change head pivot to baseline, close #97
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@ -99,7 +99,8 @@ export class SkinObject extends Group {
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this.head = new BodyPart(headMesh, head2Mesh);
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this.head.name = "head";
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this.head.add(headMesh, head2Mesh);
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this.head.position.y = 4;
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headMesh.position.y = 4;
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head2Mesh.position.y = 4;
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this.add(this.head);
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// Body
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