skinview3d/examples/misc.html

57 lines
1.6 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>skinview3d Advanced example</title>
<style>
body, html{
background: #444444;
color: #fff;
}
</style>
</head>
<body>
<h2>Miscellaneous example</h2>
<div id="skin_container"></div>
<h3>Hover the avatars</h3>
<div class="skins">
<img class="skin" onmouseover="setSkin('../img/haka.png')" src="https://crafatar.com/avatars/708b4298c9cd41fb8590aaf8297a9cb0?size=64"/>
<img class="skin" onmouseover="setSkin('../img/Hacksore.png')" src="https://crafatar.com/avatars/7fc5534623394276bc489fd0d0d9f142?size=64"/>
<img class="skin" onmouseover="setSkin('../img/sethbling.png')" src="https://crafatar.com/avatars/55a2e72e01614c85b191a0b227ff758a?size=64"/>
</div>
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/89/three.min.js"></script>
<script type="text/javascript" src="../js/skinview3d.min.js"></script>
<script>
let skinViewer = new skinview3d.SkinViewer({
domElement: document.getElementById("skin_container"),
slim: false,
width: 600,
height: 600,
skinUrl: "../img/1_8_texturemap_redux.png"
});
// enable the mouse control feature
let control = new skinview3d.SkinControl(skinViewer);
// setup the animation on the skinViewer object
skinViewer.animation = new skinview3d.CompositeAnimation();
// add an animation
let walk = skinViewer.animation.add(skinview3d.WalkAnimation);
// set its speed and some others
walk.speed = 1.5;
// custom skin change code on mouseover
function setSkin(url){
skinViewer.skinUrl = url;
}
</script>
</body>
</html>