rewrite demo page
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index.html
472
index.html
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@ -3,29 +3,86 @@
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<head>
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<meta charset="utf-8">
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<title>skinview3d examples</title>
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<title>skinview3d demo</title>
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<style>
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body, html {
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background: #ffffff;
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color: #000000;
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padding: 0;
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body {
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font-family: "Helvetica Neue", "Helvetica", "Arial", "sans-serif";
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}
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h1 {
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font-size: 1.25em;
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}
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h2 {
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font-size: 1em;
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}
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h1,
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h2 {
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margin-bottom: 0;
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}
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input[type="number"] {
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width: 60px;
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}
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.control {
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display: inline-block;
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margin-right: 10px;
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}
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.control-section {
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margin-left: 10px;
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}
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.control-section>h1,
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.control-section>h2 {
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margin-left: -10px;
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}
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table {
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border-collapse: collapse;
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}
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table td,
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table th {
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border: 1px black dashed;
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text-align: left;
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width: 50px;
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}
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thead th {
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border-top: unset;
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}
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tbody tr:last-child td,
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tbody tr:last-child th {
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border-bottom: unset;
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}
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table th:first-child,
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table td:first-child {
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border-left: unset;
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}
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table th:last-child,
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table td:last-child {
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border-right: unset;
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}
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table td input[type="checkbox"] {
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vertical-align: middle;
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margin: 0;
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}
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canvas {
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background: #5a76f3;
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width: 100%;
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}
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.controls {
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padding: 0 12px 0 12px;
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}
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.controls div {
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margin: 6px 0 6px;
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.error-log {
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margin-top: 0;
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color: red;
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}
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h4{
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padding: 0;
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margin: 0 0 4px 0;
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.error-log:empty {
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margin: 0;
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}
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</style>
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</head>
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@ -34,105 +91,316 @@
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<div id="skin_container"></div>
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<div class="controls">
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<div>
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<h4>Animate</h4>
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<button type="button" onclick="walk()">Walk</button>
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<button type="button" onclick="run()">Run!</button>
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<button type="button" onclick="rotate()">Rotate</button>
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<button type="button" onclick="pause()">Pause / Resume</button>
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<button type="button" onclick="initSkinViewer()">Reset</button>
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<br>
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<button id="reset_all" type="button" class="control">Reset All</button>
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<div class="control-section">
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<h1>Canvas Size</h1>
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<div class="control">
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<label for="canvas_width">Width:</label>
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<input id="canvas_width" type="number" value="300">
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</div>
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<div class="control">
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<label for="canvas_height">Height:</label>
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<input id="canvas_height" type="number" value="300">
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</div>
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</div>
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Global Animation Speed: x<input type="text" id="speed" value="1" title="1 for default" size="5" />
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<button type="button" onclick="setGlobalAnimationSpeed()">Set</button>
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<div>
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<h4> Animation Mouse Control</h4>
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<input type="checkbox" id="rotate" checked="checked" onclick="control.enableRotate = this.checked"><label for="rotate">Enable
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Rotate</label>
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<input type="checkbox" id="zoom" checked="checked" onclick="control.enableZoom = this.checked"><label for="zoom">Enable
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Zoom</label>
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<input type="checkbox" id="pan" onclick="control.enablePan = this.checked"><label for="pan">Enable Pan</label>
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<div class="control-section">
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<h1>Animation</h1>
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<div class="control">
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<label for="global_animation_speed">Global Speed:</label>
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<input id="global_animation_speed" type="number" value="1" step="0.1">
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</div>
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<button id="animation_pause_resume" type="button" class="control">Pause / Resume</button>
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<div>
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<h4>Canvas Size</h4>
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Width: <input type="text" id="width" value="600" size="5" />
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Height: <input type="text" id="height" value="600" size="5" />
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<button type="button" onclick="resizeSkinViewer()">Change Size</button>
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<h2>Rotate</h2>
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<div class="control">
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<input id="rotate_animation" type="checkbox">
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<label for="rotate_animation">Enable</label>
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</div>
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<div>
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<h4>Layers</h4>
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<input id="head" type="checkbox" onclick="togglePart('head')" checked="checked" />
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<label for="head">Head</label>
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<input id="body" type="checkbox" onclick="togglePart('body')" checked="checked" />
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<label for="body">Body</label>
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<input id="leftArm" type="checkbox" onclick="togglePart('leftArm')" checked="checked" />
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<label for="leftArm">LeftArm</label>
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<input id="rightArm" type="checkbox" onclick="togglePart('rightArm')" checked="checked" />
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<label for="rightArm">RightArm</label>
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<input id="leftLeg" type="checkbox" onclick="togglePart('leftLeg')" checked="checked" />
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<label for="leftLeg">LeftLeg</label>
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<input id="rightLeg" type="checkbox" onclick="togglePart('rightLeg')" checked="checked" />
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<label for="rightLeg">RightLeg</label>
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<br />
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<input id="head2" type="checkbox" onclick="togglePart('head2')" checked="checked" />
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<label for="head2">Head2</label>
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<input id="body2" type="checkbox" onclick="togglePart('body2')" checked="checked" />
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<label for="body2">Body2</label>
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<input id="leftArm2" type="checkbox" onclick="togglePart('leftArm2')" checked="checked" />
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<label for="leftArm2">LeftArm2</label>
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<input id="rightArm2" type="checkbox" onclick="togglePart('rightArm2')" checked="checked" />
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<label for="rightArm2">RightArm2</label>
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<input id="leftLeg2" type="checkbox" onclick="togglePart('leftLeg2')" checked="checked" />
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<label for="leftLeg2">LeftLeg2</label>
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<input id="rightLeg2" type="checkbox" onclick="togglePart('rightLeg2')" checked="checked" />
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<label for="rightLeg2">RightLeg2</label>
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<div class="control">
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<label for="rotate_animation_speed">Speed:</label>
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<input id="rotate_animation_speed" type="number" value="1" step="0.1">
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</div>
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<div>
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<h4>Skin</h4>
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<select id="skin_url" onchange="reloadTextures()">
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<option value="img/1_8_texturemap_redux.png">Texture Map (64x64)</option>
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<option value="img/Hacksore.png">Hacksore (64x32)</option>
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<option value="img/haka.png">Haka (64x64)</option>
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<option value="img/hatsune_miku.png">Hatsune Miku (64x64)</option>
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<option value="img/ironman_hd.png">Ironman (256x265)</option>
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<option value="img/sethbling.png">Sethbling (64x32)</option>
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</select>
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</div>
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<div>
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<h4>Cape</h4>
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<select id="cape_url" onchange="reloadTextures()">
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<option value="">None</option>
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<option value="img/cape.png">Mojang Legacy</option>
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<option value="img/mojang_cape.png">Mojang</option>
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<option value="img/hd_cape.png">HD Cape</option>
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<h2>Walk / Run</h2>
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<div class="control">
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<input type="radio" id="primary_animation_none" name="primary_animation" value="" checked>
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<label for="primary_animation_none">None</label>
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<input type="radio" id="primary_animation_walk" name="primary_animation" value="walk">
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<label for="primary_animation_walk">Walk</label>
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<input type="radio" id="primary_animation_run" name="primary_animation" value="run">
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<label for="primary_animation_run">Run</label>
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</div>
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<div class="control">
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<label for="primary_animation_speed">Speed:</label>
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<input id="primary_animation_speed" type="number" value="1" step="0.1">
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</div>
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</div>
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</div>
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<div class="control-section">
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<h1>Mouse Control</h1>
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<div class="control">
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<input type="checkbox" id="control_rotate" checked>
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<label for="control_rotate">Enable Rotate</label>
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<input type="checkbox" id="control_zoom" checked>
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<label for="control_zoom">Enable Zoom</label>
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<input type="checkbox" id="control_pan">
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<label for="control_pan">Enable Pan</label>
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</div>
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</div>
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<div class="control-section">
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<h1>Skin Layers</h1>
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<table id="layers_table" class="control">
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<!-- table contents are generated using javascript -->
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</table>
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</div>
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<div class="control-section">
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<h1>Textures</h1>
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<div>
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<div class="control">
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<label for="skin_url">Skin URL:</label>
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<input id="skin_url" type="text" value="img/1_8_texturemap_redux.png" placeholder="none"
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list="default_skins">
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<datalist id="default_skins">
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<option value="img/1_8_texturemap_redux.png">
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<option value="img/Hacksore.png">
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<option value="img/haka.png">
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<option value="img/hatsune_miku.png">
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<option value="img/ironman_hd.png">
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<option value="img/sethbling.png">
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</datalist>
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<input id="skin_url_upload" type="file" accept="image/*" style="display: none;">
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<button type="button" class="control"
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onclick="document.getElementById('skin_url_upload').click();">Browse...</button>
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</div>
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<div class="control">
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<label for="skin_model">Model:</label>
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<select id="skin_model" value="auto-detect">
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<option value="auto-detect">Auto detect</option>
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<option value="default">Default</option>
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<option value="slim">Slim</option>
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</select>
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</div>
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</div>
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<script type="text/javascript" src="js/dist/skinview3d.bundle.js"></script>
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<script type="text/javascript" src="js/example.js"></script>
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<pre id="errorlog_skin" class="error-log"></pre>
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<div>
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<div class="control">
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<label for="cape_url">Cape URL:</label>
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<input id="cape_url" type="text" value="" placeholder="none" list="default_capes">
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<datalist id="default_capes">
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<option value="">
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<option value="img/cape.png">
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<option value="img/mojang_cape.png">
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<option value="img/hd_cape.png">
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</datalist>
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<input id="cape_url_upload" type="file" accept="image/*" style="display: none;">
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<button type="button" class="control"
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onclick="document.getElementById('cape_url_upload').click();">Browse...</button>
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</div>
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</div>
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<pre id="errorlog_cape" class="error-log"></pre>
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</div>
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</div>
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<script src="js/dist/skinview3d.bundle.js"></script>
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<script>
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initSkinViewer();
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walk();
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const skinParts = ["head", "body", "rightArm", "leftArm", "rightLeg", "leftLeg"];
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const skinLayers = ["innerLayer", "outerLayer"];
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const availableAnimations = {
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walk: skinview3d.WalkingAnimation,
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run: skinview3d.RunningAnimation
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};
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let skinViewer;
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let oribitControl;
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let rotateAnimation;
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let primaryAnimation;
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function reloadSkin() {
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const url = document.getElementById("skin_url").value;
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const errlog = document.getElementById("errorlog_skin");
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if (url === "") {
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skinViewer.loadSkin(null);
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errlog.innerText = "";
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} else {
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skinViewer.loadSkin(url, document.getElementById("skin_model").value)
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.then(() => errlog.innerText = "")
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.catch(e => {
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errlog.innerText = e.message;
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console.error(e);
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});
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}
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}
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function reloadCape() {
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const url = document.getElementById("cape_url").value;
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const errlog = document.getElementById("errorlog_cape");
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if (url === "") {
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skinViewer.loadCape(null);
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errlog.innerText = "";
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} else {
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skinViewer.loadCape(url)
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.then(() => errlog.innerText = "")
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.catch(e => {
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errlog.innerText = e.message;
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console.error(e);
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});
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}
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}
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function initializeLayersTable() {
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const table = document.getElementById("layers_table");
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const thead = document.createElement("thead");
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table.appendChild(thead);
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const rowHead = document.createElement("tr");
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rowHead.appendChild(document.createElement("th"));
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thead.appendChild(rowHead);
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for (const part of skinParts) {
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const cellHead = document.createElement("th");
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cellHead.innerText = part;
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rowHead.appendChild(cellHead);
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}
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const tbody = document.createElement("tbody");
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table.appendChild(tbody);
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for (const layer of skinLayers) {
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const row = document.createElement("tr");
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tbody.appendChild(row);
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const cellLayer = document.createElement("th");
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cellLayer.innerText = layer;
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row.appendChild(cellLayer);
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for (const part of skinParts) {
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const cell = document.createElement("td");
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row.appendChild(cell);
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const checkbox = document.createElement("input");
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checkbox.type = "checkbox";
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checkbox.dataset.layer = layer;
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checkbox.dataset.part = part;
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checkbox.checked = true;
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cell.appendChild(checkbox);
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}
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}
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}
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function initializeControls() {
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document.getElementById("canvas_width").addEventListener("change", e => skinViewer.width = e.target.value);
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document.getElementById("canvas_height").addEventListener("change", e => skinViewer.height = e.target.value);
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document.getElementById("global_animation_speed").addEventListener("change", e => skinViewer.animations.speed = e.target.value);
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document.getElementById("animation_pause_resume").addEventListener("click", () => skinViewer.animations.paused = !skinViewer.animations.paused);
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document.getElementById("rotate_animation").addEventListener("change", e => {
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if (e.target.checked && rotateAnimation === null) {
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rotateAnimation = skinViewer.animations.add(skinview3d.RotatingAnimation);
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rotateAnimation.speed = document.getElementById("rotate_animation_speed").value;
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} else if (!e.target.checked && rotateAnimation !== null) {
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rotateAnimation.resetAndRemove();
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rotateAnimation = null;
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}
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});
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document.getElementById("rotate_animation_speed").addEventListener("change", e => {
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if (rotateAnimation !== null) {
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rotateAnimation.speed = e.target.value;
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}
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});
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for (const el of document.querySelectorAll('input[type="radio"][name="primary_animation"]')) {
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el.addEventListener("change", e => {
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if (primaryAnimation !== null) {
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primaryAnimation.resetAndRemove();
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primaryAnimation = null;
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}
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if (e.target.value !== "") {
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primaryAnimation = skinViewer.animations.add(availableAnimations[e.target.value]);
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primaryAnimation.speed = document.getElementById("primary_animation_speed").value;
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}
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});
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}
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document.getElementById("primary_animation_speed").addEventListener("change", e => {
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if (primaryAnimation !== null) {
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primaryAnimation.speed = e.target.value;
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}
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});
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document.getElementById("control_rotate").addEventListener("change", e => oribitControl.enableRotate = e.target.checked);
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document.getElementById("control_zoom").addEventListener("change", e => oribitControl.enableZoom = e.target.checked);
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document.getElementById("control_pan").addEventListener("change", e => oribitControl.enablePan = e.target.checked);
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for (const part of skinParts) {
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for (const layer of skinLayers) {
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document.querySelector(`#layers_table input[type="checkbox"][data-part="${part}"][data-layer="${layer}"]`)
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.addEventListener("change", e => skinViewer.playerObject.skin[part][layer].visible = e.target.checked);
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}
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}
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const skinReader = new FileReader();
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skinReader.addEventListener("load", e => {
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document.getElementById("skin_url").value = skinReader.result;
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reloadSkin();
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});
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document.getElementById("skin_url_upload").addEventListener("change", e => {
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const file = e.target.files[0];
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if (file !== undefined) {
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skinReader.readAsDataURL(file);
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}
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});
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const capeReader = new FileReader();
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capeReader.addEventListener("load", e => {
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document.getElementById("cape_url").value = capeReader.result;
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reloadCape();
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});
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document.getElementById("cape_url_upload").addEventListener("change", e => {
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const file = e.target.files[0];
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if (file !== undefined) {
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capeReader.readAsDataURL(file);
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}
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});
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document.getElementById("skin_url").addEventListener("change", () => reloadSkin());
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document.getElementById("skin_model").addEventListener("change", () => reloadSkin());
|
||||
document.getElementById("cape_url").addEventListener("change", () => reloadCape());
|
||||
document.getElementById("reset_all").addEventListener("click", () => {
|
||||
skinViewer.dispose();
|
||||
initializeViewer();
|
||||
});
|
||||
}
|
||||
|
||||
function initializeViewer() {
|
||||
skinViewer = new skinview3d.SkinViewer(document.getElementById("skin_container"));
|
||||
oribitControl = skinview3d.createOrbitControls(skinViewer);
|
||||
rotateAnimation = null;
|
||||
primaryAnimation = null;
|
||||
|
||||
skinViewer.width = document.getElementById("canvas_width").value;
|
||||
skinViewer.height = document.getElementById("canvas_height").value;
|
||||
skinViewer.animations.speed = document.getElementById("global_animation_speed").value;
|
||||
if (document.getElementById("rotate_animation").checked) {
|
||||
rotateAnimation = skinViewer.animations.add(skinview3d.RotatingAnimation);
|
||||
rotateAnimation.speed = document.getElementById("rotate_animation_speed").value;
|
||||
}
|
||||
const primaryAnimationName = document.querySelector('input[type="radio"][name="primary_animation"]:checked').value;
|
||||
if (primaryAnimationName !== "") {
|
||||
primaryAnimation = skinViewer.animations.add(availableAnimations[primaryAnimationName]);
|
||||
primaryAnimation.speed = document.getElementById("primary_animation_speed").value;
|
||||
}
|
||||
oribitControl.enableRotate = document.getElementById("control_rotate").checked;
|
||||
oribitControl.enableZoom = document.getElementById("control_zoom").checked;
|
||||
oribitControl.enablePan = document.getElementById("control_pan").checked;
|
||||
for (const part of skinParts) {
|
||||
for (const layer of skinLayers) {
|
||||
skinViewer.playerObject.skin[part][layer].visible =
|
||||
document.querySelector(`#layers_table input[type="checkbox"][data-part="${part}"][data-layer="${layer}"]`).checked;
|
||||
}
|
||||
}
|
||||
reloadSkin();
|
||||
reloadCape();
|
||||
}
|
||||
|
||||
initializeLayersTable();
|
||||
initializeControls();
|
||||
initializeViewer();
|
||||
</script>
|
||||
|
||||
</body>
|
||||
|
||||
</html>
|
||||
|
|
|
|||
103
js/example.js
103
js/example.js
|
|
@ -1,103 +0,0 @@
|
|||
// Use pure ES5 for max browser compatibility
|
||||
|
||||
var skinViewer, control, handles = {}, globalAnimationSpeed = 1;
|
||||
|
||||
var skinParts = {}
|
||||
|
||||
function el(id) {
|
||||
return document.getElementById(id);
|
||||
}
|
||||
|
||||
function initSkinViewer() {
|
||||
if (skinViewer instanceof skinview3d.SkinViewer) {
|
||||
skinViewer.dispose();
|
||||
handles = {};
|
||||
control = undefined;
|
||||
}
|
||||
|
||||
// Reset animation speed
|
||||
el('speed').value = globalAnimationSpeed = 1;
|
||||
|
||||
skinViewer = new skinview3d.SkinViewer(el("skin_container"), {
|
||||
width: el('width').value,
|
||||
height: el('height').value
|
||||
});
|
||||
reloadTextures();
|
||||
|
||||
skinViewer.camera.position.z = 70;
|
||||
|
||||
control = skinview3d.createOrbitControls(skinViewer);
|
||||
|
||||
var parts = skinViewer.playerObject.skin;
|
||||
|
||||
// set inner parts
|
||||
skinParts.head = parts.head.innerLayer;
|
||||
skinParts.body = parts.body.innerLayer;
|
||||
skinParts.leftArm = parts.leftArm.innerLayer;
|
||||
skinParts.rightArm = parts.rightArm.innerLayer;
|
||||
skinParts.leftLeg = parts.leftLeg.innerLayer;
|
||||
skinParts.rightLeg = parts.rightLeg.innerLayer;
|
||||
|
||||
// set outter parts
|
||||
skinParts.head2 = parts.head.outerLayer;
|
||||
skinParts.body2 = parts.body.outerLayer;
|
||||
skinParts.leftArm2 = parts.leftArm.outerLayer;
|
||||
skinParts.rightArm2 = parts.rightArm.outerLayer;
|
||||
skinParts.leftLeg2 = parts.leftLeg.outerLayer;
|
||||
skinParts.rightLeg2 = parts.rightLeg.outerLayer;
|
||||
|
||||
}
|
||||
|
||||
function reloadTextures() {
|
||||
var skinUrl = el('skin_url').value;
|
||||
var capeUrl = el('cape_url').value;
|
||||
skinViewer.loadSkin(skinUrl === "" ? null : skinUrl);
|
||||
skinViewer.loadCape(capeUrl === "" ? null : capeUrl);
|
||||
}
|
||||
|
||||
function resizeSkinViewer() {
|
||||
skinViewer.width = el('width').value;
|
||||
skinViewer.height = el('height').value;
|
||||
}
|
||||
|
||||
function pause() {
|
||||
skinViewer.animations.paused = !skinViewer.animations.paused;
|
||||
}
|
||||
|
||||
function walk() {
|
||||
if (handles.run) {
|
||||
handles.run.remove();
|
||||
delete handles.run;
|
||||
}
|
||||
|
||||
handles.walk = handles.walk || skinViewer.animations.add(skinview3d.WalkingAnimation);
|
||||
}
|
||||
|
||||
function run() {
|
||||
if (handles.walk) {
|
||||
handles.walk.remove();
|
||||
delete handles.walk;
|
||||
}
|
||||
|
||||
handles.run = handles.run || skinViewer.animations.add(skinview3d.RunningAnimation);
|
||||
}
|
||||
|
||||
function rotate() {
|
||||
if (handles.rotate) {
|
||||
handles.rotate.paused = !handles.rotate.paused;
|
||||
} else {
|
||||
handles.rotate = skinViewer.animations.add(skinview3d.RotatingAnimation);
|
||||
}
|
||||
}
|
||||
|
||||
function togglePart(partName) {
|
||||
skinParts[partName].visible = !skinParts[partName].visible;
|
||||
}
|
||||
|
||||
function setGlobalAnimationSpeed() {
|
||||
var currentSpeed = el('speed').value;
|
||||
|
||||
if (!isNaN(currentSpeed)) {
|
||||
skinViewer.animations.speed = currentSpeed;
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue