Update three.js version. Add new lines to end of files and include new misc example
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@ -2,7 +2,7 @@
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<html>
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<html>
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<head>
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<head>
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<meta charset="utf-8">
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<meta charset="utf-8">
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<title>skinpreview3d.js example using jQuery</title>
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<title>skinview3d example using Javascript</title>
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<style>
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<style>
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body, html{
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body, html{
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background: #444444;
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background: #444444;
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@ -16,8 +16,7 @@
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<h2>HD</h2>
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<h2>HD</h2>
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<div id="skin_container"></div>
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<div id="skin_container"></div>
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/89/three.min.js"></script>
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/87/three.min.js"></script>
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<script type="text/javascript" src="../js/skinview3d.min.js"></script>
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<script type="text/javascript" src="../js/skinview3d.min.js"></script>
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<script>
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<script>
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let skinViewer = new skinview3d.SkinViewer({
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let skinViewer = new skinview3d.SkinViewer({
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@ -52,4 +51,4 @@
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// walk.paused = true;
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// walk.paused = true;
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</script>
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</script>
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</body>
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</body>
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</html>
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</html>
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<html>
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<html>
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<head>
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<head>
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<meta charset="utf-8">
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<meta charset="utf-8">
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<title>skinpreview3d.js example using pure javascript</title>
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<title>skinview3d example using Javascript</title>
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<style>
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<style>
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body, html{
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body, html{
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background: #444444;
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background: #444444;
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@ -12,10 +12,10 @@
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</style>
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</style>
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</head>
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</head>
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<body>
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<body>
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<h2>pure javascript</h2>
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<h2>Native Javascript</h2>
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<div id="skin_container"></div>
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<div id="skin_container"></div>
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/87/three.min.js"></script>
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/89/three.min.js"></script>
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<script type="text/javascript" src="../js/skinview3d.min.js"></script>
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<script type="text/javascript" src="../js/skinview3d.min.js"></script>
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<script>
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<script>
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let skinViewer = new skinview3d.SkinViewer({
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let skinViewer = new skinview3d.SkinViewer({
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// walk.paused = true;
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// walk.paused = true;
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</script>
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</script>
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</body>
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</body>
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</html>
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</html>
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@ -1,58 +0,0 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>skinpreview3d.js example using jQuery</title>
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<style>
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body, html{
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background: #444444;
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color: #fff;
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}
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</style>
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</head>
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<body>
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<h2>jQuery</h2>
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<div id="skin_container"></div>
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/87/three.min.js"></script>
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<script type="text/javascript" src="../js/skinview3d.min.js"></script>
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<script>
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let skinViewer = new skinview3d.SkinViewer({
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domElement: $("#skin_container")[0],
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slim: false,
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width: 600,
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height: 600,
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skinUrl: "../img/Hacksore.png",
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capeUrl: "../img/mojang_cape.png"
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});
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// change the skin and cape
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// skinViewer.skinUrl = "img/skin.png";
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// skinViewer.capeUrl = "img/cape.png";
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// change the width and height
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// skinViewer.width = 300;
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// skinViewer.height = 400;
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// enable the mouse control feature
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let control = new skinview3d.SkinControl(skinViewer);
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// disable the 'right click to play/pause' feature
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// control.enableAnimationControl = false;
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skinViewer.animation = new skinview3d.CompositeAnimation();
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// add an animation
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let walk = skinViewer.animation.add(skinview3d.WalkAnimation);
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// set its speed and some others
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walk.speed = 1.5;
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// walk.paused = true;
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</script>
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</body>
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</html>
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>skinview3d Advanced example</title>
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<style>
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body, html{
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background: #444444;
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color: #fff;
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}
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</style>
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</head>
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<body>
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<h2>Miscellaneous example</h2>
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<div id="skin_container"></div>
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<h3>Hover the avatars</h3>
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<div class="skins">
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<img class="skin" onmouseover="setSkin('../img/haka.png')" src="https://crafatar.com/avatars/708b4298c9cd41fb8590aaf8297a9cb0?size=64"/>
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<img class="skin" onmouseover="setSkin('../img/Hacksore.png')" src="https://crafatar.com/avatars/7fc5534623394276bc489fd0d0d9f142?size=64"/>
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<img class="skin" onmouseover="setSkin('../img/sethbling.png')" src="https://crafatar.com/avatars/55a2e72e01614c85b191a0b227ff758a?size=64"/>
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</div>
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/89/three.min.js"></script>
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<script type="text/javascript" src="../js/skinview3d.min.js"></script>
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<script>
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let skinViewer = new skinview3d.SkinViewer({
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domElement: document.getElementById("skin_container"),
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slim: false,
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width: 600,
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height: 600,
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skinUrl: "../img/1_8_texturemap_redux.png"
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});
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// enable the mouse control feature
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let control = new skinview3d.SkinControl(skinViewer);
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// setup the animation on the skinViewer object
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skinViewer.animation = new skinview3d.CompositeAnimation();
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// add an animation
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let walk = skinViewer.animation.add(skinview3d.WalkAnimation);
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// set its speed and some others
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walk.speed = 1.5;
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// custom skin change code on mouseover
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function setSkin(url){
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skinViewer.skinUrl = url;
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}
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</script>
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</body>
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</html>
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index.html
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<html>
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<html>
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<head>
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<head>
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<meta charset="utf-8">
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<meta charset="utf-8">
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<title>skinpreview3d.js examples</title>
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<title>skinview3d examples</title>
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<style>
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<style>
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body, html{
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body, html{
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background: #444444;
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background: #444444;
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<a target="_blank" href="https://github.com/to2mbn/skinview3d">skinview3d</a> lets you display Minecraft charecters on the web with Three.js.
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<a target="_blank" href="https://github.com/to2mbn/skinview3d">skinview3d</a> lets you display Minecraft charecters on the web with Three.js.
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</div>
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</div>
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<a href="examples/jquery.html" class="btn">
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jQuery
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</a>
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<a href="examples/javascript.html" class="btn">
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<a href="examples/javascript.html" class="btn">
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Native javascript
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Basic example
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</a>
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</a>
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<a href="examples/hd.html" class="btn">
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<a href="examples/hd.html" class="btn">
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HD Skin
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HD Skin example
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</a>
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<a href="examples/misc.html" class="btn">
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Miscellaneous example
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</a>
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</a>
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</body>
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</html>
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</html>
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