change phase offset of running animation to +pi/2
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@ -162,7 +162,7 @@ export const WalkingAnimation: Animation = (player, time) => {
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export const RunningAnimation: Animation = (player, time) => {
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const skin = player.skin;
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time *= 15;
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time = time * 15 + Math.PI * 0.5;
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// Leg swing with larger amplitude
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skin.leftLeg.rotation.x = Math.cos(time + Math.PI) * 1.3;
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