Add idle animation to example
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@ -134,6 +134,7 @@
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<h2>Walk / Run / Fly</h2>
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<h2>Walk / Run / Fly</h2>
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<div class="control">
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<div class="control">
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<label><input type="radio" id="primary_animation_none" name="primary_animation" value="" checked> None</label>
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<label><input type="radio" id="primary_animation_none" name="primary_animation" value="" checked> None</label>
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<label><input type="radio" id="primary_animation_idle" name="primary_animation" value="idle"> Idle</label>
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<label><input type="radio" id="primary_animation_walk" name="primary_animation" value="walk"> Walk</label>
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<label><input type="radio" id="primary_animation_walk" name="primary_animation" value="walk"> Walk</label>
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<label><input type="radio" id="primary_animation_run" name="primary_animation" value="run"> Run</label>
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<label><input type="radio" id="primary_animation_run" name="primary_animation" value="run"> Run</label>
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<label><input type="radio" id="primary_animation_fly" name="primary_animation" value="fly"> Fly</label>
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<label><input type="radio" id="primary_animation_fly" name="primary_animation" value="fly"> Fly</label>
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@ -284,6 +285,7 @@
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const skinParts = ["head", "body", "rightArm", "leftArm", "rightLeg", "leftLeg"];
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const skinParts = ["head", "body", "rightArm", "leftArm", "rightLeg", "leftLeg"];
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const skinLayers = ["innerLayer", "outerLayer"];
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const skinLayers = ["innerLayer", "outerLayer"];
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const availableAnimations = {
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const availableAnimations = {
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idle: skinview3d.IdleAnimation,
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walk: skinview3d.WalkingAnimation,
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walk: skinview3d.WalkingAnimation,
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run: skinview3d.RunningAnimation,
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run: skinview3d.RunningAnimation,
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fly: skinview3d.FlyingAnimation
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fly: skinview3d.FlyingAnimation
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