Fix cape cannot be loaded before skin is loaded

This fix allows skin and cape can be loaded and rendered separately.
This commit is contained in:
yushijinhun 2017-09-03 10:58:17 +08:00
parent 09509022cc
commit f3c4cac7c6
No known key found for this signature in database
GPG Key ID: 5BC167F73EA558E4
1 changed files with 61 additions and 50 deletions

View File

@ -86,7 +86,8 @@ var skinpreview3d = new function(){
this.SkinViewer = function(domElement, canvasW, canvasH, isSlim){ this.SkinViewer = function(domElement, canvasW, canvasH, isSlim){
var angleRot = 0; var angleRot = 0;
var initialized = false; var skinInitialized = false;
var capeInitialized = false;
var skinImg = new Image(); var skinImg = new Image();
var skinCanvas = document.createElement('canvas'); var skinCanvas = document.createElement('canvas');
@ -135,6 +136,7 @@ var skinpreview3d = new function(){
this.renderer = new THREE.WebGLRenderer({angleRot: true, alpha: true, antialias: false}); this.renderer = new THREE.WebGLRenderer({angleRot: true, alpha: true, antialias: false});
this.renderer.setSize(canvasW, canvasH); this.renderer.setSize(canvasW, canvasH);
this.renderer.context.getShaderInfoLog = () => ''; // shut firefox up this.renderer.context.getShaderInfoLog = () => ''; // shut firefox up
this.domElement.appendChild(this.renderer.domElement);
Object.defineProperties(this, { Object.defineProperties(this, {
'skinUrl': { 'skinUrl': {
@ -147,7 +149,7 @@ var skinpreview3d = new function(){
} }
}); });
var initialize = () => { var initializeSkin = () => {
// Head Parts // Head Parts
headBox = new THREE.BoxGeometry(8, 8, 8, 0, 0, 0); headBox = new THREE.BoxGeometry(8, 8, 8, 0, 0, 0);
addVertices(headBox, addVertices(headBox,
@ -379,27 +381,7 @@ var skinpreview3d = new function(){
leftLeg2Mesh.position.x = 2; leftLeg2Mesh.position.x = 2;
this.scene.add(leftLeg2Mesh); this.scene.add(leftLeg2Mesh);
// Cape Parts skinInitialized = true;
// back = outside
// front = inside
capeBox = new THREE.BoxGeometry(10, 16, 1, 0, 0, 0);
addVertices(capeBox,
toCapeVertices(1, 0, 11, 0),
toCapeVertices(11, 0, 21, 0),
toCapeVertices(11, 1, 11, 17),
toCapeVertices(12, 1, 22, 17),
toCapeVertices(0, 1, 0, 17),
toCapeVertices(1, 1, 11, 17)
);
capeMesh = new THREE.Mesh(capeBox, capeMaterial);
capeMesh.name = 'cape';
capeMesh.position.y = -12.75;
capeMesh.position.z = -0.55;
capePivot = new THREE.Group();
capePivot.rotation.x = 25 * (Math.PI/180);
this.scene.add(capePivot);
this.domElement.appendChild(this.renderer.domElement);
} }
skinImg.crossOrigin = ''; skinImg.crossOrigin = '';
@ -432,14 +414,37 @@ var skinpreview3d = new function(){
layer1Material.needsUpdate = true; layer1Material.needsUpdate = true;
layer2Material.needsUpdate = true; layer2Material.needsUpdate = true;
if(!initialized) { if(!skinInitialized) {
initialize(); initializeSkin();
initialized = true;
drawSkin();
} }
}; };
skinImg.onerror = () => console.log('Failed loading ' + skinImg.src); skinImg.onerror = () => console.log('Failed loading ' + skinImg.src);
var initializeCape = () => {
// Cape Parts
// back = outside
// front = inside
capeBox = new THREE.BoxGeometry(10, 16, 1, 0, 0, 0);
addVertices(capeBox,
toCapeVertices(1, 0, 11, 0),
toCapeVertices(11, 0, 21, 0),
toCapeVertices(11, 1, 11, 17),
toCapeVertices(12, 1, 22, 17),
toCapeVertices(0, 1, 0, 17),
toCapeVertices(1, 1, 11, 17)
);
capeMesh = new THREE.Mesh(capeBox, capeMaterial);
capeMesh.name = 'cape';
capeMesh.position.y = -12.75;
capeMesh.position.z = -0.55;
capePivot = new THREE.Group();
capePivot.rotation.x = 25 * (Math.PI/180);
capePivot.add(capeMesh);
this.scene.add(capePivot);
capeInitialized = true;
};
capeImg.crossOrigin = ''; capeImg.crossOrigin = '';
capeImg.onload = () => { capeImg.onload = () => {
if (capeImg.width !== 2*capeImg.height) { if (capeImg.width !== 2*capeImg.height) {
@ -447,8 +452,6 @@ var skinpreview3d = new function(){
return; return;
} }
capePivot.add(capeMesh);
capeCanvas.width = capeImg.width; capeCanvas.width = capeImg.width;
capeCanvas.height = capeImg.height; capeCanvas.height = capeImg.height;
capeContext.clearRect(0, 0, capeCanvas.width, capeCanvas.height); capeContext.clearRect(0, 0, capeCanvas.width, capeCanvas.height);
@ -456,13 +459,22 @@ var skinpreview3d = new function(){
capeTexture.needsUpdate = true; capeTexture.needsUpdate = true;
capeMaterial.needsUpdate = true; capeMaterial.needsUpdate = true;
if(!capeInitialized) {
initializeCape();
}
}; };
capeImg.onerror = () => console.log('Failed loading ' + capeImg.src); capeImg.onerror = () => console.log('Failed loading ' + capeImg.src);
var startTime = Date.now(); var startTime = Date.now();
var drawSkin = () => { var draw = () => {
requestAnimationFrame(drawSkin); requestAnimationFrame(draw);
var time = (Date.now() - startTime)/1000; var time = (Date.now() - startTime)/1000;
if(skinInitialized) {
if(angleRot > 360)
angleRot = 0;
if(!this.animationPaused) if(!this.animationPaused)
angleRot += 0.01; angleRot += 0.01;
@ -481,12 +493,11 @@ var skinpreview3d = new function(){
rightArm2Mesh.rotation.x = rightArmMesh.rotation.x = Math.cos(angleRot*this.animationSpeed); rightArm2Mesh.rotation.x = rightArmMesh.rotation.x = Math.cos(angleRot*this.animationSpeed);
rightArm2Mesh.position.z = rightArmMesh.position.z = 0 - 6*Math.sin(rightArmMesh.rotation.x); rightArm2Mesh.position.z = rightArmMesh.position.z = 0 - 6*Math.sin(rightArmMesh.rotation.x);
rightArm2Mesh.position.y = rightArmMesh.position.y = -4 - 6*Math.abs(Math.cos(rightArmMesh.rotation.x)); rightArm2Mesh.position.y = rightArmMesh.position.y = -4 - 6*Math.abs(Math.cos(rightArmMesh.rotation.x));
}
this.renderer.render(this.scene, this.camera); this.renderer.render(this.scene, this.camera);
if(angleRot > 360)
angleRot = 0;
} }
draw();
} }
// ====== OrbitControls ====== // ====== OrbitControls ======