Fix lint error
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@ -299,7 +299,7 @@ export class SkinObject extends THREE.Group {
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rightLegPivot.position.y = -6;
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this.rightLeg = new BodyPart(rightLegMesh, rightLeg2Mesh);
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this.rightLeg.name ="rightLeg";
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this.rightLeg.name = "rightLeg";
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this.rightLeg.add(rightLegPivot);
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this.rightLeg.position.y = -16;
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this.rightLeg.position.x = -2;
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