import * as THREE from "three"; import { PlayerObject } from "./model"; import { invokeAnimation } from "./animation"; function copyImage(context, sX, sY, w, h, dX, dY, flipHorizontal) { let imgData = context.getImageData(sX, sY, w, h); if (flipHorizontal) { for (let y = 0; y < h; y++) { for (let x = 0; x < (w / 2); x++) { let index = (x + y * w) * 4; let index2 = ((w - x - 1) + y * w) * 4; let pA1 = imgData.data[index]; let pA2 = imgData.data[index + 1]; let pA3 = imgData.data[index + 2]; let pA4 = imgData.data[index + 3]; let pB1 = imgData.data[index2]; let pB2 = imgData.data[index2 + 1]; let pB3 = imgData.data[index2 + 2]; let pB4 = imgData.data[index2 + 3]; imgData.data[index] = pB1; imgData.data[index + 1] = pB2; imgData.data[index + 2] = pB3; imgData.data[index + 3] = pB4; imgData.data[index2] = pA1; imgData.data[index2 + 1] = pA2; imgData.data[index2 + 2] = pA3; imgData.data[index2 + 3] = pA4; } } } context.putImageData(imgData, dX, dY); } function convertSkinTo1_8(context, width) { let scale = width / 64.0; let copySkin = (context, sX, sY, w, h, dX, dY, flipHorizontal) => copyImage(context, sX * scale, sY * scale, w * scale, h * scale, dX * scale, dY * scale, flipHorizontal); copySkin(context, 4, 16, 4, 4, 20, 48, true); // Top Leg copySkin(context, 8, 16, 4, 4, 24, 48, true); // Bottom Leg copySkin(context, 0, 20, 4, 12, 24, 52, true); // Outer Leg copySkin(context, 4, 20, 4, 12, 20, 52, true); // Front Leg copySkin(context, 8, 20, 4, 12, 16, 52, true); // Inner Leg copySkin(context, 12, 20, 4, 12, 28, 52, true); // Back Leg copySkin(context, 44, 16, 4, 4, 36, 48, true); // Top Arm copySkin(context, 48, 16, 4, 4, 40, 48, true); // Bottom Arm copySkin(context, 40, 20, 4, 12, 40, 52, true); // Outer Arm copySkin(context, 44, 20, 4, 12, 36, 52, true); // Front Arm copySkin(context, 48, 20, 4, 12, 32, 52, true); // Inner Arm copySkin(context, 52, 20, 4, 12, 44, 52, true); // Back Arm } class SkinViewer { constructor(options) { this.domElement = options.domElement; this.animation = options.animation || null; this.animationPaused = false; this.animationTime = 0; this.disposed = false; // texture this.skinImg = new Image(); this.skinCanvas = document.createElement("canvas"); this.skinTexture = new THREE.Texture(this.skinCanvas); this.skinTexture.magFilter = THREE.NearestFilter; this.skinTexture.minFilter = THREE.NearestMipMapNearestFilter; this.capeImg = new Image(); this.capeCanvas = document.createElement("canvas"); this.capeTexture = new THREE.Texture(this.capeCanvas); this.capeTexture.magFilter = THREE.NearestFilter; this.capeTexture.minFilter = THREE.NearestMipMapNearestFilter; this.layer1Material = new THREE.MeshBasicMaterial({ map: this.skinTexture, side: THREE.FrontSide }); this.layer2Material = new THREE.MeshBasicMaterial({ map: this.skinTexture, transparent: true, opacity: 1, side: THREE.DoubleSide, alphaTest: 0.5 }); this.capeMaterial = new THREE.MeshBasicMaterial({ map: this.capeTexture, transparent: true, opacity: 1, side: THREE.DoubleSide, alphaTest: 0.5 }); // scene this.scene = new THREE.Scene(); // Use smaller fov to avoid distortion this.camera = new THREE.PerspectiveCamera(40); this.camera.position.y = -12; this.camera.position.z = 60; this.renderer = new THREE.WebGLRenderer({ angleRot: true, alpha: true, antialias: false }); this.renderer.setSize(300, 300); // default size this.renderer.context.getShaderInfoLog = () => ""; // shut firefox up this.domElement.appendChild(this.renderer.domElement); this.playerObject = new PlayerObject(options.slim === true, this.layer1Material, this.layer2Material, this.capeMaterial); this.scene.add(this.playerObject); // texture loading this.skinImg.crossOrigin = "anonymous"; this.skinImg.onerror = () => console.error("Failed loading " + this.skinImg.src); this.skinImg.onload = () => { let isOldFormat = false; if (this.skinImg.width !== this.skinImg.height) { if (this.skinImg.width === 2 * this.skinImg.height) { isOldFormat = true; } else { console.error("Bad skin size"); return; } } let skinContext = this.skinCanvas.getContext("2d"); if (isOldFormat) { let width = this.skinImg.width; this.skinCanvas.width = width; this.skinCanvas.height = width; skinContext.clearRect(0, 0, width, width); skinContext.drawImage(this.skinImg, 0, 0, width, width / 2.0); convertSkinTo1_8(skinContext, width); } else { this.skinCanvas.width = this.skinImg.width; this.skinCanvas.height = this.skinImg.height; skinContext.clearRect(0, 0, this.skinCanvas.width, this.skinCanvas.height); skinContext.drawImage(this.skinImg, 0, 0, this.skinCanvas.width, this.skinCanvas.height); } this.skinTexture.needsUpdate = true; this.layer1Material.needsUpdate = true; this.layer2Material.needsUpdate = true; this.playerObject.skin.visible = true; }; this.capeImg.crossOrigin = "anonymous"; this.capeImg.onerror = () => console.error("Failed loading " + this.capeImg.src); this.capeImg.onload = () => { let isOldFormat = false; if (this.capeImg.width !== 2 * this.capeImg.height) { if (this.capeImg.width * 17 == this.capeImg.height * 22) { // width/height = 22/17 isOldFormat = true; } else { console.error("Bad cape size"); return; } } let capeContext = this.capeCanvas.getContext("2d"); if (isOldFormat) { let width = this.capeImg.width * 64 / 22; this.capeCanvas.width = width; this.capeCanvas.height = width / 2; } else { this.capeCanvas.width = this.capeImg.width; this.capeCanvas.height = this.capeImg.height; } capeContext.clearRect(0, 0, this.capeCanvas.width, this.capeCanvas.height); capeContext.drawImage(this.capeImg, 0, 0, this.capeImg.width, this.capeImg.height); this.capeTexture.needsUpdate = true; this.capeMaterial.needsUpdate = true; this.playerObject.cape.visible = true; }; if (options.skinUrl) this.skinUrl = options.skinUrl; if (options.capeUrl) this.capeUrl = options.capeUrl; if (options.width) this.width = options.width; if (options.height) this.height = options.height; let draw = () => { if (this.disposed) return; window.requestAnimationFrame(draw); if (!this.animationPaused) { this.animationTime++; if (this.animation) { invokeAnimation(this.animation, this.playerObject, this.animationTime / 100.0); } } this.renderer.render(this.scene, this.camera); }; draw(); } setSize(width, height) { this.camera.aspect = width / height; this.camera.updateProjectionMatrix(); this.renderer.setSize(width, height); } dispose() { this.disposed = true; this.domElement.removeChild(this.renderer.domElement); this.renderer.dispose(); this.skinTexture.dispose(); this.capeTexture.dispose(); } get skinUrl() { return this.skinImg.src; } set skinUrl(url) { this.skinImg.src = url; } get capeUrl() { return this.capeImg.src; } set capeUrl(url) { this.capeImg.src = url; } get width() { return this.renderer.getSize().width; } set width(newWidth) { this.setSize(newWidth, this.height); } get height() { return this.renderer.getSize().height; } set height(newHeight) { this.setSize(this.width, newHeight); } } export { SkinViewer };