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@ -6,9 +6,6 @@ extends:
- 'eslint:recommended' - 'eslint:recommended'
- 'plugin:@typescript-eslint/eslint-recommended' - 'plugin:@typescript-eslint/eslint-recommended'
- 'plugin:@typescript-eslint/recommended' - 'plugin:@typescript-eslint/recommended'
ignorePatterns:
- bundles/**/*
- libs/**/*
rules: rules:
'@typescript-eslint/no-inferrable-types': off '@typescript-eslint/no-inferrable-types': off
'@typescript-eslint/interface-name-prefix': off '@typescript-eslint/interface-name-prefix': off

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@ -1,7 +1,7 @@
MIT License MIT License
Copyright (c) 2014-2018 Kent Rasmussen Copyright (c) 2014-2018 Kent Rasmussen
Copyright (c) 2017-2022 Haowei Wen, Sean Boult and contributors Copyright (c) 2017-2021 Haowei Wen, Sean Boult and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal

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@ -12,7 +12,6 @@ Three.js powered Minecraft skin viewer.
* 1.8 Skins * 1.8 Skins
* HD Skins * HD Skins
* Capes * Capes
* Ears
* Elytras * Elytras
* Slim Arms * Slim Arms
* Automatic model detection (Slim / Default) * Automatic model detection (Slim / Default)
@ -39,27 +38,12 @@ Three.js powered Minecraft skin viewer.
// Load a cape // Load a cape
skinViewer.loadCape("img/cape.png"); skinViewer.loadCape("img/cape.png");
// Load an elytra (from a cape texture) // Load a elytra (from a cape texture)
skinViewer.loadCape("img/cape.png", { backEquipment: "elytra" }); skinViewer.loadCape("img/cape.png", { backEquipment: "elytra" });
// Unload(hide) the cape / elytra // Unload(hide) the cape / elytra
skinViewer.loadCape(null); skinViewer.loadCape(null);
// Set the background color
skinViewer.background = 0x5a76f3;
// Set the background to a normal image
skinViewer.loadBackground("img/background.png");
// Set the background to a panoramic image
skinViewer.loadPanorama("img/panorama1.png");
// Change camera FOV
skinViewer.fov = 70;
// Zoom out
skinViewer.zoom = 0.5;
// Control objects with your mouse! // Control objects with your mouse!
let control = skinview3d.createOrbitControls(skinViewer); let control = skinview3d.createOrbitControls(skinViewer);
control.enableRotate = true; control.enableRotate = true;
@ -90,48 +74,17 @@ Three.js powered Minecraft skin viewer.
skinview3d supports FXAA (fast approximate anti-aliasing). skinview3d supports FXAA (fast approximate anti-aliasing).
To enable it, you need to replace `SkinViewer` with `FXAASkinViewer`. To enable it, you need to replace `SkinViewer` with `FXAASkinViewer`.
Note that FXAA is incompatible with transparent backgrounds. It's recommended to use an opaque background when FXAA is enabled,
So when FXAA is enabled, the default background color will be white instead of transparent. as transparent background may look buggy.
## Lighting ```javascript
By default, there are two lights on the scene. One is an ambient light, and the other is a point light from the camera. let skinViewer = new skinview3d.FXAASkinViewer({
// we do not use transparent background, so disable alpha to improve performance
To change the light intensity: alpha: false,
```js ...
skinViewer.cameraLight.intensity = 0.9;
skinViewer.globalLight.intensity = 0.1;
```
Setting `globalLight.intensity` to `1.0` and `cameraLight.intensity` to `0.0`
will completely disable shadows.
## Ears
skinview3d supports two types of ear texture:
* `standalone`: 14x7 image that contains the ear ([example](https://github.com/bs-community/skinview3d/blob/master/examples/img/ears.png))
* `skin`: Skin texture that contains the ear (e.g. [deadmau5's skin](https://minecraft.fandom.com/wiki/Easter_eggs#Deadmau5.27s_ears))
Usage:
```js
// You can specify ears in the constructor:
new skinview3d.SkinViewer({
skin: "img/deadmau5.png",
// Use ears drawn on the current skin (img/deadmau5.png)
ears: "current-skin",
// Or use ears from other textures
ears: {
textureType: "standalone", // "standalone" or "skin"
source: "img/ears.png"
}
}); });
// set the background color
// Show ears when loading skins: skinViewer.renderer.setClearColor(0x5a76f3);
skinViewer.loadSkin("img/deadmau5.png", { ears: true });
// Use ears from other textures:
skinViewer.loadEars("img/ears.png", { textureType: "standalone" });
skinViewer.loadEars("img/deadmau5.png", { textureType: "skin" });
``` ```
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@ -22,11 +22,17 @@
h1, h1,
h2 { h2 {
margin: 5px 0 0 0; margin-bottom: 0;
}
input[type="number"] {
max-width: 60px;
} }
input[type="text"] { input[type="text"] {
box-sizing: border-box; box-sizing: border-box;
max-width: 250px;
width: calc(100% - 100px);
} }
.control { .control {
@ -95,10 +101,6 @@
margin-top: 0; margin-top: 0;
padding-left: 20px; padding-left: 20px;
} }
.hidden {
display: none;
}
</style> </style>
</head> </head>
@ -111,42 +113,29 @@
<button id="reset_all" type="button" class="control">Reset All</button> <button id="reset_all" type="button" class="control">Reset All</button>
<div class="control-section"> <div class="control-section">
<h1>Viewport</h1> <h1>Canvas Size</h1>
<div> <label class="control">Width: <input id="canvas_width" type="number" value="300"></label>
<label class="control">Width: <input id="canvas_width" type="number" value="300" size="4"></label> <label class="control">Height: <input id="canvas_height" type="number" value="300"></label>
<label class="control">Height: <input id="canvas_height" type="number" value="300" size="4"></label>
</div>
<div>
<label class="control">FOV: <input id="fov" type="number" value="70" step="1" min="1" max="179" size="2"></label>
<label class="control">Zoom: <input id="zoom" type="number" value="0.90" step="0.01" min="0.01" max="2.00" size="4"></label>
</div>
</div>
<div class="control-section">
<h1>Light</h1>
<label class="control">Global: <input id="global_light" type="number" value="0.40" step="0.01" min="0.00" max="2.00" size="4"></label>
<label class="control">Camera: <input id="camera_light" type="number" value="0.60" step="0.01" min="0.00" max="2.00" size="4"></label>
</div> </div>
<div class="control-section"> <div class="control-section">
<h1>Animation</h1> <h1>Animation</h1>
<label class="control">Global Speed: <input id="global_animation_speed" type="number" value="1" step="0.1" size="3"></label> <label class="control">Global Speed: <input id="global_animation_speed" type="number" value="1" step="0.1"></label>
<button id="animation_pause_resume" type="button" class="control">Pause / Resume</button> <button id="animation_pause_resume" type="button" class="control">Pause / Resume</button>
<div> <div>
<h2>Rotate</h2> <h2>Rotate</h2>
<label class="control"><input id="rotate_animation" type="checkbox"> Enable</label> <label class="control"><input id="rotate_animation" type="checkbox"> Enable</label>
<label class="control">Speed: <input id="rotate_animation_speed" type="number" value="1" step="0.1" size="3"></label> <label class="control">Speed: <input id="rotate_animation_speed" type="number" value="1" step="0.1"></label>
</div> </div>
<div> <div>
<h2>Walk / Run / Fly</h2> <h2>Walk / Run / Fly</h2>
<div class="control"> <div class="control">
<label><input type="radio" id="primary_animation_none" name="primary_animation" value="" checked> None</label> <label><input type="radio" id="primary_animation_none" name="primary_animation" value="" checked> None</label>
<label><input type="radio" id="primary_animation_idle" name="primary_animation" value="idle"> Idle</label>
<label><input type="radio" id="primary_animation_walk" name="primary_animation" value="walk"> Walk</label> <label><input type="radio" id="primary_animation_walk" name="primary_animation" value="walk"> Walk</label>
<label><input type="radio" id="primary_animation_run" name="primary_animation" value="run"> Run</label> <label><input type="radio" id="primary_animation_run" name="primary_animation" value="run"> Run</label>
<label><input type="radio" id="primary_animation_fly" name="primary_animation" value="fly"> Fly</label> <label><input type="radio" id="primary_animation_fly" name="primary_animation" value="fly"> Fly</label>
</div> </div>
<label class="control">Speed: <input id="primary_animation_speed" type="number" value="1" step="0.1" size="3"></label> <label class="control">Speed: <input id="primary_animation_speed" type="number" value="1" step="0.1"></label>
</div> </div>
</div> </div>
@ -204,10 +193,10 @@
</div> </div>
<div class="control-section"> <div class="control-section">
<h1>Skin</h1> <h1>Textures</h1>
<div> <div>
<div class="control"> <div class="control">
<label>URL: <input id="skin_url" type="text" value="img/hatsune_miku.png" placeholder="none" list="default_skins" size="20"></label> <label>Skin URL: <input id="skin_url" type="text" value="img/1_8_texturemap_redux.png" placeholder="none" list="default_skins"></label>
<datalist id="default_skins"> <datalist id="default_skins">
<option value="img/1_8_texturemap_redux.png"> <option value="img/1_8_texturemap_redux.png">
<option value="img/hacksore.png"> <option value="img/hacksore.png">
@ -215,15 +204,11 @@
<option value="img/hatsune_miku.png"> <option value="img/hatsune_miku.png">
<option value="img/ironman_hd.png"> <option value="img/ironman_hd.png">
<option value="img/sethbling.png"> <option value="img/sethbling.png">
<option value="img/deadmau5.png">
</datalist> </datalist>
<input id="skin_url_upload" type="file" class="hidden" accept="image/*"> <input id="skin_url_upload" type="file" accept="image/*" style="display: none;">
<button id="skin_url_unset" type="button" class="control hidden">Unset</button>
<button type="button" class="control" <button type="button" class="control"
onclick="document.getElementById('skin_url_upload').click();">Browse...</button> onclick="document.getElementById('skin_url_upload').click();">Browse...</button>
</div> </div>
</div>
<div>
<label class="control">Model: <label class="control">Model:
<select id="skin_model"> <select id="skin_model">
<option value="auto-detect" selected>Auto detect</option> <option value="auto-detect" selected>Auto detect</option>
@ -232,64 +217,20 @@
</select> </select>
</label> </label>
</div> </div>
</div> <div>
<div class="control-section">
<h1>Cape</h1>
<div class="control"> <div class="control">
<label>URL: <input id="cape_url" type="text" value="img/mojang_cape.png" placeholder="none" list="default_capes" size="20"></label> <label>Cape URL: <input id="cape_url" type="text" value="" placeholder="none" list="default_capes"></label>
<datalist id="default_capes"> <datalist id="default_capes">
<option value=""> <option value="">
<option value="img/mojang_cape.png"> <option value="img/mojang_cape.png">
<option value="img/legacy_cape.png"> <option value="img/legacy_cape.png">
<option value="img/hd_cape.png"> <option value="img/hd_cape.png">
</datalist> </datalist>
<input id="cape_url_upload" type="file" class="hidden" accept="image/*"> <input id="cape_url_upload" type="file" accept="image/*" style="display: none;">
<button id="cape_url_unset" type="button" class="control hidden">Unset</button>
<button type="button" class="control" <button type="button" class="control"
onclick="document.getElementById('cape_url_upload').click();">Browse...</button> onclick="document.getElementById('cape_url_upload').click();">Browse...</button>
</div> </div>
</div> </div>
<div class="control-section">
<h1>Ears</h1>
<div>
<label class="control">Source:
<select id="ears_source">
<option value="none">None</option>
<option value="current_skin">Current skin</option>
<option value="skin">Skin texture</option>
<option value="standalone">Standalone texture</option>
</select>
</label>
</div>
<div id="ears_texture_input">
<label class="control">URL: <input id="ears_url" type="text" value="" placeholder="none" list="default_ears" size="20"></label>
<datalist id="default_ears">
<option value="">
<option value="img/ears.png" data-texture-type="standalone">
<option value="img/deadmau5.png" data-texture-type="skin">
</datalist>
<input id="ears_url_upload" type="file" class="hidden" accept="image/*">
<button id="ears_url_unset" type="button" class="control hidden">Unset</button>
<button type="button" class="control"
onclick="document.getElementById('ears_url_upload').click();">Browse...</button>
</div>
</div>
<div class="control-section">
<h1>Panorama</h1>
<div class="control">
<label>URL: <input id="panorama_url" type="text" value="img/panorama.png" placeholder="none" list="default_panorama" size="20"></label>
<datalist id="default_panorama">
<option value="">
<option value="img/panorama.png">
</datalist>
<input id="panorama_url_upload" type="file" class="hidden" accept="image/*">
<button id="panorama_url_unset" type="button" class="control hidden">Unset</button>
<button type="button" class="control"
onclick="document.getElementById('panorama_url_upload').click();">Browse...</button>
</div>
</div> </div>
<div class="control-section"> <div class="control-section">
@ -319,7 +260,6 @@
const skinParts = ["head", "body", "rightArm", "leftArm", "rightLeg", "leftLeg"]; const skinParts = ["head", "body", "rightArm", "leftArm", "rightLeg", "leftLeg"];
const skinLayers = ["innerLayer", "outerLayer"]; const skinLayers = ["innerLayer", "outerLayer"];
const availableAnimations = { const availableAnimations = {
idle: skinview3d.IdleAnimation,
walk: skinview3d.WalkingAnimation, walk: skinview3d.WalkingAnimation,
run: skinview3d.RunningAnimation, run: skinview3d.RunningAnimation,
fly: skinview3d.FlyingAnimation fly: skinview3d.FlyingAnimation
@ -330,35 +270,14 @@
let rotateAnimation; let rotateAnimation;
let primaryAnimation; let primaryAnimation;
function obtainTextureUrl(id) {
const urlInput = document.getElementById(id);
const fileInput = document.getElementById(id + "_upload");
const unsetButton = document.getElementById(id + "_unset");
const file = fileInput.files[0];
if (file === undefined) {
if (!unsetButton.classList.contains("hidden")) {
unsetButton.classList.add("hidden");
}
return urlInput.value;
} else {
unsetButton.classList.remove("hidden");
urlInput.value = `Local file: ${file.name}`;
urlInput.readOnly = true;
return URL.createObjectURL(file);
}
}
function reloadSkin() { function reloadSkin() {
const input = document.getElementById("skin_url"); const input = document.getElementById("skin_url");
const url = obtainTextureUrl("skin_url"); const url = input.value;
if (url === "") { if (url === "") {
skinViewer.loadSkin(null); skinViewer.loadSkin(null);
input.setCustomValidity(""); input.setCustomValidity("");
} else { } else {
skinViewer.loadSkin(url, { skinViewer.loadSkin(url, document.getElementById("skin_model").value)
model: document.getElementById("skin_model").value,
ears: document.getElementById("ears_source").value === "current_skin"
})
.then(() => input.setCustomValidity("")) .then(() => input.setCustomValidity(""))
.catch(e => { .catch(e => {
input.setCustomValidity("Image can't be loaded."); input.setCustomValidity("Image can't be loaded.");
@ -369,7 +288,7 @@
function reloadCape() { function reloadCape() {
const input = document.getElementById("cape_url"); const input = document.getElementById("cape_url");
const url = obtainTextureUrl("cape_url"); const url = input.value;
if (url === "") { if (url === "") {
skinViewer.loadCape(null); skinViewer.loadCape(null);
input.setCustomValidity(""); input.setCustomValidity("");
@ -384,69 +303,9 @@
} }
} }
function reloadEars(skipSkinReload = false) {
const sourceType = document.getElementById("ears_source").value;
let hideInput = true;
if (sourceType === "none") {
skinViewer.loadEars(null);
} else if (sourceType === "current_skin") {
if (!skipSkinReload){
reloadSkin();
}
} else {
hideInput = false;
document.querySelectorAll("#default_ears option[data-texture-type]").forEach(opt => {
opt.disabled = opt.dataset.textureType !== sourceType;
});
const input = document.getElementById("ears_url");
const url = obtainTextureUrl("ears_url");
if (url === "") {
skinViewer.loadEars(null);
input.setCustomValidity("");
} else {
skinViewer.loadEars(url, { textureType: sourceType })
.then(() => input.setCustomValidity(""))
.catch(e => {
input.setCustomValidity("Image can't be loaded.");
console.error(e);
});
}
}
const el = document.getElementById("ears_texture_input");
if (hideInput) {
if (!(el.classList.contains("hidden"))){
el.classList.add("hidden");
}
} else {
el.classList.remove("hidden");
}
}
function reloadPanorama() {
const input = document.getElementById("panorama_url");
const url = obtainTextureUrl("panorama_url");
if (url === "") {
skinViewer.background = "white";
input.setCustomValidity("");
} else {
skinViewer.loadPanorama(url)
.then(() => input.setCustomValidity(""))
.catch(e => {
input.setCustomValidity("Image can't be loaded.");
console.error(e);
});
}
}
function initializeControls() { function initializeControls() {
document.getElementById("canvas_width").addEventListener("change", e => skinViewer.width = e.target.value); document.getElementById("canvas_width").addEventListener("change", e => skinViewer.width = e.target.value);
document.getElementById("canvas_height").addEventListener("change", e => skinViewer.height = e.target.value); document.getElementById("canvas_height").addEventListener("change", e => skinViewer.height = e.target.value);
document.getElementById("fov").addEventListener("change", e => skinViewer.fov = e.target.value);
document.getElementById("zoom").addEventListener("change", e => skinViewer.zoom = e.target.value);
document.getElementById("global_light").addEventListener("change", e => skinViewer.globalLight.intensity = e.target.value);
document.getElementById("camera_light").addEventListener("change", e => skinViewer.cameraLight.intensity = e.target.value);
document.getElementById("global_animation_speed").addEventListener("change", e => skinViewer.animations.speed = e.target.value); document.getElementById("global_animation_speed").addEventListener("change", e => skinViewer.animations.speed = e.target.value);
document.getElementById("animation_pause_resume").addEventListener("click", () => skinViewer.animations.paused = !skinViewer.animations.paused); document.getElementById("animation_pause_resume").addEventListener("click", () => skinViewer.animations.paused = !skinViewer.animations.paused);
document.getElementById("rotate_animation").addEventListener("change", e => { document.getElementById("rotate_animation").addEventListener("change", e => {
@ -489,36 +348,31 @@
.addEventListener("change", e => skinViewer.playerObject.skin[part][layer].visible = e.target.checked); .addEventListener("change", e => skinViewer.playerObject.skin[part][layer].visible = e.target.checked);
} }
} }
const skinReader = new FileReader();
const initializeUploadButton = (id, callback) => { skinReader.addEventListener("load", e => {
const urlInput = document.getElementById(id); document.getElementById("skin_url").value = skinReader.result;
const fileInput = document.getElementById(id + "_upload"); reloadSkin();
const unsetButton = document.getElementById(id + "_unset"); });
const unsetAction = () => { document.getElementById("skin_url_upload").addEventListener("change", e => {
urlInput.readOnly = false; const file = e.target.files[0];
urlInput.value = ""; if (file !== undefined) {
fileInput.value = fileInput.defaultValue; skinReader.readAsDataURL(file);
callback(); }
}; });
fileInput.addEventListener("change", e => callback()); const capeReader = new FileReader();
urlInput.addEventListener("keydown", e => { capeReader.addEventListener("load", e => {
if (e.key === "Backspace" && urlInput.readOnly) { document.getElementById("cape_url").value = capeReader.result;
unsetAction(); reloadCape();
});
document.getElementById("cape_url_upload").addEventListener("change", e => {
const file = e.target.files[0];
if (file !== undefined) {
capeReader.readAsDataURL(file);
} }
}); });
unsetButton.addEventListener("click", e => unsetAction());
};
initializeUploadButton("skin_url", reloadSkin);
initializeUploadButton("cape_url", reloadCape);
initializeUploadButton("ears_url", reloadEars);
initializeUploadButton("panorama_url", reloadPanorama);
document.getElementById("skin_url").addEventListener("change", () => reloadSkin()); document.getElementById("skin_url").addEventListener("change", () => reloadSkin());
document.getElementById("skin_model").addEventListener("change", () => reloadSkin()); document.getElementById("skin_model").addEventListener("change", () => reloadSkin());
document.getElementById("cape_url").addEventListener("change", () => reloadCape()); document.getElementById("cape_url").addEventListener("change", () => reloadCape());
document.getElementById("ears_source").addEventListener("change", () => reloadEars());
document.getElementById("ears_url").addEventListener("change", () => reloadEars());
document.getElementById("panorama_url").addEventListener("change", () => reloadPanorama());
for (const el of document.querySelectorAll('input[type="radio"][name="back_equipment"]')) { for (const el of document.querySelectorAll('input[type="radio"][name="back_equipment"]')) {
el.addEventListener("change", e => { el.addEventListener("change", e => {
@ -540,18 +394,16 @@
function initializeViewer() { function initializeViewer() {
skinViewer = new skinview3d.FXAASkinViewer({ skinViewer = new skinview3d.FXAASkinViewer({
canvas: document.getElementById("skin_container") canvas: document.getElementById("skin_container"),
alpha: false
}); });
skinViewer.renderer.setClearColor(0x5a76f3);
orbitControl = skinview3d.createOrbitControls(skinViewer); orbitControl = skinview3d.createOrbitControls(skinViewer);
rotateAnimation = null; rotateAnimation = null;
primaryAnimation = null; primaryAnimation = null;
skinViewer.width = document.getElementById("canvas_width").value; skinViewer.width = document.getElementById("canvas_width").value;
skinViewer.height = document.getElementById("canvas_height").value; skinViewer.height = document.getElementById("canvas_height").value;
skinViewer.fov = document.getElementById("fov").value;
skinViewer.zoom = document.getElementById("zoom").value;
skinViewer.globalLight.intensity = document.getElementById("global_light").value;
skinViewer.cameraLight.intensity = document.getElementById("camera_light").value;
skinViewer.animations.speed = document.getElementById("global_animation_speed").value; skinViewer.animations.speed = document.getElementById("global_animation_speed").value;
if (document.getElementById("rotate_animation").checked) { if (document.getElementById("rotate_animation").checked) {
rotateAnimation = skinViewer.animations.add(skinview3d.RotatingAnimation); rotateAnimation = skinViewer.animations.add(skinview3d.RotatingAnimation);
@ -573,8 +425,6 @@
} }
reloadSkin(); reloadSkin();
reloadCape(); reloadCape();
reloadEars(true);
reloadPanorama();
} }
initializeControls(); initializeControls();

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@ -44,8 +44,10 @@
const skinViewer = new skinview3d.FXAASkinViewer({ const skinViewer = new skinview3d.FXAASkinViewer({
width: 200, width: 200,
height: 300, height: 300,
alpha: false,
renderPaused: true renderPaused: true
}); });
skinViewer.renderer.setClearColor(0x5a76f3);
skinViewer.camera.rotation.x = -0.620; skinViewer.camera.rotation.x = -0.620;
skinViewer.camera.rotation.y = 0.534; skinViewer.camera.rotation.y = 0.534;
skinViewer.camera.rotation.z = 0.348; skinViewer.camera.rotation.z = 0.348;

2450
package-lock.json generated

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@ -1,6 +1,6 @@
{ {
"name": "skinview3d", "name": "skinview3d",
"version": "2.2.1", "version": "2.0.0",
"description": "Three.js powered Minecraft skin viewer", "description": "Three.js powered Minecraft skin viewer",
"main": "libs/skinview3d.js", "main": "libs/skinview3d.js",
"type": "module", "type": "module",
@ -38,22 +38,21 @@
"bundles" "bundles"
], ],
"dependencies": { "dependencies": {
"@types/three": "^0.136.1", "skinview-utils": "^0.6.0",
"skinview-utils": "^0.7.0", "three": "^0.125.2"
"three": "^0.136.0"
}, },
"devDependencies": { "devDependencies": {
"@rollup/plugin-node-resolve": "^13.1.3", "@rollup/plugin-node-resolve": "^11.2.0",
"@rollup/plugin-typescript": "^8.3.0", "@rollup/plugin-typescript": "^8.2.0",
"@typescript-eslint/eslint-plugin": "^5.9.0", "@typescript-eslint/eslint-plugin": "^4.15.1",
"@typescript-eslint/parser": "^5.9.0", "@typescript-eslint/parser": "^4.15.1",
"@yushijinhun/three-minifier-rollup": "^0.3.1", "@yushijinhun/three-minifier-rollup": "^0.2.0",
"eslint": "^8.6.0", "eslint": "^7.20.0",
"local-web-server": "^5.1.1", "local-web-server": "^4.2.1",
"npm-run-all": "^4.1.5", "npm-run-all": "^4.1.5",
"rimraf": "^3.0.2", "rimraf": "^3.0.2",
"rollup": "^2.63.0", "rollup": "^2.39.0",
"rollup-plugin-terser": "^7.0.2", "rollup-plugin-terser": "^7.0.2",
"typescript": "^4.5.4" "typescript": "^4.1.5"
} }
} }

View File

@ -83,9 +83,9 @@ class AnimationWrapper implements SubAnimationHandle, IAnimation {
export class CompositeAnimation implements IAnimation { export class CompositeAnimation implements IAnimation {
readonly handles: Set<SubAnimationHandle & IAnimation> = new Set(); readonly handles: Set<AnimationHandle & IAnimation> = new Set();
add(animation: Animation): SubAnimationHandle { add(animation: Animation): AnimationHandle {
const handle = new AnimationWrapper(animation); const handle = new AnimationWrapper(animation);
handle.remove = (): void => { handle.remove = (): void => {
this.handles.delete(handle); this.handles.delete(handle);
@ -133,22 +133,6 @@ export class RootAnimation extends CompositeAnimation implements AnimationHandle
} }
} }
export const IdleAnimation: Animation = (player, time) => {
const skin = player.skin;
// Multiply by animation's natural speed
time *= 2;
// Arm swing
const basicArmRotationZ = Math.PI * 0.02;
skin.leftArm.rotation.z = Math.cos(time) * 0.03 + basicArmRotationZ;
skin.rightArm.rotation.z = Math.cos(time + Math.PI) * 0.03 - basicArmRotationZ;
// Always add an angle for cape around the x axis
const basicCapeRotationX = Math.PI * 0.06;
player.cape.rotation.x = Math.sin(time) * 0.01 + basicCapeRotationX;
};
export const WalkingAnimation: Animation = (player, time) => { export const WalkingAnimation: Animation = (player, time) => {
const skin = player.skin; const skin = player.skin;

View File

@ -1,5 +1,5 @@
import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js"; import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
import { FullScreenQuad } from "three/examples/jsm/postprocessing/Pass.js"; import { Pass } from "three/examples/jsm/postprocessing/Pass.js";
import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass.js"; import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass.js";
import { ShaderPass } from "three/examples/jsm/postprocessing/ShaderPass.js"; import { ShaderPass } from "three/examples/jsm/postprocessing/ShaderPass.js";
import { FXAAShader } from "three/examples/jsm/shaders/FXAAShader.js"; import { FXAAShader } from "three/examples/jsm/shaders/FXAAShader.js";
@ -11,17 +11,11 @@ export class FXAASkinViewer extends SkinViewer {
readonly renderPass: RenderPass; readonly renderPass: RenderPass;
readonly fxaaPass: ShaderPass; readonly fxaaPass: ShaderPass;
/**
* Note: FXAA doesn't work well with transparent backgrounds.
* It's recommended to use an opaque background and set `options.alpha` to false.
*/
constructor(options?: SkinViewerOptions) { constructor(options?: SkinViewerOptions) {
// Force options.alpha to false, because FXAA is incompatible with transparent backgrounds
if (options === undefined) {
options = { alpha: false, background: "white" };
} else {
options.alpha = false;
if (options.background === undefined) {
options.background = "white";
}
}
super(options); super(options);
this.composer = new EffectComposer(this.renderer); this.composer = new EffectComposer(this.renderer);
this.renderPass = new RenderPass(this.scene, this.camera); this.renderPass = new RenderPass(this.scene, this.camera);
@ -29,9 +23,6 @@ export class FXAASkinViewer extends SkinViewer {
this.composer.addPass(this.renderPass); this.composer.addPass(this.renderPass);
this.composer.addPass(this.fxaaPass); this.composer.addPass(this.fxaaPass);
this.updateComposerSize(); this.updateComposerSize();
// Default background: white
this.renderer.setClearColor("white");
} }
setSize(width: number, height: number): void { setSize(width: number, height: number): void {
@ -55,6 +46,6 @@ export class FXAASkinViewer extends SkinViewer {
dispose(): void { dispose(): void {
super.dispose(); super.dispose();
(this.fxaaPass.fsQuad as FullScreenQuad).dispose(); (this.fxaaPass.fsQuad as Pass.FullScreenQuad).dispose();
} }
} }

View File

@ -1,5 +1,5 @@
import { ModelType } from "skinview-utils"; import { ModelType } from "skinview-utils";
import { BoxGeometry, BufferAttribute, DoubleSide, FrontSide, Group, Mesh, MeshStandardMaterial, Object3D, Texture, Vector2 } from "three"; import { BoxGeometry, BufferAttribute, DoubleSide, FrontSide, Group, Mesh, MeshBasicMaterial, Object3D, Texture, Vector2 } from "three";
function setUVs(box: BoxGeometry, u: number, v: number, width: number, height: number, depth: number, textureWidth: number, textureHeight: number): void { function setUVs(box: BoxGeometry, u: number, v: number, width: number, height: number, depth: number, textureWidth: number, textureHeight: number): void {
const toFaceVertices = (x1: number, y1: number, x2: number, y2: number) => [ const toFaceVertices = (x1: number, y1: number, x2: number, y2: number) => [
@ -66,11 +66,11 @@ export class SkinObject extends Group {
constructor(texture: Texture) { constructor(texture: Texture) {
super(); super();
const layer1Material = new MeshStandardMaterial({ const layer1Material = new MeshBasicMaterial({
map: texture, map: texture,
side: FrontSide side: FrontSide
}); });
const layer2Material = new MeshStandardMaterial({ const layer2Material = new MeshBasicMaterial({
map: texture, map: texture,
side: DoubleSide, side: DoubleSide,
transparent: true, transparent: true,
@ -99,8 +99,7 @@ export class SkinObject extends Group {
this.head = new BodyPart(headMesh, head2Mesh); this.head = new BodyPart(headMesh, head2Mesh);
this.head.name = "head"; this.head.name = "head";
this.head.add(headMesh, head2Mesh); this.head.add(headMesh, head2Mesh);
headMesh.position.y = 4; this.head.position.y = 4;
head2Mesh.position.y = 4;
this.add(this.head); this.add(this.head);
// Body // Body
@ -258,7 +257,7 @@ export class CapeObject extends Group {
constructor(texture: Texture) { constructor(texture: Texture) {
super(); super();
const capeMaterial = new MeshStandardMaterial({ const capeMaterial = new MeshBasicMaterial({
map: texture, map: texture,
side: DoubleSide, side: DoubleSide,
transparent: true, transparent: true,
@ -284,7 +283,7 @@ export class ElytraObject extends Group {
constructor(texture: Texture) { constructor(texture: Texture) {
super(); super();
const elytraMaterial = new MeshStandardMaterial({ const elytraMaterial = new MeshBasicMaterial({
map: texture, map: texture,
side: DoubleSide, side: DoubleSide,
transparent: true, transparent: true,
@ -332,33 +331,6 @@ export class ElytraObject extends Group {
} }
} }
export class EarsObject extends Group {
readonly rightEar: Mesh;
readonly leftEar: Mesh;
constructor(texture: Texture) {
super();
const material = new MeshStandardMaterial({
map: texture,
side: FrontSide
});
const earBox = new BoxGeometry(8, 8, 4 / 3);
setUVs(earBox, 0, 0, 6, 6, 1, 14, 7);
this.rightEar = new Mesh(earBox, material);
this.rightEar.name = "rightEar";
this.rightEar.position.x = -6;
this.add(this.rightEar);
this.leftEar = new Mesh(earBox, material);
this.leftEar.name = "leftEar";
this.leftEar.position.x = 6;
this.add(this.leftEar);
}
}
export type BackEquipment = "cape" | "elytra"; export type BackEquipment = "cape" | "elytra";
export class PlayerObject extends Group { export class PlayerObject extends Group {
@ -366,19 +338,16 @@ export class PlayerObject extends Group {
readonly skin: SkinObject; readonly skin: SkinObject;
readonly cape: CapeObject; readonly cape: CapeObject;
readonly elytra: ElytraObject; readonly elytra: ElytraObject;
readonly ears: EarsObject;
constructor(skinTexture: Texture, capeTexture: Texture, earsTexture: Texture) { constructor(skinTexture: Texture, capeTexture: Texture) {
super(); super();
this.skin = new SkinObject(skinTexture); this.skin = new SkinObject(skinTexture);
this.skin.name = "skin"; this.skin.name = "skin";
this.skin.position.y = 8;
this.add(this.skin); this.add(this.skin);
this.cape = new CapeObject(capeTexture); this.cape = new CapeObject(capeTexture);
this.cape.name = "cape"; this.cape.name = "cape";
this.cape.position.y = 8;
this.cape.position.z = -2; this.cape.position.z = -2;
this.cape.rotation.x = 10.8 * Math.PI / 180; this.cape.rotation.x = 10.8 * Math.PI / 180;
this.cape.rotation.y = Math.PI; this.cape.rotation.y = Math.PI;
@ -386,17 +355,9 @@ export class PlayerObject extends Group {
this.elytra = new ElytraObject(capeTexture); this.elytra = new ElytraObject(capeTexture);
this.elytra.name = "elytra"; this.elytra.name = "elytra";
this.elytra.position.y = 8;
this.elytra.position.z = -2; this.elytra.position.z = -2;
this.elytra.visible = false; this.elytra.visible = false;
this.add(this.elytra); this.add(this.elytra);
this.ears = new EarsObject(earsTexture);
this.ears.name = "ears";
this.ears.position.y = 10;
this.ears.position.z = 2 / 3;
this.ears.visible = false;
this.skin.head.add(this.ears);
} }
get backEquipment(): BackEquipment | null { get backEquipment(): BackEquipment | null {

View File

@ -7,7 +7,7 @@ export function createOrbitControls(skinViewer: SkinViewer): OrbitControls {
// default configuration // default configuration
control.enablePan = false; control.enablePan = false;
control.target = new Vector3(0, 0, 0); control.target = new Vector3(0, -8, 0);
control.minDistance = 10; control.minDistance = 10;
control.maxDistance = 256; control.maxDistance = 256;
control.update(); control.update();

View File

@ -1,5 +1,5 @@
import { inferModelType, isTextureSource, loadCapeToCanvas, loadEarsToCanvas, loadEarsToCanvasFromSkin, loadImage, loadSkinToCanvas, ModelType, RemoteImage, TextureSource } from "skinview-utils"; import { inferModelType, isTextureSource, loadCapeToCanvas, loadImage, loadSkinToCanvas, ModelType, RemoteImage, TextureSource } from "skinview-utils";
import { Color, ColorRepresentation, PointLight, EquirectangularReflectionMapping, Group, NearestFilter, PerspectiveCamera, Scene, Texture, Vector2, WebGLRenderer, AmbientLight, Mapping } from "three"; import { NearestFilter, PerspectiveCamera, Scene, Texture, Vector2, WebGLRenderer } from "three";
import { RootAnimation } from "./animation.js"; import { RootAnimation } from "./animation.js";
import { BackEquipment, PlayerObject } from "./model.js"; import { BackEquipment, PlayerObject } from "./model.js";
@ -10,21 +10,6 @@ export interface LoadOptions {
makeVisible?: boolean; makeVisible?: boolean;
} }
export interface SkinLoadOptions extends LoadOptions {
/**
* The model type of skin. Default is "auto-detect".
*/
model?: ModelType | "auto-detect";
/**
* true: Loads the ears drawn on the skin texture, and show it.
* "load-only": Loads the ears drawn on the skin texture, but do not make it visible.
* false: Do not load ears from the skin texture.
* Default is false.
*/
ears?: boolean | "load-only";
}
export interface CapeLoadOptions extends LoadOptions { export interface CapeLoadOptions extends LoadOptions {
/** /**
* The equipment (cape or elytra) to show, defaults to "cape". * The equipment (cape or elytra) to show, defaults to "cape".
@ -33,33 +18,12 @@ export interface CapeLoadOptions extends LoadOptions {
backEquipment?: BackEquipment; backEquipment?: BackEquipment;
} }
export interface EarsLoadOptions extends LoadOptions {
/**
* "standalone": The texture is a 14x7 image that only contains the ears;
* "skin": The texture is a skin that contains ears, and we only show its ear part.
* Default is "standalone".
*/
textureType?: "standalone" | "skin";
}
export interface SkinViewerOptions { export interface SkinViewerOptions {
width?: number; width?: number;
height?: number; height?: number;
skin?: RemoteImage | TextureSource; skin?: RemoteImage | TextureSource;
model?: ModelType | "auto-detect";
cape?: RemoteImage | TextureSource; cape?: RemoteImage | TextureSource;
/**
* If you want to show the ears drawn on the current skin, set this to "current-skin".
* To show ears that come from a separate texture, you have to specify 'textureType' ("standalone" or "skin") and 'source'.
* "standalone" means the provided texture is a 14x7 image that only contains the ears.
* "skin" means the provided texture is a skin that contains ears, and we only show its ear part.
*/
ears?: "current-skin" | {
textureType: "standalone" | "skin",
source: RemoteImage | TextureSource
}
/** /**
* Whether the canvas contains an alpha buffer. Default is true. * Whether the canvas contains an alpha buffer. Default is true.
* This option can be turned off if you use an opaque background. * This option can be turned off if you use an opaque background.
@ -82,29 +46,6 @@ export interface SkinViewerOptions {
* If this option is true, rendering and animation loops will not start. * If this option is true, rendering and animation loops will not start.
*/ */
renderPaused?: boolean; renderPaused?: boolean;
/**
* The background of the scene. Default is transparent.
*/
background?: ColorRepresentation | Texture;
/**
* The panorama background to use. This option overrides 'background' option.
*/
panorama?: RemoteImage | TextureSource;
/**
* Camera vertical field of view, in degrees. Default is 50.
* The distance between the object and the camera is automatically computed.
*/
fov?: number;
/**
* Zoom ratio of the player. Default is 0.9.
* This value affects the distance between the object and the camera.
* When set to 1.0, the top edge of the player's head coincides with the edge of the view.
*/
zoom?: number;
} }
export class SkinViewer { export class SkinViewer {
@ -113,26 +54,15 @@ export class SkinViewer {
readonly camera: PerspectiveCamera; readonly camera: PerspectiveCamera;
readonly renderer: WebGLRenderer; readonly renderer: WebGLRenderer;
readonly playerObject: PlayerObject; readonly playerObject: PlayerObject;
readonly playerWrapper: Group;
readonly animations: RootAnimation = new RootAnimation(); readonly animations: RootAnimation = new RootAnimation();
readonly globalLight: AmbientLight = new AmbientLight(0xffffff, 0.4);
readonly cameraLight: PointLight = new PointLight(0xffffff, 0.6);
readonly skinCanvas: HTMLCanvasElement; readonly skinCanvas: HTMLCanvasElement;
readonly capeCanvas: HTMLCanvasElement; readonly capeCanvas: HTMLCanvasElement;
readonly earsCanvas: HTMLCanvasElement;
private readonly skinTexture: Texture; private readonly skinTexture: Texture;
private readonly capeTexture: Texture; private readonly capeTexture: Texture;
private readonly earsTexture: Texture;
private backgroundTexture: Texture | null = null;
private _disposed: boolean = false; private _disposed: boolean = false;
private _renderPaused: boolean = false; private _renderPaused: boolean = false;
private _zoom: number;
private animationID: number | null;
private onContextLost: (event: Event) => void;
private onContextRestored: () => void;
constructor(options: SkinViewerOptions = {}) { constructor(options: SkinViewerOptions = {}) {
this.canvas = options.canvas === undefined ? document.createElement("canvas") : options.canvas; this.canvas = options.canvas === undefined ? document.createElement("canvas") : options.canvas;
@ -148,17 +78,12 @@ export class SkinViewer {
this.capeTexture.magFilter = NearestFilter; this.capeTexture.magFilter = NearestFilter;
this.capeTexture.minFilter = NearestFilter; this.capeTexture.minFilter = NearestFilter;
this.earsCanvas = document.createElement("canvas");
this.earsTexture = new Texture(this.earsCanvas);
this.earsTexture.magFilter = NearestFilter;
this.earsTexture.minFilter = NearestFilter;
this.scene = new Scene(); this.scene = new Scene();
this.camera = new PerspectiveCamera(); // Use smaller fov to avoid distortion
this.camera.add(this.cameraLight); this.camera = new PerspectiveCamera(40);
this.scene.add(this.camera); this.camera.position.y = -8;
this.scene.add(this.globalLight); this.camera.position.z = 60;
this.renderer = new WebGLRenderer({ this.renderer = new WebGLRenderer({
canvas: this.canvas, canvas: this.canvas,
@ -168,106 +93,56 @@ export class SkinViewer {
}); });
this.renderer.setPixelRatio(window.devicePixelRatio); this.renderer.setPixelRatio(window.devicePixelRatio);
this.playerObject = new PlayerObject(this.skinTexture, this.capeTexture, this.earsTexture); this.playerObject = new PlayerObject(this.skinTexture, this.capeTexture);
this.playerObject.name = "player"; this.playerObject.name = "player";
this.playerObject.skin.visible = false; this.playerObject.skin.visible = false;
this.playerObject.cape.visible = false; this.playerObject.cape.visible = false;
this.playerWrapper = new Group(); this.scene.add(this.playerObject);
this.playerWrapper.add(this.playerObject);
this.scene.add(this.playerWrapper);
if (options.skin !== undefined) { if (options.skin !== undefined) {
this.loadSkin(options.skin, { this.loadSkin(options.skin);
model: options.model,
ears: options.ears === "current-skin"
});
} }
if (options.cape !== undefined) { if (options.cape !== undefined) {
this.loadCape(options.cape); this.loadCape(options.cape);
} }
if (options.ears !== undefined && options.ears !== "current-skin") {
this.loadEars(options.ears.source, {
textureType: options.ears.textureType
});
}
if (options.width !== undefined) { if (options.width !== undefined) {
this.width = options.width; this.width = options.width;
} }
if (options.height !== undefined) { if (options.height !== undefined) {
this.height = options.height; this.height = options.height;
} }
if (options.background !== undefined) {
this.background = options.background;
}
if (options.panorama !== undefined) {
this.loadPanorama(options.panorama);
}
this.camera.position.z = 1;
this._zoom = options.zoom === undefined ? 0.9 : options.zoom;
this.fov = options.fov === undefined ? 50 : options.fov;
if (options.renderPaused === true) { if (options.renderPaused === true) {
this._renderPaused = true; this._renderPaused = true;
this.animationID = null;
} else { } else {
this.animationID = window.requestAnimationFrame(() => this.draw()); window.requestAnimationFrame(() => this.draw());
} }
this.onContextLost = (event: Event) => {
event.preventDefault();
if (this.animationID !== null) {
window.cancelAnimationFrame(this.animationID);
this.animationID = null;
}
};
this.onContextRestored = () => {
if (!this._renderPaused && !this._disposed && this.animationID === null) {
this.animationID = window.requestAnimationFrame(() => this.draw());
}
};
this.canvas.addEventListener("webglcontextlost", this.onContextLost, false);
this.canvas.addEventListener("webglcontextrestored", this.onContextRestored, false);
} }
loadSkin(empty: null): void; loadSkin(empty: null): void;
loadSkin<S extends TextureSource | RemoteImage>( loadSkin<S extends TextureSource | RemoteImage>(
source: S, source: S,
options?: SkinLoadOptions model?: ModelType | "auto-detect",
options?: LoadOptions
): S extends TextureSource ? void : Promise<void>; ): S extends TextureSource ? void : Promise<void>;
loadSkin( loadSkin(
source: TextureSource | RemoteImage | null, source: TextureSource | RemoteImage | null,
options: SkinLoadOptions = {} model: ModelType | "auto-detect" = "auto-detect",
options: LoadOptions = {}
): void | Promise<void> { ): void | Promise<void> {
if (source === null) { if (source === null) {
this.resetSkin(); this.resetSkin();
} else if (isTextureSource(source)) { } else if (isTextureSource(source)) {
loadSkinToCanvas(this.skinCanvas, source); loadSkinToCanvas(this.skinCanvas, source);
const actualModel = model === "auto-detect" ? inferModelType(this.skinCanvas) : model;
this.skinTexture.needsUpdate = true; this.skinTexture.needsUpdate = true;
this.playerObject.skin.modelType = actualModel;
if (options.model === undefined || options.model === "auto-detect") {
this.playerObject.skin.modelType = inferModelType(this.skinCanvas);
} else {
this.playerObject.skin.modelType = options.model;
}
if (options.makeVisible !== false) { if (options.makeVisible !== false) {
this.playerObject.skin.visible = true; this.playerObject.skin.visible = true;
} }
if (options.ears === true || options.ears == "load-only") {
loadEarsToCanvasFromSkin(this.earsCanvas, source);
this.earsTexture.needsUpdate = true;
if (options.ears === true) {
this.playerObject.ears.visible = true;
}
}
} else { } else {
return loadImage(source).then(image => this.loadSkin(image, options)); return loadImage(source).then(image => this.loadSkin(image, model, options));
} }
} }
@ -287,15 +162,12 @@ export class SkinViewer {
): void | Promise<void> { ): void | Promise<void> {
if (source === null) { if (source === null) {
this.resetCape(); this.resetCape();
} else if (isTextureSource(source)) { } else if (isTextureSource(source)) {
loadCapeToCanvas(this.capeCanvas, source); loadCapeToCanvas(this.capeCanvas, source);
this.capeTexture.needsUpdate = true; this.capeTexture.needsUpdate = true;
if (options.makeVisible !== false) { if (options.makeVisible !== false) {
this.playerObject.backEquipment = options.backEquipment === undefined ? "cape" : options.backEquipment; this.playerObject.backEquipment = options.backEquipment === undefined ? "cape" : options.backEquipment;
} }
} else { } else {
return loadImage(source).then(image => this.loadCape(image, options)); return loadImage(source).then(image => this.loadCape(image, options));
} }
@ -305,75 +177,13 @@ export class SkinViewer {
this.playerObject.backEquipment = null; this.playerObject.backEquipment = null;
} }
loadEars(empty: null): void;
loadEars<S extends TextureSource | RemoteImage>(
source: S,
options?: EarsLoadOptions
): S extends TextureSource ? void : Promise<void>;
loadEars(
source: TextureSource | RemoteImage | null,
options: EarsLoadOptions = {}
): void | Promise<void> {
if (source === null) {
this.resetEars();
} else if (isTextureSource(source)) {
if (options.textureType === "skin") {
loadEarsToCanvasFromSkin(this.earsCanvas, source);
} else {
loadEarsToCanvas(this.earsCanvas, source);
}
this.earsTexture.needsUpdate = true;
if (options.makeVisible !== false) {
this.playerObject.ears.visible = true;
}
} else {
return loadImage(source).then(image => this.loadEars(image, options));
}
}
resetEars(): void {
this.playerObject.ears.visible = false;
}
loadPanorama<S extends TextureSource | RemoteImage>(
source: S
): S extends TextureSource ? void : Promise<void> {
return this.loadBackground(source, EquirectangularReflectionMapping);
}
loadBackground<S extends TextureSource | RemoteImage>(
source: S,
mapping?: Mapping
): S extends TextureSource ? void : Promise<void>;
loadBackground<S extends TextureSource | RemoteImage>(
source: S,
mapping?: Mapping
): void | Promise<void> {
if (isTextureSource(source)) {
if (this.backgroundTexture !== null) {
this.backgroundTexture.dispose();
}
this.backgroundTexture = new Texture();
this.backgroundTexture.image = source;
if (mapping !== undefined) {
this.backgroundTexture.mapping = mapping;
}
this.backgroundTexture.needsUpdate = true;
this.scene.background = this.backgroundTexture;
} else {
return loadImage(source).then(image => this.loadBackground(image, mapping));
}
}
private draw(): void { private draw(): void {
if (this.disposed || this._renderPaused) {
return;
}
this.animations.runAnimationLoop(this.playerObject); this.animations.runAnimationLoop(this.playerObject);
this.render(); this.render();
this.animationID = window.requestAnimationFrame(() => this.draw()); window.requestAnimationFrame(() => this.draw());
} }
/** /**
@ -392,22 +202,9 @@ export class SkinViewer {
dispose(): void { dispose(): void {
this._disposed = true; this._disposed = true;
this.canvas.removeEventListener("webglcontextlost", this.onContextLost, false);
this.canvas.removeEventListener("webglcontextrestored", this.onContextRestored, false);
if (this.animationID !== null) {
window.cancelAnimationFrame(this.animationID);
this.animationID = null;
}
this.renderer.dispose(); this.renderer.dispose();
this.skinTexture.dispose(); this.skinTexture.dispose();
this.capeTexture.dispose(); this.capeTexture.dispose();
if (this.backgroundTexture !== null) {
this.backgroundTexture.dispose();
this.backgroundTexture = null;
}
} }
get disposed(): boolean { get disposed(): boolean {
@ -424,13 +221,10 @@ export class SkinViewer {
} }
set renderPaused(value: boolean) { set renderPaused(value: boolean) {
const toResume = !this.disposed && !value && this._renderPaused;
this._renderPaused = value; this._renderPaused = value;
if (toResume) {
if (this._renderPaused && this.animationID !== null) { window.requestAnimationFrame(() => this.draw());
window.cancelAnimationFrame(this.animationID);
this.animationID = null;
} else if (!this._renderPaused && !this._disposed && !this.renderer.getContext().isContextLost() && this.animationID == null) {
this.animationID = window.requestAnimationFrame(() => this.draw());
} }
} }
@ -449,52 +243,4 @@ export class SkinViewer {
set height(newHeight: number) { set height(newHeight: number) {
this.setSize(this.width, newHeight); this.setSize(this.width, newHeight);
} }
get background(): null | Color | Texture {
return this.scene.background;
}
set background(value: null | ColorRepresentation | Texture) {
if (value === null || value instanceof Color || value instanceof Texture) {
this.scene.background = value;
} else {
this.scene.background = new Color(value);
}
if (this.backgroundTexture !== null && value !== this.backgroundTexture) {
this.backgroundTexture.dispose();
this.backgroundTexture = null;
}
}
adjustCameraDistance(): void {
let distance = 4.5 + 16.5 / Math.tan(this.fov / 180 * Math.PI / 2) / this.zoom;
// limit distance between 10 ~ 256 (default min / max distance of OrbitControls)
if (distance < 10) {
distance = 10;
} else if (distance > 256) {
distance = 256;
}
this.camera.position.multiplyScalar(distance / this.camera.position.length());
this.camera.updateProjectionMatrix();
}
get fov(): number {
return this.camera.fov;
}
set fov(value: number) {
this.camera.fov = value;
this.adjustCameraDistance();
}
get zoom(): number {
return this._zoom;
}
set zoom(value: number) {
this._zoom = value;
this.adjustCameraDistance();
}
} }