skinview3d/src/fxaa.ts

46 lines
1.7 KiB
TypeScript

import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass.js";
import { ShaderPass } from "three/examples/jsm/postprocessing/ShaderPass.js";
import { FXAAShader } from "three/examples/jsm/shaders/FXAAShader.js";
import { SkinViewer, SkinViewerOptions } from "./viewer.js";
export class FXAASkinViewer extends SkinViewer {
readonly composer: EffectComposer;
readonly renderPass: RenderPass;
readonly fxaaPass: ShaderPass;
/**
* Note: FXAA doesn't work well with transparent backgrounds.
* It's recommended to use an opaque background and set `options.alpha` to false.
*/
constructor(options: SkinViewerOptions = {}) {
super(options);
this.composer = new EffectComposer(this.renderer);
this.renderPass = new RenderPass(this.scene, this.camera);
this.fxaaPass = new ShaderPass(FXAAShader);
this.composer.addPass(this.renderPass);
this.composer.addPass(this.fxaaPass);
this.updateComposerSize();
}
setSize(width: number, height: number): void {
super.setSize(width, height);
if (this.composer !== undefined) {
this.updateComposerSize();
}
}
private updateComposerSize(): void {
this.composer.setSize(this.width, this.height);
const pixelRatio = this.renderer.getPixelRatio();
this.composer.setPixelRatio(pixelRatio);
this.fxaaPass.material.uniforms["resolution"].value.x = 1 / (this.width * pixelRatio);
this.fxaaPass.material.uniforms["resolution"].value.y = 1 / (this.height * pixelRatio);
}
render(): void {
this.composer.render();
}
}