) {
setVertices(rightArmBox, toSkinVertices(44, 16, 47, 20), toSkinVertices(47, 16, 50, 20), toSkinVertices(40, 20, 44, 32), toSkinVertices(44, 20, 47, 32), toSkinVertices(47, 20, 51, 32), toSkinVertices(51, 20, 54, 32));
}
else {
setVertices(rightArmBox, toSkinVertices(44, 16, 48, 20), toSkinVertices(48, 16, 52, 20), toSkinVertices(40, 20, 44, 32), toSkinVertices(44, 20, 48, 32), toSkinVertices(48, 20, 52, 32), toSkinVertices(52, 20, 56, 32));
}
rightArmBox.uvsNeedUpdate = true;
rightArmBox.elementsNeedUpdate = true;
});
var rightArm2Box = new BoxGeometry(1, 1, 1, 0, 0, 0); // w/d/h is model-related
var rightArm2Mesh = new Mesh(rightArm2Box, layer2Material);
rightArm2Mesh.renderOrder = 1;
_this.modelListeners.push(function () {
rightArm2Mesh.scale.x = (_this.slim ? 3.375 : 4.5) - esp;
rightArm2Mesh.scale.y = 13.5 - esp;
rightArm2Mesh.scale.z = 4.5 - esp;
if (_this.slim) {
setVertices(rightArm2Box, toSkinVertices(44, 32, 47, 36), toSkinVertices(47, 32, 50, 36), toSkinVertices(40, 36, 44, 48), toSkinVertices(44, 36, 47, 48), toSkinVertices(47, 36, 51, 48), toSkinVertices(51, 36, 54, 48));
}
else {
setVertices(rightArm2Box, toSkinVertices(44, 32, 48, 36), toSkinVertices(48, 32, 52, 36), toSkinVertices(40, 36, 44, 48), toSkinVertices(44, 36, 48, 48), toSkinVertices(48, 36, 52, 48), toSkinVertices(52, 36, 56, 48));
}
rightArm2Box.uvsNeedUpdate = true;
rightArm2Box.elementsNeedUpdate = true;
});
var rightArmPivot = new Group();
rightArmPivot.add(rightArmMesh, rightArm2Mesh);
rightArmPivot.position.y = -6;
_this.rightArm = new BodyPart(rightArmMesh, rightArm2Mesh);
_this.rightArm.add(rightArmPivot);
_this.rightArm.position.y = -4;
_this.modelListeners.push(function () {
_this.rightArm.position.x = _this.slim ? -5.5 : -6;
});
_this.add(_this.rightArm);
// Left Arm
var leftArmBox = new BoxGeometry(1, 1, 1, 0, 0, 0); // w/d/h is model-related
var leftArmMesh = new Mesh(leftArmBox, layer1Material);
_this.modelListeners.push(function () {
leftArmMesh.scale.x = (_this.slim ? 3 : 4) - esp;
leftArmMesh.scale.y = 12 - esp;
leftArmMesh.scale.z = 4 - esp;
if (_this.slim) {
setVertices(leftArmBox, toSkinVertices(36, 48, 39, 52), toSkinVertices(39, 48, 42, 52), toSkinVertices(32, 52, 36, 64), toSkinVertices(36, 52, 39, 64), toSkinVertices(39, 52, 43, 64), toSkinVertices(43, 52, 46, 64));
}
else {
setVertices(leftArmBox, toSkinVertices(36, 48, 40, 52), toSkinVertices(40, 48, 44, 52), toSkinVertices(32, 52, 36, 64), toSkinVertices(36, 52, 40, 64), toSkinVertices(40, 52, 44, 64), toSkinVertices(44, 52, 48, 64));
}
leftArmBox.uvsNeedUpdate = true;
leftArmBox.elementsNeedUpdate = true;
});
var leftArm2Box = new BoxGeometry(1, 1, 1, 0, 0, 0); // w/d/h is model-related
var leftArm2Mesh = new Mesh(leftArm2Box, layer2Material);
leftArm2Mesh.renderOrder = 1;
_this.modelListeners.push(function () {
leftArm2Mesh.scale.x = (_this.slim ? 3.375 : 4.5) - esp;
leftArm2Mesh.scale.y = 13.5 - esp;
leftArm2Mesh.scale.z = 4.5 - esp;
if (_this.slim) {
setVertices(leftArm2Box, toSkinVertices(52, 48, 55, 52), toSkinVertices(55, 48, 58, 52), toSkinVertices(48, 52, 52, 64), toSkinVertices(52, 52, 55, 64), toSkinVertices(55, 52, 59, 64), toSkinVertices(59, 52, 62, 64));
}
else {
setVertices(leftArm2Box, toSkinVertices(52, 48, 56, 52), toSkinVertices(56, 48, 60, 52), toSkinVertices(48, 52, 52, 64), toSkinVertices(52, 52, 56, 64), toSkinVertices(56, 52, 60, 64), toSkinVertices(60, 52, 64, 64));
}
leftArm2Box.uvsNeedUpdate = true;
leftArm2Box.elementsNeedUpdate = true;
});
var leftArmPivot = new Group();
leftArmPivot.add(leftArmMesh, leftArm2Mesh);
leftArmPivot.position.y = -6;
_this.leftArm = new BodyPart(leftArmMesh, leftArm2Mesh);
_this.leftArm.add(leftArmPivot);
_this.leftArm.position.y = -4;
_this.modelListeners.push(function () {
_this.leftArm.position.x = _this.slim ? 5.5 : 6;
});
_this.add(_this.leftArm);
// Right Leg
var rightLegBox = new BoxGeometry(4 - esp, 12 - esp, 4 - esp, 0, 0, 0);
setVertices(rightLegBox, toSkinVertices(4, 16, 8, 20), toSkinVertices(8, 16, 12, 20), toSkinVertices(0, 20, 4, 32), toSkinVertices(4, 20, 8, 32), toSkinVertices(8, 20, 12, 32), toSkinVertices(12, 20, 16, 32));
var rightLegMesh = new Mesh(rightLegBox, layer1Material);
var rightLeg2Box = new BoxGeometry(4.5 - esp, 13.5 - esp, 4.5 - esp, 0, 0, 0);
setVertices(rightLeg2Box, toSkinVertices(4, 32, 8, 36), toSkinVertices(8, 32, 12, 36), toSkinVertices(0, 36, 4, 48), toSkinVertices(4, 36, 8, 48), toSkinVertices(8, 36, 12, 48), toSkinVertices(12, 36, 16, 48));
var rightLeg2Mesh = new Mesh(rightLeg2Box, layer2Material);
rightLeg2Mesh.renderOrder = 1;
var rightLegPivot = new Group();
rightLegPivot.add(rightLegMesh, rightLeg2Mesh);
rightLegPivot.position.y = -6;
_this.rightLeg = new BodyPart(rightLegMesh, rightLeg2Mesh);
_this.rightLeg.add(rightLegPivot);
_this.rightLeg.position.y = -16;
_this.rightLeg.position.x = -2;
_this.add(_this.rightLeg);
// Left Leg
var leftLegBox = new BoxGeometry(4 - esp, 12 - esp, 4 - esp, 0, 0, 0);
setVertices(leftLegBox, toSkinVertices(20, 48, 24, 52), toSkinVertices(24, 48, 28, 52), toSkinVertices(16, 52, 20, 64), toSkinVertices(20, 52, 24, 64), toSkinVertices(24, 52, 28, 64), toSkinVertices(28, 52, 32, 64));
var leftLegMesh = new Mesh(leftLegBox, layer1Material);
var leftLeg2Box = new BoxGeometry(4.5 - esp, 13.5 - esp, 4.5 - esp, 0, 0, 0);
setVertices(leftLeg2Box, toSkinVertices(4, 48, 8, 52), toSkinVertices(8, 48, 12, 52), toSkinVertices(0, 52, 4, 64), toSkinVertices(4, 52, 8, 64), toSkinVertices(8, 52, 12, 64), toSkinVertices(12, 52, 16, 64));
var leftLeg2Mesh = new Mesh(leftLeg2Box, layer2Material);
leftLeg2Mesh.renderOrder = 1;
var leftLegPivot = new Group();
leftLegPivot.add(leftLegMesh, leftLeg2Mesh);
leftLegPivot.position.y = -6;
_this.leftLeg = new BodyPart(leftLegMesh, leftLeg2Mesh);
_this.leftLeg.add(leftLegPivot);
_this.leftLeg.position.y = -16;
_this.leftLeg.position.x = 2;
_this.add(_this.leftLeg);
_this.slim = false;
return _this;
}
Object.defineProperty(SkinObject.prototype, "slim", {
get: function () {
return this._slim;
},
set: function (value) {
this._slim = value;
this.modelListeners.forEach(function (listener) { return listener(); });
},
enumerable: true,
configurable: true
});
SkinObject.prototype.getBodyParts = function () {
return this.children.filter(function (it) { return it instanceof BodyPart; });
};
SkinObject.prototype.setInnerLayerVisible = function (value) {
this.getBodyParts().forEach(function (part) { return part.innerLayer.visible = value; });
};
SkinObject.prototype.setOuterLayerVisible = function (value) {
this.getBodyParts().forEach(function (part) { return part.outerLayer.visible = value; });
};
return SkinObject;
}(Group));
var CapeObject = /** @class */ (function (_super) {
__extends(CapeObject, _super);
function CapeObject(capeMaterial) {
var _this = _super.call(this) || this;
// back = outside
// front = inside
var capeBox = new BoxGeometry(10, 16, 1, 0, 0, 0);
setVertices(capeBox, toCapeVertices(1, 0, 11, 1), toCapeVertices(11, 0, 21, 1), toCapeVertices(11, 1, 12, 17), toCapeVertices(12, 1, 22, 17), toCapeVertices(0, 1, 1, 17), toCapeVertices(1, 1, 11, 17));
_this.cape = new Mesh(capeBox, capeMaterial);
_this.cape.position.y = -8;
_this.cape.position.z = -0.5;
_this.add(_this.cape);
return _this;
}
return CapeObject;
}(Group));
var PlayerObject = /** @class */ (function (_super) {
__extends(PlayerObject, _super);
function PlayerObject(layer1Material, layer2Material, capeMaterial) {
var _this = _super.call(this) || this;
_this.skin = new SkinObject(layer1Material, layer2Material);
_this.skin.visible = false;
_this.add(_this.skin);
_this.cape = new CapeObject(capeMaterial);
_this.cape.position.z = -2;
_this.cape.position.y = -4;
_this.cape.rotation.x = 25 * Math.PI / 180;
_this.cape.visible = false;
_this.add(_this.cape);
return _this;
}
return PlayerObject;
}(Group));
function invokeAnimation(animation, player, time) {
if (animation instanceof Function) {
animation(player, time);
}
else {
// must be IAnimation here
animation.play(player, time);
}
}
var AnimationWrapper = /** @class */ (function () {
function AnimationWrapper(animation) {
this.paused = false;
this.speed = 1.0;
this._paused = false;
this._lastChange = null;
this._speed = 1.0;
this._lastChangeX = null;
this.animation = animation;
}
AnimationWrapper.prototype.play = function (player, time) {
if (this._lastChange === null) {
this._lastChange = time;
this._lastChangeX = 0;
}
else if (this.paused !== this._paused || this.speed !== this._speed) {
var dt = time - this._lastChange;
if (this._paused === false) {
this._lastChangeX += dt * this._speed;
}
this._paused = this.paused;
this._speed = this.speed;
this._lastChange = time;
}
if (this.paused === false) {
var dt = time - this._lastChange;
var x = this._lastChangeX + this.speed * dt;
invokeAnimation(this.animation, player, x);
}
};
AnimationWrapper.prototype.reset = function () {
this._lastChange = null;
};
AnimationWrapper.prototype.remove = function () {
// stub get's overriden
};
return AnimationWrapper;
}());
var CompositeAnimation = /** @class */ (function () {
function CompositeAnimation() {
this.handles = new Set();
}
CompositeAnimation.prototype.add = function (animation) {
var _this = this;
var handle = new AnimationWrapper(animation);
handle.remove = function () { return _this.handles.delete(handle); };
this.handles.add(handle);
return handle;
};
CompositeAnimation.prototype.play = function (player, time) {
this.handles.forEach(function (handle) { return handle.play(player, time); });
};
return CompositeAnimation;
}());
var WalkingAnimation = function (player, time) {
var skin = player.skin;
// Multiply by animation's natural speed
time *= 8;
// Leg swing
skin.leftLeg.rotation.x = Math.sin(time) * 0.5;
skin.rightLeg.rotation.x = Math.sin(time + Math.PI) * 0.5;
// Arm swing
skin.leftArm.rotation.x = Math.sin(time + Math.PI) * 0.5;
skin.rightArm.rotation.x = Math.sin(time) * 0.5;
var basicArmRotationZ = Math.PI * 0.02;
skin.leftArm.rotation.z = Math.cos(time) * 0.03 + basicArmRotationZ;
skin.rightArm.rotation.z = Math.cos(time + Math.PI) * 0.03 - basicArmRotationZ;
// Head shaking with different frequency & amplitude
skin.head.rotation.y = Math.sin(time / 4) * 0.2;
skin.head.rotation.x = Math.sin(time / 5) * 0.1;
// Always add an angle for cape around the x axis
var basicCapeRotationX = Math.PI * 0.06;
player.cape.rotation.x = Math.sin(time / 1.5) * 0.06 + basicCapeRotationX;
};
var RunningAnimation = function (player, time) {
var skin = player.skin;
time *= 15;
// Leg swing with larger amplitude
skin.leftLeg.rotation.x = Math.cos(time + Math.PI) * 1.3;
skin.rightLeg.rotation.x = Math.cos(time) * 1.3;
// Arm swing
skin.leftArm.rotation.x = Math.cos(time) * 1.5;
skin.rightArm.rotation.x = Math.cos(time + Math.PI) * 1.5;
var basicArmRotationZ = Math.PI * 0.1;
skin.leftArm.rotation.z = Math.cos(time) * 0.1 + basicArmRotationZ;
skin.rightArm.rotation.z = Math.cos(time + Math.PI) * 0.1 - basicArmRotationZ;
// Jumping
player.position.y = Math.cos(time * 2);
// Dodging when running
player.position.x = Math.cos(time) * 0.15;
// Slightly tilting when running
player.rotation.z = Math.cos(time + Math.PI) * 0.01;
// Apply higher swing frequency, lower amplitude,
// and greater basic rotation around x axis,
// to cape when running.
var basicCapeRotationX = Math.PI * 0.3;
player.cape.rotation.x = Math.sin(time * 2) * 0.1 + basicCapeRotationX;
// What about head shaking?
// You shouldn't glance right and left when running dude :P
};
var RotatingAnimation = function (player, time) {
player.rotation.y = time;
};
function copyImage(context, sX, sY, w, h, dX, dY, flipHorizontal) {
var imgData = context.getImageData(sX, sY, w, h);
if (flipHorizontal) {
for (var y = 0; y < h; y++) {
for (var x = 0; x < (w / 2); x++) {
var index = (x + y * w) * 4;
var index2 = ((w - x - 1) + y * w) * 4;
var pA1 = imgData.data[index];
var pA2 = imgData.data[index + 1];
var pA3 = imgData.data[index + 2];
var pA4 = imgData.data[index + 3];
var pB1 = imgData.data[index2];
var pB2 = imgData.data[index2 + 1];
var pB3 = imgData.data[index2 + 2];
var pB4 = imgData.data[index2 + 3];
imgData.data[index] = pB1;
imgData.data[index + 1] = pB2;
imgData.data[index + 2] = pB3;
imgData.data[index + 3] = pB4;
imgData.data[index2] = pA1;
imgData.data[index2 + 1] = pA2;
imgData.data[index2 + 2] = pA3;
imgData.data[index2 + 3] = pA4;
}
}
}
context.putImageData(imgData, dX, dY);
}
function hasTransparency(context, x0, y0, w, h) {
var imgData = context.getImageData(x0, y0, w, h);
for (var x = 0; x < w; x++) {
for (var y = 0; y < h; y++) {
var offset = (x + y * w) * 4;
if (imgData.data[offset + 3] !== 0xff) {
return true;
}
}
}
return false;
}
function computeSkinScale(width) {
return width / 64.0;
}
function fixOpaqueSkin(context, width) {
// Some ancient skins don't have transparent pixels (nor have helm).
// We have to make the helm area transparent, otherwise it will be rendered as black.
if (!hasTransparency(context, 0, 0, width, width / 2)) {
var scale_1 = computeSkinScale(width);
var clearArea = function (x, y, w, h) { return context.clearRect(x * scale_1, y * scale_1, w * scale_1, h * scale_1); };
clearArea(40, 0, 8, 8); // Helm Top
clearArea(48, 0, 8, 8); // Helm Bottom
clearArea(32, 8, 8, 8); // Helm Right
clearArea(40, 8, 8, 8); // Helm Front
clearArea(48, 8, 8, 8); // Helm Left
clearArea(56, 8, 8, 8); // Helm Back
}
}
function convertSkinTo1_8(context, width) {
var scale = computeSkinScale(width);
var copySkin = function (sX, sY, w, h, dX, dY, flipHorizontal) { return copyImage(context, sX * scale, sY * scale, w * scale, h * scale, dX * scale, dY * scale, flipHorizontal); };
fixOpaqueSkin(context, width);
copySkin(4, 16, 4, 4, 20, 48, true); // Top Leg
copySkin(8, 16, 4, 4, 24, 48, true); // Bottom Leg
copySkin(0, 20, 4, 12, 24, 52, true); // Outer Leg
copySkin(4, 20, 4, 12, 20, 52, true); // Front Leg
copySkin(8, 20, 4, 12, 16, 52, true); // Inner Leg
copySkin(12, 20, 4, 12, 28, 52, true); // Back Leg
copySkin(44, 16, 4, 4, 36, 48, true); // Top Arm
copySkin(48, 16, 4, 4, 40, 48, true); // Bottom Arm
copySkin(40, 20, 4, 12, 40, 52, true); // Outer Arm
copySkin(44, 20, 4, 12, 36, 52, true); // Front Arm
copySkin(48, 20, 4, 12, 32, 52, true); // Inner Arm
copySkin(52, 20, 4, 12, 44, 52, true); // Back Arm
}
function loadSkinToCanvas(canvas, image) {
var isOldFormat = false;
if (image.width !== image.height) {
if (image.width === 2 * image.height) {
isOldFormat = true;
}
else {
throw new Error("Bad skin size: " + image.width + "x" + image.height);
}
}
var context = canvas.getContext("2d");
if (isOldFormat) {
var sideLength = image.width;
canvas.width = sideLength;
canvas.height = sideLength;
context.clearRect(0, 0, sideLength, sideLength);
context.drawImage(image, 0, 0, sideLength, sideLength / 2.0);
convertSkinTo1_8(context, sideLength);
}
else {
canvas.width = image.width;
canvas.height = image.height;
context.clearRect(0, 0, image.width, image.height);
context.drawImage(image, 0, 0, canvas.width, canvas.height);
}
}
function loadCapeToCanvas(canvas, image) {
var isOldFormat = false;
if (image.width !== 2 * image.height) {
if (image.width * 17 === image.height * 22) {
// width/height = 22/17
isOldFormat = true;
}
else {
throw new Error("Bad cape size: " + image.width + "x" + image.height);
}
}
var context = canvas.getContext("2d");
if (isOldFormat) {
var width = image.width * 64 / 22;
canvas.width = width;
canvas.height = width / 2;
}
else {
canvas.width = image.width;
canvas.height = image.height;
}
context.clearRect(0, 0, canvas.width, canvas.height);
context.drawImage(image, 0, 0, image.width, image.height);
}
function isSlimSkin(canvasOrImage) {
// Detects whether the skin is default or slim.
//
// The right arm area of *default* skins:
// (44,16)->*-------*-------*
// (40,20) |top |bottom |
// \|/ |4x4 |4x4 |
// *-------*-------*-------*-------*
// |right |front |left |back |
// |4x12 |4x12 |4x12 |4x12 |
// *-------*-------*-------*-------*
// The right arm area of *slim* skins:
// (44,16)->*------*------*-*
// (40,20) |top |bottom| |<----[x0=50,y0=16,w=2,h=4]
// \|/ |3x4 |3x4 | |
// *-------*------*------***-----*-*
// |right |front |left |back | |<----[x0=54,y0=20,w=2,h=12]
// |4x12 |3x12 |4x12 |3x12 | |
// *-------*------*-------*------*-*
// Compared with default right arms, slim right arms have 2 unused areas.
//
// The same is true for left arm:
// The left arm area of *default* skins:
// (36,48)->*-------*-------*
// (32,52) |top |bottom |
// \|/ |4x4 |4x4 |
// *-------*-------*-------*-------*
// |right |front |left |back |
// |4x12 |4x12 |4x12 |4x12 |
// *-------*-------*-------*-------*
// The left arm area of *slim* skins:
// (36,48)->*------*------*-*
// (32,52) |top |bottom| |<----[x0=42,y0=48,w=2,h=4]
// \|/ |3x4 |3x4 | |
// *-------*------*------***-----*-*
// |right |front |left |back | |<----[x0=46,y0=52,w=2,h=12]
// |4x12 |3x12 |4x12 |3x12 | |
// *-------*------*-------*------*-*
//
// If there is a transparent pixel in any of the 4 unused areas, the skin must be slim,
// as transparent pixels are not allowed in the first layer.
if (canvasOrImage instanceof HTMLCanvasElement) {
var canvas = canvasOrImage;
var scale_2 = computeSkinScale(canvas.width);
var context_1 = canvas.getContext("2d");
var checkArea = function (x, y, w, h) { return hasTransparency(context_1, x * scale_2, y * scale_2, w * scale_2, h * scale_2); };
return checkArea(50, 16, 2, 4) ||
checkArea(54, 20, 2, 12) ||
checkArea(42, 48, 2, 4) ||
checkArea(46, 52, 2, 12);
}
else {
var image = canvasOrImage;
var canvas = document.createElement("canvas");
loadSkinToCanvas(canvas, image);
return isSlimSkin(canvas);
}
}
var SkinViewer = /** @class */ (function () {
function SkinViewer(options) {
var _this = this;
this.detectModel = true;
this.animationPaused = false;
this.animationTime = 0;
this.disposed = false;
this.domElement = options.domElement;
this.animation = options.animation || null;
if (options.detectModel === false) {
this.detectModel = false;
}
// texture
this.skinImg = new Image();
this.skinCanvas = document.createElement("canvas");
this.skinTexture = new Texture(this.skinCanvas);
this.skinTexture.magFilter = NearestFilter;
this.skinTexture.minFilter = NearestFilter;
this.capeImg = new Image();
this.capeCanvas = document.createElement("canvas");
this.capeTexture = new Texture(this.capeCanvas);
this.capeTexture.magFilter = NearestFilter;
this.capeTexture.minFilter = NearestFilter;
this.layer1Material = new MeshBasicMaterial({ map: this.skinTexture, side: FrontSide });
this.layer2Material = new MeshBasicMaterial({ map: this.skinTexture, transparent: true, opacity: 1, side: DoubleSide, alphaTest: 0.5 });
this.capeMaterial = new MeshBasicMaterial({ map: this.capeTexture, transparent: true, opacity: 1, side: DoubleSide, alphaTest: 0.5 });
// scene
this.scene = new Scene();
// Use smaller fov to avoid distortion
this.camera = new PerspectiveCamera(40);
this.camera.position.y = -12;
this.camera.position.z = 60;
this.renderer = new WebGLRenderer({ alpha: true, antialias: false });
this.renderer.setSize(300, 300); // default size
this.renderer.context.getShaderInfoLog = function () { return ""; }; // shut firefox up
this.domElement.appendChild(this.renderer.domElement);
this.playerObject = new PlayerObject(this.layer1Material, this.layer2Material, this.capeMaterial);
this.scene.add(this.playerObject);
// texture loading
this.skinImg.crossOrigin = "anonymous";
this.skinImg.onerror = function () { return console.error("Failed loading " + _this.skinImg.src); };
this.skinImg.onload = function () {
loadSkinToCanvas(_this.skinCanvas, _this.skinImg);
if (_this.detectModel) {
_this.playerObject.skin.slim = isSlimSkin(_this.skinCanvas);
}
_this.skinTexture.needsUpdate = true;
_this.layer1Material.needsUpdate = true;
_this.layer2Material.needsUpdate = true;
_this.playerObject.skin.visible = true;
};
this.capeImg.crossOrigin = "anonymous";
this.capeImg.onerror = function () { return console.error("Failed loading " + _this.capeImg.src); };
this.capeImg.onload = function () {
loadCapeToCanvas(_this.capeCanvas, _this.capeImg);
_this.capeTexture.needsUpdate = true;
_this.capeMaterial.needsUpdate = true;
_this.playerObject.cape.visible = true;
};
if (options.skinUrl)
this.skinUrl = options.skinUrl;
if (options.capeUrl)
this.capeUrl = options.capeUrl;
if (options.width)
this.width = options.width;
if (options.height)
this.height = options.height;
var draw = function () {
if (_this.disposed)
return;
window.requestAnimationFrame(draw);
if (!_this.animationPaused) {
_this.animationTime++;
if (_this.animation) {
invokeAnimation(_this.animation, _this.playerObject, _this.animationTime / 100.0);
}
}
_this.renderer.render(_this.scene, _this.camera);
};
draw();
}
SkinViewer.prototype.setSize = function (width, height) {
this.camera.aspect = width / height;
this.camera.updateProjectionMatrix();
this.renderer.setSize(width, height);
};
SkinViewer.prototype.dispose = function () {
this.disposed = true;
this.domElement.removeChild(this.renderer.domElement);
this.renderer.dispose();
this.skinTexture.dispose();
this.capeTexture.dispose();
};
Object.defineProperty(SkinViewer.prototype, "skinUrl", {
get: function () {
return this.skinImg.src;
},
set: function (url) {
this.skinImg.src = url;
},
enumerable: true,
configurable: true
});
Object.defineProperty(SkinViewer.prototype, "capeUrl", {
get: function () {
return this.capeImg.src;
},
set: function (url) {
this.capeImg.src = url;
},
enumerable: true,
configurable: true
});
Object.defineProperty(SkinViewer.prototype, "width", {
get: function () {
return this.renderer.getSize().width;
},
set: function (newWidth) {
this.setSize(newWidth, this.height);
},
enumerable: true,
configurable: true
});
Object.defineProperty(SkinViewer.prototype, "height", {
get: function () {
return this.renderer.getSize().height;
},
set: function (newHeight) {
this.setSize(this.width, newHeight);
},
enumerable: true,
configurable: true
});
return SkinViewer;
}());
var STATE = {
NONE: -1,
ROTATE: 0,
DOLLY: 1,
PAN: 2,
TOUCH_ROTATE: 3,
TOUCH_DOLLY: 4,
TOUCH_PAN: 5
};
var CHANGE_EVENT = { type: "change" };
var START_EVENT = { type: "start" };
var END_EVENT = { type: "end" };
var EPS = 0.000001;
var OrbitControls = /** @class */ (function (_super) {
__extends(OrbitControls, _super);
function OrbitControls(object, domElement, domWindow) {
var _this = _super.call(this) || this;
_this.object = object;
_this.domElement = (domElement !== undefined) ? domElement : document;
_this.window = (domWindow !== undefined) ? domWindow : window;
// Set to false to disable this control
_this.enabled = true;
// "target" sets the location of focus, where the object orbits around
_this.target = new Vector3();
// How far you can dolly in and out ( PerspectiveCamera only )
_this.minDistance = 0;
_this.maxDistance = Infinity;
// How far you can zoom in and out ( OrthographicCamera only )
_this.minZoom = 0;
_this.maxZoom = Infinity;
// How far you can orbit vertically, upper and lower limits.
// Range is 0 to Math.PI radians.
_this.minPolarAngle = 0; // radians
_this.maxPolarAngle = Math.PI; // radians
// How far you can orbit horizontally, upper and lower limits.
// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
_this.minAzimuthAngle = -Infinity; // radians
_this.maxAzimuthAngle = Infinity; // radians
// Set to true to enable damping (inertia)
// If damping is enabled, you must call controls.update() in your animation loop
_this.enableDamping = false;
_this.dampingFactor = 0.25;
// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
// Set to false to disable zooming
_this.enableZoom = true;
_this.zoomSpeed = 1.0;
// Set to false to disable rotating
_this.enableRotate = true;
_this.rotateSpeed = 1.0;
// Set to false to disable panning
_this.enablePan = true;
_this.keyPanSpeed = 7.0; // pixels moved per arrow key push
// Set to true to automatically rotate around the target
// If auto-rotate is enabled, you must call controls.update() in your animation loop
_this.autoRotate = false;
_this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
// Set to false to disable use of the keys
_this.enableKeys = true;
// The four arrow keys
_this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
// Mouse buttons
_this.mouseButtons = { ORBIT: MOUSE.LEFT, ZOOM: MOUSE.MIDDLE, PAN: MOUSE.RIGHT };
// for reset
_this.target0 = _this.target.clone();
_this.position0 = _this.object.position.clone();
_this.zoom0 = _this.object.zoom;
// for update speedup
_this.updateOffset = new Vector3();
// so camera.up is the orbit axis
_this.updateQuat = new Quaternion().setFromUnitVectors(object.up, new Vector3(0, 1, 0));
_this.updateQuatInverse = _this.updateQuat.clone().inverse();
_this.updateLastPosition = new Vector3();
_this.updateLastQuaternion = new Quaternion();
_this.state = STATE.NONE;
_this.scale = 1;
// current position in spherical coordinates
_this.spherical = new Spherical();
_this.sphericalDelta = new Spherical();
_this.panOffset = new Vector3();
_this.zoomChanged = false;
_this.rotateStart = new Vector2();
_this.rotateEnd = new Vector2();
_this.rotateDelta = new Vector2();
_this.panStart = new Vector2();
_this.panEnd = new Vector2();
_this.panDelta = new Vector2();
_this.dollyStart = new Vector2();
_this.dollyEnd = new Vector2();
_this.dollyDelta = new Vector2();
_this.panLeftV = new Vector3();
_this.panUpV = new Vector3();
_this.panInternalOffset = new Vector3();
// event handlers - FSM: listen for events and reset state
_this.onMouseDown = function (event) {
if (_this.enabled === false)
return;
event.preventDefault();
if (event.button === _this.mouseButtons.ORBIT) {
if (_this.enableRotate === false)
return;
_this.rotateStart.set(event.clientX, event.clientY);
_this.state = STATE.ROTATE;
}
else if (event.button === _this.mouseButtons.ZOOM) {
if (_this.enableZoom === false)
return;
_this.dollyStart.set(event.clientX, event.clientY);
_this.state = STATE.DOLLY;
}
else if (event.button === _this.mouseButtons.PAN) {
if (_this.enablePan === false)
return;
_this.panStart.set(event.clientX, event.clientY);
_this.state = STATE.PAN;
}
if (_this.state !== STATE.NONE) {
document.addEventListener("mousemove", _this.onMouseMove, false);
document.addEventListener("mouseup", _this.onMouseUp, false);
_this.dispatchEvent(START_EVENT);
}
};
_this.onMouseMove = function (event) {
if (_this.enabled === false)
return;
event.preventDefault();
if (_this.state === STATE.ROTATE) {
if (_this.enableRotate === false)
return;
_this.rotateEnd.set(event.clientX, event.clientY);
_this.rotateDelta.subVectors(_this.rotateEnd, _this.rotateStart);
var element = _this.domElement === document ? _this.domElement.body : _this.domElement;
// rotating across whole screen goes 360 degrees around
_this.rotateLeft(2 * Math.PI * _this.rotateDelta.x / element.clientWidth * _this.rotateSpeed);
// rotating up and down along whole screen attempts to go 360, but limited to 180
_this.rotateUp(2 * Math.PI * _this.rotateDelta.y / element.clientHeight * _this.rotateSpeed);
_this.rotateStart.copy(_this.rotateEnd);
_this.update();
}
else if (_this.state === STATE.DOLLY) {
if (_this.enableZoom === false)
return;
_this.dollyEnd.set(event.clientX, event.clientY);
_this.dollyDelta.subVectors(_this.dollyEnd, _this.dollyStart);
if (_this.dollyDelta.y > 0) {
_this.dollyIn(_this.getZoomScale());
}
else if (_this.dollyDelta.y < 0) {
_this.dollyOut(_this.getZoomScale());
}
_this.dollyStart.copy(_this.dollyEnd);
_this.update();
}
else if (_this.state === STATE.PAN) {
if (_this.enablePan === false)
return;
_this.panEnd.set(event.clientX, event.clientY);
_this.panDelta.subVectors(_this.panEnd, _this.panStart);
_this.pan(_this.panDelta.x, _this.panDelta.y);
_this.panStart.copy(_this.panEnd);
_this.update();
}
};
_this.onMouseUp = function (event) {
if (_this.enabled === false)
return;
document.removeEventListener("mousemove", _this.onMouseMove, false);
document.removeEventListener("mouseup", _this.onMouseUp, false);
_this.dispatchEvent(END_EVENT);
_this.state = STATE.NONE;
};
_this.onMouseWheel = function (event) {
if (_this.enabled === false || _this.enableZoom === false || (_this.state !== STATE.NONE && _this.state !== STATE.ROTATE))
return;
event.preventDefault();
event.stopPropagation();
if (event.deltaY < 0) {
_this.dollyOut(_this.getZoomScale());
}
else if (event.deltaY > 0) {
_this.dollyIn(_this.getZoomScale());
}
_this.update();
_this.dispatchEvent(START_EVENT); // not sure why these are here...
_this.dispatchEvent(END_EVENT);
};
_this.onKeyDown = function (event) {
if (_this.enabled === false || _this.enableKeys === false || _this.enablePan === false)
return;
switch (event.keyCode) {
case _this.keys.UP: {
_this.pan(0, _this.keyPanSpeed);
_this.update();
break;
}
case _this.keys.BOTTOM: {
_this.pan(0, -_this.keyPanSpeed);
_this.update();
break;
}
case _this.keys.LEFT: {
_this.pan(_this.keyPanSpeed, 0);
_this.update();
break;
}
case _this.keys.RIGHT: {
_this.pan(-_this.keyPanSpeed, 0);
_this.update();
break;
}
}
};
_this.onTouchStart = function (event) {
if (_this.enabled === false)
return;
switch (event.touches.length) {
// one-fingered touch: rotate
case 1: {
if (_this.enableRotate === false)
return;
_this.rotateStart.set(event.touches[0].pageX, event.touches[0].pageY);
_this.state = STATE.TOUCH_ROTATE;
break;
}
// two-fingered touch: dolly
case 2: {
if (_this.enableZoom === false)
return;
var dx = event.touches[0].pageX - event.touches[1].pageX;
var dy = event.touches[0].pageY - event.touches[1].pageY;
var distance = Math.sqrt(dx * dx + dy * dy);
_this.dollyStart.set(0, distance);
_this.state = STATE.TOUCH_DOLLY;
break;
}
// three-fingered touch: pan
case 3: {
if (_this.enablePan === false)
return;
_this.panStart.set(event.touches[0].pageX, event.touches[0].pageY);
_this.state = STATE.TOUCH_PAN;
break;
}
default: {
_this.state = STATE.NONE;
}
}
if (_this.state !== STATE.NONE) {
_this.dispatchEvent(START_EVENT);
}
};
_this.onTouchMove = function (event) {
if (_this.enabled === false)
return;
event.preventDefault();
event.stopPropagation();
switch (event.touches.length) {
// one-fingered touch: rotate
case 1: {
if (_this.enableRotate === false)
return;
if (_this.state !== STATE.TOUCH_ROTATE)
return; // is this needed?...
_this.rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY);
_this.rotateDelta.subVectors(_this.rotateEnd, _this.rotateStart);
var element = _this.domElement === document ? _this.domElement.body : _this.domElement;
// rotating across whole screen goes 360 degrees around
_this.rotateLeft(2 * Math.PI * _this.rotateDelta.x / element.clientWidth * _this.rotateSpeed);
// rotating up and down along whole screen attempts to go 360, but limited to 180
_this.rotateUp(2 * Math.PI * _this.rotateDelta.y / element.clientHeight * _this.rotateSpeed);
_this.rotateStart.copy(_this.rotateEnd);
_this.update();
break;
}
// two-fingered touch: dolly
case 2: {
if (_this.enableZoom === false)
return;
if (_this.state !== STATE.TOUCH_DOLLY)
return; // is this needed?...
// console.log( "handleTouchMoveDolly" );
var dx = event.touches[0].pageX - event.touches[1].pageX;
var dy = event.touches[0].pageY - event.touches[1].pageY;
var distance = Math.sqrt(dx * dx + dy * dy);
_this.dollyEnd.set(0, distance);
_this.dollyDelta.subVectors(_this.dollyEnd, _this.dollyStart);
if (_this.dollyDelta.y > 0) {
_this.dollyOut(_this.getZoomScale());
}
else if (_this.dollyDelta.y < 0) {
_this.dollyIn(_this.getZoomScale());
}
_this.dollyStart.copy(_this.dollyEnd);
_this.update();
break;
}
// three-fingered touch: pan
case 3: {
if (_this.enablePan === false)
return;
if (_this.state !== STATE.TOUCH_PAN)
return; // is this needed?...
_this.panEnd.set(event.touches[0].pageX, event.touches[0].pageY);
_this.panDelta.subVectors(_this.panEnd, _this.panStart);
_this.pan(_this.panDelta.x, _this.panDelta.y);
_this.panStart.copy(_this.panEnd);
_this.update();
break;
}
default: {
_this.state = STATE.NONE;
}
}
};
_this.onTouchEnd = function (event) {
if (_this.enabled === false)
return;
_this.dispatchEvent(END_EVENT);
_this.state = STATE.NONE;
};
_this.onContextMenu = function (event) {
event.preventDefault();
};
_this.domElement.addEventListener("contextmenu", _this.onContextMenu, false);
_this.domElement.addEventListener("mousedown", _this.onMouseDown, false);
_this.domElement.addEventListener("wheel", _this.onMouseWheel, false);
_this.domElement.addEventListener("touchstart", _this.onTouchStart, false);
_this.domElement.addEventListener("touchend", _this.onTouchEnd, false);
_this.domElement.addEventListener("touchmove", _this.onTouchMove, false);
_this.window.addEventListener("keydown", _this.onKeyDown, false);
// force an update at start
_this.update();
return _this;
}
OrbitControls.prototype.update = function () {
var position = this.object.position;
this.updateOffset.copy(position).sub(this.target);
// rotate offset to "y-axis-is-up" space
this.updateOffset.applyQuaternion(this.updateQuat);
// angle from z-axis around y-axis
this.spherical.setFromVector3(this.updateOffset);
if (this.autoRotate && this.state === STATE.NONE) {
this.rotateLeft(this.getAutoRotationAngle());
}
this.spherical.theta += this.sphericalDelta.theta;
this.spherical.phi += this.sphericalDelta.phi;
// restrict theta to be between desired limits
this.spherical.theta = Math.max(this.minAzimuthAngle, Math.min(this.maxAzimuthAngle, this.spherical.theta));
// restrict phi to be between desired limits
this.spherical.phi = Math.max(this.minPolarAngle, Math.min(this.maxPolarAngle, this.spherical.phi));
this.spherical.makeSafe();
this.spherical.radius *= this.scale;
// restrict radius to be between desired limits
this.spherical.radius = Math.max(this.minDistance, Math.min(this.maxDistance, this.spherical.radius));
// move target to panned location
this.target.add(this.panOffset);
this.updateOffset.setFromSpherical(this.spherical);
// rotate offset back to "camera-up-vector-is-up" space
this.updateOffset.applyQuaternion(this.updateQuatInverse);
position.copy(this.target).add(this.updateOffset);
this.object.lookAt(this.target);
if (this.enableDamping === true) {
this.sphericalDelta.theta *= (1 - this.dampingFactor);
this.sphericalDelta.phi *= (1 - this.dampingFactor);
}
else {
this.sphericalDelta.set(0, 0, 0);
}
this.scale = 1;
this.panOffset.set(0, 0, 0);
// update condition is:
// min(camera displacement, camera rotation in radians)^2 > EPS
// using small-angle approximation cos(x/2) = 1 - x^2 / 8
if (this.zoomChanged ||
this.updateLastPosition.distanceToSquared(this.object.position) > EPS ||
8 * (1 - this.updateLastQuaternion.dot(this.object.quaternion)) > EPS) {
this.dispatchEvent(CHANGE_EVENT);
this.updateLastPosition.copy(this.object.position);
this.updateLastQuaternion.copy(this.object.quaternion);
this.zoomChanged = false;
return true;
}
return false;
};
OrbitControls.prototype.panLeft = function (distance, objectMatrix) {
this.panLeftV.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix
this.panLeftV.multiplyScalar(-distance);
this.panOffset.add(this.panLeftV);
};
OrbitControls.prototype.panUp = function (distance, objectMatrix) {
this.panUpV.setFromMatrixColumn(objectMatrix, 1); // get Y column of objectMatrix
this.panUpV.multiplyScalar(distance);
this.panOffset.add(this.panUpV);
};
// deltaX and deltaY are in pixels; right and down are positive
OrbitControls.prototype.pan = function (deltaX, deltaY) {
var element = this.domElement === document ? this.domElement.body : this.domElement;
if (this.object instanceof PerspectiveCamera) {
// perspective
var position = this.object.position;
this.panInternalOffset.copy(position).sub(this.target);
var targetDistance = this.panInternalOffset.length();
// half of the fov is center to top of screen
targetDistance *= Math.tan((this.object.fov / 2) * Math.PI / 180.0);
// we actually don"t use screenWidth, since perspective camera is fixed to screen height
this.panLeft(2 * deltaX * targetDistance / element.clientHeight, this.object.matrix);
this.panUp(2 * deltaY * targetDistance / element.clientHeight, this.object.matrix);
}
else if (this.object instanceof OrthographicCamera) {
// orthographic
this.panLeft(deltaX * (this.object.right - this.object.left) / this.object.zoom / element.clientWidth, this.object.matrix);
this.panUp(deltaY * (this.object.top - this.object.bottom) / this.object.zoom / element.clientHeight, this.object.matrix);
}
else {
// camera neither orthographic nor perspective
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.");
this.enablePan = false;
}
};
OrbitControls.prototype.dollyIn = function (dollyScale) {
if (this.object instanceof PerspectiveCamera) {
this.scale /= dollyScale;
}
else if (this.object instanceof OrthographicCamera) {
this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom * dollyScale));
this.object.updateProjectionMatrix();
this.zoomChanged = true;
}
else {
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.");
this.enableZoom = false;
}
};
OrbitControls.prototype.dollyOut = function (dollyScale) {
if (this.object instanceof PerspectiveCamera) {
this.scale *= dollyScale;
}
else if (this.object instanceof OrthographicCamera) {
this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom / dollyScale));
this.object.updateProjectionMatrix();
this.zoomChanged = true;
}
else {
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.");
this.enableZoom = false;
}
};
OrbitControls.prototype.getAutoRotationAngle = function () {
return 2 * Math.PI / 60 / 60 * this.autoRotateSpeed;
};
OrbitControls.prototype.getZoomScale = function () {
return Math.pow(0.95, this.zoomSpeed);
};
OrbitControls.prototype.rotateLeft = function (angle) {
this.sphericalDelta.theta -= angle;
};
OrbitControls.prototype.rotateUp = function (angle) {
this.sphericalDelta.phi -= angle;
};
OrbitControls.prototype.getPolarAngle = function () {
return this.spherical.phi;
};
OrbitControls.prototype.getAzimuthalAngle = function () {
return this.spherical.theta;
};
OrbitControls.prototype.dispose = function () {
this.domElement.removeEventListener("contextmenu", this.onContextMenu, false);
this.domElement.removeEventListener("mousedown", this.onMouseDown, false);
this.domElement.removeEventListener("wheel", this.onMouseWheel, false);
this.domElement.removeEventListener("touchstart", this.onTouchStart, false);
this.domElement.removeEventListener("touchend", this.onTouchEnd, false);
this.domElement.removeEventListener("touchmove", this.onTouchMove, false);
document.removeEventListener("mousemove", this.onMouseMove, false);
document.removeEventListener("mouseup", this.onMouseUp, false);
this.window.removeEventListener("keydown", this.onKeyDown, false);
// this.dispatchEvent( { type: "dispose" } ); // should this be added here?
};
OrbitControls.prototype.reset = function () {
this.target.copy(this.target0);
this.object.position.copy(this.position0);
this.object.zoom = this.zoom0;
this.object.updateProjectionMatrix();
this.dispatchEvent(CHANGE_EVENT);
this.update();
this.state = STATE.NONE;
};
return OrbitControls;
}(EventDispatcher));
function createOrbitControls(skinViewer) {
var control = new OrbitControls(skinViewer.camera, skinViewer.renderer.domElement);
// default configuration
control.enablePan = false;
control.target = new Vector3(0, -12, 0);
control.minDistance = 10;
control.maxDistance = 256;
control.update();
return control;
}
export { SkinObject, BodyPart, CapeObject, PlayerObject, SkinViewer, OrbitControls, createOrbitControls, invokeAnimation, CompositeAnimation, WalkingAnimation, RunningAnimation, RotatingAnimation, isSlimSkin };