refactor: omit default parameters

This commit is contained in:
Haowei Wen 2020-08-31 07:56:13 +08:00
parent 48cb88e99c
commit 968966313e
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GPG Key ID: 5BC167F73EA558E4
1 changed files with 13 additions and 13 deletions

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@ -81,7 +81,7 @@ export class SkinObject extends Group {
layer2MaterialBiased.polygonOffsetUnits = 1.0;
// Head
const headBox = new BoxGeometry(8, 8, 8, 1, 1, 1);
const headBox = new BoxGeometry(8, 8, 8);
setVertices(headBox,
toSkinVertices(8, 0, 16, 8),
toSkinVertices(16, 0, 24, 8),
@ -92,7 +92,7 @@ export class SkinObject extends Group {
);
const headMesh = new Mesh(headBox, layer1Material);
const head2Box = new BoxGeometry(9, 9, 9, 1, 1, 1);
const head2Box = new BoxGeometry(9, 9, 9);
setVertices(head2Box,
toSkinVertices(40, 0, 48, 8),
toSkinVertices(48, 0, 56, 8),
@ -110,7 +110,7 @@ export class SkinObject extends Group {
this.add(this.head);
// Body
const bodyBox = new BoxGeometry(8, 12, 4, 1, 1, 1);
const bodyBox = new BoxGeometry(8, 12, 4);
setVertices(bodyBox,
toSkinVertices(20, 16, 28, 20),
toSkinVertices(28, 16, 36, 20),
@ -121,7 +121,7 @@ export class SkinObject extends Group {
);
const bodyMesh = new Mesh(bodyBox, layer1Material);
const body2Box = new BoxGeometry(9, 13.5, 4.5, 1, 1, 1);
const body2Box = new BoxGeometry(9, 13.5, 4.5);
setVertices(body2Box,
toSkinVertices(20, 32, 28, 36),
toSkinVertices(28, 32, 36, 36),
@ -139,7 +139,7 @@ export class SkinObject extends Group {
this.add(this.body);
// Right Arm
const rightArmBox = new BoxGeometry(1, 1, 1, 1, 1, 1); // w/d/h is model-related
const rightArmBox = new BoxGeometry();
const rightArmMesh = new Mesh(rightArmBox, layer1Material);
this.modelListeners.push(() => {
rightArmMesh.scale.x = this.slim ? 3 : 4;
@ -168,7 +168,7 @@ export class SkinObject extends Group {
rightArmBox.elementsNeedUpdate = true;
});
const rightArm2Box = new BoxGeometry(1, 1, 1, 1, 1, 1); // w/d/h is model-related
const rightArm2Box = new BoxGeometry();
const rightArm2Mesh = new Mesh(rightArm2Box, layer2MaterialBiased);
rightArm2Mesh.renderOrder = 1;
this.modelListeners.push(() => {
@ -212,7 +212,7 @@ export class SkinObject extends Group {
this.add(this.rightArm);
// Left Arm
const leftArmBox = new BoxGeometry(1, 1, 1, 1, 1, 1); // w/d/h is model-related
const leftArmBox = new BoxGeometry();
const leftArmMesh = new Mesh(leftArmBox, layer1Material);
this.modelListeners.push(() => {
leftArmMesh.scale.x = this.slim ? 3 : 4;
@ -241,7 +241,7 @@ export class SkinObject extends Group {
leftArmBox.elementsNeedUpdate = true;
});
const leftArm2Box = new BoxGeometry(1, 1, 1, 1, 1, 1); // w/d/h is model-related
const leftArm2Box = new BoxGeometry();
const leftArm2Mesh = new Mesh(leftArm2Box, layer2MaterialBiased);
leftArm2Mesh.renderOrder = 1;
this.modelListeners.push(() => {
@ -285,7 +285,7 @@ export class SkinObject extends Group {
this.add(this.leftArm);
// Right Leg
const rightLegBox = new BoxGeometry(4, 12, 4, 1, 1, 1);
const rightLegBox = new BoxGeometry(4, 12, 4);
setVertices(rightLegBox,
toSkinVertices(4, 16, 8, 20),
toSkinVertices(8, 16, 12, 20),
@ -296,7 +296,7 @@ export class SkinObject extends Group {
);
const rightLegMesh = new Mesh(rightLegBox, layer1Material);
const rightLeg2Box = new BoxGeometry(4.5, 13.5, 4.5, 1, 1, 1);
const rightLeg2Box = new BoxGeometry(4.5, 13.5, 4.5);
setVertices(rightLeg2Box,
toSkinVertices(4, 32, 8, 36),
toSkinVertices(8, 32, 12, 36),
@ -320,7 +320,7 @@ export class SkinObject extends Group {
this.add(this.rightLeg);
// Left Leg
const leftLegBox = new BoxGeometry(4, 12, 4, 1, 1, 1);
const leftLegBox = new BoxGeometry(4, 12, 4);
setVertices(leftLegBox,
toSkinVertices(20, 48, 24, 52),
toSkinVertices(24, 48, 28, 52),
@ -331,7 +331,7 @@ export class SkinObject extends Group {
);
const leftLegMesh = new Mesh(leftLegBox, layer1Material);
const leftLeg2Box = new BoxGeometry(4.5, 13.5, 4.5, 1, 1, 1);
const leftLeg2Box = new BoxGeometry(4.5, 13.5, 4.5);
setVertices(leftLeg2Box,
toSkinVertices(4, 48, 8, 52),
toSkinVertices(8, 48, 12, 52),
@ -395,7 +395,7 @@ export class CapeObject extends Group {
// back = outside
// front = inside
const capeBox = new BoxGeometry(10, 16, 1, 1, 1, 1);
const capeBox = new BoxGeometry(10, 16, 1);
setVertices(capeBox,
toCapeVertices(1, 0, 11, 1),
toCapeVertices(11, 0, 21, 1),