Fix cape cannot be loaded before skin is loaded
This fix allows skin and cape can be loaded and rendered separately.
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09509022cc
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f3c4cac7c6
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@ -86,7 +86,8 @@ var skinpreview3d = new function(){
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this.SkinViewer = function(domElement, canvasW, canvasH, isSlim){
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this.SkinViewer = function(domElement, canvasW, canvasH, isSlim){
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var angleRot = 0;
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var angleRot = 0;
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var initialized = false;
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var skinInitialized = false;
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var capeInitialized = false;
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var skinImg = new Image();
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var skinImg = new Image();
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var skinCanvas = document.createElement('canvas');
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var skinCanvas = document.createElement('canvas');
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@ -135,6 +136,7 @@ var skinpreview3d = new function(){
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this.renderer = new THREE.WebGLRenderer({angleRot: true, alpha: true, antialias: false});
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this.renderer = new THREE.WebGLRenderer({angleRot: true, alpha: true, antialias: false});
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this.renderer.setSize(canvasW, canvasH);
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this.renderer.setSize(canvasW, canvasH);
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this.renderer.context.getShaderInfoLog = () => ''; // shut firefox up
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this.renderer.context.getShaderInfoLog = () => ''; // shut firefox up
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this.domElement.appendChild(this.renderer.domElement);
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Object.defineProperties(this, {
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Object.defineProperties(this, {
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'skinUrl': {
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'skinUrl': {
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@ -147,7 +149,7 @@ var skinpreview3d = new function(){
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}
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}
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});
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});
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var initialize = () => {
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var initializeSkin = () => {
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// Head Parts
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// Head Parts
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headBox = new THREE.BoxGeometry(8, 8, 8, 0, 0, 0);
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headBox = new THREE.BoxGeometry(8, 8, 8, 0, 0, 0);
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addVertices(headBox,
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addVertices(headBox,
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@ -379,27 +381,7 @@ var skinpreview3d = new function(){
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leftLeg2Mesh.position.x = 2;
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leftLeg2Mesh.position.x = 2;
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this.scene.add(leftLeg2Mesh);
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this.scene.add(leftLeg2Mesh);
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// Cape Parts
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skinInitialized = true;
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// back = outside
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// front = inside
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capeBox = new THREE.BoxGeometry(10, 16, 1, 0, 0, 0);
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addVertices(capeBox,
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toCapeVertices(1, 0, 11, 0),
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toCapeVertices(11, 0, 21, 0),
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toCapeVertices(11, 1, 11, 17),
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toCapeVertices(12, 1, 22, 17),
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toCapeVertices(0, 1, 0, 17),
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toCapeVertices(1, 1, 11, 17)
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);
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capeMesh = new THREE.Mesh(capeBox, capeMaterial);
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capeMesh.name = 'cape';
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capeMesh.position.y = -12.75;
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capeMesh.position.z = -0.55;
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capePivot = new THREE.Group();
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capePivot.rotation.x = 25 * (Math.PI/180);
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this.scene.add(capePivot);
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this.domElement.appendChild(this.renderer.domElement);
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}
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}
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skinImg.crossOrigin = '';
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skinImg.crossOrigin = '';
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@ -432,14 +414,37 @@ var skinpreview3d = new function(){
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layer1Material.needsUpdate = true;
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layer1Material.needsUpdate = true;
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layer2Material.needsUpdate = true;
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layer2Material.needsUpdate = true;
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if(!initialized) {
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if(!skinInitialized) {
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initialize();
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initializeSkin();
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initialized = true;
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drawSkin();
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}
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}
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};
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};
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skinImg.onerror = () => console.log('Failed loading ' + skinImg.src);
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skinImg.onerror = () => console.log('Failed loading ' + skinImg.src);
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var initializeCape = () => {
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// Cape Parts
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// back = outside
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// front = inside
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capeBox = new THREE.BoxGeometry(10, 16, 1, 0, 0, 0);
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addVertices(capeBox,
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toCapeVertices(1, 0, 11, 0),
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toCapeVertices(11, 0, 21, 0),
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toCapeVertices(11, 1, 11, 17),
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toCapeVertices(12, 1, 22, 17),
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toCapeVertices(0, 1, 0, 17),
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toCapeVertices(1, 1, 11, 17)
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);
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capeMesh = new THREE.Mesh(capeBox, capeMaterial);
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capeMesh.name = 'cape';
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capeMesh.position.y = -12.75;
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capeMesh.position.z = -0.55;
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capePivot = new THREE.Group();
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capePivot.rotation.x = 25 * (Math.PI/180);
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capePivot.add(capeMesh);
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this.scene.add(capePivot);
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capeInitialized = true;
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};
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capeImg.crossOrigin = '';
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capeImg.crossOrigin = '';
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capeImg.onload = () => {
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capeImg.onload = () => {
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if (capeImg.width !== 2*capeImg.height) {
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if (capeImg.width !== 2*capeImg.height) {
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@ -447,8 +452,6 @@ var skinpreview3d = new function(){
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return;
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return;
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}
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}
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capePivot.add(capeMesh);
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capeCanvas.width = capeImg.width;
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capeCanvas.width = capeImg.width;
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capeCanvas.height = capeImg.height;
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capeCanvas.height = capeImg.height;
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capeContext.clearRect(0, 0, capeCanvas.width, capeCanvas.height);
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capeContext.clearRect(0, 0, capeCanvas.width, capeCanvas.height);
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@ -456,13 +459,22 @@ var skinpreview3d = new function(){
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capeTexture.needsUpdate = true;
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capeTexture.needsUpdate = true;
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capeMaterial.needsUpdate = true;
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capeMaterial.needsUpdate = true;
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if(!capeInitialized) {
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initializeCape();
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}
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};
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};
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capeImg.onerror = () => console.log('Failed loading ' + capeImg.src);
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capeImg.onerror = () => console.log('Failed loading ' + capeImg.src);
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var startTime = Date.now();
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var startTime = Date.now();
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var drawSkin = () => {
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var draw = () => {
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requestAnimationFrame(drawSkin);
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requestAnimationFrame(draw);
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var time = (Date.now() - startTime)/1000;
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var time = (Date.now() - startTime)/1000;
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if(skinInitialized) {
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if(angleRot > 360)
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angleRot = 0;
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if(!this.animationPaused)
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if(!this.animationPaused)
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angleRot += 0.01;
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angleRot += 0.01;
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@ -481,12 +493,11 @@ var skinpreview3d = new function(){
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rightArm2Mesh.rotation.x = rightArmMesh.rotation.x = Math.cos(angleRot*this.animationSpeed);
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rightArm2Mesh.rotation.x = rightArmMesh.rotation.x = Math.cos(angleRot*this.animationSpeed);
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rightArm2Mesh.position.z = rightArmMesh.position.z = 0 - 6*Math.sin(rightArmMesh.rotation.x);
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rightArm2Mesh.position.z = rightArmMesh.position.z = 0 - 6*Math.sin(rightArmMesh.rotation.x);
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rightArm2Mesh.position.y = rightArmMesh.position.y = -4 - 6*Math.abs(Math.cos(rightArmMesh.rotation.x));
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rightArm2Mesh.position.y = rightArmMesh.position.y = -4 - 6*Math.abs(Math.cos(rightArmMesh.rotation.x));
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}
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this.renderer.render(this.scene, this.camera);
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this.renderer.render(this.scene, this.camera);
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if(angleRot > 360)
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angleRot = 0;
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}
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}
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draw();
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}
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}
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// ====== OrbitControls ======
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// ====== OrbitControls ======
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