update readme
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README.md
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README.md
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@ -38,12 +38,18 @@ Three.js powered Minecraft skin viewer.
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// Load a cape
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skinViewer.loadCape("img/cape.png");
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// Load a elytra (from a cape texture)
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// Load an elytra (from a cape texture)
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skinViewer.loadCape("img/cape.png", { backEquipment: "elytra" });
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// Unload(hide) the cape / elytra
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skinViewer.loadCape(null);
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// Set the background color
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skinViewer.background = 0x5a76f3;
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// Set the background to a panoramic image!
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skinViewer.loadPanorama("img/panorama1.png");
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// Control objects with your mouse!
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let control = skinview3d.createOrbitControls(skinViewer);
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control.enableRotate = true;
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@ -74,16 +80,8 @@ Three.js powered Minecraft skin viewer.
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skinview3d supports FXAA (fast approximate anti-aliasing).
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To enable it, you need to replace `SkinViewer` with `FXAASkinViewer`.
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You must use an **opaque** background when FXAA is enabled,
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because FXAA is incompatible with transparent backgrounds.
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By default, when FXAA is enabled, the background color is white.
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To use a different color:
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```javascript
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let skinViewer = new skinview3d.FXAASkinViewer(...);
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// Set the background color to blue
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skinViewer.background = 0x5a76f3;
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```
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Note that FXAA is incompatible with transparent backgrounds.
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So when FXAA is enabled, the default background color will be white instead of transparent.
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# Build
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`npm run build`
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