fix inner layer z-fighting
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038285e1d5
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@ -75,6 +75,11 @@ export class SkinObject extends Group {
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alphaTest: 1e-5
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});
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const layer1MaterialBiased = layer1Material.clone();
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layer1MaterialBiased.polygonOffset = true;
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layer1MaterialBiased.polygonOffsetFactor = 1.0;
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layer1MaterialBiased.polygonOffsetUnits = 1.0;
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const layer2MaterialBiased = layer2Material.clone();
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layer2MaterialBiased.polygonOffset = true;
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layer2MaterialBiased.polygonOffsetFactor = 1.0;
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@ -294,7 +299,7 @@ export class SkinObject extends Group {
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toSkinVertices(8, 20, 12, 32),
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toSkinVertices(12, 20, 16, 32)
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);
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const rightLegMesh = new Mesh(rightLegBox, layer1Material);
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const rightLegMesh = new Mesh(rightLegBox, layer1MaterialBiased);
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const rightLeg2Box = new BoxGeometry(4.5, 13.5, 4.5);
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setVertices(rightLeg2Box,
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@ -329,7 +334,7 @@ export class SkinObject extends Group {
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toSkinVertices(24, 52, 28, 64),
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toSkinVertices(28, 52, 32, 64)
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);
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const leftLegMesh = new Mesh(leftLegBox, layer1Material);
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const leftLegMesh = new Mesh(leftLegBox, layer1MaterialBiased);
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const leftLeg2Box = new BoxGeometry(4.5, 13.5, 4.5);
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setVertices(leftLeg2Box,
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