diff --git a/README.md b/README.md
index eb9891c..db8e35f 100644
--- a/README.md
+++ b/README.md
@@ -1,16 +1,17 @@
# skinpreview3d.js
-This is a Three.js powered Minecraft skin renderer packaged as a jQuery plugin.
+A Three.js powered Minecraft skin viewer.
The code was originally created by [Kent Rasmussen](https://github.com/earthiverse). You can find out more about his project [here](https://github.com/earthiverse/3D-Minecraft-Skin-Viewer).
# Features
* 1.8 Skins
+* HD Skins
* Capes
* Slim arms
# Dependencies
* [Three.js](https://github.com/mrdoob/three.js/)
-* [jQuery](https://jquery.com/)
+* [jQuery](https://jquery.com/) (Optional)
# Usage
HTML
@@ -30,6 +31,7 @@ $(() => {
});
});
```
+See `example_jquery.html` and `example_purejs.html` for more examples.
# License
* `/img/mojang_cape.png` Copyright Mojang AB. [Link](https://minecraft.gamepedia.com/File:MojangCape2016.png)
diff --git a/example.html b/example_jquery.html
similarity index 75%
rename from example.html
rename to example_jquery.html
index a2c09cf..50829e5 100644
--- a/example.html
+++ b/example_jquery.html
@@ -2,7 +2,7 @@
- skinpreview3d.js
+ skinpreview3d.js example using jquery
@@ -12,11 +12,12 @@
+
+
+
+
diff --git a/js/skinpreview3d.js b/js/skinpreview3d.js
index f9d9747..d92f0af 100644
--- a/js/skinpreview3d.js
+++ b/js/skinpreview3d.js
@@ -5,18 +5,10 @@
'use strict';
-(function($) {
- $.fn.skinPreview3D = function (options) {
- var sp = new SkinPreview3D(this, options.width, options.height, options.slim === true);
- sp.setSkin(options.skinUrl);
- if(options.capeUrl != null)
- sp.setCape(options.capeUrl);
- };
+// namespace skinpreview3d
+var skinpreview3d = new function(){
-} (window.jQuery));
-
-function SkinUtils(){
- this.copyImage = (context, sX, sY, w, h, dX, dY, flipHorizontal) => {
+ var copyImage = (context, sX, sY, w, h, dX, dY, flipHorizontal) => {
var imgData = context.getImageData(sX, sY, w, h);
if(flipHorizontal){
for(var y = 0; y < h; y++) {
@@ -48,7 +40,7 @@ function SkinUtils(){
context.putImageData(imgData,dX,dY);
};
- this.convertSkinTo1_8 = (context, width) => {
+ var convertSkinTo1_8 = (context, width) => {
var scale = width/64.0;
var copySkin = (context, sX, sY, w, h, dX, dY, flipHorizontal) => this.copyImage(context, sX*scale, sY*scale, w*scale, h*scale, dX*scale, dY*scale, flipHorizontal);
@@ -65,442 +57,1153 @@ function SkinUtils(){
copySkin(context, 48, 20, 4, 12, 32, 52, true); // Inner Arm
copySkin(context, 52, 20, 4, 12, 44, 52, true); // Back Arm
};
-}
-function SkinPreview3D(model, canvasW, canvasH, isSlim){
- var radius = 32;
- var isPaused = false;
- var originMouseX = 0;
- var rotating = false;
- var modelRot = 0;
- var angleRot = 0;
- var mouseDown = false;
+ var toFaceVertices = (x1,y1,x2,y2,w,h) => [
+ new THREE.Vector2(x1/w, 1.0-y2/h),
+ new THREE.Vector2(x2/w, 1.0-y2/h),
+ new THREE.Vector2(x2/w, 1.0-y1/h),
+ new THREE.Vector2(x1/w, 1.0-y1/h)
+ ];
- var camera = new THREE.PerspectiveCamera(75, canvasW / canvasH, 1, 10000);
- camera.position.y = -12;
+ var toSkinVertices = (x1,y1,x2,y2) => toFaceVertices(x1, y1, x2, y2, 64.0, 64.0);
+ var toCapeVertices = (x1,y1,x2,y2) => toFaceVertices(x1, y1, x2, y2, 64.0, 32.0);
- var scene = new THREE.Scene();
- var utils = new SkinUtils();
+ var addVertices = (box,top,bottom,left,front,right,back) => {
+ box.faceVertexUvs[0] = [];
+ box.faceVertexUvs[0][0] = [right[3], right[0], right[2]];
+ box.faceVertexUvs[0][1] = [right[0], right[1], right[2]];
+ box.faceVertexUvs[0][2] = [left[3], left[0], left[2]];
+ box.faceVertexUvs[0][3] = [left[0], left[1], left[2]];
+ box.faceVertexUvs[0][4] = [top[3], top[0], top[2]];
+ box.faceVertexUvs[0][5] = [top[0], top[1], top[2]];
+ box.faceVertexUvs[0][6] = [bottom[0], bottom[3], bottom[1]];
+ box.faceVertexUvs[0][7] = [bottom[3], bottom[2], bottom[1]];
+ box.faceVertexUvs[0][8] = [front[3], front[0], front[2]];
+ box.faceVertexUvs[0][9] = [front[0], front[1], front[2]];
+ box.faceVertexUvs[0][10] = [back[3], back[0], back[2]];
+ box.faceVertexUvs[0][11] = [back[0], back[1], back[2]];
+ };
- var skinCanvas = document.createElement('canvas');
- var skinContext = skinCanvas.getContext('2d');
- var skinTexture = new THREE.Texture(skinCanvas);
- skinTexture.magFilter = THREE.NearestFilter;
- skinTexture.minFilter = THREE.NearestMipMapNearestFilter;
+ this.SkinViewer = function(domElement, canvasW, canvasH, isSlim){
+ var angleRot = 0;
+ var initialized = false;
- var capeCanvas = document.createElement('canvas');
- var capeContext = capeCanvas.getContext('2d');
- var capeTexture = new THREE.Texture(capeCanvas);
- capeTexture.magFilter = THREE.NearestFilter;
- capeTexture.minFilter = THREE.NearestMipMapNearestFilter;
+ var skinImg = new Image();
+ var skinCanvas = document.createElement('canvas');
+ var skinContext = skinCanvas.getContext('2d');
+ var skinTexture = new THREE.Texture(skinCanvas);
+ skinTexture.magFilter = THREE.NearestFilter;
+ skinTexture.minFilter = THREE.NearestMipMapNearestFilter;
- var layer1Material = new THREE.MeshBasicMaterial({map: skinTexture, side: THREE.FrontSide});
- var layer2Material = new THREE.MeshBasicMaterial({map: skinTexture, transparent: true, opacity: 1, side: THREE.DoubleSide});
- var capeMaterial = new THREE.MeshBasicMaterial({map: capeTexture});
+ var capeImg = new Image();
+ var capeCanvas = document.createElement('canvas');
+ var capeContext = capeCanvas.getContext('2d');
+ var capeTexture = new THREE.Texture(capeCanvas);
+ capeTexture.magFilter = THREE.NearestFilter;
+ capeTexture.minFilter = THREE.NearestMipMapNearestFilter;
- this.setSkin = url => skinImg.src = url;
- this.setCape = url => capeImg.src = url;
+ var layer1Material = new THREE.MeshBasicMaterial({map: skinTexture, side: THREE.FrontSide});
+ var layer2Material = new THREE.MeshBasicMaterial({map: skinTexture, transparent: true, opacity: 1, side: THREE.DoubleSide});
+ var capeMaterial = new THREE.MeshBasicMaterial({map: capeTexture});
- var renderer;
- var capePivot;
- var headBox, headMesh, bodyBox, bodyMesh, rightArmBox, rightArmMesh, leftArmBox, leftArmMesh, rightLegBox, rightLegMesh, leftLegBox, leftLegMesh, head2Box, head2Mesh, body2Box, body2Mesh, rightArm2Box, rightArm2Mesh, leftArm2Box, leftArm2Mesh, rightLeg2Box, rightLeg2Mesh, leftLeg2Box, leftLeg2Mesh, capeBox, capeMesh;
+ var capePivot;
- var skinImg = new Image();
- skinImg.crossOrigin = '';
- var hasAnimate = false;
- skinImg.onload = () => {
- var isOldFormat = false;
- if (skinImg.width !== skinImg.height) {
- if (skinImg.width === 2*skinImg.height) {
- isOldFormat = true;
+ var headBox, headMesh,
+ bodyBox, bodyMesh,
+ rightArmBox, rightArmMesh,
+ leftArmBox, leftArmMesh,
+ rightLegBox, rightLegMesh,
+ leftLegBox, leftLegMesh,
+ head2Box, head2Mesh,
+ body2Box, body2Mesh,
+ rightArm2Box, rightArm2Mesh,
+ leftArm2Box, leftArm2Mesh,
+ rightLeg2Box, rightLeg2Mesh,
+ leftLeg2Box, leftLeg2Mesh,
+ capeBox, capeMesh;
+
+ this.domElement = domElement;
+ this.animationPaused = false;
+ this.animationSpeed = 3;
+
+ this.scene = new THREE.Scene();
+
+ this.camera = new THREE.PerspectiveCamera(75, canvasW / canvasH, 1, 10000);
+ this.camera.position.y = -12;
+ this.camera.position.z = 30;
+
+ this.renderer = new THREE.WebGLRenderer({angleRot: true, alpha: true, antialias: false});
+ this.renderer.setSize(canvasW, canvasH);
+ this.renderer.context.getShaderInfoLog = () => ''; // shut firefox up
+
+ Object.defineProperties(this, {
+ 'skinUrl': {
+ get: () => skinImg.src,
+ set: url => skinImg.src = url
+ },
+ 'capeUrl': {
+ get: () => capeImg.src,
+ set: url => capeImg.src = url
+ }
+ });
+
+ var initialize = () => {
+ // Head Parts
+ headBox = new THREE.BoxGeometry(8, 8, 8, 0, 0, 0);
+ addVertices(headBox,
+ toSkinVertices(8, 0, 16, 8),
+ toSkinVertices(16, 0, 24, 8),
+ toSkinVertices(0, 8, 8, 16),
+ toSkinVertices(8, 8, 16, 16),
+ toSkinVertices(16, 8, 24, 16),
+ toSkinVertices(24, 8, 32, 16)
+ );
+ headMesh = new THREE.Mesh(headBox, layer1Material);
+ headMesh.name = 'head';
+ this.scene.add(headMesh);
+
+ // Body Parts
+ bodyBox = new THREE.BoxGeometry(8, 12, 4, 0, 0, 0);
+ addVertices(bodyBox,
+ toSkinVertices(20, 16, 28, 20),
+ toSkinVertices(28, 16, 36, 20),
+ toSkinVertices(16, 20, 20, 32),
+ toSkinVertices(20, 20, 28, 32),
+ toSkinVertices(28, 20, 32, 32),
+ toSkinVertices(32, 20, 40, 32)
+ );
+ bodyMesh = new THREE.Mesh(bodyBox, layer1Material);
+ bodyMesh.name = 'body';
+ bodyMesh.position.y = -10;
+ this.scene.add(bodyMesh);
+
+ // Right Arm Parts
+ rightArmBox = new THREE.BoxGeometry(isSlim?3:4, 12, 4, 0, 0, 0);
+ if (isSlim) {
+ addVertices(rightArmBox,
+ toSkinVertices(44, 16, 47, 20),
+ toSkinVertices(47, 16, 50, 20),
+ toSkinVertices(40, 20, 44, 32),
+ toSkinVertices(44, 20, 47, 32),
+ toSkinVertices(47, 20, 51, 32),
+ toSkinVertices(51, 20, 54, 32)
+ );
} else {
- console.log('Bad skin size');
+ addVertices(rightArmBox,
+ toSkinVertices(44, 16, 48, 20),
+ toSkinVertices(48, 16, 52, 20),
+ toSkinVertices(40, 20, 44, 32),
+ toSkinVertices(44, 20, 48, 32),
+ toSkinVertices(48, 20, 52, 32),
+ toSkinVertices(52, 20, 56, 32)
+ );
+ }
+ rightArmMesh = new THREE.Mesh(rightArmBox, layer1Material);
+ rightArmMesh.name = 'rightArm';
+ rightArmMesh.position.y = -10;
+ rightArmMesh.position.x = isSlim?-5.5:-6;
+ this.scene.add(rightArmMesh);
+
+ // Left Arm Parts
+ leftArmBox = new THREE.BoxGeometry(isSlim?3:4, 12, 4, 0, 0, 0);
+ if (isSlim) {
+ addVertices(leftArmBox,
+ toSkinVertices(36, 48, 39, 52),
+ toSkinVertices(39, 48, 42, 52),
+ toSkinVertices(32, 52, 36, 64),
+ toSkinVertices(36, 52, 39, 64),
+ toSkinVertices(39, 52, 43, 64),
+ toSkinVertices(43, 52, 46, 64)
+ );
+ } else {
+ addVertices(leftArmBox,
+ toSkinVertices(36, 48, 40, 52),
+ toSkinVertices(40, 48, 44, 52),
+ toSkinVertices(32, 52, 36, 64),
+ toSkinVertices(36, 52, 40, 64),
+ toSkinVertices(40, 52, 44, 64),
+ toSkinVertices(44, 52, 48, 64)
+ );
+ }
+ leftArmMesh = new THREE.Mesh(leftArmBox, layer1Material);
+ leftArmMesh.name = 'leftArm';
+ leftArmMesh.position.y = -10;
+ leftArmMesh.position.x = isSlim?5.5:6;
+ this.scene.add(leftArmMesh);
+
+ // Right Leg Parts
+ rightLegBox = new THREE.BoxGeometry(4, 12, 4, 0, 0, 0);
+ addVertices(rightLegBox,
+ toSkinVertices(4, 16, 8, 20),
+ toSkinVertices(8, 16, 12, 20),
+ toSkinVertices(0, 20, 4, 32),
+ toSkinVertices(4, 20, 8, 32),
+ toSkinVertices(8, 20, 12, 32),
+ toSkinVertices(12, 20, 16, 32)
+ );
+ rightLegMesh = new THREE.Mesh(rightLegBox, layer1Material);
+ rightLegMesh.name = 'rightLeg'
+ rightLegMesh.position.y = -22;
+ rightLegMesh.position.x = -2;
+ this.scene.add(rightLegMesh);
+
+ // Left Leg Parts
+ leftLegBox = new THREE.BoxGeometry(4, 12, 4, 0, 0, 0);
+ addVertices(leftLegBox,
+ toSkinVertices(20, 48, 24, 52),
+ toSkinVertices(24, 48, 28, 52),
+ toSkinVertices(16, 52, 20, 64),
+ toSkinVertices(20, 52, 24, 64),
+ toSkinVertices(24, 52, 28, 64),
+ toSkinVertices(28, 52, 32, 64)
+ );
+ leftLegMesh = new THREE.Mesh(leftLegBox, layer1Material);
+ leftLegMesh.name = 'leftLeg';
+ leftLegMesh.position.y = -22;
+ leftLegMesh.position.x = 2;
+ this.scene.add(leftLegMesh);
+
+ // Head Overlay Parts
+ head2Box = new THREE.BoxGeometry(9, 9, 9, 0, 0, 0);
+ addVertices(head2Box,
+ toSkinVertices(40, 0, 48, 8),
+ toSkinVertices(48, 0, 56, 8),
+ toSkinVertices(32, 8, 40, 16),
+ toSkinVertices(40, 8, 48, 16),
+ toSkinVertices(48, 8, 56, 16),
+ toSkinVertices(56, 8, 64, 16)
+ );
+ head2Mesh = new THREE.Mesh(head2Box, layer2Material);
+ head2Mesh.name = 'head2'
+ this.scene.add(head2Mesh);
+
+ // Body Overlay Parts
+ body2Box = new THREE.BoxGeometry(9, 13.5, 4.5, 0, 0, 0);
+ addVertices(body2Box,
+ toSkinVertices(20, 32, 28, 36),
+ toSkinVertices(28, 32, 36, 36),
+ toSkinVertices(16, 36, 20, 48),
+ toSkinVertices(20, 36, 28, 48),
+ toSkinVertices(28, 36, 32, 48),
+ toSkinVertices(32, 36, 40, 48)
+ );
+ body2Mesh = new THREE.Mesh(body2Box, layer2Material);
+ body2Mesh.name = 'body2';
+ body2Mesh.position.y = -10;
+ this.scene.add(body2Mesh);
+
+ // Right Arm Overlay Parts
+ rightArm2Box = new THREE.BoxGeometry(isSlim?3.375:4.5, 13.5, 4.5, 0, 0, 0);
+ if (isSlim) {
+ addVertices(rightArm2Box,
+ toSkinVertices(44, 32, 47, 36),
+ toSkinVertices(47, 32, 50, 36),
+ toSkinVertices(40, 36, 44, 48),
+ toSkinVertices(44, 36, 47, 48),
+ toSkinVertices(47, 36, 51, 48),
+ toSkinVertices(51, 36, 54, 48)
+ );
+ } else {
+ addVertices(rightArm2Box,
+ toSkinVertices(44, 32, 48, 36),
+ toSkinVertices(48, 32, 52, 36),
+ toSkinVertices(40, 36, 44, 48),
+ toSkinVertices(44, 36, 48, 48),
+ toSkinVertices(48, 36, 52, 48),
+ toSkinVertices(52, 36, 56, 48)
+ );
+ }
+ rightArm2Mesh = new THREE.Mesh(rightArm2Box, layer2Material);
+ rightArm2Mesh.name = 'rightArm2';
+ rightArm2Mesh.position.y = -10;
+ rightArm2Mesh.position.x = -6;
+ this.scene.add(rightArm2Mesh);
+
+ // Left Arm Overlay Parts
+ leftArm2Box = new THREE.BoxGeometry(isSlim?3.375:4.5, 13.5, 4.5, 0, 0, 0);
+ if (isSlim) {
+ addVertices(leftArm2Box,
+ toSkinVertices(52, 48, 55, 52),
+ toSkinVertices(55, 48, 58, 52),
+ toSkinVertices(48, 52, 52, 64),
+ toSkinVertices(52, 52, 55, 64),
+ toSkinVertices(55, 52, 59, 64),
+ toSkinVertices(59, 52, 62, 64)
+ );
+ } else {
+ addVertices(leftArm2Box,
+ toSkinVertices(52, 48, 56, 52),
+ toSkinVertices(56, 48, 60, 52),
+ toSkinVertices(48, 52, 52, 64),
+ toSkinVertices(52, 52, 56, 64),
+ toSkinVertices(56, 52, 60, 64),
+ toSkinVertices(60, 52, 64, 64)
+ );
+ }
+ leftArm2Mesh = new THREE.Mesh(leftArm2Box, layer2Material);
+ leftArm2Mesh.name = 'leftArm2';
+ leftArm2Mesh.position.y = -10;
+ leftArm2Mesh.position.x = 6;
+ // leftArm2Mesh.visible = true;
+ this.scene.add(leftArm2Mesh);
+
+ // Right Leg Overlay Parts
+ rightLeg2Box = new THREE.BoxGeometry(4.5, 13.5, 4.5, 0, 0, 0);
+ addVertices(rightLeg2Box,
+ toSkinVertices(4, 32, 8, 36),
+ toSkinVertices(8, 32, 12, 36),
+ toSkinVertices(0, 36, 4, 48),
+ toSkinVertices(4, 36, 8, 48),
+ toSkinVertices(8, 36, 12, 48),
+ toSkinVertices(12, 36, 16, 48)
+ );
+ rightLeg2Mesh = new THREE.Mesh(rightLeg2Box, layer2Material);
+ rightLeg2Mesh.name = 'rightLeg2'
+ rightLeg2Mesh.position.y = -22;
+ rightLeg2Mesh.position.x = -2;
+ this.scene.add(rightLeg2Mesh);
+
+ // Left Leg Overlay Parts
+ leftLeg2Box = new THREE.BoxGeometry(4.5, 13.5, 4.5, 0, 0, 0);
+ addVertices(leftLeg2Box,
+ toSkinVertices(4, 48, 8, 52),
+ toSkinVertices(8, 48, 12, 52),
+ toSkinVertices(0, 52, 4, 64),
+ toSkinVertices(4, 52, 8, 64),
+ toSkinVertices(8, 52, 12, 64),
+ toSkinVertices(12, 52, 16, 64)
+ );
+ leftLeg2Mesh = new THREE.Mesh(leftLeg2Box, layer2Material);
+ leftLeg2Mesh.name = 'leftLeg2';
+ leftLeg2Mesh.position.y = -22;
+ leftLeg2Mesh.position.x = 2;
+ this.scene.add(leftLeg2Mesh);
+
+ // Cape Parts
+ // back = outside
+ // front = inside
+ capeBox = new THREE.BoxGeometry(10, 16, 1, 0, 0, 0);
+ addVertices(capeBox,
+ toCapeVertices(1, 0, 11, 0),
+ toCapeVertices(11, 0, 21, 0),
+ toCapeVertices(11, 1, 11, 17),
+ toCapeVertices(12, 1, 22, 17),
+ toCapeVertices(0, 1, 0, 17),
+ toCapeVertices(1, 1, 11, 17)
+ );
+ capeMesh = new THREE.Mesh(capeBox, capeMaterial);
+ capeMesh.name = 'cape';
+ capeMesh.position.y = -12.75;
+ capeMesh.position.z = -0.55;
+ capePivot = new THREE.Group();
+ capePivot.rotation.x = 25 * (Math.PI/180);
+ this.scene.add(capePivot);
+
+ this.domElement.append(this.renderer.domElement);
+ }
+
+ skinImg.crossOrigin = '';
+ skinImg.onload = () => {
+ var isOldFormat = false;
+ if (skinImg.width !== skinImg.height) {
+ if (skinImg.width === 2*skinImg.height) {
+ isOldFormat = true;
+ } else {
+ console.log('Bad skin size');
+ return;
+ }
+ }
+
+ if(isOldFormat){
+ var width = skinImg.width;
+ skinCanvas.width = width;
+ skinCanvas.height = width;
+ skinContext.clearRect(0, 0, width, width);
+ skinContext.drawImage(skinImg, 0, 0, width, width/2.0);
+ utils.convertSkinTo1_8(skinContext, width);
+ } else {
+ skinCanvas.width = skinImg.width;
+ skinCanvas.height = skinImg.height;
+ skinContext.clearRect(0, 0, skinCanvas.width, skinCanvas.height);
+ skinContext.drawImage(skinImg, 0, 0, skinCanvas.width, skinCanvas.height);
+ }
+
+ skinTexture.needsUpdate = true;
+ layer1Material.needsUpdate = true;
+ layer2Material.needsUpdate = true;
+
+ if(!initialized) {
+ initialize();
+ initialized = true;
+ drawSkin();
+ }
+ };
+ skinImg.onerror = () => console.log('Failed loading ' + skinImg.src);
+
+ capeImg.crossOrigin = '';
+ capeImg.onload = () => {
+ if (capeImg.width !== 2*capeImg.height) {
+ console.log('Bad cape size');
return;
}
+
+ capePivot.add(capeMesh);
+
+ capeCanvas.width = capeImg.width;
+ capeCanvas.height = capeImg.height;
+ capeContext.clearRect(0, 0, capeCanvas.width, capeCanvas.height);
+ capeContext.drawImage(capeImg, 0, 0, capeCanvas.width, capeCanvas.height);
+
+ capeTexture.needsUpdate = true;
+ capeMaterial.needsUpdate = true;
+ };
+ capeImg.onerror = () => console.log('Failed loading ' + capeImg.src);
+
+ var startTime = Date.now();
+ var drawSkin = () => {
+ requestAnimationFrame(drawSkin);
+ var time = (Date.now() - startTime)/1000;
+ if(!this.animationPaused)
+ angleRot += 0.01;
+
+ //Leg Swing
+ leftLeg2Mesh.rotation.x = leftLegMesh.rotation.x = Math.cos(angleRot*this.animationSpeed);
+ leftLeg2Mesh.position.z = leftLegMesh.position.z = 0 - 6*Math.sin(leftLegMesh.rotation.x);
+ leftLeg2Mesh.position.y = leftLegMesh.position.y = -16 - 6*Math.abs(Math.cos(leftLegMesh.rotation.x));
+ rightLeg2Mesh.rotation.x = rightLegMesh.rotation.x = Math.cos(angleRot*this.animationSpeed + (Math.PI));
+ rightLeg2Mesh.position.z = rightLegMesh.position.z = 0 - 6*Math.sin(rightLegMesh.rotation.x);
+ rightLeg2Mesh.position.y = rightLegMesh.position.y = -16 - 6*Math.abs(Math.cos(rightLegMesh.rotation.x));
+
+ //Arm Swing
+ leftArm2Mesh.rotation.x = leftArmMesh.rotation.x = Math.cos(angleRot*this.animationSpeed + (Math.PI));
+ leftArm2Mesh.position.z = leftArmMesh.position.z = 0 - 6*Math.sin(leftArmMesh.rotation.x);
+ leftArm2Mesh.position.y = leftArmMesh.position.y = -4 - 6*Math.abs(Math.cos(leftArmMesh.rotation.x));
+ rightArm2Mesh.rotation.x = rightArmMesh.rotation.x = Math.cos(angleRot*this.animationSpeed);
+ rightArm2Mesh.position.z = rightArmMesh.position.z = 0 - 6*Math.sin(rightArmMesh.rotation.x);
+ rightArm2Mesh.position.y = rightArmMesh.position.y = -4 - 6*Math.abs(Math.cos(rightArmMesh.rotation.x));
+
+ this.renderer.render(this.scene, this.camera);
+
+ if(angleRot > 360)
+ angleRot = 0;
+ }
+ }
+
+ // ====== OrbitControls ======
+ // The code was originally from https://github.com/mrdoob/three.js/blob/d45a042cf962e9b1aa9441810ba118647b48aacb/examples/js/controls/OrbitControls.js
+ /**
+ * The MIT License
+ *
+ * Copyright © 2010-2017 three.js authors
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+ this.OrbitControls = function (object, domElement) {
+ /**
+ * @author qiao / https://github.com/qiao
+ * @author mrdoob / http://mrdoob.com
+ * @author alteredq / http://alteredqualia.com/
+ * @author WestLangley / http://github.com/WestLangley
+ * @author erich666 / http://erichaines.com
+ */
+ // This set of controls performs orbiting, dollying (zooming), and panning.
+ // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
+ //
+ // Orbit - left mouse / touch: one finger move
+ // Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
+ // Pan - right mouse, or arrow keys / touch: three finger swipe
+
+ this.object = object;
+
+ this.domElement = (domElement !== undefined) ? domElement : document;
+
+ // Set to false to disable this control
+ this.enabled = true;
+
+ // "target" sets the location of focus, where the object orbits around
+ this.target = new THREE.Vector3();
+
+ // How far you can dolly in and out (PerspectiveCamera only)
+ this.minDistance = 0;
+ this.maxDistance = Infinity;
+
+ // How far you can zoom in and out (OrthographicCamera only)
+ this.minZoom = 0;
+ this.maxZoom = Infinity;
+
+ // How far you can orbit vertically, upper and lower limits.
+ // Range is 0 to Math.PI radians.
+ this.minPolarAngle = 0; // radians
+ this.maxPolarAngle = Math.PI; // radians
+
+ // How far you can orbit horizontally, upper and lower limits.
+ // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
+ this.minAzimuthAngle = - Infinity; // radians
+ this.maxAzimuthAngle = Infinity; // radians
+
+ // Set to true to enable damping (inertia)
+ // If damping is enabled, you must call controls.update() in your animation loop
+ this.enableDamping = false;
+ this.dampingFactor = 0.25;
+
+ // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
+ // Set to false to disable zooming
+ this.enableZoom = true;
+ this.zoomSpeed = 1.0;
+
+ // Set to false to disable rotating
+ this.enableRotate = true;
+ this.rotateSpeed = 1.0;
+
+ // Set to false to disable panning
+ this.enablePan = true;
+ this.keyPanSpeed = 7.0; // pixels moved per arrow key push
+
+ // Set to true to automatically rotate around the target
+ // If auto-rotate is enabled, you must call controls.update() in your animation loop
+ this.autoRotate = false;
+ this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
+
+ // Set to false to disable use of the keys
+ this.enableKeys = true;
+
+ // The four arrow keys
+ this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
+
+ // Mouse buttons
+ this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };
+
+ // for reset
+ this.target0 = this.target.clone();
+ this.position0 = this.object.position.clone();
+ this.zoom0 = this.object.zoom;
+
+ //
+ // public methods
+ //
+
+ this.getPolarAngle = function () {
+ return spherical.phi;
+ };
+
+ this.getAzimuthalAngle = function () {
+ return spherical.theta;
+ };
+
+ this.saveState = function () {
+ scope.target0.copy(scope.target);
+ scope.position0.copy(scope.object.position);
+ scope.zoom0 = scope.object.zoom;
+ };
+
+ this.reset = function () {
+ scope.target.copy(scope.target0);
+ scope.object.position.copy(scope.position0);
+ scope.object.zoom = scope.zoom0;
+
+ scope.object.updateProjectionMatrix();
+ scope.dispatchEvent(changeEvent);
+
+ scope.update();
+
+ state = STATE.NONE;
+ };
+
+ // this method is exposed, but perhaps it would be better if we can make it private...
+ this.update = function () {
+ var offset = new THREE.Vector3();
+
+ // so camera.up is the orbit axis
+ var quat = new THREE.Quaternion().setFromUnitVectors(object.up, new THREE.Vector3(0, 1, 0));
+ var quatInverse = quat.clone().inverse();
+
+ var lastPosition = new THREE.Vector3();
+ var lastQuaternion = new THREE.Quaternion();
+
+ return function update() {
+
+ var position = scope.object.position;
+
+ offset.copy(position).sub(scope.target);
+
+ // rotate offset to "y-axis-is-up" space
+ offset.applyQuaternion(quat);
+
+ // angle from z-axis around y-axis
+ spherical.setFromVector3(offset);
+
+ if (scope.autoRotate && state === STATE.NONE) {
+
+ rotateLeft(getAutoRotationAngle());
+
+ }
+
+ spherical.theta += sphericalDelta.theta;
+ spherical.phi += sphericalDelta.phi;
+
+ // restrict theta to be between desired limits
+ spherical.theta = Math.max(scope.minAzimuthAngle, Math.min(scope.maxAzimuthAngle, spherical.theta));
+
+ // restrict phi to be between desired limits
+ spherical.phi = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.phi));
+
+ spherical.makeSafe();
+
+ spherical.radius *= scale;
+
+ // restrict radius to be between desired limits
+ spherical.radius = Math.max(scope.minDistance, Math.min(scope.maxDistance, spherical.radius));
+
+ // move target to panned location
+ scope.target.add(panOffset);
+
+ offset.setFromSpherical(spherical);
+
+ // rotate offset back to "camera-up-vector-is-up" space
+ offset.applyQuaternion(quatInverse);
+
+ position.copy(scope.target).add(offset);
+
+ scope.object.lookAt(scope.target);
+
+ if (scope.enableDamping === true) {
+
+ sphericalDelta.theta *= (1 - scope.dampingFactor);
+ sphericalDelta.phi *= (1 - scope.dampingFactor);
+
+ } else {
+
+ sphericalDelta.set(0, 0, 0);
+
+ }
+
+ scale = 1;
+ panOffset.set(0, 0, 0);
+
+ // update condition is:
+ // min(camera displacement, camera rotation in radians)^2 > EPS
+ // using small-angle approximation cos(x/2) = 1 - x^2 / 8
+
+ if (zoomChanged ||
+ lastPosition.distanceToSquared(scope.object.position) > EPS ||
+ 8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS) {
+
+ scope.dispatchEvent(changeEvent);
+
+ lastPosition.copy(scope.object.position);
+ lastQuaternion.copy(scope.object.quaternion);
+ zoomChanged = false;
+
+ return true;
+ }
+ return false;
+ };
+ }();
+
+ this.dispose = function () {
+ scope.domElement.removeEventListener('contextmenu', onContextMenu, false);
+ scope.domElement.removeEventListener('mousedown', onMouseDown, false);
+ scope.domElement.removeEventListener('wheel', onMouseWheel, false);
+
+ scope.domElement.removeEventListener('touchstart', onTouchStart, false);
+ scope.domElement.removeEventListener('touchend', onTouchEnd, false);
+ scope.domElement.removeEventListener('touchmove', onTouchMove, false);
+
+ document.removeEventListener('mousemove', onMouseMove, false);
+ document.removeEventListener('mouseup', onMouseUp, false);
+
+ window.removeEventListener('keydown', onKeyDown, false);
+
+ //scope.dispatchEvent({ type: 'dispose' }); // should this be added here?
+ };
+
+ //
+ // internals
+ //
+
+ var scope = this;
+
+ var changeEvent = { type: 'change' };
+ var startEvent = { type: 'start' };
+ var endEvent = { type: 'end' };
+
+ var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY: 4, TOUCH_PAN: 5 };
+
+ var state = STATE.NONE;
+
+ var EPS = 0.000001;
+
+ // current position in spherical coordinates
+ var spherical = new THREE.Spherical();
+ var sphericalDelta = new THREE.Spherical();
+
+ var scale = 1;
+ var panOffset = new THREE.Vector3();
+ var zoomChanged = false;
+
+ var rotateStart = new THREE.Vector2();
+ var rotateEnd = new THREE.Vector2();
+ var rotateDelta = new THREE.Vector2();
+
+ var panStart = new THREE.Vector2();
+ var panEnd = new THREE.Vector2();
+ var panDelta = new THREE.Vector2();
+
+ var dollyStart = new THREE.Vector2();
+ var dollyEnd = new THREE.Vector2();
+ var dollyDelta = new THREE.Vector2();
+
+ function getAutoRotationAngle() {
+ return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
+ }
+
+ function getZoomScale() {
+ return Math.pow(0.95, scope.zoomSpeed);
+ }
+
+ function rotateLeft(angle) {
+ sphericalDelta.theta -= angle;
+ }
+
+ function rotateUp(angle) {
+ sphericalDelta.phi -= angle;
+ }
+
+ var panLeft = function () {
+ var v = new THREE.Vector3();
+ return function panLeft(distance, objectMatrix) {
+ v.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix
+ v.multiplyScalar(- distance);
+
+ panOffset.add(v);
+ };
+ }();
+
+ var panUp = function () {
+ var v = new THREE.Vector3();
+ return function panUp(distance, objectMatrix) {
+ v.setFromMatrixColumn(objectMatrix, 1); // get Y column of objectMatrix
+ v.multiplyScalar(distance);
+
+ panOffset.add(v);
+ };
+ }();
+
+ // deltaX and deltaY are in pixels; right and down are positive
+ var pan = function () {
+ var offset = new THREE.Vector3();
+ return function pan(deltaX, deltaY) {
+ var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
+ if (scope.object instanceof THREE.PerspectiveCamera) {
+ // perspective
+ var position = scope.object.position;
+ offset.copy(position).sub(scope.target);
+ var targetDistance = offset.length();
+
+ // half of the fov is center to top of screen
+ targetDistance *= Math.tan((scope.object.fov / 2) * Math.PI / 180.0);
+
+ // we actually don't use screenWidth, since perspective camera is fixed to screen height
+ panLeft(2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix);
+ panUp(2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix);
+ } else if (scope.object instanceof THREE.OrthographicCamera) {
+ // orthographic
+ panLeft(deltaX * (scope.object.right - scope.object.left) / scope.object.zoom / element.clientWidth, scope.object.matrix);
+ panUp(deltaY * (scope.object.top - scope.object.bottom) / scope.object.zoom / element.clientHeight, scope.object.matrix);
+ } else {
+ // camera neither orthographic nor perspective
+ console.warn('WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.');
+ scope.enablePan = false;
+ }
+ };
+ }();
+
+ function dollyIn(dollyScale) {
+ if (scope.object instanceof THREE.PerspectiveCamera) {
+ scale /= dollyScale;
+ } else if (scope.object instanceof THREE.OrthographicCamera) {
+ scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom * dollyScale));
+ scope.object.updateProjectionMatrix();
+ zoomChanged = true;
+ } else {
+ console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.');
+ scope.enableZoom = false;
+ }
}
- if(isOldFormat){
- var width = skinImg.width;
- skinCanvas.width = width;
- skinCanvas.height = width;
- skinContext.clearRect(0, 0, width, width);
- skinContext.drawImage(skinImg, 0, 0, width, width/2.0);
- utils.convertSkinTo1_8(skinContext, width);
- } else {
- skinCanvas.width = skinImg.width;
- skinCanvas.height = skinImg.height;
- skinContext.clearRect(0, 0, skinCanvas.width, skinCanvas.height);
- skinContext.drawImage(skinImg, 0, 0, skinCanvas.width, skinCanvas.height);
+ function dollyOut(dollyScale) {
+ if (scope.object instanceof THREE.PerspectiveCamera) {
+ scale *= dollyScale;
+ } else if (scope.object instanceof THREE.OrthographicCamera) {
+ scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom / dollyScale));
+ scope.object.updateProjectionMatrix();
+ zoomChanged = true;
+ } else {
+ console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.');
+ scope.enableZoom = false;
+ }
}
- skinTexture.needsUpdate = true;
- layer1Material.needsUpdate = true;
- layer2Material.needsUpdate = true;
+ //
+ // event callbacks - update the object state
+ //
+
+ function handleMouseDownRotate(event) {
+ rotateStart.set(event.clientX, event.clientY);
- if(!hasAnimate) {
- initializeSkin();
- hasAnimate = true;
- drawSkin();
}
+
+ function handleMouseDownDolly(event) {
+ dollyStart.set(event.clientX, event.clientY);
+
+ }
+
+ function handleMouseDownPan(event) {
+ panStart.set(event.clientX, event.clientY);
+
+ }
+
+ function handleMouseMoveRotate(event) {
+ rotateEnd.set(event.clientX, event.clientY);
+ rotateDelta.subVectors(rotateEnd, rotateStart);
+ var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
+ // rotating across whole screen goes 360 degrees around
+ rotateLeft(2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed);
+ // rotating up and down along whole screen attempts to go 360, but limited to 180
+ rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed);
+ rotateStart.copy(rotateEnd);
+ scope.update();
+ }
+
+ function handleMouseMoveDolly(event) {
+ dollyEnd.set(event.clientX, event.clientY);
+ dollyDelta.subVectors(dollyEnd, dollyStart);
+ if (dollyDelta.y > 0) {
+ dollyIn(getZoomScale());
+ } else if (dollyDelta.y < 0) {
+ dollyOut(getZoomScale());
+ }
+ dollyStart.copy(dollyEnd);
+ scope.update();
+ }
+
+ function handleMouseMovePan(event) {
+ panEnd.set(event.clientX, event.clientY);
+ panDelta.subVectors(panEnd, panStart);
+ pan(panDelta.x, panDelta.y);
+ panStart.copy(panEnd);
+ scope.update();
+ }
+
+ function handleMouseUp(event) {
+ }
+
+ function handleMouseWheel(event) {
+ if (event.deltaY < 0) {
+ dollyOut(getZoomScale());
+ } else if (event.deltaY > 0) {
+ dollyIn(getZoomScale());
+ }
+ scope.update();
+ }
+
+ function handleKeyDown(event) {
+ switch (event.keyCode) {
+ case scope.keys.UP:
+ pan(0, scope.keyPanSpeed);
+ scope.update();
+ break;
+
+ case scope.keys.BOTTOM:
+ pan(0, - scope.keyPanSpeed);
+ scope.update();
+ break;
+
+ case scope.keys.LEFT:
+ pan(scope.keyPanSpeed, 0);
+ scope.update();
+ break;
+
+ case scope.keys.RIGHT:
+ pan(- scope.keyPanSpeed, 0);
+ scope.update();
+ break;
+ }
+
+ }
+
+ function handleTouchStartRotate(event) {
+ rotateStart.set(event.touches[ 0 ].pageX, event.touches[ 0 ].pageY);
+
+ }
+
+ function handleTouchStartDolly(event) {
+ var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
+ var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ dollyStart.set(0, distance);
+ }
+
+ function handleTouchStartPan(event) {
+ panStart.set(event.touches[ 0 ].pageX, event.touches[ 0 ].pageY);
+ }
+
+ function handleTouchMoveRotate(event) {
+ rotateEnd.set(event.touches[ 0 ].pageX, event.touches[ 0 ].pageY);
+ rotateDelta.subVectors(rotateEnd, rotateStart);
+ var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
+ rotateLeft(2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed);
+ rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed);
+ rotateStart.copy(rotateEnd);
+ scope.update();
+
+ }
+
+ function handleTouchMoveDolly(event) {
+ var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
+ var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ dollyEnd.set(0, distance);
+ dollyDelta.subVectors(dollyEnd, dollyStart);
+ if (dollyDelta.y > 0) {
+ dollyOut(getZoomScale());
+ } else if (dollyDelta.y < 0) {
+ dollyIn(getZoomScale());
+ }
+ dollyStart.copy(dollyEnd);
+ scope.update();
+
+ }
+
+ function handleTouchMovePan(event) {
+ panEnd.set(event.touches[ 0 ].pageX, event.touches[ 0 ].pageY);
+ panDelta.subVectors(panEnd, panStart);
+ pan(panDelta.x, panDelta.y);
+ panStart.copy(panEnd);
+ scope.update();
+ }
+
+ function handleTouchEnd(event) {
+ }
+
+ //
+ // event handlers - FSM: listen for events and reset state
+ //
+
+ function onMouseDown(event) {
+ if (scope.enabled === false) return;
+ switch (event.button) {
+ case scope.mouseButtons.ORBIT:
+ if (scope.enableRotate === false) return;
+ handleMouseDownRotate(event);
+ state = STATE.ROTATE;
+ break;
+
+ case scope.mouseButtons.ZOOM:
+ if (scope.enableZoom === false) return;
+ handleMouseDownDolly(event);
+ state = STATE.DOLLY;
+ break;
+
+ case scope.mouseButtons.PAN:
+ if (scope.enablePan === false) return;
+ handleMouseDownPan(event);
+ state = STATE.PAN;
+ break;
+ }
+
+ event.preventDefault();
+ if (state !== STATE.NONE) {
+ document.addEventListener('mousemove', onMouseMove, false);
+ document.addEventListener('mouseup', onMouseUp, false);
+ scope.dispatchEvent(startEvent);
+ }
+ }
+
+ function onMouseMove(event) {
+ if (scope.enabled === false) return;
+ switch (state) {
+ case STATE.ROTATE:
+ if (scope.enableRotate === false) return;
+ handleMouseMoveRotate(event);
+ break;
+
+ case STATE.DOLLY:
+ if (scope.enableZoom === false) return;
+ handleMouseMoveDolly(event);
+ break;
+
+ case STATE.PAN:
+ if (scope.enablePan === false) return;
+ handleMouseMovePan(event);
+ break;
+ }
+ event.preventDefault();
+ }
+
+ function onMouseUp(event) {
+ if (scope.enabled === false) return;
+ handleMouseUp(event);
+ document.removeEventListener('mousemove', onMouseMove, false);
+ document.removeEventListener('mouseup', onMouseUp, false);
+ scope.dispatchEvent(endEvent);
+ state = STATE.NONE;
+ }
+
+ function onMouseWheel(event) {
+ if (scope.enabled === false || scope.enableZoom === false || (state !== STATE.NONE && state !== STATE.ROTATE)) return;
+ event.preventDefault();
+ event.stopPropagation();
+ handleMouseWheel(event);
+ scope.dispatchEvent(startEvent); // not sure why these are here...
+ scope.dispatchEvent(endEvent);
+ }
+
+ function onKeyDown(event) {
+ if (scope.enabled === false || scope.enableKeys === false || scope.enablePan === false) return;
+ handleKeyDown(event);
+ }
+
+ function onTouchStart(event) {
+ if (scope.enabled === false) return;
+ switch (event.touches.length) {
+ case 1: // one-fingered touch: rotate
+ if (scope.enableRotate === false) return;
+ handleTouchStartRotate(event);
+ state = STATE.TOUCH_ROTATE;
+ break;
+
+ case 2: // two-fingered touch: dolly
+ if (scope.enableZoom === false) return;
+ handleTouchStartDolly(event);
+ state = STATE.TOUCH_DOLLY;
+ break;
+
+ case 3: // three-fingered touch: pan
+ if (scope.enablePan === false) return;
+ handleTouchStartPan(event);
+ state = STATE.TOUCH_PAN;
+ break;
+
+ default:
+ state = STATE.NONE;
+ }
+
+ if (state !== STATE.NONE) {
+ scope.dispatchEvent(startEvent);
+ }
+
+ }
+
+ function onTouchMove(event) {
+ if (scope.enabled === false) return;
+ switch (event.touches.length) {
+ case 1: // one-fingered touch: rotate
+ if (scope.enableRotate === false) return;
+ if (state !== STATE.TOUCH_ROTATE) return; // is this needed?...
+ handleTouchMoveRotate(event);
+ break;
+
+ case 2: // two-fingered touch: dolly
+ if (scope.enableZoom === false) return;
+ if (state !== STATE.TOUCH_DOLLY) return; // is this needed?...
+ handleTouchMoveDolly(event);
+ break;
+
+ case 3: // three-fingered touch: pan
+ if (scope.enablePan === false) return;
+ if (state !== STATE.TOUCH_PAN) return; // is this needed?...
+ handleTouchMovePan(event);
+ break;
+
+ default:
+ state = STATE.NONE;
+ }
+ event.preventDefault();
+ event.stopPropagation();
+ }
+
+ function onTouchEnd(event) {
+ if (scope.enabled === false) return;
+ handleTouchEnd(event);
+ scope.dispatchEvent(endEvent);
+ state = STATE.NONE;
+ }
+
+ function onContextMenu(event) {
+ if (scope.enabled === false || scope.enablePan === false) return;
+ event.preventDefault();
+ }
+
+ //
+
+ scope.domElement.addEventListener('contextmenu', onContextMenu, false);
+
+ scope.domElement.addEventListener('mousedown', onMouseDown, false);
+ scope.domElement.addEventListener('wheel', onMouseWheel, false);
+
+ scope.domElement.addEventListener('touchstart', onTouchStart, false);
+ scope.domElement.addEventListener('touchend', onTouchEnd, false);
+ scope.domElement.addEventListener('touchmove', onTouchMove, false);
+
+ window.addEventListener('keydown', onKeyDown, false);
+
+ // force an update at start
+
+ this.update();
};
- skinImg.onerror = () => console.log('Failed loading ' + skinImg.src);
- var capeImg = new Image();
- capeImg.crossOrigin = '';
- capeImg.onload = () => {
- if (capeImg.width !== 2*capeImg.height) {
- console.log('Bad cape size');
- return;
- }
+ this.OrbitControls.prototype = Object.create(THREE.EventDispatcher.prototype);
+ this.OrbitControls.prototype.constructor = this.OrbitControls;
+ // ============
- capePivot.add(capeMesh);
+ this.SkinControl = function(skinViewer) {
+ this.enableAnimationControl = true;
+ this.skinViewer = skinViewer;
- capeCanvas.width = capeImg.width;
- capeCanvas.height = capeImg.height;
- capeContext.clearRect(0, 0, capeCanvas.width, capeCanvas.height);
- capeContext.drawImage(capeImg, 0, 0, capeCanvas.width, capeCanvas.height);
+ this.orbitControls = new skinpreview3d.OrbitControls(skinViewer.camera, skinViewer.renderer.domElement);
+ this.orbitControls.enablePan = false;
+ this.orbitControls.target = new THREE.Vector3(0, -12 ,0);
+ this.orbitControls.minDistance = 10;
+ this.orbitControls.maxDistance = 256;
+ this.orbitControls.update();
- capeTexture.needsUpdate = true;
- capeMaterial.needsUpdate = true;
- };
- capeImg.onerror = () => console.log('Failed loading ' + capeImg.src);
-
- var initializeSkin = () => {
- var toFaceVertices = (x1,y1,x2,y2,w,h) => [
- new THREE.Vector2(x1/w, 1.0-y2/h),
- new THREE.Vector2(x2/w, 1.0-y2/h),
- new THREE.Vector2(x2/w, 1.0-y1/h),
- new THREE.Vector2(x1/w, 1.0-y1/h)
- ];
- var toSkinVertices = (x1,y1,x2,y2) => toFaceVertices(x1, y1, x2, y2, 64.0, 64.0);
- var toCapeVertices = (x1,y1,x2,y2) => toFaceVertices(x1, y1, x2, y2, 64.0, 32.0);
- var addVertices = (box,top,bottom,left,front,right,back) => {
- box.faceVertexUvs[0] = [];
- box.faceVertexUvs[0][0] = [right[3], right[0], right[2]];
- box.faceVertexUvs[0][1] = [right[0], right[1], right[2]];
- box.faceVertexUvs[0][2] = [left[3], left[0], left[2]];
- box.faceVertexUvs[0][3] = [left[0], left[1], left[2]];
- box.faceVertexUvs[0][4] = [top[3], top[0], top[2]];
- box.faceVertexUvs[0][5] = [top[0], top[1], top[2]];
- box.faceVertexUvs[0][6] = [bottom[0], bottom[3], bottom[1]];
- box.faceVertexUvs[0][7] = [bottom[3], bottom[2], bottom[1]];
- box.faceVertexUvs[0][8] = [front[3], front[0], front[2]];
- box.faceVertexUvs[0][9] = [front[0], front[1], front[2]];
- box.faceVertexUvs[0][10] = [back[3], back[0], back[2]];
- box.faceVertexUvs[0][11] = [back[0], back[1], back[2]];
- };
-
- // Head Parts
- headBox = new THREE.BoxGeometry(8, 8, 8, 0, 0, 0);
- addVertices(headBox,
- toSkinVertices(8, 0, 16, 8),
- toSkinVertices(16, 0, 24, 8),
- toSkinVertices(0, 8, 8, 16),
- toSkinVertices(8, 8, 16, 16),
- toSkinVertices(16, 8, 24, 16),
- toSkinVertices(24, 8, 32, 16)
- );
- headMesh = new THREE.Mesh(headBox, layer1Material);
- headMesh.name = 'head';
- scene.add(headMesh);
-
- // Body Parts
- bodyBox = new THREE.BoxGeometry(8, 12, 4, 0, 0, 0);
- addVertices(bodyBox,
- toSkinVertices(20, 16, 28, 20),
- toSkinVertices(28, 16, 36, 20),
- toSkinVertices(16, 20, 20, 32),
- toSkinVertices(20, 20, 28, 32),
- toSkinVertices(28, 20, 32, 32),
- toSkinVertices(32, 20, 40, 32)
- );
- bodyMesh = new THREE.Mesh(bodyBox, layer1Material);
- bodyMesh.name = 'body';
- bodyMesh.position.y = -10;
- scene.add(bodyMesh);
-
- // Right Arm Parts
- rightArmBox = new THREE.BoxGeometry(isSlim?3:4, 12, 4, 0, 0, 0);
- if (isSlim) {
- addVertices(rightArmBox,
- toSkinVertices(44, 16, 47, 20),
- toSkinVertices(47, 16, 50, 20),
- toSkinVertices(40, 20, 44, 32),
- toSkinVertices(44, 20, 47, 32),
- toSkinVertices(47, 20, 51, 32),
- toSkinVertices(51, 20, 54, 32)
- );
- } else {
- addVertices(rightArmBox,
- toSkinVertices(44, 16, 48, 20),
- toSkinVertices(48, 16, 52, 20),
- toSkinVertices(40, 20, 44, 32),
- toSkinVertices(44, 20, 48, 32),
- toSkinVertices(48, 20, 52, 32),
- toSkinVertices(52, 20, 56, 32)
- );
- }
- rightArmMesh = new THREE.Mesh(rightArmBox, layer1Material);
- rightArmMesh.name = 'rightArm';
- rightArmMesh.position.y = -10;
- rightArmMesh.position.x = isSlim?-5.5:-6;
- scene.add(rightArmMesh);
-
- // Left Arm Parts
- leftArmBox = new THREE.BoxGeometry(isSlim?3:4, 12, 4, 0, 0, 0);
- if (isSlim) {
- addVertices(leftArmBox,
- toSkinVertices(36, 48, 39, 52),
- toSkinVertices(39, 48, 42, 52),
- toSkinVertices(32, 52, 36, 64),
- toSkinVertices(36, 52, 39, 64),
- toSkinVertices(39, 52, 43, 64),
- toSkinVertices(43, 52, 46, 64)
- );
- } else {
- addVertices(leftArmBox,
- toSkinVertices(36, 48, 40, 52),
- toSkinVertices(40, 48, 44, 52),
- toSkinVertices(32, 52, 36, 64),
- toSkinVertices(36, 52, 40, 64),
- toSkinVertices(40, 52, 44, 64),
- toSkinVertices(44, 52, 48, 64)
- );
- }
- leftArmMesh = new THREE.Mesh(leftArmBox, layer1Material);
- leftArmMesh.name = 'leftArm';
- leftArmMesh.position.y = -10;
- leftArmMesh.position.x = isSlim?5.5:6;
- scene.add(leftArmMesh);
-
- // Right Leg Parts
- rightLegBox = new THREE.BoxGeometry(4, 12, 4, 0, 0, 0);
- addVertices(rightLegBox,
- toSkinVertices(4, 16, 8, 20),
- toSkinVertices(8, 16, 12, 20),
- toSkinVertices(0, 20, 4, 32),
- toSkinVertices(4, 20, 8, 32),
- toSkinVertices(8, 20, 12, 32),
- toSkinVertices(12, 20, 16, 32)
- );
- rightLegMesh = new THREE.Mesh(rightLegBox, layer1Material);
- rightLegMesh.name = 'rightLeg'
- rightLegMesh.position.y = -22;
- rightLegMesh.position.x = -2;
- scene.add(rightLegMesh);
-
- // Left Leg Parts
- leftLegBox = new THREE.BoxGeometry(4, 12, 4, 0, 0, 0);
- addVertices(leftLegBox,
- toSkinVertices(20, 48, 24, 52),
- toSkinVertices(24, 48, 28, 52),
- toSkinVertices(16, 52, 20, 64),
- toSkinVertices(20, 52, 24, 64),
- toSkinVertices(24, 52, 28, 64),
- toSkinVertices(28, 52, 32, 64)
- );
- leftLegMesh = new THREE.Mesh(leftLegBox, layer1Material);
- leftLegMesh.name = 'leftLeg';
- leftLegMesh.position.y = -22;
- leftLegMesh.position.x = 2;
- scene.add(leftLegMesh);
-
- // Head Overlay Parts
- head2Box = new THREE.BoxGeometry(9, 9, 9, 0, 0, 0);
- addVertices(head2Box,
- toSkinVertices(40, 0, 48, 8),
- toSkinVertices(48, 0, 56, 8),
- toSkinVertices(32, 8, 40, 16),
- toSkinVertices(40, 8, 48, 16),
- toSkinVertices(48, 8, 56, 16),
- toSkinVertices(56, 8, 64, 16)
- );
- head2Mesh = new THREE.Mesh(head2Box, layer2Material);
- head2Mesh.name = 'head2'
- scene.add(head2Mesh);
-
- // Body Overlay Parts
- body2Box = new THREE.BoxGeometry(9, 13.5, 4.5, 0, 0, 0);
- addVertices(body2Box,
- toSkinVertices(20, 32, 28, 36),
- toSkinVertices(28, 32, 36, 36),
- toSkinVertices(16, 36, 20, 48),
- toSkinVertices(20, 36, 28, 48),
- toSkinVertices(28, 36, 32, 48),
- toSkinVertices(32, 36, 40, 48)
- );
- body2Mesh = new THREE.Mesh(body2Box, layer2Material);
- body2Mesh.name = 'body2';
- body2Mesh.position.y = -10;
- scene.add(body2Mesh);
-
- // Right Arm Overlay Parts
- rightArm2Box = new THREE.BoxGeometry(isSlim?3.375:4.5, 13.5, 4.5, 0, 0, 0);
- if (isSlim) {
- addVertices(rightArm2Box,
- toSkinVertices(44, 32, 47, 36),
- toSkinVertices(47, 32, 50, 36),
- toSkinVertices(40, 36, 44, 48),
- toSkinVertices(44, 36, 47, 48),
- toSkinVertices(47, 36, 51, 48),
- toSkinVertices(51, 36, 54, 48)
- );
- } else {
- addVertices(rightArm2Box,
- toSkinVertices(44, 32, 48, 36),
- toSkinVertices(48, 32, 52, 36),
- toSkinVertices(40, 36, 44, 48),
- toSkinVertices(44, 36, 48, 48),
- toSkinVertices(48, 36, 52, 48),
- toSkinVertices(52, 36, 56, 48)
- );
- }
- rightArm2Mesh = new THREE.Mesh(rightArm2Box, layer2Material);
- rightArm2Mesh.name = 'rightArm2';
- rightArm2Mesh.position.y = -10;
- rightArm2Mesh.position.x = -6;
- scene.add(rightArm2Mesh);
-
- // Left Arm Overlay Parts
- leftArm2Box = new THREE.BoxGeometry(isSlim?3.375:4.5, 13.5, 4.5, 0, 0, 0);
- if (isSlim) {
- addVertices(leftArm2Box,
- toSkinVertices(52, 48, 55, 52),
- toSkinVertices(55, 48, 58, 52),
- toSkinVertices(48, 52, 52, 64),
- toSkinVertices(52, 52, 55, 64),
- toSkinVertices(55, 52, 59, 64),
- toSkinVertices(59, 52, 62, 64)
- );
- } else {
- addVertices(leftArm2Box,
- toSkinVertices(52, 48, 56, 52),
- toSkinVertices(56, 48, 60, 52),
- toSkinVertices(48, 52, 52, 64),
- toSkinVertices(52, 52, 56, 64),
- toSkinVertices(56, 52, 60, 64),
- toSkinVertices(60, 52, 64, 64)
- );
- }
- leftArm2Mesh = new THREE.Mesh(leftArm2Box, layer2Material);
- leftArm2Mesh.name = 'leftArm2';
- leftArm2Mesh.position.y = -10;
- leftArm2Mesh.position.x = 6;
- // leftArm2Mesh.visible = true;
- scene.add(leftArm2Mesh);
-
- // Right Leg Overlay Parts
- rightLeg2Box = new THREE.BoxGeometry(4.5, 13.5, 4.5, 0, 0, 0);
- addVertices(rightLeg2Box,
- toSkinVertices(4, 32, 8, 36),
- toSkinVertices(8, 32, 12, 36),
- toSkinVertices(0, 36, 4, 48),
- toSkinVertices(4, 36, 8, 48),
- toSkinVertices(8, 36, 12, 48),
- toSkinVertices(12, 36, 16, 48)
- );
- rightLeg2Mesh = new THREE.Mesh(rightLeg2Box, layer2Material);
- rightLeg2Mesh.name = 'rightLeg2'
- rightLeg2Mesh.position.y = -22;
- rightLeg2Mesh.position.x = -2;
- scene.add(rightLeg2Mesh);
-
- // Left Leg Overlay Parts
- leftLeg2Box = new THREE.BoxGeometry(4.5, 13.5, 4.5, 0, 0, 0);
- addVertices(leftLeg2Box,
- toSkinVertices(4, 48, 8, 52),
- toSkinVertices(8, 48, 12, 52),
- toSkinVertices(0, 52, 4, 64),
- toSkinVertices(4, 52, 8, 64),
- toSkinVertices(8, 52, 12, 64),
- toSkinVertices(12, 52, 16, 64)
- );
- leftLeg2Mesh = new THREE.Mesh(leftLeg2Box, layer2Material);
- leftLeg2Mesh.name = 'leftLeg2';
- leftLeg2Mesh.position.y = -22;
- leftLeg2Mesh.position.x = 2;
- scene.add(leftLeg2Mesh);
-
- // Cape Parts
- // back = outside
- // front = inside
- capeBox = new THREE.BoxGeometry(10, 16, 1, 0, 0, 0);
- addVertices(capeBox,
- toCapeVertices(1, 0, 11, 0),
- toCapeVertices(11, 0, 21, 0),
- toCapeVertices(11, 1, 11, 17),
- toCapeVertices(12, 1, 22, 17),
- toCapeVertices(0, 1, 0, 17),
- toCapeVertices(1, 1, 11, 17)
- );
- capeMesh = new THREE.Mesh(capeBox, capeMaterial);
- capeMesh.name = 'cape';
- capeMesh.position.y = -12.75;
- capeMesh.position.z = -0.55;
- capePivot = new THREE.Group();
- capePivot.rotation.x = 25 * (Math.PI/180);
- scene.add(capePivot);
-
- renderer = new THREE.WebGLRenderer({angleRot: true, alpha: true, antialias: false});
- renderer.setSize(canvasW, canvasH);
- renderer.context.getShaderInfoLog = () => ''; // shut firefox up
-
- model.append(renderer.domElement);
+ this.skinViewer.domElement.addEventListener('contextmenu', e => {
+ if(this.enableAnimationControl) {
+ e.preventDefault();
+ this.skinViewer.animationPaused = !this.skinViewer.animationPaused;
+ }
+ }, false);
}
- var startTime = Date.now();
- var drawSkin = () => {
- requestAnimationFrame(drawSkin);
- var time = (Date.now() - startTime)/1000;
- if(!mouseDown && !isPaused){
- modelRot += 0.5;
- angleRot += 0.01;
- }
-
- var ang = -(modelRot * Math.PI / 180);
-
- camera.rotation.y = ang;
- camera.position.z = radius*Math.cos(ang);
- camera.position.x = radius*Math.sin(ang);
-
- var speed = 3;
- //Leg Swing
- leftLeg2Mesh.rotation.x = leftLegMesh.rotation.x = Math.cos(angleRot*speed);
- leftLeg2Mesh.position.z = leftLegMesh.position.z = 0 - 6*Math.sin(leftLegMesh.rotation.x);
- leftLeg2Mesh.position.y = leftLegMesh.position.y = -16 - 6*Math.abs(Math.cos(leftLegMesh.rotation.x));
- rightLeg2Mesh.rotation.x = rightLegMesh.rotation.x = Math.cos(angleRot*speed + (Math.PI));
- rightLeg2Mesh.position.z = rightLegMesh.position.z = 0 - 6*Math.sin(rightLegMesh.rotation.x);
- rightLeg2Mesh.position.y = rightLegMesh.position.y = -16 - 6*Math.abs(Math.cos(rightLegMesh.rotation.x));
-
- //Arm Swing
- leftArm2Mesh.rotation.x = leftArmMesh.rotation.x = Math.cos(angleRot*speed + (Math.PI));
- leftArm2Mesh.position.z = leftArmMesh.position.z = 0 - 6*Math.sin(leftArmMesh.rotation.x);
- leftArm2Mesh.position.y = leftArmMesh.position.y = -4 - 6*Math.abs(Math.cos(leftArmMesh.rotation.x));
- rightArm2Mesh.rotation.x = rightArmMesh.rotation.x = Math.cos(angleRot*speed);
- rightArm2Mesh.position.z = rightArmMesh.position.z = 0 - 6*Math.sin(rightArmMesh.rotation.x);
- rightArm2Mesh.position.y = rightArmMesh.position.y = -4 - 6*Math.abs(Math.cos(rightArmMesh.rotation.x));
-
- renderer.render(scene, camera);
-
- if(angleRot > 360)
- angleRot = 0;
- }
-
- model.mousedown(function(e){
- originMouseX = (e.pageX - this.offsetLeft) - modelRot;
- mouseDown = true;
- });
-
- window.jQuery(document).mouseup(() => mouseDown = false);
-
- model.bind('contextmenu', e => {
- e.preventDefault();
- isPaused = !isPaused;
- });
-
- model.mousemove(function(e){
- if(!mouseDown) return;
- var x = (e.pageX - this.offsetLeft) - originMouseX;
- modelRot = x;
- });
+}
+
+if(window.jQuery){
+ (function($) {
+ $.fn.skinPreview3d = function (options) {
+ var skinViewer = new skinpreview3d.SkinViewer(this.get(0), options.width, options.height, options.slim === true);
+ skinViewer.skinUrl = options.skinUrl;
+ if(options.capeUrl != null)
+ skinViewer.capeUrl = options.capeUrl;
+
+ if(options.disableControl !== true)
+ skinViewer.control = new skinpreview3d.SkinControl(skinViewer);
+ };
+ } (window.jQuery));
}