import * as THREE from "three"; import { PlayerObject } from "./model"; import { invokeAnimation } from "./animation"; import { loadSkinToCanvas, loadCapeToCanvas, isSlimSkin } from "./utils"; export interface SkinViewerOptions { domElement: Node; animation?: Animation; skinUrl?: string; capeUrl?: string; width?: number; height?: number; detectModel?: boolean; } export class SkinViewer { public readonly domElement: Node; public animation: Animation | null; public detectModel: boolean = true; public animationPaused: boolean = false; public animationTime: number = 0; public disposed: boolean = false; public readonly skinImg: HTMLImageElement; public readonly skinCanvas: HTMLCanvasElement; public readonly skinTexture: THREE.Texture; public readonly capeImg: HTMLImageElement; public readonly capeCanvas: HTMLCanvasElement; public readonly capeTexture: THREE.Texture; public readonly layer1Material: THREE.MeshBasicMaterial; public readonly layer2Material: THREE.MeshBasicMaterial; public readonly capeMaterial: THREE.MeshBasicMaterial; public readonly scene: THREE.Scene; public readonly camera: THREE.PerspectiveCamera; public readonly renderer: THREE.WebGLRenderer; public readonly playerObject: PlayerObject; private _renderPaused: boolean = false; constructor(options: SkinViewerOptions) { this.domElement = options.domElement; this.animation = options.animation || null; if (options.detectModel === false) { this.detectModel = false; } // texture this.skinImg = new Image(); this.skinCanvas = document.createElement("canvas"); this.skinTexture = new THREE.Texture(this.skinCanvas); this.skinTexture.magFilter = THREE.NearestFilter; this.skinTexture.minFilter = THREE.NearestFilter; this.capeImg = new Image(); this.capeCanvas = document.createElement("canvas"); this.capeTexture = new THREE.Texture(this.capeCanvas); this.capeTexture.magFilter = THREE.NearestFilter; this.capeTexture.minFilter = THREE.NearestFilter; this.layer1Material = new THREE.MeshBasicMaterial({ map: this.skinTexture, side: THREE.FrontSide }); this.layer2Material = new THREE.MeshBasicMaterial({ map: this.skinTexture, transparent: true, opacity: 1, side: THREE.DoubleSide, alphaTest: 0.5 }); this.capeMaterial = new THREE.MeshBasicMaterial({ map: this.capeTexture, transparent: true, opacity: 1, side: THREE.DoubleSide, alphaTest: 0.5 }); // scene this.scene = new THREE.Scene(); // Use smaller fov to avoid distortion this.camera = new THREE.PerspectiveCamera(40); this.camera.position.y = -12; this.camera.position.z = 60; this.renderer = new THREE.WebGLRenderer({ alpha: true, antialias: false }); this.renderer.setSize(300, 300); // default size this.renderer.context.getShaderInfoLog = () => ""; // shut firefox up this.domElement.appendChild(this.renderer.domElement); this.playerObject = new PlayerObject(this.layer1Material, this.layer2Material, this.capeMaterial); this.playerObject.name = "player"; this.scene.add(this.playerObject); // texture loading this.skinImg.crossOrigin = "anonymous"; this.skinImg.onerror = () => console.error("Failed loading " + this.skinImg.src); this.skinImg.onload = () => { loadSkinToCanvas(this.skinCanvas, this.skinImg); if (this.detectModel) { this.playerObject.skin.slim = isSlimSkin(this.skinCanvas); } this.skinTexture.needsUpdate = true; this.layer1Material.needsUpdate = true; this.layer2Material.needsUpdate = true; this.playerObject.skin.visible = true; }; this.capeImg.crossOrigin = "anonymous"; this.capeImg.onerror = () => console.error("Failed loading " + this.capeImg.src); this.capeImg.onload = () => { loadCapeToCanvas(this.capeCanvas, this.capeImg); this.capeTexture.needsUpdate = true; this.capeMaterial.needsUpdate = true; this.playerObject.cape.visible = true; }; if (options.skinUrl) this.skinUrl = options.skinUrl; if (options.capeUrl) this.capeUrl = options.capeUrl; if (options.width) this.width = options.width; if (options.height) this.height = options.height; window.requestAnimationFrame(() => this.draw()); } private draw() { if (this.disposed || this._renderPaused) { return; } if (!this.animationPaused) { this.animationTime++; if (this.animation) { invokeAnimation(this.animation, this.playerObject, this.animationTime / 100.0); } } this.renderer.render(this.scene, this.camera); window.requestAnimationFrame(() => this.draw()); } setSize(width: number, height: number) { this.camera.aspect = width / height; this.camera.updateProjectionMatrix(); this.renderer.setSize(width, height); } dispose() { this.disposed = true; this.domElement.removeChild(this.renderer.domElement); this.renderer.dispose(); this.skinTexture.dispose(); this.capeTexture.dispose(); } get renderPaused() { return this._renderPaused; } set renderPaused(value: boolean) { const toResume = !this.disposed && !value && this._renderPaused; this._renderPaused = value; if (toResume) { window.requestAnimationFrame(() => this.draw()); } } get skinUrl() { return this.skinImg.src; } set skinUrl(url) { this.skinImg.src = url; } get capeUrl() { return this.capeImg.src; } set capeUrl(url) { this.capeImg.src = url; } get width() { const target = new THREE.Vector2(); return this.renderer.getSize(target).width; } set width(newWidth) { this.setSize(newWidth, this.height); } get height() { const target = new THREE.Vector2(); return this.renderer.getSize(target).height; } set height(newHeight) { this.setSize(this.width, newHeight); } }