skinview3d/js/example.js

123 lines
3.0 KiB
JavaScript

// Use pure ES5 for max browser compatibility
var skinViewer, control, handles = {}, globalAnimationSpeed = 1;
var skinParts = {}
function el(id) {
return document.getElementById(id);
}
function initSkinViewer() {
if (skinViewer instanceof skinview3d.SkinViewer) {
skinViewer.dispose();
handles = {};
control = undefined;
}
// Reset animation speed
el('speed').value = globalAnimationSpeed = 1;
skinViewer = new skinview3d.SkinViewer({
domElement: el("skin_container"),
width: el('width').value,
height: el('height').value,
skinUrl: el('skin_url').value,
capeUrl: el('cape_url').value || null
});
skinViewer.camera.position.z = 70;
skinViewer.animation = new skinview3d.CompositeAnimation();
control = skinview3d.createOrbitControls(skinViewer);
var parts = skinViewer.playerObject.skin;
// set inner parts
skinParts.head = parts.head.innerLayer;
skinParts.body = parts.body.innerLayer;
skinParts.leftArm = parts.leftArm.innerLayer;
skinParts.rightArm = parts.rightArm.innerLayer;
skinParts.leftLeg = parts.leftLeg.innerLayer;
skinParts.rightLeg = parts.rightLeg.innerLayer;
// set outter parts
skinParts.head2 = parts.head.outerLayer;
skinParts.body2 = parts.body.outerLayer;
skinParts.leftArm2 = parts.leftArm.outerLayer;
skinParts.rightArm2 = parts.rightArm.outerLayer;
skinParts.leftLeg2 = parts.leftLeg.outerLayer;
skinParts.rightLeg2 = parts.rightLeg.outerLayer;
}
function hotReloadTextures() {
var capeObject = skinViewer.playerObject.cape;
var capeUrl = el('cape_url').value;
var skinUrl = el('skin_url').value;
// I've noted there is not a good way to set the cape to null
// so we hide it as work around but need to raise an issue
if (capeUrl === "") {
capeObject.visible = false;
} else {
skinViewer.capeUrl = capeUrl;
}
skinViewer.skinUrl = skinUrl;
}
function resizeSkinViewer() {
skinViewer.width = el('width').value;
skinViewer.height = el('height').value;
}
function pause() {
skinViewer.animationPaused = !skinViewer.animationPaused;
}
function walk() {
if (handles.run) {
handles.run.remove();
delete handles.run;
}
handles.walk = handles.walk || skinViewer.animation.add(skinview3d.WalkingAnimation);
handles.walk.speed = globalAnimationSpeed;
}
function run() {
if (handles.walk) {
handles.walk.remove();
delete handles.walk;
}
handles.run = handles.run || skinViewer.animation.add(skinview3d.RunningAnimation);
handles.run.speed = globalAnimationSpeed;
}
function rotate() {
if (handles.rotate) {
handles.rotate.paused = !handles.rotate.paused;
} else {
handles.rotate = skinViewer.animation.add(skinview3d.RotatingAnimation);
handles.rotate.speed = globalAnimationSpeed;
}
}
function togglePart(partName) {
skinParts[partName].visible = !skinParts[partName].visible;
}
function setGlobalAnimationSpeed() {
var currentSpeed = el('speed').value;
if (!isNaN(currentSpeed)) {
globalAnimationSpeed = currentSpeed;
for (var key in handles) {
handles[key].speed = currentSpeed;
}
}
}