Update readme
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README.md
21
README.md
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@ -20,22 +20,19 @@ Three.js powered Minecraft skin viewer.
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```html
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<div id="skin_container"></div>
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<script>
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let skinViewer = new skinview3d.SkinViewer({
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domElement: document.getElementById("skin_container"),
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width: 600,
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height: 600,
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skinUrl: "img/skin.png",
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capeUrl: "img/cape.png"
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});
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let skinViewer = new skinview3d.SkinViewer(document.getElementById("skin_container"));
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// Change the textures
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skinViewer.skinUrl = "img/skin2.png";
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skinViewer.capeUrl = "img/cape2.png";
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// Resize the skin viewer
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// Set viewer size
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skinViewer.width = 300;
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skinViewer.height = 400;
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// Load skin & cape
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skinViewer.loadSkinFrom("img/skin.png");
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skinViewer.loadCapeFrom("img/cape.png");
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// Hide the cape
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skinViewer.playerObject.cape.visible = false;
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// Control objects with your mouse!
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let control = skinview3d.createOrbitControls(skinViewer);
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control.enableRotate = true;
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@ -22,12 +22,11 @@
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<script type="text/javascript" src="../bundles/skinview3d.bundle.js"></script>
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<script>
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let skinViewer = new skinview3d.SkinViewer({
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domElement: document.getElementById("skin_container"),
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width: 900,
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height: 900,
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skinUrl: "./1_8_texturemap_redux.png"
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});
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let skinViewer = new skinview3d.SkinViewer(document.getElementById("skin_container"));
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skinViewer.width = 400;
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skinViewer.height = 300;
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skinViewer.loadSkinFrom("./1_8_texturemap_redux.png");
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// By default, the skin model is automatically detected. You can turn it off in this way:
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// skinViewer.detectModel = false;
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