Update readme

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yushijinhun 2020-05-29 16:46:19 +08:00
parent 5b101d93af
commit b31012a501
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2 changed files with 14 additions and 18 deletions

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@ -20,22 +20,19 @@ Three.js powered Minecraft skin viewer.
```html ```html
<div id="skin_container"></div> <div id="skin_container"></div>
<script> <script>
let skinViewer = new skinview3d.SkinViewer({ let skinViewer = new skinview3d.SkinViewer(document.getElementById("skin_container"));
domElement: document.getElementById("skin_container"),
width: 600,
height: 600,
skinUrl: "img/skin.png",
capeUrl: "img/cape.png"
});
// Change the textures // Set viewer size
skinViewer.skinUrl = "img/skin2.png";
skinViewer.capeUrl = "img/cape2.png";
// Resize the skin viewer
skinViewer.width = 300; skinViewer.width = 300;
skinViewer.height = 400; skinViewer.height = 400;
// Load skin & cape
skinViewer.loadSkinFrom("img/skin.png");
skinViewer.loadCapeFrom("img/cape.png");
// Hide the cape
skinViewer.playerObject.cape.visible = false;
// Control objects with your mouse! // Control objects with your mouse!
let control = skinview3d.createOrbitControls(skinViewer); let control = skinview3d.createOrbitControls(skinViewer);
control.enableRotate = true; control.enableRotate = true;

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@ -22,12 +22,11 @@
<script type="text/javascript" src="../bundles/skinview3d.bundle.js"></script> <script type="text/javascript" src="../bundles/skinview3d.bundle.js"></script>
<script> <script>
let skinViewer = new skinview3d.SkinViewer({ let skinViewer = new skinview3d.SkinViewer(document.getElementById("skin_container"));
domElement: document.getElementById("skin_container"), skinViewer.width = 400;
width: 900, skinViewer.height = 300;
height: 900,
skinUrl: "./1_8_texturemap_redux.png" skinViewer.loadSkinFrom("./1_8_texturemap_redux.png");
});
// By default, the skin model is automatically detected. You can turn it off in this way: // By default, the skin model is automatically detected. You can turn it off in this way:
// skinViewer.detectModel = false; // skinViewer.detectModel = false;