Merge pull request #31 from bs-community/typescript
Migrate to TypeScript
This commit is contained in:
commit
63f2aa56f2
20
.babelrc
20
.babelrc
|
@ -1,20 +0,0 @@
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|||
{
|
||||
"presets": [
|
||||
[
|
||||
"env",
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{
|
||||
"targets": {
|
||||
"browsers": [
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"> 1%",
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||||
"last 2 versions",
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||||
"not ie <= 8"
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||||
]
|
||||
},
|
||||
"modules": false
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||||
}
|
||||
]
|
||||
],
|
||||
"plugins": [
|
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"external-helpers"
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]
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}
|
|
@ -11,4 +11,3 @@ quote_type = double
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[*.{yml,yaml}]
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indent_style = space
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indent_size = 2
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|
|
|
@ -57,5 +57,8 @@ typings/
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# dotenv environment variables file
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.env
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build/
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dist/
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_ignore/
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dist/
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.DS_Store
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.rpt2_cache
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|
|
|
@ -1,23 +1,33 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>skinview3d</title>
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<link href="https://fonts.googleapis.com/css?family=Archivo+Black" rel="stylesheet">
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|
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<style>
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html,
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body {
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margin: 0;
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padding: 0;
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background-color: #1e1e1e;
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}
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</style>
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</head>
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||||
|
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<body>
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|
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<div id="skin_container"></div>
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|
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/95/three.min.js"></script>
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<script type="text/javascript" src="../build/skinview3d.js"></script>
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/92/three.min.js"></script>
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<script type="text/javascript" src="../dist/skinview3d.js"></script>
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<script>
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let skinViewer = new skinview3d.SkinViewer({
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domElement: document.getElementById("skin_container"),
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width: 400,
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height: 400,
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width: 900,
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height: 900,
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skinUrl: "./1_8_texturemap_redux.png"
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});
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|
@ -35,4 +45,5 @@
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|||
|
||||
|
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</body>
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|
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</html>
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|
|
|
@ -7,11 +7,11 @@ module.exports = function (config) {
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basePath: "",
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frameworks: ["mocha"],
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files: [
|
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"test/test.js"
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"test/test.ts"
|
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],
|
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exclude: [],
|
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preprocessors: {
|
||||
"test/test.js": ["webpack"]
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"test/test.ts": ["webpack"]
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},
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webpack: {
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mode: "development",
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|
@ -20,19 +20,32 @@ module.exports = function (config) {
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|||
{
|
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test: /\.png$/i,
|
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loader: "url-loader"
|
||||
},
|
||||
{
|
||||
test: /\.ts$/,
|
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loader: "ts-loader",
|
||||
options: {
|
||||
transpileOnly: true
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
resolve: {
|
||||
extensions: [".ts", ".js", ".json"]
|
||||
}
|
||||
},
|
||||
webpackMiddleware: {
|
||||
stats: "errors-only"
|
||||
},
|
||||
mime: {
|
||||
"text/x-typescript": ["ts"]
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},
|
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reporters: ["progress"],
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port: 9876,
|
||||
colors: true,
|
||||
logLevel: config.LOG_WARN,
|
||||
autoWatch: false,
|
||||
browsers: [process.env.TRAVIS ? "ChromeHeadlessNoSandbox" : "ChromeHeadless"],
|
||||
browsers: ["ChromeHeadlessNoSandbox"],
|
||||
customLaunchers: {
|
||||
ChromeHeadlessNoSandbox: {
|
||||
base: "ChromeHeadless",
|
||||
|
|
File diff suppressed because it is too large
Load Diff
28
package.json
28
package.json
|
@ -2,16 +2,14 @@
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"name": "skinview3d",
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"version": "1.1.0",
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"description": "Three.js powered Minecraft skin viewer",
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"module": "build/skinview3d.module.js",
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"main": "build/skinview3d.js",
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"typings": "types/skinview3d.d.ts",
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"module": "dist/skinview3d.module.js",
|
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"main": "dist/skinview3d.js",
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"scripts": {
|
||||
"build": "rollup -c tools/rollup.module.js && rollup -c tools/rollup.browser.js && rollup -c tools/rollup.browser.min.js",
|
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"prepare": "npm test && rimraf build && npm run build",
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"test": "karma start && npm run lint",
|
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"lint": "eslint src/** tools/** && tslint -c tslint.json types/**.ts",
|
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"build": "rollup -c",
|
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"lint": "tslint --formatters-dir ./node_modules/tslint-formatter-beauty -t beauty -p .",
|
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"dev": "npm-run-all --parallel watch serve",
|
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"watch": "rollup -w -c tools/rollup.browser.js",
|
||||
"watch": "rollup -w -c",
|
||||
"test": "karma start && npm run lint",
|
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"serve": "ws"
|
||||
},
|
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"repository": {
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|
@ -31,17 +29,15 @@
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|||
},
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"homepage": "https://github.com/bs-community/skinview3d",
|
||||
"files": [
|
||||
"types",
|
||||
"build"
|
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"dist"
|
||||
],
|
||||
"dependencies": {
|
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"three": "^0.95.0"
|
||||
},
|
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"devDependencies": {
|
||||
"@types/chai": "^4.1.4",
|
||||
"@types/mocha": "^5.2.5",
|
||||
"@types/three": "^0.92.17",
|
||||
"babel-cli": "^6.26.0",
|
||||
"babel-plugin-external-helpers": "^6.22.0",
|
||||
"babel-preset-env": "^1.7.0",
|
||||
"chai": "^4.1.2",
|
||||
"eslint": "^5.4.0",
|
||||
"karma": "^3.0.0",
|
||||
|
@ -54,14 +50,16 @@
|
|||
"puppeteer": "^1.7.0",
|
||||
"rimraf": "^2.6.2",
|
||||
"rollup": "^0.64.1",
|
||||
"rollup-plugin-babel": "^3.0.7",
|
||||
"rollup-plugin-license": "^0.7.0",
|
||||
"rollup-plugin-node-resolve": "^3.3.0",
|
||||
"rollup-plugin-typescript2": "^0.16.1",
|
||||
"rollup-plugin-uglify": "^4.0.0",
|
||||
"ts-loader": "^4.5.0",
|
||||
"tslint": "^5.11.0",
|
||||
"tslint-formatter-beauty": "^3.0.0-beta.2",
|
||||
"typescript": "^3.0.1",
|
||||
"uglify-es": "^3.3.10",
|
||||
"url-loader": "^1.1.1",
|
||||
"webpack": "^4.16.5"
|
||||
"webpack": "^4.17.1"
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,50 @@
|
|||
import { uglify } from "rollup-plugin-uglify";
|
||||
import typescript from "rollup-plugin-typescript2";
|
||||
import resolve from "rollup-plugin-node-resolve";
|
||||
import license from "rollup-plugin-license";
|
||||
|
||||
const base = {
|
||||
input: "src/skinview3d.ts",
|
||||
output: [
|
||||
{
|
||||
format: "umd",
|
||||
name: "skinview3d",
|
||||
file: "dist/skinview3d.js",
|
||||
indent: "\t",
|
||||
globals: {
|
||||
"three": "THREE"
|
||||
}
|
||||
},
|
||||
{
|
||||
format: "es",
|
||||
file: "dist/skinview3d.module.js",
|
||||
indent: "\t"
|
||||
}
|
||||
],
|
||||
external: [
|
||||
"three"
|
||||
],
|
||||
plugins: [
|
||||
resolve(),
|
||||
typescript(),
|
||||
license({
|
||||
banner: `
|
||||
skinview3d (https://github.com/bs-community/skinview3d)
|
||||
|
||||
MIT License
|
||||
`
|
||||
})
|
||||
]
|
||||
};
|
||||
|
||||
export default [
|
||||
base,
|
||||
Object.assign({}, base, {
|
||||
output: Object.assign({}, base.output[0], { file: "dist/skinview3d.min.js" }),
|
||||
plugins: (() => {
|
||||
const plugin = base.plugins.slice();
|
||||
plugin.splice(1, 0, uglify());
|
||||
return plugin;
|
||||
})()
|
||||
})
|
||||
];
|
|
@ -1,5 +0,0 @@
|
|||
module.exports = {
|
||||
"env": {
|
||||
"browser": true
|
||||
}
|
||||
}
|
127
src/animation.js
127
src/animation.js
|
@ -1,127 +0,0 @@
|
|||
function invokeAnimation(animation, player, time) {
|
||||
if (animation instanceof CompositeAnimation) {
|
||||
animation.play(player, time);
|
||||
} else if (animation instanceof Function) {
|
||||
animation(player, time);
|
||||
} else {
|
||||
throw `Not an animation: ${animation}`;
|
||||
}
|
||||
}
|
||||
|
||||
class AnimationHandle {
|
||||
constructor(animation) {
|
||||
this.animation = animation;
|
||||
this.paused = this._paused = false;
|
||||
this.speed = this._speed = 1.0;
|
||||
this._lastChange = null;
|
||||
this._lastChangeX = null;
|
||||
}
|
||||
play(player, time) {
|
||||
if (this._lastChange === null) {
|
||||
this._lastChange = time;
|
||||
this._lastChangeX = 0;
|
||||
} else if (this.paused !== this._paused || this.speed !== this._speed) {
|
||||
let dt = time - this._lastChange;
|
||||
if (this._paused === false) {
|
||||
this._lastChangeX += dt * this._speed;
|
||||
}
|
||||
this._paused = this.paused;
|
||||
this._speed = this.speed;
|
||||
this._lastChange = time;
|
||||
}
|
||||
if (this.paused === false) {
|
||||
let dt = time - this._lastChange;
|
||||
let x = this._lastChangeX + this.speed * dt;
|
||||
invokeAnimation(this.animation, player, x);
|
||||
}
|
||||
}
|
||||
reset(){
|
||||
this._lastChange = null;
|
||||
}
|
||||
}
|
||||
|
||||
class CompositeAnimation {
|
||||
constructor() {
|
||||
this.handles = new Set();
|
||||
}
|
||||
add(animation) {
|
||||
let handle = new AnimationHandle(animation);
|
||||
handle.remove = () => this.handles.delete(handle);
|
||||
this.handles.add(handle);
|
||||
return handle;
|
||||
}
|
||||
play(player, time) {
|
||||
this.handles.forEach(handle => handle.play(player, time));
|
||||
}
|
||||
}
|
||||
|
||||
let WalkingAnimation = (player, time) => {
|
||||
let skin = player.skin;
|
||||
|
||||
// Multiply by animation's natural speed
|
||||
time *= 8;
|
||||
|
||||
// Leg swing
|
||||
skin.leftLeg.rotation.x = Math.sin(time) * 0.5;
|
||||
skin.rightLeg.rotation.x = Math.sin(time + Math.PI) * 0.5;
|
||||
|
||||
// Arm swing
|
||||
skin.leftArm.rotation.x = Math.sin(time + Math.PI) * 0.5;
|
||||
skin.rightArm.rotation.x = Math.sin(time) * 0.5;
|
||||
let basicArmRotationZ = Math.PI * 0.02;
|
||||
skin.leftArm.rotation.z = Math.cos(time) * 0.03 + basicArmRotationZ;
|
||||
skin.rightArm.rotation.z = Math.cos(time + Math.PI) * 0.03 - basicArmRotationZ;
|
||||
|
||||
// Head shaking with different frequency & amplitude
|
||||
skin.head.rotation.y = Math.sin(time / 4) * 0.2;
|
||||
skin.head.rotation.x = Math.sin(time / 5) * 0.1;
|
||||
|
||||
// Always add an angle for cape around the x axis
|
||||
let basicCapeRotationX = Math.PI * 0.06;
|
||||
player.cape.rotation.x = Math.sin(time / 1.5) * 0.06 + basicCapeRotationX;
|
||||
};
|
||||
|
||||
let RunningAnimation = (player, time) => {
|
||||
let skin = player.skin;
|
||||
|
||||
time *= 15;
|
||||
|
||||
// Leg swing with larger amplitude
|
||||
skin.leftLeg.rotation.x = Math.cos(time + Math.PI) * 1.3;
|
||||
skin.rightLeg.rotation.x = Math.cos(time) * 1.3;
|
||||
|
||||
// Arm swing
|
||||
skin.leftArm.rotation.x = Math.cos(time) * 1.5;
|
||||
skin.rightArm.rotation.x = Math.cos(time + Math.PI) * 1.5;
|
||||
let basicArmRotationZ = Math.PI * 0.1;
|
||||
skin.leftArm.rotation.z = Math.cos(time) * 0.1 + basicArmRotationZ;
|
||||
skin.rightArm.rotation.z = Math.cos(time + Math.PI) * 0.1 - basicArmRotationZ;
|
||||
|
||||
// Jumping
|
||||
player.position.y = Math.cos(time * 2);
|
||||
// Dodging when running
|
||||
player.position.x = Math.cos(time) * 0.15;
|
||||
// Slightly tilting when running
|
||||
player.rotation.z = Math.cos(time + Math.PI) * 0.01;
|
||||
|
||||
// Apply higher swing frequency, lower amplitude,
|
||||
// and greater basic rotation around x axis,
|
||||
// to cape when running.
|
||||
let basicCapeRotationX = Math.PI * 0.3;
|
||||
player.cape.rotation.x = Math.sin(time * 2) * 0.1 + basicCapeRotationX;
|
||||
|
||||
// What about head shaking?
|
||||
// You shouldn't glance right and left when running dude :P
|
||||
};
|
||||
|
||||
let RotatingAnimation = (player, time) => {
|
||||
player.rotation.y = time;
|
||||
};
|
||||
|
||||
export {
|
||||
CompositeAnimation,
|
||||
invokeAnimation,
|
||||
WalkingAnimation,
|
||||
RunningAnimation,
|
||||
RotatingAnimation
|
||||
};
|
|
@ -0,0 +1,150 @@
|
|||
import { PlayerObject } from "./model";
|
||||
|
||||
export interface IAnimation {
|
||||
play(player: PlayerObject, time: number): void;
|
||||
}
|
||||
|
||||
export type AnimationFn = (player: PlayerObject, time: number) => void;
|
||||
|
||||
export type Animation = AnimationFn | IAnimation;
|
||||
|
||||
export function invokeAnimation(animation: Animation, player: PlayerObject, time: number) {
|
||||
if (animation instanceof Function) {
|
||||
animation(player, time);
|
||||
} else {
|
||||
// must be IAnimation here
|
||||
animation.play(player, time);
|
||||
}
|
||||
}
|
||||
|
||||
// This interface is used to control animations
|
||||
export interface AnimationHandle {
|
||||
paused: boolean;
|
||||
speed: number;
|
||||
readonly animation: Animation;
|
||||
|
||||
reset(): void;
|
||||
remove(): void;
|
||||
}
|
||||
|
||||
class AnimationWrapper implements AnimationHandle, IAnimation {
|
||||
public paused = false;
|
||||
public speed: number = 1.0;
|
||||
public readonly animation: Animation;
|
||||
|
||||
private _paused = false;
|
||||
private _lastChange: number | null = null;
|
||||
private _speed: number = 1.0;
|
||||
private _lastChangeX: number | null = null;
|
||||
|
||||
constructor(animation: Animation) {
|
||||
this.animation = animation;
|
||||
}
|
||||
|
||||
play(player: PlayerObject, time: number) {
|
||||
if (this._lastChange === null) {
|
||||
this._lastChange = time;
|
||||
this._lastChangeX = 0;
|
||||
} else if (this.paused !== this._paused || this.speed !== this._speed) {
|
||||
const dt = time - this._lastChange;
|
||||
if (this._paused === false) {
|
||||
this._lastChangeX! += dt * this._speed;
|
||||
}
|
||||
this._paused = this.paused;
|
||||
this._speed = this.speed;
|
||||
this._lastChange = time;
|
||||
}
|
||||
if (this.paused === false) {
|
||||
const dt = time - this._lastChange;
|
||||
const x = this._lastChangeX! + this.speed * dt;
|
||||
invokeAnimation(this.animation, player, x);
|
||||
}
|
||||
}
|
||||
|
||||
reset() {
|
||||
this._lastChange = null;
|
||||
}
|
||||
|
||||
remove() {
|
||||
// stub get's overriden
|
||||
}
|
||||
}
|
||||
|
||||
export class CompositeAnimation implements IAnimation {
|
||||
|
||||
readonly handles: Set<AnimationHandle & IAnimation> = new Set();
|
||||
|
||||
add(animation: Animation): AnimationHandle {
|
||||
const handle = new AnimationWrapper(animation);
|
||||
handle.remove = () => this.handles.delete(handle);
|
||||
this.handles.add(handle);
|
||||
return handle;
|
||||
}
|
||||
|
||||
play(player: PlayerObject, time: number) {
|
||||
this.handles.forEach(handle => handle.play(player, time));
|
||||
}
|
||||
}
|
||||
|
||||
export const WalkingAnimation: Animation = (player, time) => {
|
||||
const skin = player.skin;
|
||||
|
||||
// Multiply by animation's natural speed
|
||||
time *= 8;
|
||||
|
||||
// Leg swing
|
||||
skin.leftLeg.rotation.x = Math.sin(time) * 0.5;
|
||||
skin.rightLeg.rotation.x = Math.sin(time + Math.PI) * 0.5;
|
||||
|
||||
// Arm swing
|
||||
skin.leftArm.rotation.x = Math.sin(time + Math.PI) * 0.5;
|
||||
skin.rightArm.rotation.x = Math.sin(time) * 0.5;
|
||||
const basicArmRotationZ = Math.PI * 0.02;
|
||||
skin.leftArm.rotation.z = Math.cos(time) * 0.03 + basicArmRotationZ;
|
||||
skin.rightArm.rotation.z = Math.cos(time + Math.PI) * 0.03 - basicArmRotationZ;
|
||||
|
||||
// Head shaking with different frequency & amplitude
|
||||
skin.head.rotation.y = Math.sin(time / 4) * 0.2;
|
||||
skin.head.rotation.x = Math.sin(time / 5) * 0.1;
|
||||
|
||||
// Always add an angle for cape around the x axis
|
||||
const basicCapeRotationX = Math.PI * 0.06;
|
||||
player.cape.rotation.x = Math.sin(time / 1.5) * 0.06 + basicCapeRotationX;
|
||||
};
|
||||
|
||||
export const RunningAnimation: Animation = (player, time) => {
|
||||
const skin = player.skin;
|
||||
|
||||
time *= 15;
|
||||
|
||||
// Leg swing with larger amplitude
|
||||
skin.leftLeg.rotation.x = Math.cos(time + Math.PI) * 1.3;
|
||||
skin.rightLeg.rotation.x = Math.cos(time) * 1.3;
|
||||
|
||||
// Arm swing
|
||||
skin.leftArm.rotation.x = Math.cos(time) * 1.5;
|
||||
skin.rightArm.rotation.x = Math.cos(time + Math.PI) * 1.5;
|
||||
const basicArmRotationZ = Math.PI * 0.1;
|
||||
skin.leftArm.rotation.z = Math.cos(time) * 0.1 + basicArmRotationZ;
|
||||
skin.rightArm.rotation.z = Math.cos(time + Math.PI) * 0.1 - basicArmRotationZ;
|
||||
|
||||
// Jumping
|
||||
player.position.y = Math.cos(time * 2);
|
||||
// Dodging when running
|
||||
player.position.x = Math.cos(time) * 0.15;
|
||||
// Slightly tilting when running
|
||||
player.rotation.z = Math.cos(time + Math.PI) * 0.01;
|
||||
|
||||
// Apply higher swing frequency, lower amplitude,
|
||||
// and greater basic rotation around x axis,
|
||||
// to cape when running.
|
||||
const basicCapeRotationX = Math.PI * 0.3;
|
||||
player.cape.rotation.x = Math.sin(time * 2) * 0.1 + basicCapeRotationX;
|
||||
|
||||
// What about head shaking?
|
||||
// You shouldn't glance right and left when running dude :P
|
||||
};
|
||||
|
||||
export const RotatingAnimation: Animation = (player, time) => {
|
||||
player.rotation.y = time;
|
||||
};
|
|
@ -1,6 +1,6 @@
|
|||
import * as THREE from "three";
|
||||
|
||||
function toFaceVertices(x1, y1, x2, y2, w, h) {
|
||||
function toFaceVertices(x1: number, y1: number, x2: number, y2: number, w: number, h: number) {
|
||||
return [
|
||||
new THREE.Vector2(x1 / w, 1.0 - y2 / h),
|
||||
new THREE.Vector2(x2 / w, 1.0 - y2 / h),
|
||||
|
@ -9,15 +9,16 @@ function toFaceVertices(x1, y1, x2, y2, w, h) {
|
|||
];
|
||||
}
|
||||
|
||||
function toSkinVertices(x1, y1, x2, y2) {
|
||||
function toSkinVertices(x1: number, y1: number, x2: number, y2: number) {
|
||||
return toFaceVertices(x1, y1, x2, y2, 64.0, 64.0);
|
||||
}
|
||||
|
||||
function toCapeVertices(x1, y1, x2, y2) {
|
||||
function toCapeVertices(x1: number, y1: number, x2: number, y2: number) {
|
||||
return toFaceVertices(x1, y1, x2, y2, 64.0, 32.0);
|
||||
}
|
||||
|
||||
function setVertices(box, top, bottom, left, front, right, back) {
|
||||
function setVertices(box: THREE.BoxGeometry, top: Array<THREE.Vector2>, bottom: Array<THREE.Vector2>, left: Array<THREE.Vector2>, front: Array<THREE.Vector2>, right: Array<THREE.Vector2>, back: Array<THREE.Vector2>) {
|
||||
|
||||
box.faceVertexUvs[0] = [];
|
||||
box.faceVertexUvs[0][0] = [right[3], right[0], right[2]];
|
||||
box.faceVertexUvs[0][1] = [right[0], right[1], right[2]];
|
||||
|
@ -35,16 +36,26 @@ function setVertices(box, top, bottom, left, front, right, back) {
|
|||
|
||||
const esp = 0.002;
|
||||
|
||||
class SkinObject extends THREE.Group {
|
||||
constructor(layer1Material, layer2Material) {
|
||||
super();
|
||||
export class SkinObject extends THREE.Group {
|
||||
|
||||
this.modelListeners = []; // called when model(slim property) is changed
|
||||
// body parts
|
||||
readonly head: THREE.Group;
|
||||
readonly body: THREE.Group;
|
||||
readonly rightArm: THREE.Group;
|
||||
readonly leftArm: THREE.Group;
|
||||
readonly rightLeg: THREE.Group;
|
||||
readonly leftLeg: THREE.Group;
|
||||
|
||||
private modelListeners: Array<() => void> = []; // called when model(slim property) is changed
|
||||
private _slim = false;
|
||||
|
||||
constructor(layer1Material: THREE.MeshBasicMaterial, layer2Material: THREE.MeshBasicMaterial) {
|
||||
super();
|
||||
|
||||
// Head
|
||||
this.head = new THREE.Group();
|
||||
|
||||
let headBox = new THREE.BoxGeometry(8, 8, 8, 0, 0, 0);
|
||||
const headBox = new THREE.BoxGeometry(8, 8, 8, 0, 0, 0);
|
||||
setVertices(headBox,
|
||||
toSkinVertices(8, 0, 16, 8),
|
||||
toSkinVertices(16, 0, 24, 8),
|
||||
|
@ -53,10 +64,10 @@ class SkinObject extends THREE.Group {
|
|||
toSkinVertices(16, 8, 24, 16),
|
||||
toSkinVertices(24, 8, 32, 16)
|
||||
);
|
||||
let headMesh = new THREE.Mesh(headBox, layer1Material);
|
||||
const headMesh = new THREE.Mesh(headBox, layer1Material);
|
||||
this.head.add(headMesh);
|
||||
|
||||
let head2Box = new THREE.BoxGeometry(9, 9, 9, 0, 0, 0);
|
||||
const head2Box = new THREE.BoxGeometry(9, 9, 9, 0, 0, 0);
|
||||
setVertices(head2Box,
|
||||
toSkinVertices(40, 0, 48, 8),
|
||||
toSkinVertices(48, 0, 56, 8),
|
||||
|
@ -65,17 +76,16 @@ class SkinObject extends THREE.Group {
|
|||
toSkinVertices(48, 8, 56, 16),
|
||||
toSkinVertices(56, 8, 64, 16)
|
||||
);
|
||||
let head2Mesh = new THREE.Mesh(head2Box, layer2Material);
|
||||
const head2Mesh = new THREE.Mesh(head2Box, layer2Material);
|
||||
head2Mesh.renderOrder = -1;
|
||||
this.head.add(head2Mesh);
|
||||
|
||||
this.add(this.head);
|
||||
|
||||
|
||||
// Body
|
||||
this.body = new THREE.Group();
|
||||
|
||||
let bodyBox = new THREE.BoxGeometry(8, 12, 4, 0, 0, 0);
|
||||
const bodyBox = new THREE.BoxGeometry(8, 12, 4, 0, 0, 0);
|
||||
setVertices(bodyBox,
|
||||
toSkinVertices(20, 16, 28, 20),
|
||||
toSkinVertices(28, 16, 36, 20),
|
||||
|
@ -84,10 +94,10 @@ class SkinObject extends THREE.Group {
|
|||
toSkinVertices(28, 20, 32, 32),
|
||||
toSkinVertices(32, 20, 40, 32)
|
||||
);
|
||||
let bodyMesh = new THREE.Mesh(bodyBox, layer1Material);
|
||||
const bodyMesh = new THREE.Mesh(bodyBox, layer1Material);
|
||||
this.body.add(bodyMesh);
|
||||
|
||||
let body2Box = new THREE.BoxGeometry(9, 13.5, 4.5, 0, 0, 0);
|
||||
const body2Box = new THREE.BoxGeometry(9, 13.5, 4.5, 0, 0, 0);
|
||||
setVertices(body2Box,
|
||||
toSkinVertices(20, 32, 28, 36),
|
||||
toSkinVertices(28, 32, 36, 36),
|
||||
|
@ -96,19 +106,18 @@ class SkinObject extends THREE.Group {
|
|||
toSkinVertices(28, 36, 32, 48),
|
||||
toSkinVertices(32, 36, 40, 48)
|
||||
);
|
||||
let body2Mesh = new THREE.Mesh(body2Box, layer2Material);
|
||||
const body2Mesh = new THREE.Mesh(body2Box, layer2Material);
|
||||
this.body.add(body2Mesh);
|
||||
|
||||
this.body.position.y = -10;
|
||||
this.add(this.body);
|
||||
|
||||
|
||||
// Right Arm
|
||||
this.rightArm = new THREE.Group();
|
||||
let rightArmPivot = new THREE.Group();
|
||||
const rightArmPivot = new THREE.Group();
|
||||
|
||||
let rightArmBox = new THREE.BoxGeometry(1, 1, 1, 0, 0, 0); // w/d/h is model-related
|
||||
let rightArmMesh = new THREE.Mesh(rightArmBox, layer1Material);
|
||||
const rightArmBox = new THREE.BoxGeometry(1, 1, 1, 0, 0, 0); // w/d/h is model-related
|
||||
const rightArmMesh = new THREE.Mesh(rightArmBox, layer1Material);
|
||||
rightArmPivot.add(rightArmMesh);
|
||||
this.modelListeners.push(() => {
|
||||
rightArmMesh.scale.x = (this.slim ? 3 : 4) - esp;
|
||||
|
@ -137,8 +146,8 @@ class SkinObject extends THREE.Group {
|
|||
rightArmBox.elementsNeedUpdate = true;
|
||||
});
|
||||
|
||||
let rightArm2Box = new THREE.BoxGeometry(1, 1, 1, 0, 0, 0); // w/d/h is model-related
|
||||
let rightArm2Mesh = new THREE.Mesh(rightArm2Box, layer2Material);
|
||||
const rightArm2Box = new THREE.BoxGeometry(1, 1, 1, 0, 0, 0); // w/d/h is model-related
|
||||
const rightArm2Mesh = new THREE.Mesh(rightArm2Box, layer2Material);
|
||||
rightArm2Mesh.renderOrder = 1;
|
||||
rightArmPivot.add(rightArm2Mesh);
|
||||
this.modelListeners.push(() => {
|
||||
|
@ -176,13 +185,12 @@ class SkinObject extends THREE.Group {
|
|||
});
|
||||
this.add(this.rightArm);
|
||||
|
||||
|
||||
// Left Arm
|
||||
this.leftArm = new THREE.Group();
|
||||
let leftArmPivot = new THREE.Group();
|
||||
const leftArmPivot = new THREE.Group();
|
||||
|
||||
let leftArmBox = new THREE.BoxGeometry(1, 1, 1, 0, 0, 0); // w/d/h is model-related
|
||||
let leftArmMesh = new THREE.Mesh(leftArmBox, layer1Material);
|
||||
const leftArmBox = new THREE.BoxGeometry(1, 1, 1, 0, 0, 0); // w/d/h is model-related
|
||||
const leftArmMesh = new THREE.Mesh(leftArmBox, layer1Material);
|
||||
leftArmPivot.add(leftArmMesh);
|
||||
this.modelListeners.push(() => {
|
||||
leftArmMesh.scale.x = (this.slim ? 3 : 4) - esp;
|
||||
|
@ -208,11 +216,11 @@ class SkinObject extends THREE.Group {
|
|||
);
|
||||
}
|
||||
leftArmBox.uvsNeedUpdate = true;
|
||||
leftArmBox.elementsNeedUpdate=true;
|
||||
leftArmBox.elementsNeedUpdate = true;
|
||||
});
|
||||
|
||||
let leftArm2Box = new THREE.BoxGeometry(1, 1, 1, 0, 0, 0); // w/d/h is model-related
|
||||
let leftArm2Mesh = new THREE.Mesh(leftArm2Box, layer2Material);
|
||||
const leftArm2Box = new THREE.BoxGeometry(1, 1, 1, 0, 0, 0); // w/d/h is model-related
|
||||
const leftArm2Mesh = new THREE.Mesh(leftArm2Box, layer2Material);
|
||||
leftArm2Mesh.renderOrder = 1;
|
||||
leftArmPivot.add(leftArm2Mesh);
|
||||
this.modelListeners.push(() => {
|
||||
|
@ -250,12 +258,11 @@ class SkinObject extends THREE.Group {
|
|||
});
|
||||
this.add(this.leftArm);
|
||||
|
||||
|
||||
// Right Leg
|
||||
this.rightLeg = new THREE.Group();
|
||||
let rightLegPivot = new THREE.Group();
|
||||
const rightLegPivot = new THREE.Group();
|
||||
|
||||
let rightLegBox = new THREE.BoxGeometry(4 - esp, 12 - esp, 4 - esp, 0, 0, 0);
|
||||
const rightLegBox = new THREE.BoxGeometry(4 - esp, 12 - esp, 4 - esp, 0, 0, 0);
|
||||
setVertices(rightLegBox,
|
||||
toSkinVertices(4, 16, 8, 20),
|
||||
toSkinVertices(8, 16, 12, 20),
|
||||
|
@ -264,10 +271,10 @@ class SkinObject extends THREE.Group {
|
|||
toSkinVertices(8, 20, 12, 32),
|
||||
toSkinVertices(12, 20, 16, 32)
|
||||
);
|
||||
let rightLegMesh = new THREE.Mesh(rightLegBox, layer1Material);
|
||||
const rightLegMesh = new THREE.Mesh(rightLegBox, layer1Material);
|
||||
rightLegPivot.add(rightLegMesh);
|
||||
|
||||
let rightLeg2Box = new THREE.BoxGeometry(4.5 - esp, 13.5 - esp, 4.5 - esp, 0, 0, 0);
|
||||
const rightLeg2Box = new THREE.BoxGeometry(4.5 - esp, 13.5 - esp, 4.5 - esp, 0, 0, 0);
|
||||
setVertices(rightLeg2Box,
|
||||
toSkinVertices(4, 32, 8, 36),
|
||||
toSkinVertices(8, 32, 12, 36),
|
||||
|
@ -276,7 +283,7 @@ class SkinObject extends THREE.Group {
|
|||
toSkinVertices(8, 36, 12, 48),
|
||||
toSkinVertices(12, 36, 16, 48)
|
||||
);
|
||||
let rightLeg2Mesh = new THREE.Mesh(rightLeg2Box, layer2Material);
|
||||
const rightLeg2Mesh = new THREE.Mesh(rightLeg2Box, layer2Material);
|
||||
rightLeg2Mesh.renderOrder = 1;
|
||||
rightLegPivot.add(rightLeg2Mesh);
|
||||
|
||||
|
@ -288,9 +295,9 @@ class SkinObject extends THREE.Group {
|
|||
|
||||
// Left Leg
|
||||
this.leftLeg = new THREE.Group();
|
||||
let leftLegPivot = new THREE.Group();
|
||||
const leftLegPivot = new THREE.Group();
|
||||
|
||||
let leftLegBox = new THREE.BoxGeometry(4 - esp, 12 - esp, 4 - esp, 0, 0, 0);
|
||||
const leftLegBox = new THREE.BoxGeometry(4 - esp, 12 - esp, 4 - esp, 0, 0, 0);
|
||||
setVertices(leftLegBox,
|
||||
toSkinVertices(20, 48, 24, 52),
|
||||
toSkinVertices(24, 48, 28, 52),
|
||||
|
@ -299,10 +306,10 @@ class SkinObject extends THREE.Group {
|
|||
toSkinVertices(24, 52, 28, 64),
|
||||
toSkinVertices(28, 52, 32, 64)
|
||||
);
|
||||
let leftLegMesh = new THREE.Mesh(leftLegBox, layer1Material);
|
||||
const leftLegMesh = new THREE.Mesh(leftLegBox, layer1Material);
|
||||
leftLegPivot.add(leftLegMesh);
|
||||
|
||||
let leftLeg2Box = new THREE.BoxGeometry(4.5 - esp, 13.5 - esp, 4.5 - esp, 0, 0, 0);
|
||||
const leftLeg2Box = new THREE.BoxGeometry(4.5 - esp, 13.5 - esp, 4.5 - esp, 0, 0, 0);
|
||||
setVertices(leftLeg2Box,
|
||||
toSkinVertices(4, 48, 8, 52),
|
||||
toSkinVertices(8, 48, 12, 52),
|
||||
|
@ -311,7 +318,7 @@ class SkinObject extends THREE.Group {
|
|||
toSkinVertices(8, 52, 12, 64),
|
||||
toSkinVertices(12, 52, 16, 64)
|
||||
);
|
||||
let leftLeg2Mesh = new THREE.Mesh(leftLeg2Box, layer2Material);
|
||||
const leftLeg2Mesh = new THREE.Mesh(leftLeg2Box, layer2Material);
|
||||
leftLeg2Mesh.renderOrder = 1;
|
||||
leftLegPivot.add(leftLeg2Mesh);
|
||||
|
||||
|
@ -329,20 +336,21 @@ class SkinObject extends THREE.Group {
|
|||
}
|
||||
|
||||
set slim(value) {
|
||||
if (this._slim !== value) {
|
||||
this._slim = value;
|
||||
this.modelListeners.forEach(listener => listener());
|
||||
}
|
||||
this._slim = value;
|
||||
this.modelListeners.forEach(listener => listener());
|
||||
}
|
||||
}
|
||||
|
||||
class CapeObject extends THREE.Group {
|
||||
constructor(capeMaterial) {
|
||||
export class CapeObject extends THREE.Group {
|
||||
|
||||
readonly cape: THREE.Mesh;
|
||||
|
||||
constructor(capeMaterial: THREE.MeshBasicMaterial) {
|
||||
super();
|
||||
|
||||
// back = outside
|
||||
// front = inside
|
||||
let capeBox = new THREE.BoxGeometry(10, 16, 1, 0, 0, 0);
|
||||
const capeBox = new THREE.BoxGeometry(10, 16, 1, 0, 0, 0);
|
||||
setVertices(capeBox,
|
||||
toCapeVertices(1, 0, 11, 1),
|
||||
toCapeVertices(11, 0, 21, 1),
|
||||
|
@ -358,8 +366,12 @@ class CapeObject extends THREE.Group {
|
|||
}
|
||||
}
|
||||
|
||||
class PlayerObject extends THREE.Group {
|
||||
constructor(layer1Material, layer2Material, capeMaterial) {
|
||||
export class PlayerObject extends THREE.Group {
|
||||
|
||||
readonly skin: SkinObject;
|
||||
readonly cape: CapeObject;
|
||||
|
||||
constructor(layer1Material: THREE.MeshBasicMaterial, layer2Material: THREE.MeshBasicMaterial, capeMaterial: THREE.MeshBasicMaterial) {
|
||||
super();
|
||||
|
||||
this.skin = new SkinObject(layer1Material, layer2Material);
|
||||
|
@ -374,5 +386,3 @@ class PlayerObject extends THREE.Group {
|
|||
this.add(this.cape);
|
||||
}
|
||||
}
|
||||
|
||||
export { SkinObject, CapeObject, PlayerObject };
|
|
@ -1,609 +0,0 @@
|
|||
import * as THREE from "three";
|
||||
|
||||
class OrbitControls extends THREE.EventDispatcher {
|
||||
/**
|
||||
* @preserve
|
||||
* The code was originally from https://github.com/mrdoob/three.js/blob/d45a042cf962e9b1aa9441810ba118647b48aacb/examples/js/controls/OrbitControls.js
|
||||
*/
|
||||
/**
|
||||
* @license
|
||||
* Copyright (C) 2010-2017 three.js authors
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*
|
||||
*
|
||||
* @author qiao / https://github.com/qiao
|
||||
* @author mrdoob / http://mrdoob.com
|
||||
* @author alteredq / http://alteredqualia.com/
|
||||
* @author WestLangley / http://github.com/WestLangley
|
||||
* @author erich666 / http://erichaines.com
|
||||
*/
|
||||
|
||||
// This set of controls performs orbiting, dollying (zooming), and panning.
|
||||
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
|
||||
//
|
||||
// Orbit - left mouse / touch: one finger move
|
||||
// Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
|
||||
// Pan - right mouse, or arrow keys / touch: three finger swipe
|
||||
|
||||
constructor(object, domElement) {
|
||||
super();
|
||||
this.object = object;
|
||||
this.domElement = (domElement !== undefined) ? domElement : document;
|
||||
|
||||
// Set to false to disable this control
|
||||
this.enabled = true;
|
||||
|
||||
// "target" sets the location of focus, where the object orbits around
|
||||
this.target = new THREE.Vector3();
|
||||
|
||||
// How far you can dolly in and out (PerspectiveCamera only)
|
||||
this.minDistance = 0;
|
||||
this.maxDistance = Infinity;
|
||||
|
||||
// How far you can zoom in and out (OrthographicCamera only)
|
||||
this.minZoom = 0;
|
||||
this.maxZoom = Infinity;
|
||||
|
||||
// How far you can orbit vertically, upper and lower limits.
|
||||
// Range is 0 to Math.PI radians.
|
||||
this.minPolarAngle = 0; // radians
|
||||
this.maxPolarAngle = Math.PI; // radians
|
||||
|
||||
// How far you can orbit horizontally, upper and lower limits.
|
||||
// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
|
||||
this.minAzimuthAngle = -Infinity; // radians
|
||||
this.maxAzimuthAngle = Infinity; // radians
|
||||
|
||||
// Set to true to enable damping (inertia)
|
||||
// If damping is enabled, you must call controls.update() in your animation loop
|
||||
this.enableDamping = false;
|
||||
this.dampingFactor = 0.25;
|
||||
|
||||
// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
|
||||
// Set to false to disable zooming
|
||||
this.enableZoom = true;
|
||||
this.zoomSpeed = 1.0;
|
||||
|
||||
// Set to false to disable rotating
|
||||
this.enableRotate = true;
|
||||
this.rotateSpeed = 1.0;
|
||||
|
||||
// Set to false to disable panning
|
||||
this.enablePan = true;
|
||||
this.keyPanSpeed = 7.0; // pixels moved per arrow key push
|
||||
|
||||
// Set to true to automatically rotate around the target
|
||||
// If auto-rotate is enabled, you must call controls.update() in your animation loop
|
||||
this.autoRotate = false;
|
||||
this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
|
||||
|
||||
// Set to false to disable use of the keys
|
||||
this.enableKeys = true;
|
||||
|
||||
// The four arrow keys
|
||||
this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
|
||||
|
||||
// Mouse buttons
|
||||
this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };
|
||||
|
||||
// for reset
|
||||
this.target0 = this.target.clone();
|
||||
this.position0 = this.object.position.clone();
|
||||
this.zoom0 = this.object.zoom;
|
||||
|
||||
//
|
||||
// public methods
|
||||
//
|
||||
this.getPolarAngle = function () {
|
||||
return spherical.phi;
|
||||
};
|
||||
this.getAzimuthalAngle = function () {
|
||||
return spherical.theta;
|
||||
};
|
||||
this.saveState = function () {
|
||||
scope.target0.copy(scope.target);
|
||||
scope.position0.copy(scope.object.position);
|
||||
scope.zoom0 = scope.object.zoom;
|
||||
};
|
||||
this.reset = function () {
|
||||
scope.target.copy(scope.target0);
|
||||
scope.object.position.copy(scope.position0);
|
||||
scope.object.zoom = scope.zoom0;
|
||||
scope.object.updateProjectionMatrix();
|
||||
scope.dispatchEvent(changeEvent);
|
||||
scope.update();
|
||||
state = STATE.NONE;
|
||||
};
|
||||
|
||||
// this method is exposed, but perhaps it would be better if we can make it private...
|
||||
this.update = function () {
|
||||
let offset = new THREE.Vector3();
|
||||
// so camera.up is the orbit axis
|
||||
let quat = new THREE.Quaternion().setFromUnitVectors(object.up, new THREE.Vector3(0, 1, 0));
|
||||
let quatInverse = quat.clone().inverse();
|
||||
let lastPosition = new THREE.Vector3();
|
||||
let lastQuaternion = new THREE.Quaternion();
|
||||
return function update() {
|
||||
let position = scope.object.position;
|
||||
offset.copy(position).sub(scope.target);
|
||||
// rotate offset to "y-axis-is-up" space
|
||||
offset.applyQuaternion(quat);
|
||||
// angle from z-axis around y-axis
|
||||
spherical.setFromVector3(offset);
|
||||
if (scope.autoRotate && state === STATE.NONE) {
|
||||
rotateLeft(getAutoRotationAngle());
|
||||
}
|
||||
spherical.theta += sphericalDelta.theta;
|
||||
spherical.phi += sphericalDelta.phi;
|
||||
// restrict theta to be between desired limits
|
||||
spherical.theta = Math.max(scope.minAzimuthAngle, Math.min(scope.maxAzimuthAngle, spherical.theta));
|
||||
// restrict phi to be between desired limits
|
||||
spherical.phi = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.phi));
|
||||
spherical.makeSafe();
|
||||
spherical.radius *= scale;
|
||||
// restrict radius to be between desired limits
|
||||
spherical.radius = Math.max(scope.minDistance, Math.min(scope.maxDistance, spherical.radius));
|
||||
// move target to panned location
|
||||
scope.target.add(panOffset);
|
||||
offset.setFromSpherical(spherical);
|
||||
// rotate offset back to "camera-up-vector-is-up" space
|
||||
offset.applyQuaternion(quatInverse);
|
||||
position.copy(scope.target).add(offset);
|
||||
scope.object.lookAt(scope.target);
|
||||
if (scope.enableDamping === true) {
|
||||
sphericalDelta.theta *= (1 - scope.dampingFactor);
|
||||
sphericalDelta.phi *= (1 - scope.dampingFactor);
|
||||
}
|
||||
else {
|
||||
sphericalDelta.set(0, 0, 0);
|
||||
}
|
||||
scale = 1;
|
||||
panOffset.set(0, 0, 0);
|
||||
// update condition is:
|
||||
// min(camera displacement, camera rotation in radians)^2 > EPS
|
||||
// using small-angle approximation cos(x/2) = 1 - x^2 / 8
|
||||
if (zoomChanged ||
|
||||
lastPosition.distanceToSquared(scope.object.position) > EPS ||
|
||||
8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS) {
|
||||
scope.dispatchEvent(changeEvent);
|
||||
lastPosition.copy(scope.object.position);
|
||||
lastQuaternion.copy(scope.object.quaternion);
|
||||
zoomChanged = false;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
}();
|
||||
this.dispose = function () {
|
||||
scope.domElement.removeEventListener("contextmenu", onContextMenu, false);
|
||||
scope.domElement.removeEventListener("mousedown", onMouseDown, false);
|
||||
scope.domElement.removeEventListener("wheel", onMouseWheel, false);
|
||||
scope.domElement.removeEventListener("touchstart", onTouchStart, false);
|
||||
scope.domElement.removeEventListener("touchend", onTouchEnd, false);
|
||||
scope.domElement.removeEventListener("touchmove", onTouchMove, false);
|
||||
document.removeEventListener("mousemove", onMouseMove, false);
|
||||
document.removeEventListener("mouseup", onMouseUp, false);
|
||||
window.removeEventListener("keydown", onKeyDown, false);
|
||||
//scope.dispatchEvent({ type: "dispose" }); // should this be added here?
|
||||
};
|
||||
//
|
||||
// internals
|
||||
//
|
||||
let scope = this;
|
||||
let changeEvent = { type: "change" };
|
||||
let startEvent = { type: "start" };
|
||||
let endEvent = { type: "end" };
|
||||
let STATE = { NONE: -1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY: 4, TOUCH_PAN: 5 };
|
||||
let state = STATE.NONE;
|
||||
let EPS = 0.000001;
|
||||
// current position in spherical coordinates
|
||||
let spherical = new THREE.Spherical();
|
||||
let sphericalDelta = new THREE.Spherical();
|
||||
let scale = 1;
|
||||
let panOffset = new THREE.Vector3();
|
||||
let zoomChanged = false;
|
||||
let rotateStart = new THREE.Vector2();
|
||||
let rotateEnd = new THREE.Vector2();
|
||||
let rotateDelta = new THREE.Vector2();
|
||||
let panStart = new THREE.Vector2();
|
||||
let panEnd = new THREE.Vector2();
|
||||
let panDelta = new THREE.Vector2();
|
||||
let dollyStart = new THREE.Vector2();
|
||||
let dollyEnd = new THREE.Vector2();
|
||||
let dollyDelta = new THREE.Vector2();
|
||||
function getAutoRotationAngle() {
|
||||
return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
|
||||
}
|
||||
function getZoomScale() {
|
||||
return Math.pow(0.95, scope.zoomSpeed);
|
||||
}
|
||||
function rotateLeft(angle) {
|
||||
sphericalDelta.theta -= angle;
|
||||
}
|
||||
function rotateUp(angle) {
|
||||
sphericalDelta.phi -= angle;
|
||||
}
|
||||
let panLeft = function () {
|
||||
let v = new THREE.Vector3();
|
||||
return function panLeft(distance, objectMatrix) {
|
||||
v.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix
|
||||
v.multiplyScalar(-distance);
|
||||
panOffset.add(v);
|
||||
};
|
||||
}();
|
||||
let panUp = function () {
|
||||
let v = new THREE.Vector3();
|
||||
return function panUp(distance, objectMatrix) {
|
||||
v.setFromMatrixColumn(objectMatrix, 1); // get Y column of objectMatrix
|
||||
v.multiplyScalar(distance);
|
||||
panOffset.add(v);
|
||||
};
|
||||
}();
|
||||
// deltaX and deltaY are in pixels; right and down are positive
|
||||
let pan = function () {
|
||||
let offset = new THREE.Vector3();
|
||||
return function pan(deltaX, deltaY) {
|
||||
let element = scope.domElement === document ? scope.domElement.body : scope.domElement;
|
||||
if (scope.object instanceof THREE.PerspectiveCamera) {
|
||||
// perspective
|
||||
let position = scope.object.position;
|
||||
offset.copy(position).sub(scope.target);
|
||||
let targetDistance = offset.length();
|
||||
// half of the fov is center to top of screen
|
||||
targetDistance *= Math.tan((scope.object.fov / 2) * Math.PI / 180.0);
|
||||
// we actually don't use screenWidth, since perspective camera is fixed to screen height
|
||||
panLeft(2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix);
|
||||
panUp(2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix);
|
||||
}
|
||||
else if (scope.object instanceof THREE.OrthographicCamera) {
|
||||
// orthographic
|
||||
panLeft(deltaX * (scope.object.right - scope.object.left) / scope.object.zoom / element.clientWidth, scope.object.matrix);
|
||||
panUp(deltaY * (scope.object.top - scope.object.bottom) / scope.object.zoom / element.clientHeight, scope.object.matrix);
|
||||
}
|
||||
else {
|
||||
// camera neither orthographic nor perspective
|
||||
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.");
|
||||
scope.enablePan = false;
|
||||
}
|
||||
};
|
||||
}();
|
||||
function dollyIn(dollyScale) {
|
||||
if (scope.object instanceof THREE.PerspectiveCamera) {
|
||||
scale /= dollyScale;
|
||||
}
|
||||
else if (scope.object instanceof THREE.OrthographicCamera) {
|
||||
scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom * dollyScale));
|
||||
scope.object.updateProjectionMatrix();
|
||||
zoomChanged = true;
|
||||
}
|
||||
else {
|
||||
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.");
|
||||
scope.enableZoom = false;
|
||||
}
|
||||
}
|
||||
function dollyOut(dollyScale) {
|
||||
if (scope.object instanceof THREE.PerspectiveCamera) {
|
||||
scale *= dollyScale;
|
||||
}
|
||||
else if (scope.object instanceof THREE.OrthographicCamera) {
|
||||
scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom / dollyScale));
|
||||
scope.object.updateProjectionMatrix();
|
||||
zoomChanged = true;
|
||||
}
|
||||
else {
|
||||
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.");
|
||||
scope.enableZoom = false;
|
||||
}
|
||||
}
|
||||
//
|
||||
// event callbacks - update the object state
|
||||
//
|
||||
function handleMouseDownRotate(event) {
|
||||
rotateStart.set(event.clientX, event.clientY);
|
||||
}
|
||||
function handleMouseDownDolly(event) {
|
||||
dollyStart.set(event.clientX, event.clientY);
|
||||
}
|
||||
function handleMouseDownPan(event) {
|
||||
panStart.set(event.clientX, event.clientY);
|
||||
}
|
||||
function handleMouseMoveRotate(event) {
|
||||
rotateEnd.set(event.clientX, event.clientY);
|
||||
rotateDelta.subVectors(rotateEnd, rotateStart);
|
||||
let element = scope.domElement === document ? scope.domElement.body : scope.domElement;
|
||||
// rotating across whole screen goes 360 degrees around
|
||||
rotateLeft(2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed);
|
||||
// rotating up and down along whole screen attempts to go 360, but limited to 180
|
||||
rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed);
|
||||
rotateStart.copy(rotateEnd);
|
||||
scope.update();
|
||||
}
|
||||
function handleMouseMoveDolly(event) {
|
||||
dollyEnd.set(event.clientX, event.clientY);
|
||||
dollyDelta.subVectors(dollyEnd, dollyStart);
|
||||
if (dollyDelta.y > 0) {
|
||||
dollyIn(getZoomScale());
|
||||
}
|
||||
else if (dollyDelta.y < 0) {
|
||||
dollyOut(getZoomScale());
|
||||
}
|
||||
dollyStart.copy(dollyEnd);
|
||||
scope.update();
|
||||
}
|
||||
function handleMouseMovePan(event) {
|
||||
panEnd.set(event.clientX, event.clientY);
|
||||
panDelta.subVectors(panEnd, panStart);
|
||||
pan(panDelta.x, panDelta.y);
|
||||
panStart.copy(panEnd);
|
||||
scope.update();
|
||||
}
|
||||
function handleMouseUp(event) {
|
||||
}
|
||||
function handleMouseWheel(event) {
|
||||
if (event.deltaY < 0) {
|
||||
dollyOut(getZoomScale());
|
||||
}
|
||||
else if (event.deltaY > 0) {
|
||||
dollyIn(getZoomScale());
|
||||
}
|
||||
scope.update();
|
||||
}
|
||||
function handleKeyDown(event) {
|
||||
switch (event.keyCode) {
|
||||
case scope.keys.UP:
|
||||
pan(0, scope.keyPanSpeed);
|
||||
scope.update();
|
||||
break;
|
||||
case scope.keys.BOTTOM:
|
||||
pan(0, -scope.keyPanSpeed);
|
||||
scope.update();
|
||||
break;
|
||||
case scope.keys.LEFT:
|
||||
pan(scope.keyPanSpeed, 0);
|
||||
scope.update();
|
||||
break;
|
||||
case scope.keys.RIGHT:
|
||||
pan(-scope.keyPanSpeed, 0);
|
||||
scope.update();
|
||||
break;
|
||||
}
|
||||
}
|
||||
function handleTouchStartRotate(event) {
|
||||
rotateStart.set(event.touches[0].pageX, event.touches[0].pageY);
|
||||
}
|
||||
function handleTouchStartDolly(event) {
|
||||
let dx = event.touches[0].pageX - event.touches[1].pageX;
|
||||
let dy = event.touches[0].pageY - event.touches[1].pageY;
|
||||
let distance = Math.sqrt(dx * dx + dy * dy);
|
||||
dollyStart.set(0, distance);
|
||||
}
|
||||
function handleTouchStartPan(event) {
|
||||
panStart.set(event.touches[0].pageX, event.touches[0].pageY);
|
||||
}
|
||||
function handleTouchMoveRotate(event) {
|
||||
rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY);
|
||||
rotateDelta.subVectors(rotateEnd, rotateStart);
|
||||
let element = scope.domElement === document ? scope.domElement.body : scope.domElement;
|
||||
rotateLeft(2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed);
|
||||
rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed);
|
||||
rotateStart.copy(rotateEnd);
|
||||
scope.update();
|
||||
}
|
||||
function handleTouchMoveDolly(event) {
|
||||
let dx = event.touches[0].pageX - event.touches[1].pageX;
|
||||
let dy = event.touches[0].pageY - event.touches[1].pageY;
|
||||
let distance = Math.sqrt(dx * dx + dy * dy);
|
||||
dollyEnd.set(0, distance);
|
||||
dollyDelta.subVectors(dollyEnd, dollyStart);
|
||||
if (dollyDelta.y > 0) {
|
||||
dollyOut(getZoomScale());
|
||||
}
|
||||
else if (dollyDelta.y < 0) {
|
||||
dollyIn(getZoomScale());
|
||||
}
|
||||
dollyStart.copy(dollyEnd);
|
||||
scope.update();
|
||||
}
|
||||
function handleTouchMovePan(event) {
|
||||
panEnd.set(event.touches[0].pageX, event.touches[0].pageY);
|
||||
panDelta.subVectors(panEnd, panStart);
|
||||
pan(panDelta.x, panDelta.y);
|
||||
panStart.copy(panEnd);
|
||||
scope.update();
|
||||
}
|
||||
function handleTouchEnd(event) {
|
||||
}
|
||||
//
|
||||
// event handlers - FSM: listen for events and reset state
|
||||
//
|
||||
function onMouseDown(event) {
|
||||
if (scope.enabled === false)
|
||||
return;
|
||||
switch (event.button) {
|
||||
case scope.mouseButtons.ORBIT:
|
||||
if (scope.enableRotate === false)
|
||||
return;
|
||||
handleMouseDownRotate(event);
|
||||
state = STATE.ROTATE;
|
||||
break;
|
||||
case scope.mouseButtons.ZOOM:
|
||||
if (scope.enableZoom === false)
|
||||
return;
|
||||
handleMouseDownDolly(event);
|
||||
state = STATE.DOLLY;
|
||||
break;
|
||||
case scope.mouseButtons.PAN:
|
||||
if (scope.enablePan === false)
|
||||
return;
|
||||
handleMouseDownPan(event);
|
||||
state = STATE.PAN;
|
||||
break;
|
||||
}
|
||||
event.preventDefault();
|
||||
if (state !== STATE.NONE) {
|
||||
document.addEventListener("mousemove", onMouseMove, false);
|
||||
document.addEventListener("mouseup", onMouseUp, false);
|
||||
scope.dispatchEvent(startEvent);
|
||||
}
|
||||
}
|
||||
function onMouseMove(event) {
|
||||
if (scope.enabled === false)
|
||||
return;
|
||||
switch (state) {
|
||||
case STATE.ROTATE:
|
||||
if (scope.enableRotate === false)
|
||||
return;
|
||||
handleMouseMoveRotate(event);
|
||||
break;
|
||||
case STATE.DOLLY:
|
||||
if (scope.enableZoom === false)
|
||||
return;
|
||||
handleMouseMoveDolly(event);
|
||||
break;
|
||||
case STATE.PAN:
|
||||
if (scope.enablePan === false)
|
||||
return;
|
||||
handleMouseMovePan(event);
|
||||
break;
|
||||
}
|
||||
event.preventDefault();
|
||||
}
|
||||
function onMouseUp(event) {
|
||||
if (scope.enabled === false)
|
||||
return;
|
||||
handleMouseUp(event);
|
||||
document.removeEventListener("mousemove", onMouseMove, false);
|
||||
document.removeEventListener("mouseup", onMouseUp, false);
|
||||
scope.dispatchEvent(endEvent);
|
||||
state = STATE.NONE;
|
||||
}
|
||||
function onMouseWheel(event) {
|
||||
if (scope.enabled === false || scope.enableZoom === false || (state !== STATE.NONE && state !== STATE.ROTATE))
|
||||
return;
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
handleMouseWheel(event);
|
||||
scope.dispatchEvent(startEvent); // not sure why these are here...
|
||||
scope.dispatchEvent(endEvent);
|
||||
}
|
||||
function onKeyDown(event) {
|
||||
if (scope.enabled === false || scope.enableKeys === false || scope.enablePan === false)
|
||||
return;
|
||||
handleKeyDown(event);
|
||||
}
|
||||
function onTouchStart(event) {
|
||||
if (scope.enabled === false)
|
||||
return;
|
||||
switch (event.touches.length) {
|
||||
case 1:// one-fingered touch: rotate
|
||||
if (scope.enableRotate === false)
|
||||
return;
|
||||
handleTouchStartRotate(event);
|
||||
state = STATE.TOUCH_ROTATE;
|
||||
break;
|
||||
case 2:// two-fingered touch: dolly
|
||||
if (scope.enableZoom === false)
|
||||
return;
|
||||
handleTouchStartDolly(event);
|
||||
state = STATE.TOUCH_DOLLY;
|
||||
break;
|
||||
case 3:// three-fingered touch: pan
|
||||
if (scope.enablePan === false)
|
||||
return;
|
||||
handleTouchStartPan(event);
|
||||
state = STATE.TOUCH_PAN;
|
||||
break;
|
||||
default:
|
||||
state = STATE.NONE;
|
||||
}
|
||||
if (state !== STATE.NONE) {
|
||||
scope.dispatchEvent(startEvent);
|
||||
}
|
||||
}
|
||||
function onTouchMove(event) {
|
||||
if (scope.enabled === false)
|
||||
return;
|
||||
switch (event.touches.length) {
|
||||
case 1:// one-fingered touch: rotate
|
||||
if (scope.enableRotate === false)
|
||||
return;
|
||||
if (state !== STATE.TOUCH_ROTATE)
|
||||
return; // is this needed?...
|
||||
handleTouchMoveRotate(event);
|
||||
break;
|
||||
case 2:// two-fingered touch: dolly
|
||||
if (scope.enableZoom === false)
|
||||
return;
|
||||
if (state !== STATE.TOUCH_DOLLY)
|
||||
return; // is this needed?...
|
||||
handleTouchMoveDolly(event);
|
||||
break;
|
||||
case 3:// three-fingered touch: pan
|
||||
if (scope.enablePan === false)
|
||||
return;
|
||||
if (state !== STATE.TOUCH_PAN)
|
||||
return; // is this needed?...
|
||||
handleTouchMovePan(event);
|
||||
break;
|
||||
default:
|
||||
state = STATE.NONE;
|
||||
}
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
}
|
||||
function onTouchEnd(event) {
|
||||
if (scope.enabled === false)
|
||||
return;
|
||||
handleTouchEnd(event);
|
||||
scope.dispatchEvent(endEvent);
|
||||
state = STATE.NONE;
|
||||
}
|
||||
function onContextMenu(event) {
|
||||
if (scope.enabled === false || scope.enablePan === false)
|
||||
return;
|
||||
event.preventDefault();
|
||||
}
|
||||
//
|
||||
scope.domElement.addEventListener("contextmenu", onContextMenu, false);
|
||||
scope.domElement.addEventListener("mousedown", onMouseDown, false);
|
||||
scope.domElement.addEventListener("wheel", onMouseWheel, false);
|
||||
scope.domElement.addEventListener("touchstart", onTouchStart, false);
|
||||
scope.domElement.addEventListener("touchend", onTouchEnd, false);
|
||||
scope.domElement.addEventListener("touchmove", onTouchMove, false);
|
||||
window.addEventListener("keydown", onKeyDown, false);
|
||||
// force an update at start
|
||||
this.update();
|
||||
}
|
||||
}
|
||||
|
||||
function createOrbitControls(skinViewer) {
|
||||
let control = new OrbitControls(skinViewer.camera, skinViewer.renderer.domElement);
|
||||
|
||||
// default configuration
|
||||
control.enablePan = false;
|
||||
control.target = new THREE.Vector3(0, -12, 0);
|
||||
control.minDistance = 10;
|
||||
control.maxDistance = 256;
|
||||
control.update();
|
||||
|
||||
return control;
|
||||
}
|
||||
|
||||
export { OrbitControls, createOrbitControls };
|
|
@ -0,0 +1,729 @@
|
|||
import * as THREE from "three";
|
||||
import { SkinViewer } from "./viewer";
|
||||
|
||||
const STATE = {
|
||||
NONE: - 1,
|
||||
ROTATE: 0,
|
||||
DOLLY: 1,
|
||||
PAN: 2,
|
||||
TOUCH_ROTATE: 3,
|
||||
TOUCH_DOLLY: 4,
|
||||
TOUCH_PAN: 5
|
||||
};
|
||||
|
||||
const CHANGE_EVENT = { type: "change" };
|
||||
const START_EVENT = { type: "start" };
|
||||
const END_EVENT = { type: "end" };
|
||||
const EPS = 0.000001;
|
||||
|
||||
export class OrbitControls extends THREE.EventDispatcher {
|
||||
/**
|
||||
* @preserve
|
||||
* The code was originally from https://github.com/mrdoob/three.js/blob/d45a042cf962e9b1aa9441810ba118647b48aacb/examples/js/controls/OrbitControls.js
|
||||
*/
|
||||
/**
|
||||
* @license
|
||||
* Copyright (C) 2010-2017 three.js authors
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*
|
||||
*
|
||||
* @author qiao / https://github.com/qiao
|
||||
* @author mrdoob / http://mrdoob.com
|
||||
* @author alteredq / http://alteredqualia.com/
|
||||
* @author WestLangley / http://github.com/WestLangley
|
||||
* @author erich666 / http://erichaines.com
|
||||
*/
|
||||
|
||||
// This set of controls performs orbiting, dollying (zooming), and panning.
|
||||
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
|
||||
//
|
||||
// Orbit - left mouse / touch: one finger move
|
||||
// Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
|
||||
// Pan - right mouse, or arrow keys / touch: three finger swipe
|
||||
|
||||
object: THREE.Camera;
|
||||
domElement: HTMLElement | HTMLDocument;
|
||||
window: Window;
|
||||
|
||||
// API
|
||||
enabled: boolean;
|
||||
target: THREE.Vector3;
|
||||
|
||||
enableZoom: boolean;
|
||||
zoomSpeed: number;
|
||||
minDistance: number;
|
||||
maxDistance: number;
|
||||
enableRotate: boolean;
|
||||
rotateSpeed: number;
|
||||
enablePan: boolean;
|
||||
keyPanSpeed: number;
|
||||
autoRotate: boolean;
|
||||
autoRotateSpeed: number;
|
||||
minZoom: number;
|
||||
maxZoom: number;
|
||||
minPolarAngle: number;
|
||||
maxPolarAngle: number;
|
||||
minAzimuthAngle: number;
|
||||
maxAzimuthAngle: number;
|
||||
enableKeys: boolean;
|
||||
keys: { LEFT: number; UP: number; RIGHT: number; BOTTOM: number; };
|
||||
mouseButtons: { ORBIT: THREE.MOUSE; ZOOM: THREE.MOUSE; PAN: THREE.MOUSE; };
|
||||
enableDamping: boolean;
|
||||
dampingFactor: number;
|
||||
|
||||
private spherical: THREE.Spherical;
|
||||
private sphericalDelta: THREE.Spherical;
|
||||
private scale: number;
|
||||
private target0: THREE.Vector3;
|
||||
private position0: THREE.Vector3;
|
||||
private zoom0: any;
|
||||
private state: number;
|
||||
private panOffset: THREE.Vector3;
|
||||
private zoomChanged: boolean;
|
||||
|
||||
private rotateStart: THREE.Vector2;
|
||||
private rotateEnd: THREE.Vector2;
|
||||
private rotateDelta: THREE.Vector2;
|
||||
|
||||
private panStart: THREE.Vector2;
|
||||
private panEnd: THREE.Vector2;
|
||||
private panDelta: THREE.Vector2;
|
||||
|
||||
private dollyStart: THREE.Vector2;
|
||||
private dollyEnd: THREE.Vector2;
|
||||
private dollyDelta: THREE.Vector2;
|
||||
|
||||
private updateLastPosition: THREE.Vector3;
|
||||
private updateOffset: THREE.Vector3;
|
||||
private updateQuat: THREE.Quaternion;
|
||||
private updateLastQuaternion: THREE.Quaternion;
|
||||
private updateQuatInverse: THREE.Quaternion;
|
||||
|
||||
private panLeftV: THREE.Vector3;
|
||||
private panUpV: THREE.Vector3;
|
||||
private panInternalOffset: THREE.Vector3;
|
||||
|
||||
private onContextMenu: EventListener;
|
||||
private onMouseUp: EventListener;
|
||||
private onMouseDown: EventListener;
|
||||
private onMouseMove: EventListener;
|
||||
private onMouseWheel: EventListener;
|
||||
private onTouchStart: EventListener;
|
||||
private onTouchEnd: EventListener;
|
||||
private onTouchMove: EventListener;
|
||||
private onKeyDown: EventListener;
|
||||
|
||||
constructor(object: THREE.Camera, domElement?: HTMLElement, domWindow?: Window) {
|
||||
super();
|
||||
this.object = object;
|
||||
|
||||
this.domElement = (domElement !== undefined) ? domElement : document;
|
||||
this.window = (domWindow !== undefined) ? domWindow : window;
|
||||
|
||||
// Set to false to disable this control
|
||||
this.enabled = true;
|
||||
|
||||
// "target" sets the location of focus, where the object orbits around
|
||||
this.target = new THREE.Vector3();
|
||||
|
||||
// How far you can dolly in and out ( PerspectiveCamera only )
|
||||
this.minDistance = 0;
|
||||
this.maxDistance = Infinity;
|
||||
|
||||
// How far you can zoom in and out ( OrthographicCamera only )
|
||||
this.minZoom = 0;
|
||||
this.maxZoom = Infinity;
|
||||
|
||||
// How far you can orbit vertically, upper and lower limits.
|
||||
// Range is 0 to Math.PI radians.
|
||||
this.minPolarAngle = 0; // radians
|
||||
this.maxPolarAngle = Math.PI; // radians
|
||||
|
||||
// How far you can orbit horizontally, upper and lower limits.
|
||||
// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
|
||||
this.minAzimuthAngle = - Infinity; // radians
|
||||
this.maxAzimuthAngle = Infinity; // radians
|
||||
|
||||
// Set to true to enable damping (inertia)
|
||||
// If damping is enabled, you must call controls.update() in your animation loop
|
||||
this.enableDamping = false;
|
||||
this.dampingFactor = 0.25;
|
||||
|
||||
// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
|
||||
// Set to false to disable zooming
|
||||
this.enableZoom = true;
|
||||
this.zoomSpeed = 1.0;
|
||||
|
||||
// Set to false to disable rotating
|
||||
this.enableRotate = true;
|
||||
this.rotateSpeed = 1.0;
|
||||
|
||||
// Set to false to disable panning
|
||||
this.enablePan = true;
|
||||
this.keyPanSpeed = 7.0; // pixels moved per arrow key push
|
||||
|
||||
// Set to true to automatically rotate around the target
|
||||
// If auto-rotate is enabled, you must call controls.update() in your animation loop
|
||||
this.autoRotate = false;
|
||||
this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
|
||||
|
||||
// Set to false to disable use of the keys
|
||||
this.enableKeys = true;
|
||||
|
||||
// The four arrow keys
|
||||
this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
|
||||
|
||||
// Mouse buttons
|
||||
this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };
|
||||
|
||||
// for reset
|
||||
this.target0 = this.target.clone();
|
||||
this.position0 = this.object.position.clone();
|
||||
this.zoom0 = (this.object as any).zoom;
|
||||
|
||||
// for update speedup
|
||||
this.updateOffset = new THREE.Vector3();
|
||||
// so camera.up is the orbit axis
|
||||
this.updateQuat = new THREE.Quaternion().setFromUnitVectors(object.up, new THREE.Vector3(0, 1, 0));
|
||||
this.updateQuatInverse = this.updateQuat.clone().inverse();
|
||||
this.updateLastPosition = new THREE.Vector3();
|
||||
this.updateLastQuaternion = new THREE.Quaternion();
|
||||
|
||||
this.state = STATE.NONE;
|
||||
this.scale = 1;
|
||||
|
||||
// current position in spherical coordinates
|
||||
this.spherical = new THREE.Spherical();
|
||||
this.sphericalDelta = new THREE.Spherical();
|
||||
|
||||
this.panOffset = new THREE.Vector3();
|
||||
this.zoomChanged = false;
|
||||
|
||||
this.rotateStart = new THREE.Vector2();
|
||||
this.rotateEnd = new THREE.Vector2();
|
||||
this.rotateDelta = new THREE.Vector2();
|
||||
|
||||
this.panStart = new THREE.Vector2();
|
||||
this.panEnd = new THREE.Vector2();
|
||||
this.panDelta = new THREE.Vector2();
|
||||
|
||||
this.dollyStart = new THREE.Vector2();
|
||||
this.dollyEnd = new THREE.Vector2();
|
||||
this.dollyDelta = new THREE.Vector2();
|
||||
|
||||
this.panLeftV = new THREE.Vector3();
|
||||
this.panUpV = new THREE.Vector3();
|
||||
this.panInternalOffset = new THREE.Vector3();
|
||||
|
||||
// event handlers - FSM: listen for events and reset state
|
||||
|
||||
this.onMouseDown = (event: ThreeEvent) => {
|
||||
if (this.enabled === false) return;
|
||||
event.preventDefault();
|
||||
if ((event as any).button === this.mouseButtons.ORBIT) {
|
||||
if (this.enableRotate === false) return;
|
||||
this.rotateStart.set(event.clientX, event.clientY);
|
||||
this.state = STATE.ROTATE;
|
||||
} else if (event.button === this.mouseButtons.ZOOM) {
|
||||
if (this.enableZoom === false) return;
|
||||
this.dollyStart.set(event.clientX, event.clientY);
|
||||
this.state = STATE.DOLLY;
|
||||
} else if (event.button === this.mouseButtons.PAN) {
|
||||
if (this.enablePan === false) return;
|
||||
this.panStart.set(event.clientX, event.clientY);
|
||||
this.state = STATE.PAN;
|
||||
}
|
||||
|
||||
if (this.state !== STATE.NONE) {
|
||||
document.addEventListener("mousemove", this.onMouseMove, false);
|
||||
document.addEventListener("mouseup", this.onMouseUp, false);
|
||||
this.dispatchEvent(START_EVENT);
|
||||
}
|
||||
};
|
||||
|
||||
this.onMouseMove = (event: ThreeEvent) => {
|
||||
|
||||
if (this.enabled === false) return;
|
||||
|
||||
event.preventDefault();
|
||||
|
||||
if (this.state === STATE.ROTATE) {
|
||||
if (this.enableRotate === false) return;
|
||||
this.rotateEnd.set(event.clientX, event.clientY);
|
||||
this.rotateDelta.subVectors(this.rotateEnd, this.rotateStart);
|
||||
const element = this.domElement === document ? this.domElement.body : this.domElement;
|
||||
|
||||
// rotating across whole screen goes 360 degrees around
|
||||
this.rotateLeft(2 * Math.PI * this.rotateDelta.x / (element as any).clientWidth * this.rotateSpeed);
|
||||
// rotating up and down along whole screen attempts to go 360, but limited to 180
|
||||
this.rotateUp(2 * Math.PI * this.rotateDelta.y / (element as any).clientHeight * this.rotateSpeed);
|
||||
this.rotateStart.copy(this.rotateEnd);
|
||||
|
||||
this.update();
|
||||
} else if (this.state === STATE.DOLLY) {
|
||||
|
||||
if (this.enableZoom === false) return;
|
||||
|
||||
this.dollyEnd.set(event.clientX, event.clientY);
|
||||
this.dollyDelta.subVectors(this.dollyEnd, this.dollyStart);
|
||||
|
||||
if (this.dollyDelta.y > 0) {
|
||||
this.dollyIn(this.getZoomScale());
|
||||
} else if (this.dollyDelta.y < 0) {
|
||||
this.dollyOut(this.getZoomScale());
|
||||
}
|
||||
|
||||
this.dollyStart.copy(this.dollyEnd);
|
||||
this.update();
|
||||
} else if (this.state === STATE.PAN) {
|
||||
|
||||
if (this.enablePan === false) return;
|
||||
|
||||
this.panEnd.set(event.clientX, event.clientY);
|
||||
this.panDelta.subVectors(this.panEnd, this.panStart);
|
||||
this.pan(this.panDelta.x, this.panDelta.y);
|
||||
this.panStart.copy(this.panEnd);
|
||||
this.update();
|
||||
}
|
||||
};
|
||||
|
||||
this.onMouseUp = (event: ThreeEvent) => {
|
||||
if (this.enabled === false) return;
|
||||
document.removeEventListener("mousemove", this.onMouseMove, false);
|
||||
document.removeEventListener("mouseup", this.onMouseUp, false);
|
||||
|
||||
this.dispatchEvent(END_EVENT);
|
||||
this.state = STATE.NONE;
|
||||
};
|
||||
|
||||
this.onMouseWheel = (event: ThreeEvent) => {
|
||||
|
||||
if (this.enabled === false || this.enableZoom === false || (this.state !== STATE.NONE && this.state !== STATE.ROTATE)) return;
|
||||
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
|
||||
if (event.deltaY < 0) {
|
||||
this.dollyOut(this.getZoomScale());
|
||||
} else if (event.deltaY > 0) {
|
||||
this.dollyIn(this.getZoomScale());
|
||||
}
|
||||
|
||||
this.update();
|
||||
|
||||
this.dispatchEvent(START_EVENT); // not sure why these are here...
|
||||
this.dispatchEvent(END_EVENT);
|
||||
};
|
||||
|
||||
this.onKeyDown = (event: ThreeEvent) => {
|
||||
|
||||
if (this.enabled === false || this.enableKeys === false || this.enablePan === false) return;
|
||||
|
||||
switch (event.keyCode) {
|
||||
case this.keys.UP: {
|
||||
this.pan(0, this.keyPanSpeed);
|
||||
this.update();
|
||||
break;
|
||||
}
|
||||
case this.keys.BOTTOM: {
|
||||
this.pan(0, - this.keyPanSpeed);
|
||||
this.update();
|
||||
break;
|
||||
}
|
||||
case this.keys.LEFT: {
|
||||
this.pan(this.keyPanSpeed, 0);
|
||||
this.update();
|
||||
break;
|
||||
}
|
||||
case this.keys.RIGHT: {
|
||||
this.pan(- this.keyPanSpeed, 0);
|
||||
this.update();
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
this.onTouchStart = (event: ThreeEvent) => {
|
||||
|
||||
if (this.enabled === false) return;
|
||||
|
||||
switch (event.touches.length) {
|
||||
// one-fingered touch: rotate
|
||||
case 1: {
|
||||
if (this.enableRotate === false) return;
|
||||
|
||||
this.rotateStart.set(event.touches[0].pageX, event.touches[0].pageY);
|
||||
this.state = STATE.TOUCH_ROTATE;
|
||||
break;
|
||||
}
|
||||
// two-fingered touch: dolly
|
||||
case 2: {
|
||||
if (this.enableZoom === false) return;
|
||||
|
||||
const dx = event.touches[0].pageX - event.touches[1].pageX;
|
||||
const dy = event.touches[0].pageY - event.touches[1].pageY;
|
||||
|
||||
const distance = Math.sqrt(dx * dx + dy * dy);
|
||||
this.dollyStart.set(0, distance);
|
||||
this.state = STATE.TOUCH_DOLLY;
|
||||
break;
|
||||
}
|
||||
// three-fingered touch: pan
|
||||
case 3: {
|
||||
if (this.enablePan === false) return;
|
||||
|
||||
this.panStart.set(event.touches[0].pageX, event.touches[0].pageY);
|
||||
this.state = STATE.TOUCH_PAN;
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
this.state = STATE.NONE;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.state !== STATE.NONE) {
|
||||
this.dispatchEvent(START_EVENT);
|
||||
}
|
||||
};
|
||||
|
||||
this.onTouchMove = (event: ThreeEvent) => {
|
||||
|
||||
if (this.enabled === false) return;
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
|
||||
switch (event.touches.length) {
|
||||
// one-fingered touch: rotate
|
||||
case 1: {
|
||||
if (this.enableRotate === false) return;
|
||||
if (this.state !== STATE.TOUCH_ROTATE) return; // is this needed?...
|
||||
|
||||
this.rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY);
|
||||
this.rotateDelta.subVectors(this.rotateEnd, this.rotateStart);
|
||||
|
||||
const element = this.domElement === document ? this.domElement.body : this.domElement;
|
||||
|
||||
// rotating across whole screen goes 360 degrees around
|
||||
this.rotateLeft(2 * Math.PI * this.rotateDelta.x / (element as any).clientWidth * this.rotateSpeed);
|
||||
|
||||
// rotating up and down along whole screen attempts to go 360, but limited to 180
|
||||
this.rotateUp(2 * Math.PI * this.rotateDelta.y / (element as any).clientHeight * this.rotateSpeed);
|
||||
|
||||
this.rotateStart.copy(this.rotateEnd);
|
||||
|
||||
this.update();
|
||||
break;
|
||||
}
|
||||
// two-fingered touch: dolly
|
||||
case 2: {
|
||||
if (this.enableZoom === false) return;
|
||||
if (this.state !== STATE.TOUCH_DOLLY) return; // is this needed?...
|
||||
|
||||
// console.log( "handleTouchMoveDolly" );
|
||||
const dx = event.touches[0].pageX - event.touches[1].pageX;
|
||||
const dy = event.touches[0].pageY - event.touches[1].pageY;
|
||||
|
||||
const distance = Math.sqrt(dx * dx + dy * dy);
|
||||
|
||||
this.dollyEnd.set(0, distance);
|
||||
|
||||
this.dollyDelta.subVectors(this.dollyEnd, this.dollyStart);
|
||||
|
||||
if (this.dollyDelta.y > 0) {
|
||||
this.dollyOut(this.getZoomScale());
|
||||
} else if (this.dollyDelta.y < 0) {
|
||||
this.dollyIn(this.getZoomScale());
|
||||
}
|
||||
|
||||
this.dollyStart.copy(this.dollyEnd);
|
||||
this.update();
|
||||
break;
|
||||
}
|
||||
// three-fingered touch: pan
|
||||
case 3: {
|
||||
if (this.enablePan === false) return;
|
||||
if (this.state !== STATE.TOUCH_PAN) return; // is this needed?...
|
||||
this.panEnd.set(event.touches[0].pageX, event.touches[0].pageY);
|
||||
this.panDelta.subVectors(this.panEnd, this.panStart);
|
||||
this.pan(this.panDelta.x, this.panDelta.y);
|
||||
this.panStart.copy(this.panEnd);
|
||||
this.update();
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
this.state = STATE.NONE;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
this.onTouchEnd = (event: Event) => {
|
||||
|
||||
if (this.enabled === false) return;
|
||||
this.dispatchEvent(END_EVENT);
|
||||
this.state = STATE.NONE;
|
||||
};
|
||||
|
||||
this.onContextMenu = event => {
|
||||
event.preventDefault();
|
||||
};
|
||||
|
||||
this.domElement.addEventListener("contextmenu", this.onContextMenu, false);
|
||||
|
||||
this.domElement.addEventListener("mousedown", this.onMouseDown, false);
|
||||
this.domElement.addEventListener("wheel", this.onMouseWheel, false);
|
||||
|
||||
this.domElement.addEventListener("touchstart", this.onTouchStart, false);
|
||||
this.domElement.addEventListener("touchend", this.onTouchEnd, false);
|
||||
this.domElement.addEventListener("touchmove", this.onTouchMove, false);
|
||||
|
||||
this.window.addEventListener("keydown", this.onKeyDown, false);
|
||||
|
||||
// force an update at start
|
||||
this.update();
|
||||
}
|
||||
|
||||
update() {
|
||||
const position = this.object.position;
|
||||
this.updateOffset.copy(position).sub(this.target);
|
||||
|
||||
// rotate offset to "y-axis-is-up" space
|
||||
this.updateOffset.applyQuaternion(this.updateQuat);
|
||||
|
||||
// angle from z-axis around y-axis
|
||||
this.spherical.setFromVector3(this.updateOffset);
|
||||
|
||||
if (this.autoRotate && this.state === STATE.NONE) {
|
||||
this.rotateLeft(this.getAutoRotationAngle());
|
||||
}
|
||||
|
||||
(this.spherical as any).theta += (this.sphericalDelta as any).theta;
|
||||
(this.spherical as any).phi += (this.sphericalDelta as any).phi;
|
||||
|
||||
// restrict theta to be between desired limits
|
||||
(this.spherical as (any) as any).theta = Math.max(this.minAzimuthAngle, Math.min(this.maxAzimuthAngle, (this.spherical as any).theta));
|
||||
|
||||
// restrict phi to be between desired limits
|
||||
(this.spherical as any).phi = Math.max(this.minPolarAngle, Math.min(this.maxPolarAngle, (this.spherical as any).phi));
|
||||
|
||||
this.spherical.makeSafe();
|
||||
|
||||
(this.spherical as any).radius *= this.scale;
|
||||
|
||||
// restrict radius to be between desired limits
|
||||
(this.spherical as any).radius = Math.max(this.minDistance, Math.min(this.maxDistance, (this.spherical as any).radius));
|
||||
|
||||
// move target to panned location
|
||||
this.target.add(this.panOffset);
|
||||
|
||||
this.updateOffset.setFromSpherical(this.spherical);
|
||||
|
||||
// rotate offset back to "camera-up-vector-is-up" space
|
||||
this.updateOffset.applyQuaternion(this.updateQuatInverse);
|
||||
|
||||
position.copy(this.target).add(this.updateOffset);
|
||||
|
||||
this.object.lookAt(this.target);
|
||||
|
||||
if (this.enableDamping === true) {
|
||||
|
||||
(this.sphericalDelta as any).theta *= (1 - this.dampingFactor);
|
||||
(this.sphericalDelta as any).phi *= (1 - this.dampingFactor);
|
||||
|
||||
} else {
|
||||
|
||||
this.sphericalDelta.set(0, 0, 0);
|
||||
|
||||
}
|
||||
|
||||
this.scale = 1;
|
||||
this.panOffset.set(0, 0, 0);
|
||||
|
||||
// update condition is:
|
||||
// min(camera displacement, camera rotation in radians)^2 > EPS
|
||||
// using small-angle approximation cos(x/2) = 1 - x^2 / 8
|
||||
|
||||
if (this.zoomChanged ||
|
||||
this.updateLastPosition.distanceToSquared(this.object.position) > EPS ||
|
||||
8 * (1 - this.updateLastQuaternion.dot(this.object.quaternion)) > EPS) {
|
||||
|
||||
this.dispatchEvent(CHANGE_EVENT);
|
||||
this.updateLastPosition.copy(this.object.position);
|
||||
this.updateLastQuaternion.copy(this.object.quaternion);
|
||||
this.zoomChanged = false;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
panLeft(distance: number, objectMatrix) {
|
||||
this.panLeftV.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix
|
||||
this.panLeftV.multiplyScalar(- distance);
|
||||
this.panOffset.add(this.panLeftV);
|
||||
}
|
||||
|
||||
panUp(distance: number, objectMatrix) {
|
||||
this.panUpV.setFromMatrixColumn(objectMatrix, 1); // get Y column of objectMatrix
|
||||
this.panUpV.multiplyScalar(distance);
|
||||
this.panOffset.add(this.panUpV);
|
||||
}
|
||||
|
||||
// deltaX and deltaY are in pixels; right and down are positive
|
||||
pan(deltaX: number, deltaY: number) {
|
||||
const element = this.domElement === document ? this.domElement.body : this.domElement;
|
||||
|
||||
if (this.object instanceof THREE.PerspectiveCamera) {
|
||||
// perspective
|
||||
const position = this.object.position;
|
||||
this.panInternalOffset.copy(position).sub(this.target);
|
||||
let targetDistance = this.panInternalOffset.length();
|
||||
|
||||
// half of the fov is center to top of screen
|
||||
targetDistance *= Math.tan((this.object.fov / 2) * Math.PI / 180.0);
|
||||
|
||||
// we actually don"t use screenWidth, since perspective camera is fixed to screen height
|
||||
this.panLeft(2 * deltaX * targetDistance / (element as any).clientHeight, this.object.matrix);
|
||||
this.panUp(2 * deltaY * targetDistance / (element as any).clientHeight, this.object.matrix);
|
||||
} else if (this.object instanceof THREE.OrthographicCamera) {
|
||||
// orthographic
|
||||
this.panLeft(deltaX * (this.object.right - this.object.left) / this.object.zoom / (element as any).clientWidth, this.object.matrix);
|
||||
this.panUp(deltaY * (this.object.top - this.object.bottom) / this.object.zoom / (element as any).clientHeight, this.object.matrix);
|
||||
} else {
|
||||
// camera neither orthographic nor perspective
|
||||
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.");
|
||||
this.enablePan = false;
|
||||
}
|
||||
}
|
||||
|
||||
dollyIn(dollyScale) {
|
||||
if (this.object instanceof THREE.PerspectiveCamera) {
|
||||
this.scale /= dollyScale;
|
||||
} else if (this.object instanceof THREE.OrthographicCamera) {
|
||||
this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom * dollyScale));
|
||||
this.object.updateProjectionMatrix();
|
||||
this.zoomChanged = true;
|
||||
} else {
|
||||
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.");
|
||||
this.enableZoom = false;
|
||||
}
|
||||
}
|
||||
|
||||
dollyOut(dollyScale) {
|
||||
if (this.object instanceof THREE.PerspectiveCamera) {
|
||||
this.scale *= dollyScale;
|
||||
} else if (this.object instanceof THREE.OrthographicCamera) {
|
||||
this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom / dollyScale));
|
||||
this.object.updateProjectionMatrix();
|
||||
this.zoomChanged = true;
|
||||
} else {
|
||||
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.");
|
||||
this.enableZoom = false;
|
||||
}
|
||||
}
|
||||
|
||||
getAutoRotationAngle() {
|
||||
return 2 * Math.PI / 60 / 60 * this.autoRotateSpeed;
|
||||
}
|
||||
|
||||
getZoomScale() {
|
||||
return Math.pow(0.95, this.zoomSpeed);
|
||||
}
|
||||
|
||||
rotateLeft(angle: number) {
|
||||
(this.sphericalDelta as any).theta -= angle;
|
||||
}
|
||||
|
||||
rotateUp(angle: number) {
|
||||
(this.sphericalDelta as any).phi -= angle;
|
||||
}
|
||||
|
||||
getPolarAngle(): number {
|
||||
return (this.spherical as any).phi;
|
||||
}
|
||||
|
||||
getAzimuthalAngle(): number {
|
||||
return (this.spherical as any).theta;
|
||||
}
|
||||
|
||||
dispose(): void {
|
||||
this.domElement.removeEventListener("contextmenu", this.onContextMenu, false);
|
||||
this.domElement.removeEventListener("mousedown", this.onMouseDown, false);
|
||||
this.domElement.removeEventListener("wheel", this.onMouseWheel, false);
|
||||
|
||||
this.domElement.removeEventListener("touchstart", this.onTouchStart, false);
|
||||
this.domElement.removeEventListener("touchend", this.onTouchEnd, false);
|
||||
this.domElement.removeEventListener("touchmove", this.onTouchMove, false);
|
||||
|
||||
document.removeEventListener("mousemove", this.onMouseMove, false);
|
||||
document.removeEventListener("mouseup", this.onMouseUp, false);
|
||||
|
||||
this.window.removeEventListener("keydown", this.onKeyDown, false);
|
||||
// this.dispatchEvent( { type: "dispose" } ); // should this be added here?
|
||||
}
|
||||
|
||||
reset(): void {
|
||||
this.target.copy(this.target0);
|
||||
this.object.position.copy(this.position0);
|
||||
(this.object as any).zoom = this.zoom0;
|
||||
|
||||
(this.object as any).updateProjectionMatrix();
|
||||
this.dispatchEvent(CHANGE_EVENT);
|
||||
|
||||
this.update();
|
||||
|
||||
this.state = STATE.NONE;
|
||||
}
|
||||
|
||||
// backward compatibility
|
||||
// get center(): THREE.Vector3 {
|
||||
// console.warn("THREE.OrbitControls: .center has been renamed to .target");
|
||||
// return this.target;
|
||||
// }
|
||||
// get noZoom(): boolean {
|
||||
// console.warn("THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.");
|
||||
// return !this.enableZoom;
|
||||
// }
|
||||
|
||||
// set noZoom(value: boolean) {
|
||||
// console.warn("THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.");
|
||||
// this.enableZoom = !value;
|
||||
// }
|
||||
}
|
||||
|
||||
interface ThreeEvent extends Event {
|
||||
clientX: number;
|
||||
clientY: number;
|
||||
deltaY: number;
|
||||
button: THREE.MOUSE;
|
||||
touches: Array<any>;
|
||||
keyCode: number;
|
||||
}
|
||||
|
||||
export function createOrbitControls(skinViewer: SkinViewer) {
|
||||
const control = new OrbitControls(skinViewer.camera, skinViewer.renderer.domElement);
|
||||
|
||||
// default configuration
|
||||
control.enablePan = false;
|
||||
control.target = new THREE.Vector3(0, -12, 0);
|
||||
control.minDistance = 10;
|
||||
control.maxDistance = 256;
|
||||
control.update();
|
||||
|
||||
return control;
|
||||
}
|
|
@ -5,7 +5,8 @@ export {
|
|||
} from "./model";
|
||||
|
||||
export {
|
||||
SkinViewer
|
||||
SkinViewer,
|
||||
SkinViewerOptions
|
||||
} from "./viewer";
|
||||
|
||||
export {
|
||||
|
@ -14,8 +15,13 @@ export {
|
|||
} from "./orbit_controls";
|
||||
|
||||
export {
|
||||
IAnimation,
|
||||
AnimationFn,
|
||||
Animation,
|
||||
invokeAnimation,
|
||||
AnimationHandle,
|
||||
CompositeAnimation,
|
||||
|
||||
WalkingAnimation,
|
||||
RunningAnimation,
|
||||
RotatingAnimation
|
|
@ -1,19 +1,19 @@
|
|||
function copyImage(context, sX, sY, w, h, dX, dY, flipHorizontal) {
|
||||
let imgData = context.getImageData(sX, sY, w, h);
|
||||
function copyImage(context: CanvasRenderingContext2D, sX: number, sY: number, w: number, h: number, dX: number, dY: number, flipHorizontal: boolean) {
|
||||
const imgData = context.getImageData(sX, sY, w, h);
|
||||
if (flipHorizontal) {
|
||||
for (let y = 0; y < h; y++) {
|
||||
for (let x = 0; x < (w / 2); x++) {
|
||||
let index = (x + y * w) * 4;
|
||||
let index2 = ((w - x - 1) + y * w) * 4;
|
||||
let pA1 = imgData.data[index];
|
||||
let pA2 = imgData.data[index + 1];
|
||||
let pA3 = imgData.data[index + 2];
|
||||
let pA4 = imgData.data[index + 3];
|
||||
const index = (x + y * w) * 4;
|
||||
const index2 = ((w - x - 1) + y * w) * 4;
|
||||
const pA1 = imgData.data[index];
|
||||
const pA2 = imgData.data[index + 1];
|
||||
const pA3 = imgData.data[index + 2];
|
||||
const pA4 = imgData.data[index + 3];
|
||||
|
||||
let pB1 = imgData.data[index2];
|
||||
let pB2 = imgData.data[index2 + 1];
|
||||
let pB3 = imgData.data[index2 + 2];
|
||||
let pB4 = imgData.data[index2 + 3];
|
||||
const pB1 = imgData.data[index2];
|
||||
const pB2 = imgData.data[index2 + 1];
|
||||
const pB3 = imgData.data[index2 + 2];
|
||||
const pB4 = imgData.data[index2 + 3];
|
||||
|
||||
imgData.data[index] = pB1;
|
||||
imgData.data[index + 1] = pB2;
|
||||
|
@ -30,11 +30,11 @@ function copyImage(context, sX, sY, w, h, dX, dY, flipHorizontal) {
|
|||
context.putImageData(imgData, dX, dY);
|
||||
}
|
||||
|
||||
function hasTransparency(context, x0, y0, w, h) {
|
||||
let imgData = context.getImageData(x0, y0, w, h);
|
||||
function hasTransparency(context: CanvasRenderingContext2D, x0: number, y0: number, w: number, h: number) {
|
||||
const imgData = context.getImageData(x0, y0, w, h);
|
||||
for (let x = 0; x < w; x++) {
|
||||
for (let y = 0; y < h; y++) {
|
||||
let offset = (x + y * w) * 4;
|
||||
const offset = (x + y * w) * 4;
|
||||
if (imgData.data[offset + 3] !== 0xff) {
|
||||
return true;
|
||||
}
|
||||
|
@ -43,16 +43,16 @@ function hasTransparency(context, x0, y0, w, h) {
|
|||
return false;
|
||||
}
|
||||
|
||||
function computeSkinScale(width) {
|
||||
function computeSkinScale(width: number) {
|
||||
return width / 64.0;
|
||||
}
|
||||
|
||||
function fixOpaqueSkin(context, width) {
|
||||
function fixOpaqueSkin(context: CanvasRenderingContext2D, width: number) {
|
||||
// Some ancient skins don't have transparent pixels (nor have helm).
|
||||
// We have to make the helm area transparent, otherwise it will be rendered as black.
|
||||
if (!hasTransparency(context, 0, 0, width, width / 2)) {
|
||||
let scale = computeSkinScale(width);
|
||||
let clearArea = (x, y, w, h) => context.clearRect(x * scale, y * scale, w * scale, h * scale);
|
||||
const scale = computeSkinScale(width);
|
||||
const clearArea = (x, y, w, h) => context.clearRect(x * scale, y * scale, w * scale, h * scale);
|
||||
clearArea(40, 0, 8, 8); // Helm Top
|
||||
clearArea(48, 0, 8, 8); // Helm Bottom
|
||||
clearArea(32, 8, 8, 8); // Helm Right
|
||||
|
@ -62,9 +62,9 @@ function fixOpaqueSkin(context, width) {
|
|||
}
|
||||
}
|
||||
|
||||
function convertSkinTo1_8(context, width) {
|
||||
let scale = computeSkinScale(width);
|
||||
let copySkin = (sX, sY, w, h, dX, dY, flipHorizontal) => copyImage(context, sX * scale, sY * scale, w * scale, h * scale, dX * scale, dY * scale, flipHorizontal);
|
||||
function convertSkinTo1_8(context: CanvasRenderingContext2D, width: number) {
|
||||
const scale = computeSkinScale(width);
|
||||
const copySkin = (sX, sY, w, h, dX, dY, flipHorizontal) => copyImage(context, sX * scale, sY * scale, w * scale, h * scale, dX * scale, dY * scale, flipHorizontal);
|
||||
|
||||
fixOpaqueSkin(context, width);
|
||||
|
||||
|
@ -82,19 +82,19 @@ function convertSkinTo1_8(context, width) {
|
|||
copySkin(52, 20, 4, 12, 44, 52, true); // Back Arm
|
||||
}
|
||||
|
||||
function loadSkinToCanvas(canvas, image) {
|
||||
export function loadSkinToCanvas(canvas: HTMLCanvasElement, image: HTMLImageElement) {
|
||||
let isOldFormat = false;
|
||||
if (image.width !== image.height) {
|
||||
if (image.width === 2 * image.height) {
|
||||
isOldFormat = true;
|
||||
} else {
|
||||
throw `Bad skin size: ${image.width}x${image.height}`;
|
||||
throw new Error(`Bad skin size: ${image.width}x${image.height}`);
|
||||
}
|
||||
}
|
||||
|
||||
let context = canvas.getContext("2d");
|
||||
const context = canvas.getContext("2d")!;
|
||||
if (isOldFormat) {
|
||||
let sideLength = image.width;
|
||||
const sideLength = image.width;
|
||||
canvas.width = sideLength;
|
||||
canvas.height = sideLength;
|
||||
context.clearRect(0, 0, sideLength, sideLength);
|
||||
|
@ -108,20 +108,20 @@ function loadSkinToCanvas(canvas, image) {
|
|||
}
|
||||
}
|
||||
|
||||
function loadCapeToCanvas(canvas, image) {
|
||||
export function loadCapeToCanvas(canvas: HTMLCanvasElement, image: HTMLImageElement) {
|
||||
let isOldFormat = false;
|
||||
if (image.width !== 2 * image.height) {
|
||||
if (image.width * 17 == image.height * 22) {
|
||||
if (image.width * 17 === image.height * 22) {
|
||||
// width/height = 22/17
|
||||
isOldFormat = true;
|
||||
} else {
|
||||
throw `Bad cape size: ${image.width}x${image.height}`;
|
||||
throw new Error(`Bad cape size: ${image.width}x${image.height}`);
|
||||
}
|
||||
}
|
||||
|
||||
let context = canvas.getContext("2d");
|
||||
const context = canvas.getContext("2d")!;
|
||||
if (isOldFormat) {
|
||||
let width = image.width * 64 / 22;
|
||||
const width = image.width * 64 / 22;
|
||||
canvas.width = width;
|
||||
canvas.height = width / 2;
|
||||
} else {
|
||||
|
@ -132,7 +132,7 @@ function loadCapeToCanvas(canvas, image) {
|
|||
context.drawImage(image, 0, 0, image.width, image.height);
|
||||
}
|
||||
|
||||
function isSlimSkin(canvasOrImage) {
|
||||
export function isSlimSkin(canvasOrImage: HTMLCanvasElement | HTMLImageElement): boolean {
|
||||
// Detects whether the skin is default or slim.
|
||||
//
|
||||
// The right arm area of *default* skins:
|
||||
|
@ -175,22 +175,18 @@ function isSlimSkin(canvasOrImage) {
|
|||
// as transparent pixels are not allowed in the first layer.
|
||||
|
||||
if (canvasOrImage instanceof HTMLCanvasElement) {
|
||||
let canvas = canvasOrImage;
|
||||
let scale = computeSkinScale(canvas.width);
|
||||
let context = canvas.getContext("2d");
|
||||
let checkArea = (x, y, w, h) => hasTransparency(context, x * scale, y * scale, w * scale, h * scale);
|
||||
const canvas = canvasOrImage;
|
||||
const scale = computeSkinScale(canvas.width);
|
||||
const context = canvas.getContext("2d")!;
|
||||
const checkArea = (x, y, w, h) => hasTransparency(context, x * scale, y * scale, w * scale, h * scale);
|
||||
return checkArea(50, 16, 2, 4) ||
|
||||
checkArea(54, 20, 2, 12) ||
|
||||
checkArea(42, 48, 2, 4) ||
|
||||
checkArea(46, 52, 2, 12);
|
||||
} else if (canvasOrImage instanceof HTMLImageElement) {
|
||||
let image = canvasOrImage;
|
||||
let canvas = document.createElement("canvas");
|
||||
} else {
|
||||
const image = canvasOrImage;
|
||||
const canvas = document.createElement("canvas");
|
||||
loadSkinToCanvas(canvas, image);
|
||||
return isSlimSkin(canvas);
|
||||
} else {
|
||||
throw `Illegal argument: ${canvasOrImage}`;
|
||||
}
|
||||
}
|
||||
|
||||
export { isSlimSkin, loadSkinToCanvas, loadCapeToCanvas };
|
|
@ -1,16 +1,51 @@
|
|||
import * as THREE from "three";
|
||||
import { PlayerObject } from "./model";
|
||||
import { invokeAnimation } from "./animation";
|
||||
import { loadSkinToCanvas,loadCapeToCanvas, isSlimSkin } from "./utils";
|
||||
import { loadSkinToCanvas, loadCapeToCanvas, isSlimSkin } from "./utils";
|
||||
|
||||
class SkinViewer {
|
||||
constructor(options) {
|
||||
export interface SkinViewerOptions {
|
||||
domElement: Node;
|
||||
animation?: Animation;
|
||||
skinUrl?: string;
|
||||
capeUrl?: string;
|
||||
width?: number;
|
||||
height?: number;
|
||||
detectModel?: boolean;
|
||||
}
|
||||
|
||||
export class SkinViewer {
|
||||
|
||||
public readonly domElement: Node;
|
||||
public animation: Animation | null;
|
||||
public detectModel: boolean = true;
|
||||
public animationPaused: boolean = false;
|
||||
public animationTime: number = 0;
|
||||
public disposed: boolean = false;
|
||||
|
||||
public readonly skinImg: HTMLImageElement;
|
||||
public readonly skinCanvas: HTMLCanvasElement;
|
||||
public readonly skinTexture: THREE.Texture;
|
||||
|
||||
public readonly capeImg: HTMLImageElement;
|
||||
public readonly capeCanvas: HTMLCanvasElement;
|
||||
public readonly capeTexture: THREE.Texture;
|
||||
|
||||
public readonly layer1Material: THREE.MeshBasicMaterial;
|
||||
public readonly layer2Material: THREE.MeshBasicMaterial;
|
||||
public readonly capeMaterial: THREE.MeshBasicMaterial;
|
||||
|
||||
public readonly scene: THREE.Scene;
|
||||
public readonly camera: THREE.PerspectiveCamera;
|
||||
public readonly renderer: THREE.WebGLRenderer;
|
||||
|
||||
public readonly playerObject: PlayerObject;
|
||||
|
||||
constructor(options: SkinViewerOptions) {
|
||||
this.domElement = options.domElement;
|
||||
this.animation = options.animation || null;
|
||||
this.detectModel = options.detectModel !== false; // true by default
|
||||
this.animationPaused = false;
|
||||
this.animationTime = 0;
|
||||
this.disposed = false;
|
||||
if (options.detectModel === false) {
|
||||
this.detectModel = false;
|
||||
}
|
||||
|
||||
// texture
|
||||
this.skinImg = new Image();
|
||||
|
@ -37,7 +72,7 @@ class SkinViewer {
|
|||
this.camera.position.y = -12;
|
||||
this.camera.position.z = 60;
|
||||
|
||||
this.renderer = new THREE.WebGLRenderer({ angleRot: true, alpha: true, antialias: false });
|
||||
this.renderer = new THREE.WebGLRenderer({ alpha: true, antialias: false });
|
||||
this.renderer.setSize(300, 300); // default size
|
||||
this.renderer.context.getShaderInfoLog = () => ""; // shut firefox up
|
||||
this.domElement.appendChild(this.renderer.domElement);
|
||||
|
@ -78,7 +113,7 @@ class SkinViewer {
|
|||
if (options.width) this.width = options.width;
|
||||
if (options.height) this.height = options.height;
|
||||
|
||||
let draw = () => {
|
||||
const draw = () => {
|
||||
if (this.disposed) return;
|
||||
window.requestAnimationFrame(draw);
|
||||
if (!this.animationPaused) {
|
||||
|
@ -138,5 +173,3 @@ class SkinViewer {
|
|||
this.setSize(this.width, newHeight);
|
||||
}
|
||||
}
|
||||
|
||||
export { SkinViewer };
|
|
@ -0,0 +1,4 @@
|
|||
declare module "*.png" {
|
||||
let content: any;
|
||||
export default content;
|
||||
}
|
|
@ -1,9 +1,12 @@
|
|||
/// <reference path="shims.d.ts"/>
|
||||
|
||||
import { expect } from "chai";
|
||||
import * as skinview3d from "../src/skinview3d";
|
||||
|
||||
import skin1_8Default from "./textures/skin-1.8-default-no_hd.png";
|
||||
import skin1_8Slim from "./textures/skin-1.8-slim-no_hd.png";
|
||||
import skinOldDefault from "./textures/skin-old-default-no_hd.png";
|
||||
import skinLegacyHatDefault from "./textures/skin-legacyhat-default-no_hd.png";
|
||||
|
||||
describe("detect model of texture", () => {
|
||||
it("1.8 default", async () => {
|
||||
|
@ -26,4 +29,13 @@ describe("detect model of texture", () => {
|
|||
await Promise.resolve();
|
||||
expect(skinview3d.isSlimSkin(image)).to.equal(false);
|
||||
});
|
||||
|
||||
/* TODO: implement transparent hat check for 64x32 skins
|
||||
it("legacy hat test", async () => {
|
||||
const image = document.createElement("img");
|
||||
image.src = skinLegacyHatDefault;
|
||||
await Promise.resolve();
|
||||
|
||||
});
|
||||
*/
|
||||
});
|
Binary file not shown.
After Width: | Height: | Size: 526 B |
|
@ -1,5 +0,0 @@
|
|||
module.exports = {
|
||||
"env": {
|
||||
"node": true
|
||||
}
|
||||
}
|
|
@ -1,76 +0,0 @@
|
|||
import { uglify } from "rollup-plugin-uglify";
|
||||
import babel from "rollup-plugin-babel";
|
||||
import resolve from "rollup-plugin-node-resolve";
|
||||
import license from "rollup-plugin-license";
|
||||
import fs from "fs";
|
||||
|
||||
let buildType = config => {
|
||||
let options = {
|
||||
input: "src/skinview3d.js",
|
||||
output: [],
|
||||
external: [
|
||||
"three"
|
||||
],
|
||||
plugins: [
|
||||
resolve()
|
||||
]
|
||||
};
|
||||
|
||||
switch (config.format) {
|
||||
case "umd":
|
||||
options.output.push({
|
||||
format: "umd",
|
||||
name: "skinview3d",
|
||||
file: `build/skinview3d${config.postfix}.js`,
|
||||
indent: "\t",
|
||||
sourcemap: true,
|
||||
globals: {
|
||||
"three": "THREE"
|
||||
}
|
||||
});
|
||||
break;
|
||||
|
||||
case "es":
|
||||
options.output.push({
|
||||
format: "es",
|
||||
file: `build/skinview3d${config.postfix}.js`,
|
||||
indent: "\t",
|
||||
sourcemap: true,
|
||||
});
|
||||
break;
|
||||
|
||||
default:
|
||||
throw `Unknown format: ${config.format}`;
|
||||
}
|
||||
|
||||
if (config.babel) {
|
||||
options.plugins.push(
|
||||
babel({
|
||||
exclude: "node_modules/**"
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
if (config.uglify) {
|
||||
options.plugins.push(
|
||||
uglify({
|
||||
output: {
|
||||
comments: "some"
|
||||
}
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
options.plugins.push(
|
||||
license({
|
||||
sourcemap: true,
|
||||
banner: `
|
||||
skinview3d (https://github.com/to2mbn/skinview3d)
|
||||
|
||||
${fs.readFileSync("LICENSE").toString()}
|
||||
`
|
||||
})
|
||||
);
|
||||
return options;
|
||||
};
|
||||
export { buildType };
|
|
@ -1,7 +0,0 @@
|
|||
import { buildType } from "./rollup-util";
|
||||
export default buildType({
|
||||
postfix: "",
|
||||
babel: true,
|
||||
uglify: false,
|
||||
format: "umd"
|
||||
});
|
|
@ -1,7 +0,0 @@
|
|||
import { buildType } from "./rollup-util";
|
||||
export default buildType({
|
||||
postfix: ".min",
|
||||
babel: true,
|
||||
uglify: true,
|
||||
format: "umd"
|
||||
});
|
|
@ -1,7 +0,0 @@
|
|||
import { buildType } from "./rollup-util";
|
||||
export default buildType({
|
||||
postfix: ".module",
|
||||
babel: true,
|
||||
uglify: false,
|
||||
format: "es"
|
||||
});
|
|
@ -0,0 +1,17 @@
|
|||
{
|
||||
"compilerOptions": {
|
||||
"module": "es2015",
|
||||
"target": "es5",
|
||||
"declaration": true,
|
||||
"strict": true,
|
||||
"noImplicitAny": false,
|
||||
"strictFunctionTypes": false,
|
||||
"lib": [
|
||||
"es2015",
|
||||
"dom"
|
||||
]
|
||||
},
|
||||
"include": [
|
||||
"src/**.ts"
|
||||
]
|
||||
}
|
10
tslint.json
10
tslint.json
|
@ -5,6 +5,16 @@
|
|||
],
|
||||
"jsRules": {},
|
||||
"rules": {
|
||||
"curly": false,
|
||||
"ordered-imports": false,
|
||||
"member-access": false,
|
||||
"trailing-comma": [ false, {"multiline": "never", "singleline": "never"} ],
|
||||
"max-line-length": false,
|
||||
"variable-name": false,
|
||||
"object-literal-sort-keys": false,
|
||||
"arrow-parens": [true, "ban-single-arg-parens"],
|
||||
"array-type": [true, "generic"],
|
||||
"no-console": false,
|
||||
"indent": [
|
||||
true,
|
||||
"tabs"
|
||||
|
|
|
@ -1,33 +0,0 @@
|
|||
import { PlayerObject } from "./model";
|
||||
|
||||
export interface IAnimation {
|
||||
play(player: PlayerObject, time: number): void;
|
||||
}
|
||||
export type AnimationFn = (player: PlayerObject, time: number) => void;
|
||||
export type Animation = AnimationFn | IAnimation;
|
||||
|
||||
export function invokeAnimation(
|
||||
animation: Animation,
|
||||
player: PlayerObject,
|
||||
time: number,
|
||||
): void;
|
||||
|
||||
export interface AnimationHandle extends IAnimation {
|
||||
readonly animation: Animation;
|
||||
paused: boolean;
|
||||
speed: number;
|
||||
|
||||
reset(): void;
|
||||
}
|
||||
|
||||
export class CompositeAnimation implements IAnimation {
|
||||
constructor();
|
||||
|
||||
public add(animation: Animation): AnimationHandle;
|
||||
|
||||
public play(player: PlayerObject, time: number): void;
|
||||
}
|
||||
|
||||
export const WalkingAnimation: AnimationFn;
|
||||
export const RunningAnimation: AnimationFn;
|
||||
export const RotatingAnimation: AnimationFn;
|
|
@ -1,33 +0,0 @@
|
|||
import * as THREE from "three";
|
||||
|
||||
export class SkinObject extends THREE.Group {
|
||||
public slim: boolean;
|
||||
public readonly head: THREE.Group;
|
||||
public readonly body: THREE.Group;
|
||||
public readonly rightArm: THREE.Group;
|
||||
public readonly leftArm: THREE.Group;
|
||||
public readonly rightLeg: THREE.Group;
|
||||
public readonly leftLeg: THREE.Group;
|
||||
|
||||
constructor(
|
||||
layer1Material: THREE.Material,
|
||||
layer2Material: THREE.Material,
|
||||
);
|
||||
}
|
||||
|
||||
export class CapeObject extends THREE.Group {
|
||||
public readonly cape: THREE.Mesh;
|
||||
|
||||
constructor(capeMaterial: THREE.Material);
|
||||
}
|
||||
|
||||
export class PlayerObject extends THREE.Group {
|
||||
public readonly skin: SkinObject;
|
||||
public readonly cape: CapeObject;
|
||||
|
||||
constructor(
|
||||
layer1Material: THREE.Material,
|
||||
layer2Material: THREE.Material,
|
||||
capeMaterial: THREE.Material,
|
||||
);
|
||||
}
|
|
@ -1,57 +0,0 @@
|
|||
import * as THREE from "three";
|
||||
import { SkinViewer } from "./viewer";
|
||||
|
||||
export class OrbitControls {
|
||||
|
||||
public readonly object: THREE.Camera;
|
||||
public readonly domElement: HTMLElement | HTMLDocument;
|
||||
|
||||
public enabled: boolean;
|
||||
public target: THREE.Vector3;
|
||||
|
||||
public minDistance: number;
|
||||
public maxDistance: number;
|
||||
|
||||
public minZoom: number;
|
||||
public maxZoom: number;
|
||||
|
||||
public minPolarAngle: number;
|
||||
public maxPolarAngle: number;
|
||||
|
||||
public minAzimuthAngle: number;
|
||||
public maxAzimuthAngle: number;
|
||||
|
||||
public enableDamping: boolean;
|
||||
public dampingFactor: number;
|
||||
|
||||
public enableZoom: boolean;
|
||||
public zoomSpeed: number;
|
||||
|
||||
public enableRotate: boolean;
|
||||
public rotateSpeed: number;
|
||||
|
||||
public enablePan: boolean;
|
||||
public keyPanSpeed: number;
|
||||
|
||||
public autoRotate: boolean;
|
||||
public autoRotateSpeed: number;
|
||||
|
||||
public enableKeys: boolean;
|
||||
public keys: { LEFT: number, UP: number, RIGHT: number, BOTTOM: number };
|
||||
|
||||
public mouseButtons: { ORBIT: THREE.MOUSE, ZOOM: THREE.MOUSE, PAN: THREE.MOUSE };
|
||||
|
||||
constructor(object: THREE.Camera, domElement?: HTMLElement);
|
||||
|
||||
public getPolarAngle(): number;
|
||||
public getAzimuthalAngle(): number;
|
||||
|
||||
public saveState(): void;
|
||||
public reset(): void;
|
||||
|
||||
public update(): boolean;
|
||||
|
||||
public dispose(): void;
|
||||
}
|
||||
|
||||
export function createOrbitControls(skinViewer: SkinViewer): OrbitControls;
|
|
@ -1,5 +0,0 @@
|
|||
export * from "./model";
|
||||
export * from "./animation";
|
||||
export * from "./viewer";
|
||||
export * from "./orbit_controls";
|
||||
export * from "./utils";
|
|
@ -1 +0,0 @@
|
|||
export function isSlimSkin(skinImage: HTMLImageElement): boolean;
|
|
@ -1,36 +0,0 @@
|
|||
import * as THREE from "three";
|
||||
import { Animation } from "./animation";
|
||||
import { PlayerObject } from "./model";
|
||||
|
||||
export interface SkinViewerOptions {
|
||||
domElement: Node;
|
||||
animation?: Animation;
|
||||
skinUrl?: string;
|
||||
capeUrl?: string;
|
||||
width?: number;
|
||||
height?: number;
|
||||
detectModel?: boolean;
|
||||
}
|
||||
|
||||
export class SkinViewer {
|
||||
public readonly domElement: Node;
|
||||
public readonly disposed: boolean;
|
||||
public width: number;
|
||||
public height: number;
|
||||
public skinUrl: string;
|
||||
public capeUrl: string;
|
||||
public animation: Animation;
|
||||
public animationPaused: boolean;
|
||||
public animationTime: number;
|
||||
public detectModel: boolean;
|
||||
public readonly playerObject: PlayerObject;
|
||||
public readonly scene: THREE.Scene;
|
||||
public readonly camera: THREE.PerspectiveCamera;
|
||||
public readonly renderer: THREE.Renderer;
|
||||
|
||||
constructor(options: SkinViewerOptions);
|
||||
|
||||
public setSize(width: number, height: number): void;
|
||||
|
||||
public dispose(): void;
|
||||
}
|
Loading…
Reference in New Issue